Weapon attachment: Difference between revisions
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{{ | {{Status|Canon}} | ||
'''Weapon attachments''' are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use. | '''Weapon attachments''' are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use. | ||
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**''[[EVOS-D]]'' | **''[[EVOS-D]]'' | ||
**''[[KFA-2 x2]]'' | **''[[KFA-2 x2]]'' | ||
**''[[Oracle N-variant scope]]'' | **''[[Oracle scope|Oracle N-variant scope]]'' | ||
**''[[VnSLS/V 6E]]'' | **''[[VnSLS/V 6E]]'' | ||
*'''[[Laser aiming module]]''' | *'''[[Laser aiming module]]''' | ||
*'''[[Flashlight]]''' | *'''[[Flashlight]]''' | ||
*'''[[M301 grenade launcher]]''' | *'''[[M301 grenade launcher]]'''{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&link=BAGAssaultRifle|Site=Bungie.net|Page=MA5C Assault Rifle|D=16|M=12|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#MA5C Assault Rifle}} | ||
*'''[[Underslung shotgun]]''' | *'''[[Underslung shotgun]]''' | ||
*'''[[Muzzle brake]]''' | *'''[[Muzzle brake]]''' | ||
Human loadout weapons featured in the [[Warzone]] simulation allow for a variety of common attachments that can be swapped between the different weapons including the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], [[M6H magnum|magnum]], [[M20 PDW|SMG]], and [[M395 DMR|DMR]]. | |||
Human loadout weapons featured in the [[Warzone]] simulation allow for a variety of common attachments that can be swapped between the different weapons including the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], [[M6H magnum|magnum]], [[M20 | |||
These attachments and their functions are as follows: | These attachments and their functions are as follows: | ||
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<gallery> | <gallery> | ||
File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms. | File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms. | ||
File: | File:H3_Sniper_Scope.png|The [[telescopic sight]] is used to fire at long ranges with increased accuracy. | ||
File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments. | File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments. | ||
File: | File:H3_BR55HB_Scope.png|The BR55HB SR uses a 2× scope, which is attached to the railing of the rifle. | ||
File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]]. | File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]]. | ||
File: | File:H3ODST_M6SOCOM_MuzzleBrake.png|A [[muzzle brake]] on an [[M6C/SOCOM]]. | ||
File: | File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an [[SRS99D]]. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Weapon attachments]] | [[Category:Weapon attachments]] |
Latest revision as of 03:30, July 19, 2024
Weapon attachments are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.
Some of these attachments include:
- Iron sight
- Suppressor
- Telescopic sight
- Laser aiming module
- Flashlight
- M301 grenade launcher[1]
- Underslung shotgun
- Muzzle brake
Human loadout weapons featured in the Warzone simulation allow for a variety of common attachments that can be swapped between the different weapons including the assault rifle, battle rifle, magnum, SMG, and DMR.
These attachments and their functions are as follows:
- Long Barrel - Increases effective range.
- Laser Targeter - Increases weapon accuracy.
- Silencer - Reduces visibility on enemy Motion Trackers when firing.
- Sound Dampener - Increases effective range and reduces firing signature.
- Stabilization Jets - Helps control recoil.
- Kinetic Bolts - Augment knockback and damage against vehicles.
- Energy Bayonet - Increases melee damage and range.
- Knight Blade - Increases melee effectiveness, melee damage, and knockback against vehicles.
- Extended Mags - Increases ready and reserve ammo capacity.
- Threat Marker - Tracks targeted enemy personnel for a short time.
- Sights
- Projection Sight - Effective at short to medium range.
- CQB Sight - Best suited for close-quarters combat while leveraging Smart-Link.
- Recon Sight - Can excel at any engagement range.
- Classic Sight - Rugged combat optics preferred by veteran Spartans.
- Longshot Sight - Marksman configuration preferred by many Requiem veterans.
- Sentinel Sight - Configuration with variable-zoom 4×/6× optics; optimized for long-range, pinpoint lethality.
- Hybrid Sight - Covenant holographic sight.
- Morph Sight - Forerunner holographic sight.
- COG Sight - Security configuration issued to ONI's armed-response teams.
Gallery[edit]
The telescopic sight is used to fire at long ranges with increased accuracy.
The torch or flashlight, located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments.
A laser aiming module located on the M6C/SOCOM and the M7S.
A muzzle brake on an M6C/SOCOM.
A muzzle brake on an SRS99D.
Sources[edit]
- ^ Bungie.net, MA5C Assault Rifle (Retrieved on Dec 16, 2007) [local archive] [external archive]