Gameplay

Fragmentation: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Callsign}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Canyon map
|name=Fragmentation
|pagegamelabel=HI
|pagegamelabel=HI
|image=[[File:HINF CanyonMap3.png|300px]]
|image=[[File:HINF FragmentationBase.png|300px]]
|game=
|game=''[[Halo Infinite]]''
*''[[Halo Infinite]]''
|devname=<code>btb_fragmentation</code>
|devname=
|map=
|map=
|location=
|location=[[Installation 07]]{{Ref/Reuse|CFShowcase}}
|date=
|date=
|playernumber=
|playernumber=
|gametypes=
|gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}}
|terrain=
*[[Capture the Flag]]{{Ref/Reuse|HWOverview}}
*[[Total Control]]{{Ref/Reuse|HWOverview}}
|terrain=Canyon, Forest, Forerunner structures
|symmetry=
|symmetry=
|hideb=yes
}}
}}
 
{{Article quote|These [[Beacon tower|beacon]]s are no stranger to explosive conflict.{{Ref/Game|Id=FragDesc|HINF|Fragmentation map description}}}}
An '''unnamed [[multiplayer]] map set in a canyon''' for ''[[Halo Infinite]]'' was first revealed in the [[A New Generation]] trailer.{{Ref/YouTube|Id=HIMRTANG|4i86Ckj8xKk|Halo|Halo Infinite | Multiplayer Reveal Trailer - A New Generation|Y=2021|M=6|D=13}}
'''Fragmentation''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}}


==Universe and lore==
==Universe and lore==
{{Expand-section}}
The map is set within one of the many canyons on the surface of [[Installation 07]]. Set into the side of a high cliff, this canyon hosts two [[beacon tower]]s, and various [[Forerunner]] nodes and beacons.{{Ref/Reuse|CFShowcase}}{{Ref/Site|Id=CFPurview|URL=https://www.halowaypoint.com/en-us/news/preview-purview|Site=Halo Waypoint|Page=Canon Fodder - Preview Purview|D=30|M=9|Y=2021}} Following the ring's fragmentation during the [[Battle for Zeta Halo]], the [[511th Infantry Division]] from the {{UNSCShip|Infinity}} have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.{{Ref/Site|Id=cf|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon fodder: Foundations|D=12|M=1|Y=2022}}


==Overview==
==Overview==
The map allows the use of [[Razorback]]s, [[Wasp]]s, [[Banished Chopper]]s, [[Banished Ghost]]s, [[Banished Banshee]]s, [[M12R Rocket Warthog|Rocket Warthog]]s, [[Scorpion]]s, and [[Banished Wraith]]s.{{Ref/Reuse|HIMRTANG}}
===Layout===
{{Expand-section}}
Fragmentation is a large, near-symmetrical map intended for Big Team Battle. The general layout could be broadly described as 8-shaped, with infantry paths encircling the vehicle routes which travel along the edge of the map. The beacon towers serve as the respective bases, with one base situated near a cliff edge while the other base is situated inside a canyon. Each base has an rock archway at its front and a sloped path across the roadway and along the edge of the map. These two paths lead towards a courtyard which hosts a vault. Internally referred to as the "loot cave", the vaults requires a player to hack open a door with their personal AI; inside are various [[equipment]] and weapons.{{Ref/Reuse|early look}} Beyond the courtyard, the path leads to the other base. These two lanes at the center of the map are distinguished by the terrain; the cliff base leads to a path with numerous hexagonal Forerunner columns, whereas the canyon base leads to a path with natural rocks. Players can cut through the center of the map through a Forerunner corridor.
 
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
{{col-begin}}
{{col-4}}
<gallery>
File:HINF Fragmentation CanyonBase.png
</gallery>
*'''Canyon Base'''
*'''Front Canyon Base'''
*'''Canyon Wall'''
*'''Canyon Roadway'''
*'''Rock Archway'''
*'''Rock Archway Road'''
*'''Rock Junction'''
*'''Rock Power Node'''
*'''Rock Narrow Passage'''
*'''Rock Forest'''
*'''Rock Pocket'''
*'''Rock Switchback'''
*'''Center Passage'''
{{col-4}}
<gallery>
File:HINF Fragmentation HexCourtyard.png
</gallery>
*'''Hex Vault'''
*'''Hex Vault Hike'''
*'''Hex Vault Courtyard'''
*'''Hex Vault Overlook'''
<gallery>
File:HINF Fragmentation Wreckage.png
</gallery>
*'''Hex Landing'''
*'''Wreckage'''
*'''Center Hex Path'''
{{col-4}}
<gallery>
File:HINF Fragmentation CliffBase.png
</gallery>
*'''Cliff Base'''
*'''Cliff Base Interior'''
*'''Front Cliff Base'''
*'''Cliff Edge'''
*'''Cliff Roadway'''
*'''Hex Archway'''
*'''Hex Archway Road'''
*'''Hex Junction'''
*'''Hex Power Node'''
*'''Hex Narrow Passage'''
*'''Hex Forest'''
*'''Hex Pocket'''
*'''Hex Switchback'''
{{col-4}}
<gallery>
File:HINF Fragmentation RockCourtyard.png
</gallery>
*'''Rock Vault'''
*'''Rock Vault Hike'''
*'''Rock Vault Courtyard'''
*'''Rock Vault Overlook'''
<gallery>
File:HINF Fragmentation BrokenRing.png
</gallery>
*'''Rock Landing'''
*'''Broken Ring'''
*'''Center Rock Path'''
{{col-end}}
 
==Production notes==
* Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} Multiplayer designer Andrew Witts cited [[Valhalla]] from ''[[Halo 3]]'' and its ''[[Halo 4]]'' remake [[Ragnarok]] as influences for Fragmentation.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}}
*The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}}
*When a team scores a point in objective modes like [[Capture the Flag]], the team's beacon tower will fire.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HINF CanyonMap1.png
File:HINF CanyonMap1.png|Vehicles leaving a base.
File:HINF CanyonMap2.png
File:HINF CanyonMap2.png|A Wasp flying overhead.
File:HINF CanyonMap4.png
File:HINF CanyonMap3.png|A battle on Fragmentation.
File:HINF CanyonMap5.png
File:HINF CanyonMap4.png|A Scorpion clashes with a Wasp.
File:HINF Multiplayer Reveal 2021-6.png
File:HINF CanyonMap5.png|A Spartan charges at a Chopper.
File:HINF_MPOverview_CanyonMap1.png
File:HINF Multiplayer Reveal 2021-6.png|A Spartan watches a Pelican leave.
File:HINF_MPOverview_CanyonMap1.png|A view of the canyon.
File:HINF_MPOverview_CanyonMap2.png|A Wraith in the canyon.
File:HINF_MPOverview_CanyonMap3.png|Three Mongooses driving down a trail.
File:HINF_MPOverview_CanyonMap4.png|A Warthog at the entrance of base.
File:HINF Fragmentation Vault.png|A battle in one of the vaults' courtyard.
File:HINF-BrokenFragmentation.png|Fragmentation being corrupted by [[Iratus]] during [[Site Unseen]].
File:HINF-FragmentationFriends.png|A friendly UNSC Marine and Sangheili Enforcer assisting a player during a match of [[Firefight: King of the Hill]].
File:HINF-FirefightFragmentationstart.png|A team spawns in for Firefight.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Levels|HI|mode=yes}}
{{Levels|HI|mode=yes}}
[[Category:Halo Infinite multiplayer maps]]
[[Category:Halo Infinite multiplayer maps]]

Latest revision as of 15:23, July 16, 2024

Fragmentation
Screenshot of Fragmentation.
Map overview

Game:

Halo Infinite

Map file name (?):

btb_fragmentation

Lore information

Location:

Installation 07[1]

Gameplay overview

Terrain:

Canyon, Forest, Forerunner structures

Recommended gametype(s):

 
These beacons are no stranger to explosive conflict.[3]

Fragmentation is a multiplayer map in Halo Infinite.[1]

Universe and lore[edit]

The map is set within one of the many canyons on the surface of Installation 07. Set into the side of a high cliff, this canyon hosts two beacon towers, and various Forerunner nodes and beacons.[1][4] Following the ring's fragmentation during the Battle for Zeta Halo, the 511th Infantry Division from the UNSC Infinity have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.[5]

Overview[edit]

Layout[edit]

Fragmentation is a large, near-symmetrical map intended for Big Team Battle. The general layout could be broadly described as 8-shaped, with infantry paths encircling the vehicle routes which travel along the edge of the map. The beacon towers serve as the respective bases, with one base situated near a cliff edge while the other base is situated inside a canyon. Each base has an rock archway at its front and a sloped path across the roadway and along the edge of the map. These two paths lead towards a courtyard which hosts a vault. Internally referred to as the "loot cave", the vaults requires a player to hack open a door with their personal AI; inside are various equipment and weapons.[6] Beyond the courtyard, the path leads to the other base. These two lanes at the center of the map are distinguished by the terrain; the cliff base leads to a path with numerous hexagonal Forerunner columns, whereas the canyon base leads to a path with natural rocks. Players can cut through the center of the map through a Forerunner corridor.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Canyon Base
  • Front Canyon Base
  • Canyon Wall
  • Canyon Roadway
  • Rock Archway
  • Rock Archway Road
  • Rock Junction
  • Rock Power Node
  • Rock Narrow Passage
  • Rock Forest
  • Rock Pocket
  • Rock Switchback
  • Center Passage
  • Hex Vault
  • Hex Vault Hike
  • Hex Vault Courtyard
  • Hex Vault Overlook
  • Hex Landing
  • Wreckage
  • Center Hex Path
  • Cliff Base
  • Cliff Base Interior
  • Front Cliff Base
  • Cliff Edge
  • Cliff Roadway
  • Hex Archway
  • Hex Archway Road
  • Hex Junction
  • Hex Power Node
  • Hex Narrow Passage
  • Hex Forest
  • Hex Pocket
  • Hex Switchback
  • Rock Vault
  • Rock Vault Hike
  • Rock Vault Courtyard
  • Rock Vault Overlook
  • Rock Landing
  • Broken Ring
  • Center Rock Path

Production notes[edit]

Gallery[edit]

Screenshots[edit]

Sources[edit]