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Weapon attachment: Difference between revisions

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{{era|Human|UNSC|HCW|Post}}
{{Status|Canon}}
'''Weapon attachments''' are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.
'''Weapon attachments''' are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.


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**''[[EVOS-D]]''
**''[[EVOS-D]]''
**''[[KFA-2 x2]]''
**''[[KFA-2 x2]]''
**''[[Oracle N-variant scope]]''
**''[[Oracle scope|Oracle N-variant scope]]''
**''[[VnSLS/V 6E]]''
**''[[VnSLS/V 6E]]''
*'''[[Laser aiming module]]'''
*'''[[Laser aiming module]]'''
*'''[[Flashlight]]'''
*'''[[Flashlight]]'''
*'''[[M301 grenade launcher]]'''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BAGAssaultRifle '''Bungie.net''': ''MA5C Assault Rifle'']</ref>
*'''[[M301 grenade launcher]]'''{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&link=BAGAssaultRifle|Site=Bungie.net|Page=MA5C Assault Rifle|D=16|M=12|Y=2007|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#MA5C Assault Rifle}}
*'''[[Underslung shotgun]]'''
*'''[[Underslung shotgun]]'''
*'''[[Muzzle brake]]'''
*'''[[Muzzle brake]]'''


 
Human loadout weapons featured in the [[Warzone]] simulation allow for a variety of common attachments that can be swapped between the different weapons including the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], [[M6H magnum|magnum]], [[M20 PDW|SMG]], and [[M395 DMR|DMR]].
Human loadout weapons featured in the [[Warzone]] simulation allow for a variety of common attachments that can be swapped between the different weapons including the [[MA5D assault rifle|assault rifle]], [[BR85 battle rifle|battle rifle]], [[M6H magnum|magnum]], [[M20 SMG|SMG]], and [[M395 DMR|DMR]].


These attachments and their functions are as follows:
These attachments and their functions are as follows:


*'''[[Long barrel]]''' - Increases effective range
*'''[[Long Barrel]]''' - Increases effective range.
*'''[[Laser aiming module|Laser targeter]]''' - Increases weapon accuracy
*'''[[Laser aiming module|Laser Targeter]]''' - Increases weapon accuracy.
*'''[[Suppressor|Silencer]]''' - Reduces visibility on enemy Motion Trackers when firing.
*'''[[Suppressor|Silencer]]''' - Reduces visibility on enemy Motion Trackers when firing.
*'''[[Stabilization jets]]''' - Helps control recoil.
*'''[[Sound Dampener]]''' - Increases effective range and reduces firing signature.
*'''[[Kinetic bolts]]''' - Augment knockback and damage against vehicles.
*'''[[Stabilization Jets]]''' - Helps control recoil.
*'''[[Energy bayonet]]''' - Increases melee damage and range.
*'''[[Kinetic Bolts]]''' - Augment knockback and damage against vehicles.
*'''[[Knight blade]]''' - Increases melee effectiveness, melee damage, and knockback against vehicles.
*'''[[Energy Bayonet]]''' - Increases melee damage and range.
*'''[[Extended mag]]''' - Increases ready and reserve ammo capacity.
*'''[[Knight blade|Knight Blade]]''' - Increases melee effectiveness, melee damage, and knockback against vehicles.
*'''Extended Mags''' - Increases ready and reserve ammo capacity.
*'''[[Threat Marker]]''' - Tracks targeted enemy personnel for a short time.
*'''[[Telescopic sight|Sights]]'''
*'''[[Telescopic sight|Sights]]'''
**''[[Projection sight]]'' - Effective at short to medium range.
**''[[Projection sight|Projection Sight]]'' - Effective at short to medium range.
**''[[CQB sight]]'' - Best suited for close-quarters combat while leveraging Smart-Link.  
**''[[CQB sight|CQB Sight]]'' - Best suited for close-quarters combat while leveraging Smart-Link.  
**''[[Recon sight]]'' - Can excel at any engagement range.
**''[[Recon sight|Recon Sight]]'' - Can excel at any engagement range.
**''[[Classic sight]]'' - Rugged combat optics preferred by veteran Spartans.
**''[[Classic sight|Classic Sight]]'' - Rugged combat optics preferred by veteran Spartans.
**''[[Longshot sight]]'' - Marksman configuration preferred by many Requiem veterans.
**''[[Longshot sight|Longshot Sight]]'' - Marksman configuration preferred by many Requiem veterans.
**''[[Sentinel sight]]'' - Configuration with variable-zoom 4x/6x optics; optimized for long-range, pinpoint lethality.
**''[[Sentinel sight|Sentinel Sight]]'' - Configuration with variable-zoom /optics; optimized for long-range, pinpoint lethality.
**''[[Hybrid sight|Hybrid Sight]]'' - Covenant holographic sight.
**''[[Morph sight|Morph Sight]]'' - Forerunner holographic sight.
**''[[COG sight|COG Sight]]'' - Security configuration issued to ONI's armed-response teams.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms.
File:Suppressor.png|The suppressor attachment is used to reduce the sound and recoil produced by most firearms.
File:Sniper Scope.png|The [[telescopic sight]] is used to fire at long ranges with increased accuracy.
File:H3_Sniper_Scope.png|The [[telescopic sight]] is used to fire at long ranges with increased accuracy.
File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments.
File:MA5 Torch.png|The torch or [[flashlight]], located under the barrel and in front of the grip, is used as a light for Marines to see in dark environments.
File:Battle Rifle Scope.png|The BR55HB SR uses a 2x scope, which is attached to the railing of the rifle.
File:H3_BR55HB_Scope.png|The BR55HB SR uses a scope, which is attached to the railing of the rifle.
File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]].
File:H3ODST-M7S-M6C-LAM-Comparison.png|A [[laser aiming module]] located on the [[M6C/SOCOM]] and the [[M7S Caseless Submachine Gun|M7S]].
File:Muzzle Break.jpg|A [[muzzle brake]] on a [[M6C/SOCOM]].
File:H3ODST_M6SOCOM_MuzzleBrake.png|A [[muzzle brake]] on an [[M6C/SOCOM]].
File:Muzzle Brake.jpg|A muzzle brake on a [[SRS99D]].
File:H3_SniperRifle_MuzzleBrake.png|A muzzle brake on an [[SRS99D]].
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Weapon attachments| ]]
 
[[Category:Weapon attachments]]

Latest revision as of 03:30, July 19, 2024

Weapon attachments are devices that can be attached to a firearm, typically on a railing or barrel to increase its functional use.

Some of these attachments include:

Human loadout weapons featured in the Warzone simulation allow for a variety of common attachments that can be swapped between the different weapons including the assault rifle, battle rifle, magnum, SMG, and DMR.

These attachments and their functions are as follows:

  • Long Barrel - Increases effective range.
  • Laser Targeter - Increases weapon accuracy.
  • Silencer - Reduces visibility on enemy Motion Trackers when firing.
  • Sound Dampener - Increases effective range and reduces firing signature.
  • Stabilization Jets - Helps control recoil.
  • Kinetic Bolts - Augment knockback and damage against vehicles.
  • Energy Bayonet - Increases melee damage and range.
  • Knight Blade - Increases melee effectiveness, melee damage, and knockback against vehicles.
  • Extended Mags - Increases ready and reserve ammo capacity.
  • Threat Marker - Tracks targeted enemy personnel for a short time.
  • Sights
    • Projection Sight - Effective at short to medium range.
    • CQB Sight - Best suited for close-quarters combat while leveraging Smart-Link.
    • Recon Sight - Can excel at any engagement range.
    • Classic Sight - Rugged combat optics preferred by veteran Spartans.
    • Longshot Sight - Marksman configuration preferred by many Requiem veterans.
    • Sentinel Sight - Configuration with variable-zoom 4×/6× optics; optimized for long-range, pinpoint lethality.
    • Hybrid Sight - Covenant holographic sight.
    • Morph Sight - Forerunner holographic sight.
    • COG Sight - Security configuration issued to ONI's armed-response teams.

Gallery[edit]

Sources[edit]