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'''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]]. | '''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]]. | ||
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==Overview== | ==Overview== | ||
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario. | |||
Within the Blam engine, [[tag]]s serve as containers | |||
Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters. | |||
Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a ''maps'' folder. | |||
{{Clear}} | |||
==List of map file names== | ==List of map file names== | ||
{{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}} | |||
{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}} | |||
===''Halo: Combat Evolved''=== | ===''Halo: Combat Evolved''=== | ||
All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario}} Maps added by [[Digsite]] have their own file path <code>digsite\levels</code>. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| [[Damnation]] || <code>damnation</code> || | | [[Damnation]] || <code>damnation</code> || | ||
|- | |||
| [[Derelict]] || <code>carousel</code> || | |||
|- | |||
| [[Hang 'Em High]] || <code>hangemhigh</code> || | |||
|- | |||
| [[Longest]] || <code>longest</code> || | |||
|- | |||
| [[Prisoner]] || <code>prisoner</code> || | |||
|- | |||
| [[Rat Race]] || <code>ratrace</code> || | |||
|- | |||
| [[Sidewinder]] || <code>sidewinder</code> || | |||
|- | |||
| [[Wizard]] || <code>wizard</code> || | |||
|- | |- | ||
| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive | | [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive | ||
|- | |- | ||
| [[Death Island]] || <code>deathisland</code> || [[ | | [[Death Island]] || <code>deathisland</code> || PC Port and MCC-exclusive | ||
|- | |||
| [[Gephyrophobia]] || <code>gephyrophobia</code> || PC Port and MCC-exclusive | |||
|- | |||
| [[Ice Fields]] || <code>icefields</code> || PC Port and MCC-exclusive | |||
|- | |- | ||
| [[ | | [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || PC Port and MCC-exclusive | ||
|- | |||
| [[Timberland]] || <code>timberland</code> || PC Port and MCC-exclusive | |||
|- | |||
| [[Tutorial (Halo: Combat Evolved)|Tutorial]] || <code>tutorial</code> || ''[[Halo Editing Kit]]'' and ''[[Halo: Combat Evolved Editing Kit]]''-exclusive | |||
|- | |- | ||
| | |colspan="3"; align="center"|'''[[Cut Halo: Combat Evolved levels|Cut levels]]''' | ||
|- | |- | ||
| [[ | | "[[Cut_Halo:_Combat_Evolved_levels#Mirror|mirror]]" || <code>mirror</code> || | ||
|- | |- | ||
| [[ | | "[[Cut_Halo:_Combat_Evolved_levels#Swampthing|swampthing]]" || <code>swampthing</code> || | ||
|- | |- | ||
| | |colspan="3"; align="center"|'''[[Digsite|Digsite levels]]''' | ||
|- | |- | ||
| [[ | | [[Cut_Halo:_Combat_Evolved_levels#Dusk|Dusk]] || <code>dusk</code> || | ||
|- | |- | ||
| [[ | | [[Cut_Halo:_Combat_Evolved_levels#Dusk|Abyss]] || <code>d_dusk_too</code> || remix of Dusk by Digsite | ||
|- | |- | ||
| [[ | | [[Cut_Halo:_Combat_Evolved_levels#Indoor|Indoor]] || <code>indoor</code> || | ||
|- | |- | ||
| [[ | | [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite | ||
|- | |- | ||
| [[ | | [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration. | ||
|- | |- | ||
| [[ | | [[Spasm]] || <code>spasm</code> || | ||
|- | |- | ||
| [[Cut_Halo:_Combat_Evolved_levels#Swampthing|Swampthing]] || <code>swampthing</code> || | |||
|} | |} | ||
===''Halo 2''=== | ===''Halo 2''=== | ||
All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and the ''[[Marathon]]'' series are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario}} Maps added by Digsite have their own file path <code>digsite\scenarios</code>. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> || | | ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> || | ||
|- | |- | ||
| ''[[Regret]]'' || <code>05b_deltatowers</code> || | | ''[[Regret_(Halo_2_level)|Regret]]'' || <code>05b_deltatowers</code> || | ||
|- | |- | ||
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> || | | ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> || | ||
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| ''[[The Great Journey]]'' || <code>08b_deltacontrol</code> || | | ''[[The Great Journey]]'' || <code>08b_deltacontrol</code> || | ||
|- | |- | ||
|colspan="3"; align="center"|'''[[ | |colspan="3"; align="center"|'''Multiplayer''' | ||
|- | |||
| [[Ascension]] || <code>ascension</code> || | |||
|- | |||
| [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | |||
|- | |||
| [[Burial Mounds]] || <code>burial_mounds</code> || | |||
|- | |||
| [[Coagulation]] || <code>coagulation</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | |||
|- | |||
| [[Colossus (map)|Colossus]] || <code>colossus</code> || | |||
|- | |||
| [[Headlong]] || <code>headlong</code> || | |||
|- | |||
| [[Ivory Tower]] || <code>cyclotron</code> || | |||
|- | |||
| [[Lockout]] || <code>lockout</code> || | |||
|- | |||
| [[Midship]] || <code>midship</code> || | |||
|- | |||
| [[Waterworks]] || <code>waterworks</code> || | |||
|- | |||
| [[Zanzibar]] || <code>zanzibar</code> || | |||
|- | |- | ||
| | | [[Foundation]] || <code>foundation</code> || Requires unlock, unlocked by default in [[Halo 2 (Windows Vista)|Vista]] and MCC. <code>marathon</code> folder denotes ''Marathon'' remake. | ||
|- | |- | ||
| | | [[Containment]] || <code>containment</code> || [[Bonus Map Pack]] and MCC-exclusive | ||
|- | |- | ||
| | | [[Warlock]] || <code>warlock</code> || Bonus Map Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | ||
|- | |- | ||
| | | [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Turf]] || <code>turf</code> || Killtacular Pack and MCC-exclusive | ||
|- | |- | ||
| [[Backwash]] || <code>backwash</code> || [[Maptacular Pack]] and MCC-exclusive | | [[Backwash]] || <code>backwash</code> || [[Maptacular Pack]] and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Elongation]] || <code>elongation</code> || Maptacular Pack and MCC-exclusive | ||
|- | |||
| [[Gemini]] || <code>gemini</code> || Maptacular Pack and MCC-exclusive. <code>marathon</code> folder denotes ''Marathon'' remake. | |||
|- | |||
| [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive | |||
|- | |||
| [[Terminal_(map)|Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive | |||
|- | |||
| [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive | |||
|- | |||
| [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive | |||
|- | |- | ||
| [[ | | [[Example]] || <code>example</code> || [[Halo_2_(Windows_Vista)#Features|Vista Map Editor]] and ''[[Halo 2 Editing Kit]]''-exclusive | ||
|- | |||
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | |||
|- | |- | ||
| [[ | | [[Tombstone]] || <code>highplains</code> || Blastacular Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake. | ||
|- | |- | ||
| [[ | |colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]''' | ||
|- | |- | ||
| [[ | | "[[spacestation|space station]]" || <code>spacestation</code> || | ||
|- | |- | ||
| [[ | | "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity". | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_2_levels#earthcity|earth city]]" || <code>earthcity</code> || | ||
|- | |- | ||
| [[ | | "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} || | ||
|- | |- | ||
| [[ | | "[[alphagasgiant|alpha gas giant]]" || <code>alphagasgiant</code> || | ||
|- | |- | ||
| [[ | | "[[alphamoon|alpha moon]]" || <code>alphamoon</code> || | ||
|- | |- | ||
| [[ | | "[[deltatemple|delta temple]]" || <code>deltatemple</code> || | ||
|- | |- | ||
| [[ | | "[[sentinelhq|sentinel hq]]" || <code>sentinelhq</code> || | ||
|- | |- | ||
| [[ | | "[[deltacontrolroom|delta control room]]" || <code>deltacontrolroom</code> || | ||
|- | |- | ||
| [[ | | "[[Earth Ark]]" || || Earth Ark 09 exists as a whiteboard name | ||
|- | |- | ||
| [[ | | "[[Anchor Point|anchor point]]" || <code>anchor_point</code> || | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> || | ||
|- | |- | ||
| [[ | | "[[grotto]]" || <code>grotto</code> || | ||
|- | |- | ||
| [[ | | "[[shaft]]" || <code>shaft</code> || | ||
|- | |- | ||
| [[ | | "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}} | ||
|- | |- | ||
| [[ | | "[[backwoods]]" || <code>backwoods</code> || cut from Vista. | ||
|- | |- | ||
| [[ | | "[[convergence]]" || <code>convergence</code> || cut from Vista. | ||
|- | |- | ||
| [[ | | "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista. | ||
|- | |- | ||
| [[ | | "[[soccer]]" || <code>soccer</code> || cut from Vista. | ||
|- | |- | ||
| | | "[[Cut_Halo_2_levels#covenant_sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k" | ||
|- | |- | ||
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista]. | |||
|- | |- | ||
| | | [[Cut_Halo_2_levels#Earth_City_.28human_sample.29|Earth City]] || <code>human_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2137 mod for Vista]. | ||
|- | |- | ||
| [[ | | [[Chiron Station]] || <code>chironstation</code> || created by [[343i]] developer Blake Hodges{{Ref/YouTube|-lihCw0on1w&t|Detail=18:00|HALO|Holiday Community Livestream Halo Infinite}}, aka "[https://steamcommunity.com/sharedfiles/filedetails/?id=2890016882 Delta Rampancy]", for MCC and included in the ''Halo 2 Editing Kit''.{{Ref/File|Id=H2EKDelta|H2EK|H2EK\tags\scenarios\multi\chironstation\chironstation.scenario}} | ||
|- | |- | ||
| [[ | |colspan="3"; align="center"|'''[[Digsite|Digsite levels]]''' | ||
|- | |- | ||
| [[ | | [[Arcology]] || <code>arcology</code> || | ||
|- | |- | ||
| [[ | | [[Ascension]] || <code>03_ascension</code> || early iteration of Ascension | ||
|- | |- | ||
| [[ | | [[Burial Mounds]] || <code>03_burial_mounds</code> || early iteration of Burial Mounds | ||
|- | |- | ||
| [[ | | [[Colossus_(map)|Colossus]] || <code>03_colossus</code> || early iteration of Colossus | ||
|- | |- | ||
| [[ | | [[Headlong]] || <code>03_headlong</code> || early iteration of Headlong | ||
|- | |- | ||
| [[ | | [[Lockout]] || <code>03_lockout</code> || early iteration of Lockout | ||
|- | |- | ||
| [[ | | [[Midship]] || <code>03_midship</code> || early iteration of Midship | ||
|- | |- | ||
| [[ | | [[Waterworks]] || <code>03_waterworks</code> || early iteration of Waterworks | ||
|} | |} | ||
===''Halo 3''=== | ===''Halo 3''=== | ||
All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> || | | ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> || | ||
|- | |- | ||
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> | | |''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || MCC-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release. | ||
|- | |||
|colspan="3"; align="center"|'''Multiplayer''' | |||
|- | |||
| [[Construct]] || <code>construct</code> || | |||
|- | |||
| [[Epitaph]] || <code>salvation</code> || | |||
|- | |||
| [[Guardian_(map)|Guardian]] || <code>guardian</code> || | |||
|- | |||
| [[High Ground]] || <code>deadlock</code> || | |||
|- | |||
| [[Isolation]] || <code>isolation</code> || | |||
|- | |||
| [[Last Resort]] || <code>zanzibar</code> || | |||
|- | |||
| [[Narrows]] || <code>chill</code> || | |||
|- | |||
| [[Sandtrap]] || <code>shrine</code> || | |||
|- | |||
| [[Snowbound]] || <code>snowbound</code> || | |||
|- | |||
| [[The Pit]] || <code>cyberdyne</code> || | |||
|- | |||
| [[Valhalla]] || <code>riverworld</code> || | |||
|- | |||
| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive | |||
|- | |||
| [[Rat's Nest]] || <code>armory</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive | |||
|- | |||
| [[Standoff]] || <code>bunkerworld</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive | |||
|- | |||
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''Mythic'' disc and MCC-exclusive | |||
|- | |||
| [[Blackout]] || <code>lockout</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive | |||
|- | |- | ||
| | | [[Ghost Town]] || <code>ghosttown</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| | | [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| | | [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| | | [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| | | [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| | | [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| | | [[Longshore]] || <code>docks</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Heretic]] || <code>midship</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Waterfall]] || <code>s3d_waterfall</code> || MCC-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]]. | ||
|- | |- | ||
| [[ | | [[Edge]] || <code>s3d_edge</code> || MCC-exclusive, originally created for ''Halo Online''. | ||
|- | |- | ||
| [[ | | [[Icebox]] || <code>s3d_turf</code> || MCC-exclusive, originally created for ''Halo Online''. | ||
|- | |- | ||
| | |colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]''' | ||
|- | |- | ||
| | | || <code>055_shadow</code> || incomplete files available via the ''[[Halo 3 Editing Kit]]''. | ||
|- | |- | ||
| [[ | | "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Guardian Forest]]" || <code>080_forest</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Alpine (cut Halo 3 level)|alpine]]" || <code>090_alpine</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Forerunner City]]" || <code>100_forecity</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Anxiety|anxiety]]" || <code>anxiety</code> || available via the ''[[Halo 3: ODST Editing Kit]]''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Battle_Creek|battle creek remake]]" || <code>battlecreek</code> || available via the ''Halo 3: ODST Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Beachhead|beachhead]]" || <code>beachhead</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.<br>early iteration of [[Tempest]]. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Damn|damn]]" || <code>damn</code> || available via the ''Halo 3: ODST Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Desecration|desecration]]" || <code>desecration</code> || available via the ''Halo 3: ODST Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Landslide|landslide]]" || <code>landslide</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Pump_Haus|pump haus]]" || <code>pump_haus</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Sanctuary|sanctuary remake]]" || <code>sanctuary</code> || available via the ''Halo 3: ODST Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Shaft|shaft]]" || <code>shaft</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Volcano|volcano]]" || <code>volcano</code> || incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | "[[Cut_Halo_3_levels#Warthog_Inc|warthog inc]]" || <code>warthog_inc</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''. | ||
|- | |- | ||
| [[ | | [[Cut_Halo_Online_levels#Tutorial|Tutorial]] || <code>s3d_tutorial</code> || originally created for ''Halo Online''; incomplete files available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | [[Diamondback]] || <code>s3d_avalanche</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | [[Cut_Halo_Online_levels#Lockout|Lockout]] || <code>s3d_lockout</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | [[Cut_Halo_Online_levels#Powerhouse_remake|Powerhouse]] || <code>s3d_powerhouse</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[ | | [[Reactor (Halo Online map)|Reactor]] || <code>s3d_reactor</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. | ||
|- | |- | ||
| [[Sky bridge|Sky Bridge]] || <code>s3d_sky_bridgenew</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''. | |||
|} | |} | ||
===''Halo 3: ODST''=== | ===''Halo 3: ODST''=== | ||
All ''[[Halo 3: ODST]]'' | All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\h100\h100.scenario}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 317: | Line 412: | ||
|colspan="3"; align="center"|'''Campaign''' | |colspan="3"; align="center"|'''Campaign''' | ||
|- | |- | ||
| [[Prepare To Drop]] || <code>c100</code> || | | ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic" or "cutscene". | ||
|- | |||
| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission. | |||
|- | |||
| ''[[Tayari Plaza]]'' || <code>sc100</code> || Flashback from the perspective of [[ODST_(player_character)#Buck|Buck]]. <code>sc</code> possibly denotes "squad clue". | |||
|- | |- | ||
| [[ | | ''[[Uplift Reserve]]'' || <code>sc110</code> || Flashback from the perspective of [[ODST_(player_character)#Dutch|Dutch]]. | ||
|- | |- | ||
| [[ | | ''[[Kizingo Boulevard]]'' || <code>sc120</code> || Flashback from the perspective of [[ODST_(player_character)#Mickey|Mickey]]. | ||
|- | |- | ||
| [[ | | ''[[ONI Alpha Site]]'' || <code>sc130</code> || Flashback from the perspective of [[ODST_(player_character)#Dutch|Dutch]]. | ||
|- | |- | ||
| [[ | | ''[[NMPD HQ]]'' || <code>sc140</code> || Flashback from the perspective of [[ODST_(player_character)#Romeo|Romeo]]. | ||
|- | |- | ||
| [[ | | ''[[Kikowani Station]]'' || <code>sc150</code> || Flashback from the perspective of [[ODST_(player_character)#Buck|Buck]]. | ||
|- | |- | ||
| [[ | | ''[[Data Hive]]'' || <code>l200</code> || <code>l</code> possibly denotes "level". | ||
|- | |- | ||
| [[ | | ''[[Coastal Highway]]'' || <code>l300</code> || | ||
|- | |- | ||
| [[ | |''[[Epilogue (Halo 3: ODST)|Epilogue]]'' || <code>c200</code> || MCC-exclusive; combined with <code>l300</code> in the original Xbox 360 release. | ||
|} | |} | ||
===''Halo: Reach''=== | ===''Halo: Reach''=== | ||
All ''[[Halo: Reach]]'' . | All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively.{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 344: | Line 443: | ||
|colspan="3"; align="center"|'''Campaign''' | |colspan="3"; align="center"|'''Campaign''' | ||
|- | |- | ||
| ''[[Noble Actual]]'' || <code>m05</code> || | | ''[[Noble Actual]]'' || <code>m05</code> || <code>m</code> denotes "mission". | ||
|- | |- | ||
| ''[[Winter Contingency]]'' || <code> | | ''[[Winter Contingency]]'' || <code>m10</code> || | ||
|- | |- | ||
| ''[[ONI: Sword Base]]'' || <code>m20</code> || | | ''[[ONI: Sword Base]]'' || <code>m20</code> || | ||
Line 369: | Line 468: | ||
|- | |- | ||
|colspan="3"; align="center"|'''Multiplayer''' | |colspan="3"; align="center"|'''Multiplayer''' | ||
|- | |- | ||
| [[Boardwalk]] || <code>50_panopticon</code> || | | [[Boardwalk]] || <code>50_panopticon</code> || | ||
Line 378: | Line 473: | ||
| [[Boneyard]] || <code>70_boneyard</code> || | | [[Boneyard]] || <code>70_boneyard</code> || | ||
|- | |- | ||
| [[ | | [[Countdown]] || <code>45_launch_station</code> || | ||
|- | |- | ||
| [[ | | [[Forge World]] || <code>forge_halo</code> || | ||
|- | |- | ||
| [[ | | [[Powerhouse]] || <code>30_settlement</code> || | ||
|- | |||
| [[Reflection]] || <code>52_ivory_tower</code> || | |||
|- | |||
| [[Spire (map)|Spire]] || <code>35_island</code> || | |||
|- | |- | ||
| [[ | | [[Sword Base]] || <code>20_sword_slayer</code> || | ||
|- | |- | ||
| [[ | | [[Zealot (map)|Zealot]] || <code>45_aftship</code> || | ||
|- | |- | ||
| [[ | | [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Breakpoint]] || <code>dlc_invasion</code> || Noble Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Tempest]] || <code>dlc_medium</code> || Noble Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Highlands]] || <code>trainingpreserve</code> || Defiant Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Breakneck]] || <code>cex_headlong</code> || Anniversary Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[High Noon]] || <code>cex_hangemhigh</code> || Anniversary Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Penance]] || <code>cex_damnation</code> || Anniversary Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Ridgeline]] || <code>cex_timberland</code> || Anniversary Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Solitary]] || <code>cex_prisoner</code> || Anniversary Map Pack and MCC-exclusive | ||
|- | |- | ||
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]''' | |colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]''' | ||
|- | |- | ||
| [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> || | | [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> || <code>ff</code> denotes firefight. | ||
|- | |- | ||
| [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> || | | [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> || | ||
Line 421: | Line 520: | ||
|- | |- | ||
| [[Holdout]] || <code>ff70_holdout</code> || | | [[Holdout]] || <code>ff70_holdout</code> || | ||
|- | |- | ||
| [[Outpost]] || <code>ff60_airview</code> || | | [[Outpost]] || <code>ff60_airview</code> || | ||
Line 428: | Line 525: | ||
| [[Overlook]] || <code>ff10_prototype</code> || | | [[Overlook]] || <code>ff10_prototype</code> || | ||
|- | |- | ||
| [[ | | [[Waterfront]] || <code>ff30_waterfront</code> || | ||
|- | |- | ||
| [[ | | [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive | ||
|- | |- | ||
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || Anniversary Map Pack and MCC-exclusive | |||
|} | |} | ||
===''Halo 4''=== | ===''Halo 4''=== | ||
{{ | Most ''[[Halo 4]]'' scenario files are kept in the tags folder <code>levels</code>, containing the subfolders <code>multi</code>, <code>spartanops</code>, and <code>dlc</code> for multiplayer, [[Spartan Ops|spartan ops]] and post launch maps respectively{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\spartanops\ff87_chopperbowl\ff87_chopperbowl.scenario}}. Campaign scenario files can instead be found in the file path <code>tags\environments\solo</code>.{{Ref/File|Id=H4EKsolo|H4EK|H4EK\tags\environments\solo\m10_crash\m10_crash.scenario}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 443: | Line 540: | ||
|colspan="3"; align="center"|'''Campaign''' | |colspan="3"; align="center"|'''Campaign''' | ||
|- | |- | ||
| ''[[Prologue]]'' || <code>m05_prologue</code> || | | ''[[Prologue]]'' || <code>m05_prologue</code> || <code>m</code> denotes "mission". | ||
|- | |- | ||
| ''[[Dawn]]'' || <code>m10_crash</code> || | | ''[[Dawn]]'' || <code>m10_crash</code> || | ||
|- | |- | ||
| ''[[Requiem]]'' || <code>m020</code> || | | ''[[Requiem_(level)|Requiem]]'' || <code>m020</code> || | ||
|- | |- | ||
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> || | | ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> || | ||
|- | |- | ||
| ''[[Infinity (Halo 4 level)|Infinity]]'' | | ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m60_rescue</code> || | ||
|- | |- | ||
| ''[[Reclaimer (level)|Reclaimer]]'' || <code> | | ''[[Reclaimer (level)|Reclaimer]]'' || <code>m40_invasion</code> || | ||
|- | |- | ||
| ''[[Shutdown]]'' || <code>m70_liftoff</code> || | | ''[[Shutdown]]'' || <code>m70_liftoff</code> || | ||
|- | |- | ||
| ''[[Composer]]'' || <code>m80_delta</code> || | | ''[[Composer_(level)|Composer]]'' || <code>m80_delta</code> || | ||
|- | |- | ||
| ''[[Midnight]]'' || <code>m90_sacrifice</code> || | | ''[[Midnight]]'' || <code>m90_sacrifice</code> || | ||
Line 466: | Line 562: | ||
|colspan="3"; align="center"|'''Multiplayer''' | |colspan="3"; align="center"|'''Multiplayer''' | ||
|- | |- | ||
| [[Abandon]] || <code>ca_blood_cavern</code> || | | [[Abandon]] || <code>ca_blood_cavern</code> || <code>ca</code> denotes collaboration with [[Certain Affinity]]. | ||
|- | |- | ||
| [[Adrift]] || <code>ca_warhouse</code> || | | [[Adrift]] || <code>ca_warhouse</code> || | ||
|- | |- | ||
| [[Complex]] || <code>z05_cliffside</code> | | [[Complex]] || <code>z05_cliffside</code> || <code>z</code> possibly used for alphabetical sorting. | ||
|- | |- | ||
| [[Erosion]] || <code>ca_forge_erosion</code> || | | [[Erosion]] || <code>ca_forge_erosion</code> || | ||
|- | |- | ||
| [[Exile]] || <code>ca_blood_crash</code> || | | [[Exile]] || <code>ca_blood_crash</code> || | ||
|- | |- | ||
| [[Haven]] || <code>wraparound</code> || | | [[Haven]] || <code>wraparound</code> || | ||
|- | |- | ||
| [[Impact]] || <code>ca_forge_bonanza</code> || | | [[Impact]] || <code>ca_forge_bonanza</code> || | ||
|- | |- | ||
| [[Longbow]] || <code>ca_gore_valley</code> || | | [[Longbow]] || <code>ca_gore_valley</code> || | ||
Line 492: | Line 580: | ||
| [[Meltdown]] || <code>ca_canyon</code> || | | [[Meltdown]] || <code>ca_canyon</code> || | ||
|- | |- | ||
| [[ | | [[Ragnarok]] || <code>z11_valhalla</code> || | ||
|- | |- | ||
| [[ | | [[Ravine]] || <code>ca_forge_ravine</code> || | ||
|- | |- | ||
| [[ | | [[Solace]] || <code>ca_tower</code> || | ||
|- | |- | ||
| [[ | | [[Vortex]] || <code>ca_redoubt</code> || | ||
|- | |- | ||
| [[ | | [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Shatter]] || <code>dlc_dejewel</code> || Crimson Map Pack and MCC-exclusive. <code>dlc_de</code> denotes collaboration with [[wikipedia:Digital Extremes|Digital Extremes]]. | ||
|- | |- | ||
| [[ | | [[Wreckage]] || <code>dlc_dejunkyard</code> || Crimson Map Pack and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Monolith]] || <code>ca_deadlycrossing</code> || Majestic Map Pack and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Skyline (level)|Skyline]] || <code>ca_rattler</code> || Majestic Map Pack and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Forge Island]] || <code>dlc_forge_island</code> || Forge Island and MCC-exclusive | ||
|- | |- | ||
| [[ | | [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive. | ||
|- | |- | ||
| | | [[Outcast]] || <code>ca_basin</code> || Castle Map Pack and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Perdition]] || <code>ca_highrise</code> || Castle Map Pack and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive. | ||
|- | |- | ||
| [[ | | [[Vertigo]] || <code>ca_dropoff</code> || Bullseye Map Pack and MCC-exclusive. | ||
|- | |- | ||
| [[ | |colspan="3"; align="center"|'''[[Spartan Ops]]''' | ||
|- | |- | ||
| [[ | | [[Quarry]] || <code>ff87_chopperbowl</code> || Shared map with all missions at same location. <code>ff</code> denotes firefight. | ||
|- | |- | ||
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location | | [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[ | | [[Fortress (location)|Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location | ||
|- | |||
| [[The Refuge (Requiem location)|The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location | |||
|- | |||
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location | |||
|- | |- | ||
| [[ | | [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location | | [[Galileo Base (Spartan Ops)|Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location | | [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location | ||
|- | |||
| [[Lockup]] || <code>dlc01_factory</code> || Shared map with all missions at same location | |||
|- | |- | ||
| [[Control]] || <code>ff151_mezzanine</code> || Shared map with all missions at same location | | [[Control]] || <code>ff151_mezzanine</code> || Shared map with all missions at same location | ||
|- | |- | ||
| [[ | | [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location | ||
|- | |||
| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location | |||
|- | |- | ||
| [[ | | [[Harvester (Spartan Ops)|Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location | ||
|- | |||
| [[Infinity (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location | |||
|- | |- | ||
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location | | [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location | ||
|} | |||
===''Halo 2: Anniversary'' Multiplayer=== | |||
All ''[[Halo 2: Anniversary]]'' Multiplayer scenario files can be found in the file path <code>tags\levels\sway</code>.{{Ref/File|Id=H2AMPEK|H2AMPEK|H2AMPEK\tags\levels\sway\ca_forge_skybox01\ca_forge_skybox01.scenario}} | |||
{| class="wikitable" | |||
|- | |||
! Map !! .map filename !! Notes | |||
|- | |||
|colspan="3"; align="center"|'''Multiplayer''' | |||
|- | |||
| [[Bloodline]] || <code>ca_coagulation</code> || <code>ca</code> denotes collaboration with Certain Affinity. | |||
|- | |||
| [[Lockdown]] || <code>ca_lockout</code> || | |||
|- | |||
| [[Shrine]] || <code>ca_sanctuary</code> || | |||
|- | |||
| [[Stonetown]] || <code>ca_zanzibar</code> || | |||
|- | |||
| [[Warlord]] || <code>ca_warlock</code> || | |||
|- | |||
| [[Zenith]] || <code>ca_ascension</code> || | |||
|- | |||
| [[Awash]] || <code>ca_forge_skybox01</code> || | |||
|- | |||
| [[Nebula]] || <code>ca_forge_skybox02</code> || | |||
|- | |- | ||
| [[ | | [[Skyward]] || <code>ca_forge_skybox03</code> || | ||
|- | |- | ||
| [[Remnant]] || <code>ca_relic</code> || released post-launch | |||
|} | |} | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | |||
{{Expand-section}} | {{Expand-section}} | ||
''[[Halo 5: Guardians]]'' | {| class="wikitable" | ||
|- | |||
! Map !! .map filename !! Notes | |||
|- | |||
|colspan="3"; align="center"|'''Campaign''' | |||
|- | |||
| ''[[Osiris_(level)|Osiris]]'' || <code>w3_halsey_map</code> || <code>w</code> denotes "world". | |||
|- | |||
| ''[[Blue_Team_(level)|Blue Team]]'' || <code>cin_030_map</code> || <code>cin</code> denotes "cinematic" | |||
|- | |||
| ''[[Glassed]]'' || <code>cin_060_map</code> || | |||
|- | |||
| ''[[Meridian Station]]'' || <code>w1_miningtown_map</code> || | |||
|- | |||
| ''[[Unconfirmed]]'' || <code>w1_unconfirmed_reports_map</code> || | |||
|- | |||
| ''[[Evacuation]]'' || <code>w1_evacuation_map</code> || | |||
|- | |||
| ''[[Reunion]]'' || <code>cin_110_map</code> || | |||
|- | |||
| ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'' || <code>cin_120_map</code> || | |||
|- | |||
| ''[[Alliance]]'' || <code>w2_campsite</code> || | |||
|- | |||
| ''[[Enemy Lines]]'' || <code>w2_plateau</code> || | |||
|- | |||
| ''[[Before the Storm]]'' || <code>w2_campsite_return</code> || | |||
|- | |||
| ''[[Battle_of_Sunaion_(level)|Battle of Sunaion]]'' || <code>w2_tsunami</code> || | |||
|- | |||
| ''[[Genesis (level)|Genesis]]'' || <code>w3_arrival</code> || | |||
|- | |||
| ''[[The Breaking]]'' || <code>w3_citadel</code> || | |||
|- | |||
| ''[[Guardians]]'' || <code>w3_innerworld</code> || | |||
|- | |||
|colspan="3"; align="center"|'''Multiplayer''' | |||
|- | |||
| [[Coliseum]] || || | |||
|- | |||
| [[Empire]] || || | |||
|- | |||
| [[Eden]] || || remix of Empire | |||
|- | |||
| [[Fathom]] || || | |||
|- | |||
| [[Plaza]] || || | |||
|- | |||
| [[The Rig]] || || | |||
|- | |||
| [[Truth]] || || | |||
|- | |||
| [[Regret (Halo 5: Guardians map)|Regret]] || || remix of Truth | |||
|- | |||
| [[Overgrowth]] || || [[Cartographer's Gift]], remix of Plaza | |||
|- | |||
| [[Alpine]] || || Cartographer's Gift | |||
|- | |||
| [[Breakout Arena]] || || Cartographer's Gift | |||
|- | |||
| [[Glacier (Halo 5: Guardians map)|Glacier]] || || Cartographer's Gift | |||
|- | |||
| [[Parallax]] || || Cartographer's Gift | |||
|- | |||
| [[Riptide]] || || [[Infinity's Armory]], remix of Fathom | |||
|- | |||
| [[Tyrant]] || || [[Ghosts of Meridian]] | |||
|- | |||
| [[Torque]] || || [[Hammer Storm]] | |||
|- | |||
| [[Stasis]] || || [[Memories of Reach]], remix of Torque | |||
|- | |||
| [[Molten]] || || [[Warzone Firefight]] update, remix of The Rig | |||
|- | |||
| [[Tidal]] || || Warzone Firefight update | |||
|- | |||
| [[Mercy]] || || [[Anvil's Legacy]], remake of [[Haven]] | |||
|- | |||
| [[Barrens (Halo 5: Guardians)|Barrens]] || || [[Monitor's Bounty]] | |||
|- | |||
| [[Depths]] || || Monitor's Bounty | |||
|- | |||
|colspan="3"; align="center"|'''[[Warzone]]''' | |||
|- | |||
| [[Escape from ARC]] || || | |||
|- | |||
| [[Dispatch]] || || [[Warzone Assault]] remix of Escape from ARC | |||
|- | |||
| [[March on Stormbreak]] || || | |||
|- | |||
| [[Summit]] || || Warzone Assault remix of March on Stormbreak | |||
|- | |||
| [[Raid on Apex 7]] || || | |||
|- | |||
| [[Array]] || || Warzone Assault remix of Raid on Apex 7 | |||
|- | |||
| [[Battle of Noctus]] || || Cartographer's Gift | |||
|- | |||
| [[Urban]] || || Infinity's Armory, Warzone Assault remix of Battle of Noctus | |||
|- | |||
| [[Skirmish at Darkstar]] || || Ghosts of Meridian | |||
|- | |||
| [[Attack on Sanctum]] || || Warzone Firefight update | |||
|- | |||
| [[Prospect]] || || Warzone Firefight update | |||
|- | |||
| [[Temple]] || || Anvil's Legacy, Warzone Assault remix of Attack on Sanctum | |||
|} | |||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center> | |||
{{Expand-section}} | {{Expand-section}} | ||
{| class="wikitable" | |||
|- | |||
! Map !! .map filename !! Notes | |||
|- | |||
|colspan="3"; align="center"|'''Campaign''' | |||
|- | |||
| Open world || <code>island01</code> || | |||
|- | |||
| ''[[Warship Gbraakon]]'' || <code>dungeon_banished_ship</code> || | |||
|- | |||
| || <code>underbelly</code> || | |||
|- | |||
| || <code>dungeon_boss_hq_interior</code> || | |||
|- | |||
| || <code>dungeon_cortana_palace</code> || | |||
|- | |||
| || <code>dungeon_forerunner_austin</code> || | |||
|- | |||
| || <code>dungeon_forerunner_dallas</code> || | |||
|- | |||
| || <code>dungeon_forerunner_houston</code> || | |||
|- | |||
| || <code>dungeon_spire_01</code> || | |||
|- | |||
| || <code>dungeon_spire_02</code> || | |||
|- | |||
|colspan="3"; align="center"|'''Multiplayer''' | |||
|- | |||
| [[Halo Infinite#Academy|Tutorial]] || <code>academy_tutorial</code> || | |||
|- | |||
| [[Halo Infinite#Academy|Weapon Drills]] || <code>academy_weapon_drills</code> || | |||
|- | |||
| [[Deadlock]] || <code>btb_drydock</code> || | |||
|- | |||
| || <code>btb_engine</code> || | |||
|- | |||
| || <code>btb_exiled</code> || | |||
|- | |||
| [[Fragmentation]] || <code>btb_fragmentation</code> || | |||
|- | |||
| [[Highpower]] || <code>btb_highpower</code> || | |||
|- | |||
| [[Catalyst]] || <code>catalyst</code> || | |||
|- | |||
| [[Chasm]] || <code>chasm</code> || | |||
|- | |||
| [[Aquarius]] || <code>ctf_aquarius</code> || | |||
|- | |||
| [[Bazaar]] || <code>ctf_bazaar</code> || | |||
|- | |||
| [[Breaker]] || <code>ctf_breaker</code> || | |||
|- | |||
| [[Forbidden]] || <code>ctf_forbidden</code> || | |||
|- | |||
| [[Illusion]] || <code>ctf_illusion</code> || | |||
|- | |||
| || <code>fo03_space</code> || | |||
|- | |||
| || <code>fo05_desert</code> || | |||
|- | |||
| || <code>fo06_deepsea</code> || | |||
|- | |||
| || <code>fo08_wetland</code> || | |||
|- | |||
| || <code>fo09_academy</code> || | |||
|- | |||
| || <code>fo10_deadland</code> || | |||
|- | |||
| || <code>fo11_blank</code> || | |||
|- | |||
| || <code>fo13_frost</code> || | |||
|- | |||
| [[Forest]] || <code>forest</code> || | |||
|- | |||
| [[House of Reckoning]] || <code>pve_house</code> || Firefight instance | |||
|- | |||
| || <code>ridgeline</code> || | |||
|- | |||
| [[Recharge]] || <code>sgh_blueprint</code> || | |||
|- | |||
| [[Prism]] || <code>sgh_crystalcaves</code> || | |||
|- | |||
| [[Live Fire]] || <code>sgh_interlock</code> || | |||
|- | |||
| [[Streets]] || <code>sgh_streets</code> || | |||
|- | |||
| [[Behemoth]] || <code>va_behemoth</code> || | |||
|- | |||
| [[Launch Site]] || <code>va_launchsite</code> || | |||
|} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
https://neperos.com/article/qburtd3677148217 | ==External links== | ||
*[https://neperos.com/article/qburtd3677148217 ''Neperos'', An explanation of Halo Map Files] | |||
[[Category:Development]] | [[Category:Development]] | ||
[[Category:Modding]] | [[Category:Modding]] |
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