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{{Era|RW}}
{{Status|RealWorld}}


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[[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]]
[[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]]


'''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox Live]] and the use of a modded Xbox on Xbox Live will result in a terminated account. However, modding can be done without penalty in [[Halo Custom Edition]], an expansion of [[Halo PC]].
'''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox LIVE]] and the use of a modded Xbox on Xbox LIVE will result in a terminated account.


Modding in the ''Halo'' series typically involves manipulation of a map's [[tags]].
Modding in the ''Halo'' series can be done across all games on PC and [[Xbox 360]] platforms, with the caveat of not being connected to Xbox Live. ''[[Halo Custom Edition]]'', a port of ''[[Halo: Combat Evolved]]'' for PC, is specifically designed to allow for user mod support and custom content, while ''[[Halo: The Master Chief Collection]]'' allows players to disable the game's anticheat software at launch to enable modding and disable Xbox Live functions such as multiplayer [[matchmaking]].  


==Planning to Mod Halo?==
==Mod compatibility by game==
 
Mod support for ''Halo'' titles depends depending on the game and platform in question - notably, [[Xbox One]] games have very little modding support.
The table below determines the ability to mod that Halo game!<ref>Se7enSinS, AltSierra117, OfficialKaden</ref>
{| class="wikitable"
{| class="wikitable"
! Game? !! Ability to Mod !! What Platform? !! Method  
! Game !! Ability to Mod !! Platform(s) !! Method  
|-
|-
|-
|-
| Halo CE and Custom Edition|| Yes || PC and Xbox || PC and Xbox: Various mod tools. Halo: Custom Edition is NOTORIOUS for the amount of modding tools available!
| ''[[Halo: Combat Evolved]]'', ''[[Halo: Combat Evolved (PC port)|PC port]]''  and ''[[Halo Custom Edition]]'' || Yes || PC and [[Xbox]] || PC and Xbox: Various mod tools. Halo: Custom Edition is designed for modding and user content, and thus has a wide degree of compatibility.
|-
|-
| Halo 2 || Yes || PC, Xbox Classic, AND Xbox 360! MCC Version: No || PC: [https://www.xboxchaos.com/topic/3263-assembly-blam-research-tool/ Assembly: The RTE Tool]. See tutorial [https://www.se7ensins.com/members/officialkaden.1377396/#profile-post-420583 HERE]. Xbox Classic: Modchip. XB360: RGH/JTAG
|''[[ Halo 2]]'' || Yes || PC, Xbox, and Xbox 360! MCC Version: No || PC: [https://www.xboxchaos.com/topic/3263-assembly-blam-research-tool/ Assembly: The RTE Tool]. See tutorial [https://www.se7ensins.com/members/officialkaden.1377396/#profile-post-420583 HERE]. Xbox Classic: SoftModding. XB360: RGH/JTAG. XB360:Plain Text HDD DLC Map mod swapping.
|-
|-
| Halo 3 ||  Yes  || Xbox 360 but not Xbox One or MCC || Through JTAG/RGH/XDK
| ''[[Halo 3]]'' ||  Yes  || Xbox 360 but not Xbox One or MCC || Through JTAG/RGH/XDK
|-
|-
| Halo 3: ODST || Yes || Xbox 360 but not MCC || Various tools
| ''[[Halo 3: ODST]]'' || Yes || Xbox 360 but not MCC || Various tools
|-
|-
| Halo Reach || Yes || Xbox 360 but not Xbox One || JTAG/RGH/XDK
| ''[[Halo Reach]]'' || Yes || Xbox 360 but not Xbox One || JTAG/RGH/XDK
|-
|-
| Halo 4 || Yes || Xbox 360 but not Xbox One or MCC || Unpublished/rare tools besides credit editors found online '''THAT WILL GET YOU BANNED FAST'''.
| ''[[Halo 4]]'' || Yes || Xbox 360 but not Xbox One or MCC || Unpublished/rare tools besides credit editors found online '''THAT WILL GET YOU BANNED FAST'''.
|-  
|-  
| Halo 5 || Yes/No. Only on Halo 5: Forge for PC. '''''Not Linked here!'''''  || XBONE/PC || Unpublished/rare tools by big name Youtubers! Ex: GameCheat13
| ''[[Halo 5]]'' || Yes/No. Only on Halo 5: Forge for PC. '''''Not Linked here!'''''  || XBOX ONE/PC || Unpublished/rare tools by big name YouTubers! Ex: GameCheat13
|-
| Halo: The Master Chief Collection || Yes (Can't enter Matchmaking) || PC (Steam) || Assembly
 
|}
{| class="wikitable"
! Notices: || READ THIS BEFORE MODDING ABOVE GAMES
|-
|-
| General Notice: || '''DO NOT MOD ONLINE''': If you mod online on the Xbox 360, you will get banned. Modding on the Xbox One is near impossible. Leaking/sharing your tool/mods will have you banned from Xbox Live, console banned, and your method patched. Modding on the Xbox One is unfair and considered cheating. GameCheat13 has vowed never to share his methods!
|-
| X1 Notice || Due to the Xbox One being a NEW console mod tools and mod programs will be patched fast.
 
|-
|-
| ''[[Halo: The Master Chief Collection]]'' || Yes (Can't enter Matchmaking) || PC (Steam) ||  Official mod tools (Combat Evolved, 2, 3), Assembly.
|}
|}
Enjoy! And Have fun.


== Modding Tools ==
== Modding Tools ==
=== Assembly ===
=== Assembly ===
[[File:AssemblyProgram.png|thumb|right|200px|Assembly's Home Screen.]]
[[File:AssemblyProgram.png|thumb|200px|Assembly's Home Screen.]]
[https://github.com/XboxChaos/Assembly/releases Assembly - Releases]
[https://github.com/XboxChaos/Assembly/releases Assembly - Releases]
A tool for Real Time Edit's on Halo 2, 3 and Reach! This program is easy to learn!
A tool for Real Time Edits on ''Halo ce'', ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 4''. This program is easy to learn and allows for modding of the preferred choice of ''Halo'' game
Assembly allows the users choice of Halo: 2, 3 or Reach to be open while editing in-game [[Tags]] Real Time.
 
Assembly allows the users choice of Halo: 2, 3 or Reach to be open while editing in-game [[tags]] real-time. However the newest update of Assembly also allows you to mod Halo ce.
 
=== Other Tools ===
=== Other Tools ===
Ascension - Tag editing tool for Halo Reach (similar to Assembly)<br />
Ascension - Tag editing tool for Halo Reach (similar to Assembly)<br />
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== By game ==
== By game ==
=== Halo: Combat Evolved ===
=== Halo: Combat Evolved ===
[[File:Flying Warthog.jpg|thumb|right|200px|A flying Warthog in Halo Custom Edition.]]
[[File:Flying Warthog.jpg|thumb|200px|A flying Warthog in Halo Custom Edition.]]
Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, [[weapons]], and [[vehicles]]. This system, combined with the availability of programs that extract tags from official [[campaign]] maps, makes it possible for mapmakers to create custom single-player campaigns, complete with [[cutscenes]].<ref>[http://www.modacity.net/forums/showthread.php?22692-Lumoria-Episode-1-Released '''Modacity:''' Lumoria Episode 1 Released]</ref>
Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, [[weapons]], and [[vehicles]]. This system, combined with the availability of programs that extract tags from official [[campaign]] maps, makes it possible for mapmakers to create custom single-player campaigns, complete with [[cutscene]]s.<ref>[http://www.modacity.net/forums/showthread.php?22692-Lumoria-Episode-1-Released '''Modacity:''' Lumoria Episode 1 Released]</ref>


"Hacks" are technically another form of modding. Hacks generally take the form of third-party programs that a user activates after starting the game. They operate by [[Wikipedia:Cheating in video games|reading and editing the game's working memory]]. Hacks usable by clients include aimbots, sightjacking programs,<ref>[http://www.modacity.net/forums/showthread.php?11261-App-Sightjacker-for-1.04-1.07-1.08-1.09-PC '''Modacity:''' &#91;App&#93; Sightjacker for 1.04/1.07/1.08/1.09 PC]</ref> third-person point-of-view<ref>[http://hce.halomaps.org/index.cfm?fid=2645 '''Halomaps.org:''' Halo Third Person Fov]</ref> and flycam<ref>[http://hce.halomaps.org/index.cfm?fid=997 '''Halomaps.org:''' Halo FlyCam]</ref> utilities, [[heads-up display]]-disabling programs,<ref>[http://hce.halomaps.org/index.cfm?fid=2910 '''Halomaps.org:''' Halo Screen Options]</ref> texture modifications, name hacks,<ref>[http://hce.halomaps.org/index.cfm?fid=3246 '''Halomaps.org:''' Player Name Hack]</ref> and draw distance changers.<ref>[http://hce.halomaps.org/index.cfm?fid=3478 '''Halomaps.org:''' Clipping Distance Changer]</ref> [[Host]]s can use a wider variety of hacks without causing desynchronizations; these include dedicated server administration tools, weapon mods, hacks that can change individual players' properties on-the-fly,<ref>[http://www.modacity.net/forums/showthread.php?22594-rec0-s-Server-App-for-Halo-CE-1.09 '''Modacity:''' rec0's Server App for Halo CE 1.09]</ref> and even a tool that recreates ''[[Halo 3]]''<nowiki/>'s [[Infection]] mode.<ref name="igbrains">[http://hce.halomaps.org/index.cfm?fid=4314 '''Halomaps.org:''' IG-brainz V1.50]</ref>
"Hacks" are technically another form of modding. Hacks generally take the form of third-party programs that a user activates after starting the game. They operate by [[Wikipedia:Cheating in video games|reading and editing the game's working memory]]. Hacks usable by clients include aimbots, sightjacking programs,<ref>[http://www.modacity.net/forums/showthread.php?11261-App-Sightjacker-for-1.04-1.07-1.08-1.09-PC '''Modacity:''' &#91;App&#93; Sightjacker for 1.04/1.07/1.08/1.09 PC]</ref> third-person point-of-view<ref>[http://hce.halomaps.org/index.cfm?fid=2645 '''Halomaps.org:''' Halo Third Person Fov]</ref> and flycam<ref>[http://hce.halomaps.org/index.cfm?fid=997 '''Halomaps.org:''' Halo FlyCam]</ref> utilities, [[heads-up display]]-disabling programs,<ref>[http://hce.halomaps.org/index.cfm?fid=2910 '''Halomaps.org:''' Halo Screen Options]</ref> texture modifications, name hacks,<ref>[http://hce.halomaps.org/index.cfm?fid=3246 '''Halomaps.org:''' Player Name Hack]</ref> and draw distance changers.<ref>[http://hce.halomaps.org/index.cfm?fid=3478 '''Halomaps.org:''' Clipping Distance Changer]</ref> [[Host]]s can use a wider variety of hacks without causing desynchronizations; these include dedicated server administration tools, weapon mods, hacks that can change individual players' properties on-the-fly,<ref>[http://www.modacity.net/forums/showthread.php?22594-rec0-s-Server-App-for-Halo-CE-1.09 '''Modacity:''' rec0's Server App for Halo CE 1.09]</ref> and even a tool that recreates ''[[Halo 3]]''<nowiki/>'s [[Infection]] mode.<ref name="igbrains">[http://hce.halomaps.org/index.cfm?fid=4314 '''Halomaps.org:''' IG-brainz V1.50]</ref>
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=== Halo 2 Xbox===
=== Halo 2 Xbox===
[[File:Ascension Modded.png|thumb|The map [[Ascension (Level)|Ascension]], modded to look like an island.]]
[[File:Ascension Modded.png|thumb|The map [[Ascension]], modded to look like an island.]]
It is possible to modify maps that are installed to the hard drive, such as [[Containment (Level)]] and [[Terminal (Level)]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[SMG]]s fire [[Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.)
It is possible to modify maps that are installed to the hard drive, such as [[Containment]] and [[Terminal (map)|Terminal]]. Because the ''[[Halo 2]]'' engine still uses the "tag" system from ''Halo: Combat Evolved'', it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make [[M7 SMG]]s fire [[M808 Scorpion]] rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.)
=== Halo 2 Vista ===
=== Halo 2 Vista ===
Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly (level)|Assembly]]"''
Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly]]"''
This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file.
This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file.
RTE's Allow the Game ([[Halo 2 Vista]]) to be open while the mods are injected/poked into the game by editing values!
RTE's Allow the Game ([[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]) to be open while the mods are injected/poked into the game by editing values!
The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! <small><small>MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!</small></small>
The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! <small>MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!</small>


== Cheating With Assembly/Tag Editor's ==
== Cheating With Assembly/Tag Editor's ==
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Console-based mods became very widely-available in ''[[Halo 3]]'', thanks to the development of the [[File Share]] and other ways of transferring user-created content. Though modding on the scale of Halo Custom Edition cannot be done without a devkit or a modded console, user-created Files can be altered using simple utilities to produce unusual effects.
Console-based mods became very widely-available in ''[[Halo 3]]'', thanks to the development of the [[File Share]] and other ways of transferring user-created content. Though modding on the scale of Halo Custom Edition cannot be done without a devkit or a modded console, user-created Files can be altered using simple utilities to produce unusual effects.


[[Bungie]] does not allow the uploading of modded map or game variants to one's File Share, nor do they allow the uploading of modded [[Film]]s, Film Clips, or screenshots. However, they do allow the uploading of un-modded Screenshots and Films showcasing modded map and game variants. After viewing a Film or Film Clip, the map and game variants from that Film are stored in a player's Recent Maps and Recent Gametypes; this allows players to share modded maps and gametypes by simply sharing un-modded Films of those gametypes on those maps.
[[Bungie]] does not allow the uploading of modded map or game variants to one's File Share, nor do they allow the uploading of modded [[Theater|film]]s, Film Clips, or screenshots. However, they do allow the uploading of un-modded Screenshots and Films showcasing modded map and game variants. After viewing a Film or Film Clip, the map and game variants from that Film are stored in a player's Recent Maps and Recent Gametypes; this allows players to share modded maps and gametypes by simply sharing un-modded Films of those gametypes on those maps.


==== Jtag/RGH/Devkit mods ====
==== Jtag/RGH/Devkit mods ====
Jtag/RGH/Devkit mods are essentially limitless. Any object in any map can be altered to do anything. Examples include:
Jtag/RGH/Devkit mods are essentially limitless. Any object in any map can be altered to do anything. Examples include:
*The development of entirely new weapons, such as "mind powers".<ref name="yt-mind-powers">[http://www.youtube.com/watch?v=kIIkNRaGvdA '''YouTube:''' My Very Last Mod: Halo 3 Mind Powers]</ref>
*The development of entirely new weapons, such as "mind powers".<ref name="yt-mind-powers">[http://www.youtube.com/watch?v=kIIkNRaGvdA '''YouTube:''' My Very Last Mod: Halo 3 Mind Powers]</ref>
*Altering weapons and grenades to fire different projectiles, or to spawn various objects (like vehicles, active [[Power Drain]]s, or Spartan bipeds) when fired.<ref name="yt-mind-powers"/><ref name="yt-valhalla-devkit-1">[http://www.youtube.com/watch?v=AIiQ5Xf4JK8 '''YouTube:''' Halo 3 - Valhalla DEV KIT Mods PART 1 of 2]</ref><ref name="yt-valhalla-devkit-2">[http://www.youtube.com/watch?v=zJFZoLns4es '''YouTube:''' Halo 3 - Valhalla DEV KIT Mods PART 2 of 2]</ref>
*Altering weapons and grenades to fire different projectiles, or to spawn various objects (like vehicles, active [[power drain]]s, or Spartan bipeds) when fired.{{Ref/Reuse|yt-mind-powers}}<ref name="yt-valhalla-devkit-1">[http://www.youtube.com/watch?v=AIiQ5Xf4JK8 '''YouTube:''' Halo 3 - Valhalla DEV KIT Mods PART 1 of 2]</ref><ref name="yt-valhalla-devkit-2">[http://www.youtube.com/watch?v=zJFZoLns4es '''YouTube:''' Halo 3 - Valhalla DEV KIT Mods PART 2 of 2]</ref>
*Editing Warthogs so that their tires kick up sniper shots instead of dirt.<ref name="yt-valhalla-devkit-2"/>
*Editing Warthogs so that their tires kick up sniper shots instead of dirt.{{Ref/Reuse|yt-valhalla-devkit-2}}
*Disabling all kill barriers and invisible walls in a map.<ref name="yt-valhalla-devkit-2"/>
*Disabling all kill barriers and invisible walls in a map.{{Ref/Reuse|yt-valhalla-devkit-2}}
*Changing map textures.<ref>[http://www.youtube.com/watch?v=EtT5uukENzw '''YouTube:''' Halo 3 Modded Map - Snow on Valhalla!]</ref><ref name="yt-get-a-jtag">[http://www.youtube.com/watch?v=OwryBRK3Lww '''YouTube:''' Get a JTAG, Have Fun.]</ref>
*Changing map textures.<ref>[http://www.youtube.com/watch?v=EtT5uukENzw '''YouTube:''' Halo 3 Modded Map - Snow on Valhalla!]</ref><ref name="yt-get-a-jtag">[http://www.youtube.com/watch?v=OwryBRK3Lww '''YouTube:''' Get a JTAG, Have Fun.]</ref>
*Biped swaps (such as playing as a [[Brute]] in Campaign, or turning [[Marine]]s into Spartans).<ref>[http://www.youtube.com/watch?v=GzpKvDAm9Vw '''YouTube:''' Halo 3 Dev Kit Mods On Retail Console- Campaign Biped Swaps]</ref>
*Biped swaps (such as playing as a [[Jiralhanae|Brute]] in Campaign, or turning [[UNSC Marine Corps|Marine]]s into Spartans).<ref>[http://www.youtube.com/watch?v=GzpKvDAm9Vw '''YouTube:''' Halo 3 Dev Kit Mods On Retail Console- Campaign Biped Swaps]</ref>
*Playing on the main menu.<ref>[http://www.youtube.com/watch?v=ljkyL7ossWg '''YouTube:''' Halo 3 - Playing on the main menu]</ref>
*Playing on the main menu.<ref>[http://www.youtube.com/watch?v=ljkyL7ossWg '''YouTube:''' Halo 3 - Playing on the main menu]</ref>
*Altering the movement speeds of map scenery, such as the wheel on [[Last Resort (Level)|Last Resort]].<ref name="yt-get-a-jtag"/>
*Altering the movement speeds of map scenery, such as the wheel on [[Last Resort]].{{Ref/Reuse|yt-get-a-jtag}}
*Altering bullet physics; for example, making a Sniper Rifle score headshots through walls, even when missing a target by several feet.<ref name="yt-get-a-jtag"/>
*Altering bullet physics; for example, making a Sniper Rifle score headshots through walls, even when missing a target by several feet.{{Ref/Reuse|yt-get-a-jtag}}
*Attaching a Warthog Turret to another Warthog Turret, attaching ''that'' turret to a detached Machine Gun Turret, and then having a player man each turret, such that one player is carrying another player who is carrying another player.<ref name="yt-get-a-jtag"/>
*Attaching a Warthog Turret to another Warthog Turret, attaching ''that'' turret to a detached Machine Gun Turret, and then having a player man each turret, such that one player is carrying another player who is carrying another player.{{Ref/Reuse|yt-get-a-jtag}}


==== Map variants ====
==== Map variants ====
[[Maps|Map variants]], for example, can be created in [[Forge]] and then modded. Forgeable objects can be replaced with any non-terrain objects in a map. Through this method, a variety of development leftovers can be added to maps. These include partially-Forgeable objects from the [[Halo 3 Epsilon]] build ([[Deployable Lookout Tower]]s<ref name="yt-50-chiefs"/> and [[Shade]]s), unused game objects (like [[Rocket Launcher]] ammo cases and [[Needler]] ammo pickups on [[Blackout (Level)|Blackout]]), and unused map-specific objects (like a hologram of the [[Ark]] on [[Guardian (level)|Guardian]]). Some vehicles cannot be Forged onto a map, but can be modded onto the map; examples include [[Hornets]] and [[Banshees]]<ref name="yt-70-banshees"/> on [[Narrows (level)|Narrows]], and [[Warthogs]] on [[The Pit (level)|The Pit]]. Warthog turrets can be placed independently of a Warthog. Map-specific objects (like [[Sandtrap (level)|Sandtrap]]'s [[Elephant]]s and [[Guardian (level)|Guardian]]'s birds) can be created and moved using modding. Objective objects, such as [[Type 14 Magnetic/Anti-Tank Mine|bombs]], [[Halo 3 Skulls|skulls]] and [[flag]]s, can be modded onto a map, in which case they are available for use in all gametypes. Inactive bipeds ([[Spartan]]s, [[Elite]]s, and [[Monitor]]s<ref name="yt-guardian-mod"/>) can also be placed on maps.<ref name="yt-50-chiefs"/><ref name="yt-snowbound-mod"/> Even large pieces of map scenery, such as the [[UNSC Aegis Fate]] on Sandtrap,<ref name="yt-h3-frigates"/> can be modded, though such mods are only visible to the host.
[[Maps|Map variants]], for example, can be created in [[Forge]] and then modded. Forgeable objects can be replaced with any non-terrain objects in a map. Through this method, a variety of development leftovers can be added to maps. These include partially-Forgeable objects from the [[Halo 3 Epsilon]] build ([[Covenant watchtower]]s{{Ref/Reuse|yt-50-chiefs}} and [[Shade]]s), unused game objects (like [[M41 SPNKR|rocket launcher]] ammo cases and [[Type-33 needler]] ammo pickups on [[Blackout]]), and unused map-specific objects (like a hologram of the [[Installation 00|Ark]] on [[Guardian (map)|Guardian]]). Some vehicles cannot be Forged onto a map, but can be modded onto the map; examples include [[AV-14 Hornet|Hornet]]s and [[Banshee]]s{{Ref/Reuse|yt-70-banshees}} on [[Narrows]], and [[Warthog]]s on [[The Pit]]. Warthog turrets can be placed independently of a Warthog. Map-specific objects (like [[Sandtrap]]'s [[M313 Elephant]]s and [[Guardian (map)|Guardian]]'s birds) can be created and moved using modding. Objective objects, such as [[Type 14 Magnetic/Anti-Tank Mine|bombs]], [[Halo 3 skulls|skulls]] and [[flag]]s, can be modded onto a map, in which case they are available for use in all gametypes. Inactive bipeds ([[Spartan]]s, [[Sangheili|Elite]]s, and [[Monitor]]s{{Ref/Reuse|yt-guardian-mod}}) can also be placed on maps.{{Ref/Reuse|yt-50-chiefs}}{{Ref/Reuse|yt-snowbound-mod}} Even large pieces of map scenery, such as the {{UNSCShip|Aegis Fate}} on Sandtrap,{{Ref/Reuse|yt-h3-frigates}} can be modded, though such mods are only visible to the host.
 
A list of notable objects that can be modded on each map:
*[[Avalanche (Level)|Avalanche]]
**Missile Pod Turret<ref>[http://www.youtube.com/watch?v=AKF3CxMB-4g '''YouTube:''' Halo 3 Map Variants: UFO Landing]</ref>
*Blackout
**Fire<ref name="yt-h3-lockdown">[http://www.youtube.com/watch?v=eLgYNPIcT2M '''YouTube:''' Lockdown Halo 3 Mod]</ref>
**Rocket Launcher ammo chest
**Needler ammo crystal<ref name="yt-h3-lockdown"/>
*[[Construct (Level)|Construct]]
**Needler ammo crystal<ref name="yt-newconstruct"/>
**Purple lift beam<ref name="yt-newconstruct"/>
**Rocket Launcher ammo chest<ref name="yt-newconstruct"/>
**Sentinel biped<ref name="yt-newconstruct">[http://www.youtube.com/watch?v=h-YA5ELoPbg '''YouTube:''' Halo 3: "Newconstruct" Mod]</ref>
*Guardian
**Ark hologram (host-only)
**Bird<ref name="yt-h3-hologramfest">[http://www.youtube.com/watch?v=1OaHkjraDNA '''YouTube:''' Halo 3: New Guardian Mod - "HologramFest"]</ref>
**Blue (door frame?) hologram<ref name="yt-h3-hologramfest"/>
**Fog plane<ref name="yt-h3-hologramfest"/>
**Halo hologram<ref name="yt-h3-hologramfest"/>
**Milky Way hologram<ref name="yt-h3-hologramfest"/>
**Shade (Forgeable)<ref name="yt-guardian-mod">[http://www.youtube.com/watch?v=C9_86hXtIR4 '''YouTube:''' Halo 3 Guardian mod]</ref><ref name="yt-h3-hologramfest"/>
**Needler ammo crystal<ref name="yt-guardian-mod"/>
*[[High Ground (Level)|High Ground]]
**SAM launcher<ref name="yt-h3-ace-track">[http://www.youtube.com/watch?v=xLQ5j2GjVKM '''YouTube:''' Halo 3 Modded Map - Ace Track (Highgrounds)]</ref>
*Narrows
**Banshee (Forgeable)<ref name="yt-70-banshees">[http://www.youtube.com/watch?v=OmTdoTPB_so '''YouTube:''' Halo 3: Mod "70 banshees"]</ref>
**Hornet (Forgeable)
*The Pit
**[[Pelican]] (unusable)<ref>[http://www.youtube.com/watch?v=1SCAFUcD3Bc '''YouTube:''' Halo 3: PELICANS on The Pit *Mod*]</ref>
**Warthog
*Sandtrap
**Elephant
**Frigate, ''Aegis Fate'' (host-only)
**Frigate, ''Forward Unto Dawn'' (host-only)<ref name="yt-h3-frigates">[http://www.youtube.com/watch?v=yaaglZ69qpQ '''YouTube:''' Halo 3: Sandtrap Modded map: 2 Frigates!]<div style="margin-left:2em">''Forward Unto Dawn'' name visible on Frigate 35 seconds into the video.</div></ref>
**[[Phantom]] wreckage pieces
*[[Snowbound (Level)|Snowbound]]
**Boundary turret<ref name="yt-50-chiefs">[http://www.youtube.com/watch?v=0TJagZAwmZU '''YouTube:''' Halo 3 Snowbound MOD (X360) 50+ Master Chiefs & MORE????]</ref><ref name="yt-snowbound-mod">[http://www.youtube.com/watch?v=yALeahP4hu0 '''YouTube:''' Snowbound mod]</ref>
**Deployable Lookout Tower (Forgeable)<ref name="yt-50-chiefs"/>
**Shade (Forgeable)
*[[Valhalla (Level)|Valhalla]]
**Trees
*All
**Spartan biped<ref name="yt-50-chiefs"/><ref name="yt-guardian-mod"/><ref name="yt-h3-lockdown"/><ref name="yt-newconstruct"/><ref name="yt-h3-hologramfest"/><ref name="yt-h3-ace-track"/>
**Elite biped<ref name="yt-guardian-mod"/><ref name="yt-h3-lockdown"/><ref name="yt-newconstruct"/><ref name="yt-h3-hologramfest"/><ref name="yt-h3-ace-track"/>
**Monitor biped<ref name="yt-guardian-mod"/><ref name="yt-h3-lockdown"/><ref name="yt-h3-ace-track"/>
**Bomb<ref name="yt-h3-ace-track"/>
**Flag<ref name="yt-guardian-mod"/>
**Skull (oddball)<ref name="yt-guardian-mod"/><ref name="yt-h3-lockdown"/><ref name="yt-newconstruct"/>
 
==== Game variants ====
Gametype modifications allow changes to certain settings in gametypes. Most settings use enumerated values—in other words, a finite list of choices—preventing any significant mods from being made. It is possible, however, to enable Forging capability in any gametype. There are also some settings that are stored as integer values, for example:
*Respawn Time
*Flag/Bomb Return Time
*Sudden Death Time
*Captures per Round
*Flag/Bomb Reset Time
 
Most other settings are enumerated, and the only values available are those usable in-game. The Primary and Secondary Weapons settings are exceptions; though enumerated, they support values that are not accessible in-game. When such values are assigned to these settings, the settings will appear to have blank values (when editing the gametype in-game). If the gametype settings specify a weapon that is not available in a map, the player will spawn with an Assault Rifle in place of that weapon. The list of usable weapon values is as follows:
*[[Battle Rifle]]
*[[Assault Rifle]]
*[[Plasma Pistol]]
*[[Spiker]]
*[[SMG]]
*[[Carbine]]
*[[Energy Sword]]
*[[Magnum]]
*[[Needler]]
*[[Plasma Rifle]]
*[[Rocket Launcher]]
*[[Shotgun]]
*[[Sniper Rifle]]
*[[Brute Shot]]
*[[Energy Sword|Depleted Sword]]
*[[Beam Rifle]]
*[[Spartan Laser]]
*[[No weapon glitch|No weapon]]
*[[Gravity Hammer]]
*[[Mauler]]
*[[Flame Thrower]]
**''If the player drops this weapon and is not holding another, they will end up with no held weapon.''
*[[Missile Pod]]
**''If the player drops this weapon and is not holding another, they will end up with no held weapon.''


Gametypes also have the .blf (Blam File Header/Blam Library Format) header, which stores information such as the Variant Name, Variant Author, and Variant Description. These fields may be edited to hold any value, including censored terms and control characters, and displayed in the menu. Control characters allow symbols and icons to be inserted into the map's description. An XML-like syntax allows colored text, the current date and time (updated in real-time), and the name of a viewer's gamertag to be inserted into the description. It can become difficult for any information about the file to be verified locally, including the original author.
Gametypes also have the .blf (Blam File Header/Blam Library Format) header, which stores information such as the Variant Name, Variant Author, and Variant Description. These fields may be edited to hold any value, including censored terms and control characters, and displayed in the menu. Control characters allow symbols and icons to be inserted into the map's description. An XML-like syntax allows colored text, the current date and time (updated in real-time), and the name of a viewer's gamertag to be inserted into the description. It can become difficult for any information about the file to be verified locally, including the original author.


==== Screenshots and Films ====
==== Screenshots and Films ====
Programs allow the armor worn by players in Films to be changed. Any armor permutation may be substituted, including [[Recon]] and [[Bungie Armor]]. Screenshots can be replaced with any image.
Programs allow the armor worn by players in Films to be changed. Any armor permutation may be substituted, including [[RECON-class Mjolnir|Recon]] and [[Bungie Armor]]. Screenshots can be replaced with any image.


=== Halo: Reach ===
=== Halo: Reach ===
Players in ''Halo: Reach'' have been able to use offline mods to unlock armor pieces prematurely,<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=10555626 '''Bungie.net: Halo Reach Files:''' Haunted Helmet Mod] (''film'')</ref> "fly" [[UNSC Frigate]]s in [[Long Night of Solace (level)|Long Night of Solace]]<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9655390&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Frigate] (''film clip'')</ref> (by "attaching" the Frigates to [[Sabre]]s), "fly" the [[Pillar of Autumn]] on its titular level (using the same method, but with a Banshee),<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=7971331 '''Bungie.net: Halo Reach Files:''' Flying The Pillar of Autumn] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8145865 '''Bungie.net: Halo Reach Files:''' [Hack<nowiki>]</nowiki> 戦艦オータム - 操縦 ☆] (''film clip'')</ref> pilot [[Seraph]]s and other normally-unusable vehicles,<ref name="reach-secret-vehicles">[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9905110 '''Bungie.net: Halo Reach Files:''' Secret Vehicles] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8407846&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Transport Jet] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8123935&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Longsword] (''film clip'')</ref> use [[Kig-yar|Jackal]] shields<ref name="reach-secret-vehicles"/> and other normally-unusable items, and use a [[Bungie]]-exclusive font glyph (the Bungie logo) as a Service Tag.
Players in ''Halo: Reach'' have been able to use offline mods to unlock armor pieces prematurely,<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=10555626 '''Bungie.net: Halo Reach Files:''' Haunted Helmet Mod] (''film'')</ref> "fly" [[UNSC frigate]]s in [[Long Night of Solace (level)|Long Night of Solace]]<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9655390&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Frigate] (''film clip'')</ref> (by "attaching" the Frigates to [[Sabre]]s), "fly" the [[Pillar of Autumn]] on its titular level (using the same method, but with a Banshee),<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=7971331 '''Bungie.net: Halo Reach Files:''' Flying The Pillar of Autumn] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8145865 '''Bungie.net: Halo Reach Files:''' [Hack<nowiki>]</nowiki> 戦艦オータム - 操縦 ☆] (''film clip'')</ref> pilot [[Seraph]]s and other normally-unusable vehicles,<ref name="reach-secret-vehicles">[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=9905110 '''Bungie.net: Halo Reach Files:''' Secret Vehicles] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8407846&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Transport Jet] (''film clip'')</ref><ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=8123935&player=JumboDragonfly '''Bungie.net: Halo Reach Files:''' Flying The Longsword] (''film clip'')</ref> use [[Kig-Yar|Jackal]] shields{{Ref/Reuse|reach-secret-vehicles}} and other normally-unusable items, and use a [[Bungie]]-exclusive font glyph (the Bungie logo) as a Service Tag.


Devkit mods also revealed hidden functionality in the Beta. One could join and host Local and [[System Link]] games, and break into the [[Custom Game]] lobby via the [[Theater]] lobby. (Gametype settings were entirely non-functional, though whether this is due to the Beta or due to the devkit mods is unclear.) As in ''Halo 3'', weapons could be altered to fire different projectiles or spawn new objects, like vehicles.<ref name="yt-get-a-jtag"/>
Devkit mods also revealed hidden functionality in the Beta. One could join and host Local and [[System Link]] games, and break into the [[custom game]] lobby via the [[Theater]] lobby. (Gametype settings were entirely non-functional, though whether this is due to the Beta or due to the devkit mods is unclear.) As in ''Halo 3'', weapons could be altered to fire different projectiles or spawn new objects, like vehicles.{{Ref/Reuse|yt-get-a-jtag}}


== Bungie takes action ==
== Bungie takes action ==
{{main|Archive:Bungie With Teeth}}
{{main|Archive:Bungie With Teeth}}
[[File:Suspended.jpg|right|350px|thumb|The consequence of using mods online]]
[[File:Suspended.jpg|thumb|350px|The consequence of using mods online]]
This has become such a widespread problem in the [[Matchmaking]] system that [[Bungie]] was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers.
This has become such a widespread problem in the [[Matchmaking]] system that [[Bungie]] was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers.


Although there used to be several ways to mod, Xbox Live and Bungie have collaborated to rectify the programming mistakes and prevent the game from being modded as much. They are also reinforcing much stricter punishments for cheaters, such as instant bans and longer suspensions.
Although there used to be several ways to mod, Xbox Live and Bungie have collaborated to rectify the programming mistakes and prevent the game from being modded as much. They are also reinforcing much stricter punishments for cheaters, such as instant bans and longer suspensions.


== Halo 5: Forge ==
==''Halo 5: Forge''==
The Exuberant mod by YouTuber GameCheat13 allows players to:
The [https://www.youtube.com/watch?v=1XlriRF5ogA Exuberant] mod tool by YouTuber GameCheat13 allows players to:
* Customize armor/weapons without the need for REQs or a console to make changes
*Customize [[Armor customization (Halo 5: Guardians)|armor]]/ weapons without the need for [[List of REQ cards|REQs]] or a console to make changes
* Change the player HUD to a HUD from the [[Campaign]] (ex. [[Fred-104]]'s [[:File:H5G-GEN2 Centurion BIOS.png|HUD]], etc.)
*Change the player [[Heads-up display|HUD]] to a HUD from the [[Campaign]] (ex. [[Frederic-104]]'s [[:File:H5G-GEN2 Centurion BIOS.png|HUD]], etc.)
* Change player FoV
*Change player field-of-view
* Change player Spartan ID fields (assasinations, announcer, and emblem)
*Change player Spartan ID fields ([[assassination]]s, announcer, and emblem)
* Enable a local [[Forge/Halo 5: Guardians]] server for testing AI ('''''This can get you banned in online play!''''')
*Enable a local [[Forge/Halo 5: Guardians|Forge]] server for testing AI
 
You cannot be banned for using Exuberant unless you are using options from the "Local Only" tab. However, enabling AI in forge online will result in a ban.
 
Because ''Halo 5: Forge'' does not have Arena or [[Warzone]], player progress on Xbox One will not be harmed.
 
==''Halo: The Master Chief Collection''==
Modding is officially supported by ''[[Halo: The Master Chief Collection]]'' for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''. While anticheat is disabled, players cannot enter matchmaking and progression progress is not saved to the ''[[Halo Waypoint]]'' servers. However, players will not be punished for any mods run while anticheat is disabled. Some mods such as menu background replacers can be run with anticheat enabled without penalty.
 
To mod ''The Master Chief Collection'', there are several programs available, both official and unofficial. Due to the games in the collection being those available for the Xbox 360, Assembly is compatible with ''MCC'' files and tags. A full list of useful software is below;
*''[https://www.nexusmods.com/halothemasterchiefcollection/mods/1 Assembly]'' - Used for editing tags in-game within ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 4''.
*''[https://www.gildor.org/en/projects/umodel UE Viewer]'' - Useful for extracting icons, meshes and textures from the ''Unreal Engine 4'' menus of ''The Master Chief Collection''.
*''[https://github.com/Lord-Zedd/MCCTexturePackDumper/releases/tag/1.0 MCC Texture Pack Dumper]'' - Useful for extracting texturepack files from ''The Master Chief Collection'' containing many UI elements such as emblems, [[Nameplates/Halo: The Master Chief Collection|nameplates]] and more.
*''[[Halo: Combat Evolved Mod Tools]]'' - officially-released modding toolset available for download on [[Steam]].
*''[[Halo 2 Mod Tools]]'' - officially-released modding toolset available for download on [[Steam]].
*''[[Halo 3 Mod Tools]]'' - officially-released modding toolset available for download on [[Steam]].


You cannot be banned for using Exuberant unless you are using options from the "Local Only" tab.
A large selection of user-created mods can be found at ''The Master Chief Collection'' on [https://www.nexusmods.com/halothemasterchiefcollection Nexus Mods].


Because ''Halo 5: Forge'' does not have Arena or [[Warzone]], your progress on Xbox One will not be harmed.
==''Halo Wars'' series modding==
[[File:HWDE Spectre Mod.png|thumb|A {{Pattern|Wuzum|Spectre}} modded into ''Halo Wars: Definitive Edition''.]]
Thanks to the PC releases of ''[[Halo Wars: Definitive Edition]]'' and ''[[Halo Wars 2]]'', modding can also be conducted on these games - however no official mod tools exist for these games. Nonetheless, a number of community mod tools have been developed to assist in creating custom content for ''Halo Wars''.  


==Halo: The Master Chief Collection==
Within ''Halo Wars: Definitive Edition'', modding can be used to implement custom infantry, vehicles and buildings, leaders, techs and other settings. New additions can range from simply tweaking what already exists in the ''Halo Wars'' files to adding in characters and vehicles from other ''Halo'' games to adding completely custom models.  
Although Forge is to come at a later date, you can edit the hex value in a certain file to enable and play Forge early and make maps early.


'''Note:''' By modifying the game files, it is recommended that you make a backup of the unmodified file BEFORE you modify it, and you MUST play with the anti-cheat OFF by launching through the Steam library and not through the shortcut. Also note that this will prevent you from entering matchmaking. '''This will not get you banned'''.
A number of community resources exist to enable easier modding of ''Halo Wars'', listed below.
*[https://halowarsmodding.github.io/ ''Halo Wars'' Modding Wiki] - a wiki based around modding of ''Halo Wars: Definitive Edition''.
*[https://halo-wars-modding.weebly.com/ ''Halo Wars'' Modding] - a blog with comprehensive tutorials surrounding the modding of ''Halo Wars'' and ''Halo Wars 2''.
*[https://discord.gg/GuvUCgqz8d ''Halo Wars'' Modding Discord server] - a Discord server dedicated to modding ''Halo Wars'' games.


== Game Sources ==
==Gallery==
''Note'': There is no "true source" for modding as it is done at a player's demand. However, it may be witnessed in the following games. Though there are various other builds of the following games users have found and modded on also.
<gallery>
*''[[Halo: Combat Evolved]]''
File:HTMCC-H3-ModdedEnforcers.jpg|[[Enforcer]]s fighting an [[ODST]] on [[Sandtrap]].
*''[[Halo: PC]]''
File:H3 Modded Guardian.jpg|A [[Guardian Sentinel]] on [[Guardian (map)|Guardian]].
*''[[Halo: Custom Edition]]''
File:HTMCC-H3-ModdedDidact.jpg|The [[Ur-Didact]] on Sandtrap.
*''[[Halo 2]]''
</gallery>
*''[[Halo 2 Vista]]''
*''[[Halo 3 Beta]]- please note that this was the beta version and not the final product''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach Multiplayer Pre-Beta]]- please note that this was the pre-beta version and not the final product''
*''[[Halo: Reach Multiplayer Beta]]- please note that this was the beta version and not the final product''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
*''[[Halo 5: Forge]]''
*''[[Halo: The Master Chief Collection]]''
*''[[Halo Online]]''


==Sources==
==Sources==
{{Reflist|2}}
{{Ref/Sources|2}}


[[Category:Real world terms and phrases]]
[[Category:Real-world terms and phrases]]
[[Category:Modding| ]]
[[Category:Modding| ]]

Latest revision as of 14:33, July 16, 2024


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Through modding, the player wields two Energy Swords at one time which is not possible in normal gameplay.

Modding is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on Xbox LIVE and the use of a modded Xbox on Xbox LIVE will result in a terminated account.

Modding in the Halo series can be done across all games on PC and Xbox 360 platforms, with the caveat of not being connected to Xbox Live. Halo Custom Edition, a port of Halo: Combat Evolved for PC, is specifically designed to allow for user mod support and custom content, while Halo: The Master Chief Collection allows players to disable the game's anticheat software at launch to enable modding and disable Xbox Live functions such as multiplayer matchmaking.

Mod compatibility by game[edit]

Mod support for Halo titles depends depending on the game and platform in question - notably, Xbox One games have very little modding support.

Game Ability to Mod Platform(s) Method
Halo: Combat Evolved, PC port and Halo Custom Edition Yes PC and Xbox PC and Xbox: Various mod tools. Halo: Custom Edition is designed for modding and user content, and thus has a wide degree of compatibility.
Halo 2 Yes PC, Xbox, and Xbox 360! MCC Version: No PC: Assembly: The RTE Tool. See tutorial HERE. Xbox Classic: SoftModding. XB360: RGH/JTAG. XB360:Plain Text HDD DLC Map mod swapping.
Halo 3 Yes Xbox 360 but not Xbox One or MCC Through JTAG/RGH/XDK
Halo 3: ODST Yes Xbox 360 but not MCC Various tools
Halo Reach Yes Xbox 360 but not Xbox One JTAG/RGH/XDK
Halo 4 Yes Xbox 360 but not Xbox One or MCC Unpublished/rare tools besides credit editors found online THAT WILL GET YOU BANNED FAST.
Halo 5 Yes/No. Only on Halo 5: Forge for PC. Not Linked here! XBOX ONE/PC Unpublished/rare tools by big name YouTubers! Ex: GameCheat13
Halo: The Master Chief Collection Yes (Can't enter Matchmaking) PC (Steam) Official mod tools (Combat Evolved, 2, 3), Assembly.

Modding Tools[edit]

Assembly[edit]

The home screen of Assembly, a program used for modding.
Assembly's Home Screen.

Assembly - Releases A tool for Real Time Edits on Halo ce, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach and Halo 4. This program is easy to learn and allows for modding of the preferred choice of Halo game

Assembly allows the users choice of Halo: 2, 3 or Reach to be open while editing in-game tags real-time. However the newest update of Assembly also allows you to mod Halo ce.

Other Tools[edit]

Ascension - Tag editing tool for Halo Reach (similar to Assembly)
Alteration - Tag editing tool for Halo 3 (similar to Assembly)
Liberty - Campaign Game Save Editor Halo Signer - GPD Resigner

By game[edit]

Halo: Combat Evolved[edit]

A flying Warthog in Halo Custom Edition.

Halo Custom Edition, an expansion to Halo PC, allows users to load and play user-made maps. Because all of the game's assets are stored as "tags" in map files, virtually everything that isn't part of the core game engine can be altered by a mapmaker. This, as one might expect, includes core map geometry, AI scripts, map scripts, textures, weather and skybox effects, sounds, weapons, and vehicles. This system, combined with the availability of programs that extract tags from official campaign maps, makes it possible for mapmakers to create custom single-player campaigns, complete with cutscenes.[1]

"Hacks" are technically another form of modding. Hacks generally take the form of third-party programs that a user activates after starting the game. They operate by reading and editing the game's working memory. Hacks usable by clients include aimbots, sightjacking programs,[2] third-person point-of-view[3] and flycam[4] utilities, heads-up display-disabling programs,[5] texture modifications, name hacks,[6] and draw distance changers.[7] Hosts can use a wider variety of hacks without causing desynchronizations; these include dedicated server administration tools, weapon mods, hacks that can change individual players' properties on-the-fly,[8] and even a tool that recreates Halo 3's Infection mode.[9]

Mods and hacks can be used to gain access to retail-only gametypes in the trial version of Halo PC. Programs exist that can convert retail-only maps into demo-compatible maps.

Halo 2 Xbox[edit]

Halo 2 multiplayer map Ascension modded to look like an island.
The map Ascension, modded to look like an island.

It is possible to modify maps that are installed to the hard drive, such as Containment and Terminal. Because the Halo 2 engine still uses the "tag" system from Halo: Combat Evolved, it is therefore possible to edit any resource or asset in the map. However, mods will not synchronize for all players unless the person using the modded map is host. (So if a client modded Containment to make M7 SMGs fire M808 Scorpion rounds, and then they joined a game hosted by a non-modder, only the client with the mod would see Scorpion rounds come out of their SMG.)

Halo 2 Vista[edit]

Halo 2 Vista has software that allows RTE (Real Time Edits) to the campaign levels. This tool is Assembly "Not Related to the Level Assembly" This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file. RTE's Allow the Game (Halo 2 for Windows Vista) to be open while the mods are injected/poked into the game by editing values! The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!

Cheating With Assembly/Tag Editor's[edit]

With the release of Halo 2 online, cheating in Halo 2: Project Cartographer has been banned. An advanced system has been enforced to make sure you remain banned if you cheat online!

Halo 3[edit]

Console-based mods became very widely-available in Halo 3, thanks to the development of the File Share and other ways of transferring user-created content. Though modding on the scale of Halo Custom Edition cannot be done without a devkit or a modded console, user-created Files can be altered using simple utilities to produce unusual effects.

Bungie does not allow the uploading of modded map or game variants to one's File Share, nor do they allow the uploading of modded films, Film Clips, or screenshots. However, they do allow the uploading of un-modded Screenshots and Films showcasing modded map and game variants. After viewing a Film or Film Clip, the map and game variants from that Film are stored in a player's Recent Maps and Recent Gametypes; this allows players to share modded maps and gametypes by simply sharing un-modded Films of those gametypes on those maps.

Jtag/RGH/Devkit mods[edit]

Jtag/RGH/Devkit mods are essentially limitless. Any object in any map can be altered to do anything. Examples include:

  • The development of entirely new weapons, such as "mind powers".[10]
  • Altering weapons and grenades to fire different projectiles, or to spawn various objects (like vehicles, active power drains, or Spartan bipeds) when fired.[10][11][12]
  • Editing Warthogs so that their tires kick up sniper shots instead of dirt.[12]
  • Disabling all kill barriers and invisible walls in a map.[12]
  • Changing map textures.[13][14]
  • Biped swaps (such as playing as a Brute in Campaign, or turning Marines into Spartans).[15]
  • Playing on the main menu.[16]
  • Altering the movement speeds of map scenery, such as the wheel on Last Resort.[14]
  • Altering bullet physics; for example, making a Sniper Rifle score headshots through walls, even when missing a target by several feet.[14]
  • Attaching a Warthog Turret to another Warthog Turret, attaching that turret to a detached Machine Gun Turret, and then having a player man each turret, such that one player is carrying another player who is carrying another player.[14]

Map variants[edit]

Map variants, for example, can be created in Forge and then modded. Forgeable objects can be replaced with any non-terrain objects in a map. Through this method, a variety of development leftovers can be added to maps. These include partially-Forgeable objects from the Halo 3 Epsilon build (Covenant watchtowers[17] and Shades), unused game objects (like rocket launcher ammo cases and Type-33 needler ammo pickups on Blackout), and unused map-specific objects (like a hologram of the Ark on Guardian). Some vehicles cannot be Forged onto a map, but can be modded onto the map; examples include Hornets and Banshees[18] on Narrows, and Warthogs on The Pit. Warthog turrets can be placed independently of a Warthog. Map-specific objects (like Sandtrap's M313 Elephants and Guardian's birds) can be created and moved using modding. Objective objects, such as bombs, skulls and flags, can be modded onto a map, in which case they are available for use in all gametypes. Inactive bipeds (Spartans, Elites, and Monitors[19]) can also be placed on maps.[17][20] Even large pieces of map scenery, such as the UNSC Aegis Fate on Sandtrap,[21] can be modded, though such mods are only visible to the host.

Gametypes also have the .blf (Blam File Header/Blam Library Format) header, which stores information such as the Variant Name, Variant Author, and Variant Description. These fields may be edited to hold any value, including censored terms and control characters, and displayed in the menu. Control characters allow symbols and icons to be inserted into the map's description. An XML-like syntax allows colored text, the current date and time (updated in real-time), and the name of a viewer's gamertag to be inserted into the description. It can become difficult for any information about the file to be verified locally, including the original author.

Screenshots and Films[edit]

Programs allow the armor worn by players in Films to be changed. Any armor permutation may be substituted, including Recon and Bungie Armor. Screenshots can be replaced with any image.

Halo: Reach[edit]

Players in Halo: Reach have been able to use offline mods to unlock armor pieces prematurely,[22] "fly" UNSC frigates in Long Night of Solace[23] (by "attaching" the Frigates to Sabres), "fly" the Pillar of Autumn on its titular level (using the same method, but with a Banshee),[24][25] pilot Seraphs and other normally-unusable vehicles,[26][27][28] use Jackal shields[26] and other normally-unusable items, and use a Bungie-exclusive font glyph (the Bungie logo) as a Service Tag.

Devkit mods also revealed hidden functionality in the Beta. One could join and host Local and System Link games, and break into the custom game lobby via the Theater lobby. (Gametype settings were entirely non-functional, though whether this is due to the Beta or due to the devkit mods is unclear.) As in Halo 3, weapons could be altered to fire different projectiles or spawn new objects, like vehicles.[14]

Bungie takes action[edit]

Main article: Archive:Bungie With Teeth
The consequence of using mods online

This has become such a widespread problem in the Matchmaking system that Bungie was forced to resolve the problem by releasing auto-updates which ban hackers from the system and terminate their accounts. Bungie has banned thousands of players and is working to clean up the rest, earning in the process the moniker 'Banhammer.' Several sites offer a list of cheaters and hackers.

Although there used to be several ways to mod, Xbox Live and Bungie have collaborated to rectify the programming mistakes and prevent the game from being modded as much. They are also reinforcing much stricter punishments for cheaters, such as instant bans and longer suspensions.

Halo 5: Forge[edit]

The Exuberant mod tool by YouTuber GameCheat13 allows players to:

  • Customize armor/ weapons without the need for REQs or a console to make changes
  • Change the player HUD to a HUD from the Campaign (ex. Frederic-104's HUD, etc.)
  • Change player field-of-view
  • Change player Spartan ID fields (assassinations, announcer, and emblem)
  • Enable a local Forge server for testing AI

You cannot be banned for using Exuberant unless you are using options from the "Local Only" tab. However, enabling AI in forge online will result in a ban.

Because Halo 5: Forge does not have Arena or Warzone, player progress on Xbox One will not be harmed.

Halo: The Master Chief Collection[edit]

Modding is officially supported by Halo: The Master Chief Collection for Halo: Combat Evolved, Halo 2, and Halo 3. While anticheat is disabled, players cannot enter matchmaking and progression progress is not saved to the Halo Waypoint servers. However, players will not be punished for any mods run while anticheat is disabled. Some mods such as menu background replacers can be run with anticheat enabled without penalty.

To mod The Master Chief Collection, there are several programs available, both official and unofficial. Due to the games in the collection being those available for the Xbox 360, Assembly is compatible with MCC files and tags. A full list of useful software is below;

  • Assembly - Used for editing tags in-game within Halo 3, Halo 3: ODST, Halo: Reach and Halo 4.
  • UE Viewer - Useful for extracting icons, meshes and textures from the Unreal Engine 4 menus of The Master Chief Collection.
  • MCC Texture Pack Dumper - Useful for extracting texturepack files from The Master Chief Collection containing many UI elements such as emblems, nameplates and more.
  • Halo: Combat Evolved Mod Tools - officially-released modding toolset available for download on Steam.
  • Halo 2 Mod Tools - officially-released modding toolset available for download on Steam.
  • Halo 3 Mod Tools - officially-released modding toolset available for download on Steam.

A large selection of user-created mods can be found at The Master Chief Collection on Nexus Mods.

Halo Wars series modding[edit]

A Spectre modded into Halo Wars Definitive Edition (courtesy of Stumpy on the Halo Wars Modding Discord).
A Wuzum-pattern Spectre modded into Halo Wars: Definitive Edition.

Thanks to the PC releases of Halo Wars: Definitive Edition and Halo Wars 2, modding can also be conducted on these games - however no official mod tools exist for these games. Nonetheless, a number of community mod tools have been developed to assist in creating custom content for Halo Wars.

Within Halo Wars: Definitive Edition, modding can be used to implement custom infantry, vehicles and buildings, leaders, techs and other settings. New additions can range from simply tweaking what already exists in the Halo Wars files to adding in characters and vehicles from other Halo games to adding completely custom models.

A number of community resources exist to enable easier modding of Halo Wars, listed below.

Gallery[edit]

Sources[edit]

  1. ^ Modacity: Lumoria Episode 1 Released
  2. ^ Modacity: [App] Sightjacker for 1.04/1.07/1.08/1.09 PC
  3. ^ Halomaps.org: Halo Third Person Fov
  4. ^ Halomaps.org: Halo FlyCam
  5. ^ Halomaps.org: Halo Screen Options
  6. ^ Halomaps.org: Player Name Hack
  7. ^ Halomaps.org: Clipping Distance Changer
  8. ^ Modacity: rec0's Server App for Halo CE 1.09
  9. ^ Halomaps.org: IG-brainz V1.50
  10. ^ a b YouTube: My Very Last Mod: Halo 3 Mind Powers
  11. ^ YouTube: Halo 3 - Valhalla DEV KIT Mods PART 1 of 2
  12. ^ a b c YouTube: Halo 3 - Valhalla DEV KIT Mods PART 2 of 2
  13. ^ YouTube: Halo 3 Modded Map - Snow on Valhalla!
  14. ^ a b c d e YouTube: Get a JTAG, Have Fun.
  15. ^ YouTube: Halo 3 Dev Kit Mods On Retail Console- Campaign Biped Swaps
  16. ^ YouTube: Halo 3 - Playing on the main menu
  17. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named yt-50-chiefs
  18. ^ Cite error: Invalid <ref> tag; no text was provided for refs named yt-70-banshees
  19. ^ Cite error: Invalid <ref> tag; no text was provided for refs named yt-guardian-mod
  20. ^ Cite error: Invalid <ref> tag; no text was provided for refs named yt-snowbound-mod
  21. ^ Cite error: Invalid <ref> tag; no text was provided for refs named yt-h3-frigates
  22. ^ Bungie.net: Halo Reach Files: Haunted Helmet Mod (film)
  23. ^ Bungie.net: Halo Reach Files: Flying The Frigate (film clip)
  24. ^ Bungie.net: Halo Reach Files: Flying The Pillar of Autumn (film clip)
  25. ^ Bungie.net: Halo Reach Files: [Hack] 戦艦オータム - 操縦 ☆ (film clip)
  26. ^ a b Bungie.net: Halo Reach Files: Secret Vehicles (film clip)
  27. ^ Bungie.net: Halo Reach Files: Flying The Transport Jet (film clip)
  28. ^ Bungie.net: Halo Reach Files: Flying The Longsword (film clip)