Map file: Difference between revisions

16,725 bytes added ,  6 days ago
m
m (→‎Halo 3: corrected an oversight)
(36 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Status|RealWorld}}
{{Status|RealWorld}}
{{Under construction}}
{{Under construction}}
{{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}}
{{Series/Gameplay/Sandbox}}
'''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]].
'''Map files''', '''.map files''' or '''map cache files''', are a file type employed within the [[Blam engine]] used by all [[first-person shooter]] ''Halo'' games. As their name suggests, they are the files which store data for [[campaign]] levels and maps for [[multiplayer]], [[Firefight]] and [[Spartan Ops]]. Due to the uncertainty of game development, map names change frequently during production and may not be finalised until relatively close to release. As such, a map's display name in the in-game user interface is often completely different to the actual .map filename inside the game directory. This information is primarily used in [[modding]].


Line 7: Line 7:


==Overview==
==Overview==
{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}}
Within the Blam engine, [[tag]]s serve as individual containers storing data about a given subject. These include but are not limited to: models, textures, ai, vehicles, weapons, projectiles, scenery objects, and level data. Tags can be created and edited using the ''[[Halo Editing Kit]]'' components ''[[Guerilla (HEK)|Guerilla]]'' or ''[[Foundation (HEK)|Foundation]]''. One tag type, know as a '''scenario''' tag, stores the necessary information required to compile an actual level, such as the map model (BSP), lighting, scripts, positions of player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags can be edited in the ''Halo Editing Kit'' component ''[[Sapien]]'' which gives a 3D view of the scenario.
Within the Blam engine, [[tag]]s serve as containers which store data about a given subject. These can range from characters, weapons, and vehicles to projectiles, props or whole maps. Map files serve as tag collections, containing all of the data needed to load and run a given map or level.
 
Scenarios can then be played in the ''Halo Editing Kit'' component ''[[Tag Test]]'' or compiled using the component ''[[Tool]]'' to create a map file. Compiled maps share their name with the scenario they were compiled from and contain all of the same info in a compressed format superficially similar to a .zip file or a .pak file. Map files are self contained and no longer reference any info from the ''Halo Editing Kit''. Because of this it is possible for two or more separate map files to contain different versions of the same tag or tags. This is what allows mod authors to upload new maps containing custom tags that do not overwrite any retail data. While maps do not share data directly with other maps of the same type (campaign, multiplayer, etc) they may inherit data from a shared map. Shared maps may be created for the purpose of optimizing frequently used tags such as multiplayer characters.


Within the map structure, the primary component that dictates the actual level itself is the '''scenario''' tag. Scenario tags contain information about the actual level data such as player and enemy spawns, weapons and vehicles, objectives, and so forth. Scenario tags share the same name as the map file, and are compiled using the [[Tool]] component of the ''[[Halo Editing Kit]]'' alongside the various tags loaded by the scenario tag to form the map file.
Below is an incomplete list of all known official map file names and their known scenario file paths. All scenarios no matter their file path compile into a ''maps'' folder.
{{Clear}}


==List of map file names==
==List of map file names==
{{ModdingWiki|map files|https://c20.reclaimers.net/h1/map/}}
{{ModdingWiki|scenario tags|https://c20.reclaimers.net/h1/tags/scenario/}}
===''Halo: Combat Evolved''===
===''Halo: Combat Evolved''===
All ''[[Halo: Combat Evolved]]'' scenario files are stored in a tags folder named <code>levels</code>, inside that is a folder named <code>test</code> where all multiplayer maps are kept.{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\bloodgulch\bloodgulch.scenario}} Maps added by [[Digsite]] have their own file path <code>digsite\levels</code>.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 53: Line 58:
|-
|-
| [[Damnation]] || <code>damnation</code> ||  
| [[Damnation]] || <code>damnation</code> ||  
|-
| [[Derelict]] || <code>carousel</code> ||
|-
| [[Hang 'Em High]] || <code>hangemhigh</code> ||
|-
| [[Longest]] || <code>longest</code> ||
|-
| [[Prisoner]] || <code>prisoner</code> ||
|-
| [[Rat Race]] || <code>ratrace</code> ||
|-
| [[Sidewinder]] || <code>sidewinder</code> ||
|-
| [[Wizard]] || <code>wizard</code> ||
|-
|-
| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
| [[Danger Canyon]] || <code>dangercanyon</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|-
|-
| [[Death Island]] || <code>deathisland</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
| [[Death Island]] || <code>deathisland</code> || PC Port and MCC-exclusive
|-
| [[Gephyrophobia]] || <code>gephyrophobia</code> || PC Port and MCC-exclusive
|-
| [[Ice Fields]] || <code>icefields</code> || PC Port and MCC-exclusive
|-
|-
| [[Derelict]] || <code>carousel</code> ||  
| [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || PC Port and MCC-exclusive
|-
| [[Timberland]] || <code>timberland</code> || PC Port and MCC-exclusive
|-
| [[Tutorial (Halo: Combat Evolved)|Tutorial]] || <code>tutorial</code> || ''[[Halo Editing Kit]]'' and ''[[Halo: Combat Evolved Editing Kit]]''-exclusive
|-
|-
| [[Gephyrophobia]] || <code>gephyrophobia</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|colspan="3"; align="center"|'''[[Cut Halo: Combat Evolved levels|Cut levels]]'''
|-
|-
| [[Hang 'Em High]] || <code>hangemhigh</code> ||  
| "[[Cut_Halo:_Combat_Evolved_levels#Mirror|mirror]]" || <code>mirror</code> ||  
|-
|-
| [[Ice Fields]] || <code>icefields</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
| "[[Cut_Halo:_Combat_Evolved_levels#Swampthing|swampthing]]" || <code>swampthing</code> ||  
|-
|-
| [[Infinity (Halo: Combat Evolved map)|Infinity]] || <code>infinity</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
|colspan="3"; align="center"|'''[[Digsite|Digsite levels]]'''
|-
|-
| [[Longest]] || <code>longest</code> ||  
| [[Cut_Halo:_Combat_Evolved_levels#Dusk|Dusk]] || <code>dusk</code> ||  
|-
|-
| [[Prisoner]] || <code>prisoner</code> ||  
| [[Cut_Halo:_Combat_Evolved_levels#Dusk|Abyss]] || <code>d_dusk_too</code> || remix of Dusk by Digsite
|-
|-
| [[Rat Race]] || <code>ratrace</code> ||  
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Indoor]] || <code>indoor</code> ||  
|-
|-
| [[Sidewinder]] || <code>sidewinder</code> ||  
| [[Cut_Halo:_Combat_Evolved_levels#Indoor|Underground]] || <code>agoraphobia</code> || remix of Indoor by Digsite
|-
|-
| [[Timberland]] || <code>timberland</code> || [[Halo: Combat Evolved (PC port)|PC Port]] and [[Halo: The Master Chief Collection|MCC]]-exclusive
| [[Cut_Halo:_Combat_Evolved_levels#Ruined_Pain|Ruined Pain]] || <code>ruinedpain</code> || UNSC iteration.
|-
|-
| [[Wizard]] || <code>wizard</code> ||  
| [[Spasm]] || <code>spasm</code> ||  
|-
|-
| [[Cut_Halo:_Combat_Evolved_levels#Swampthing|Swampthing]] || <code>swampthing</code> ||
|}
|}


===''Halo 2''===
===''Halo 2''===
All ''[[Halo 2]]'' scenario files are stored in the tags folder <code>scenarios</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Multiplayer map remakes from ''Halo: Combat Evolved'' and the ''[[Marathon]]'' series are kept in the additional subfolders <code>halo</code> and <code>marathon</code> respectively.{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\beaver_creek\beaver_creek.scenario}} Maps added by Digsite have their own file path <code>digsite\scenarios</code>.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 105: Line 134:
| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> ||  
| ''[[Delta Halo]]'' || <code>05a_deltaapproach</code> ||  
|-
|-
| ''[[Regret]]'' || <code>05b_deltatowers</code> ||  
| ''[[Regret_(Halo_2_level)|Regret]]'' || <code>05b_deltatowers</code> ||  
|-
|-
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> ||  
| ''[[Sacred Icon]]'' || <code>06a_sentinelwalls</code> ||  
Line 119: Line 148:
| ''[[The Great Journey]]'' || <code>08b_deltacontrol</code> ||  
| ''[[The Great Journey]]'' || <code>08b_deltacontrol</code> ||  
|-
|-
|colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Ascension]] || <code>ascension</code> ||
|-
| [[Beaver Creek]] || <code>beavercreek</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|-
| [[Burial Mounds]] || <code>burial_mounds</code> ||
|-
| [[Coagulation]] || <code>coagulation</code> || <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|-
| [[Colossus (map)|Colossus]] || <code>colossus</code> ||
|-
| [[Headlong]] || <code>headlong</code> ||
|-
| [[Ivory Tower]] || <code>cyclotron</code> ||
|-
| [[Lockout]] || <code>lockout</code> ||
|-
| [[Midship]] || <code>midship</code> ||
|-
| [[Waterworks]] || <code>waterworks</code> ||
|-
| [[Zanzibar]] || <code>zanzibar</code> ||
|-
|-
| "[[alphamoon]]" || <code>alphamoon</code> ||  
| [[Foundation]] || <code>foundation</code> || Requires unlock, unlocked by default in [[Halo 2 (Windows Vista)|Vista]] and MCC. <code>marathon</code> folder denotes ''Marathon'' remake.
|-
|-
| "[[Earth Ark]]" || <code>Earth_Ark_09</code> ||  
| [[Containment]] || <code>containment</code> || [[Bonus Map Pack]] and MCC-exclusive
|-
|-
| ''[[deltatemple]]'' || <code>deltatemple</code> ||  
| [[Warlock]] || <code>warlock</code> || Bonus Map Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
| [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive
|-
|-
| [[Ascension]] || <code>ascension</code> ||  
| [[Turf]] || <code>turf</code> || Killtacular Pack and MCC-exclusive
|-
|-
| [[Backwash]] || <code>backwash</code> ||  [[Maptacular Pack]] and MCC-exclusive
| [[Backwash]] || <code>backwash</code> ||  [[Maptacular Pack]] and MCC-exclusive
|-
|-
| [[Beaver Creek]] || <code>beaver_creek</code> ||  
| [[Elongation]] || <code>elongation</code> || Maptacular Pack and MCC-exclusive
|-
| [[Gemini]] || <code>gemini</code> || Maptacular Pack and MCC-exclusive. <code>marathon</code> folder denotes ''Marathon'' remake.
|-
| [[Relic]] || <code>dune</code> || Maptacular Pack and MCC-exclusive
|-
| [[Terminal_(map)|Terminal]] || <code>triplicate</code> || Maptacular Pack and MCC-exclusive
|-
| [[District]] || <code>street_sweeper</code> || Vista and MCC-exclusive
|-
| [[Uplift]] || <code>needle</code> || Vista and MCC-exclusive
|-
|-
| [[Burial Mounds]] || <code>burial_mounds</code> ||  
| [[Example]] || <code>example</code> || [[Halo_2_(Windows_Vista)#Features|Vista Map Editor]] and ''[[Halo 2 Editing Kit]]''-exclusive
|-
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|-
|-
| [[Coagulation]] || <code>coagulation</code> ||  
| [[Tombstone]] || <code>highplains</code> || Blastacular Pack and MCC-exclusive. <code>halo</code> folder denotes ''Halo: Combat Evolved'' remake.
|-
|-
| [[Colossus (map)|Colossus]] || <code>colossus</code> ||
|colspan="3"; align="center"|'''[[Cut Halo 2 levels|Cut levels]]'''
|-
|-
| [[Containment]] || <code>containment</code> || [[Bonus Map Pack]] and MCC-exclusive
| "[[spacestation|space station]]" || <code>spacestation</code> ||  
|-
|-
| [[Desolation]] || <code>derelict</code> || [[Blastacular Pack]] and MCC-exclusive
| "[[highcharity (Halo 2)|high charity]]" || <code>highcharity</code> || possibly an early iteration of [[High Charity]] or an iteration of [[covenantship]] which was at one point named "High Charity".
|-
|-
| [[District]] || <code>street_sweeper</code> || [[Halo 2 (Windows Vista)|Vista]] and MCC-exclusive
| "[[Cut_Halo_2_levels#earthcity|earth city]]" || <code>earthcity</code> ||  
|-
|-
| [[Elongation]] || <code>elongation</code> || [[Maptacular Pack]] and MCC-exclusive
| "[[Halo 2 E3 demo|earth city (E3 2003)]]" || <code>earthcity_e3</code>{{Ref/File|Id=H2EKdata|H2EK|H2EK\data\scenarios\solo\earthcity\earthcity_e3\scripts\earthcity_e3_mission.hsc}} ||  
|-
|-
| [[Foundation]] || <code>foundation</code> ||  
| "[[alphagasgiant|alpha gas giant]]" || <code>alphagasgiant</code> ||  
|-
|-
| [[Gemini]] || <code>gemini</code> || [[Maptacular Pack]] and MCC-exclusive
| "[[alphamoon|alpha moon]]" || <code>alphamoon</code> ||  
|-
|-
| [[Headlong]] || <code>headlong</code> ||  
| "[[deltatemple|delta temple]]" || <code>deltatemple</code> ||  
|-
|-
| [[Ivory Tower]] || <code>cyclotron</code> ||  
| "[[sentinelhq|sentinel hq]]" || <code>sentinelhq</code> ||  
|-
|-
| [[Lockout]] || <code>lockout</code> ||  
| "[[deltacontrolroom|delta control room]]" || <code>deltacontrolroom</code> ||  
|-
|-
| [[Midship]] || <code>midship</code> ||  
| "[[Earth Ark]]" || || Earth Ark 09 exists as a whiteboard name
|-
|-
| [[Relic]] || <code>dune</code> || [[Maptacular Pack]] and MCC-exclusive
| "[[Anchor Point|anchor point]]" || <code>anchor_point</code> ||  
|-
|-
| [[Sanctuary]] || <code>deltatap</code> || [[Killtacular Pack]] and MCC-exclusive
| "[[Cut_Halo_2_levels#Convict|convict]]" || <code>convict</code> ||  
|-
|-
| [[Tombstone]] || <code>highplains</code> || [[Blastacular Pack]] and MCC-exclusive
| "[[grotto]]" || <code>grotto</code> ||  
|-
|-
| [[Terminal]] || <code>triplicate</code> || [[Maptacular Pack]] and MCC-exclusive
| "[[shaft]]" || <code>shaft</code> ||  
|-
|-
| [[Turf]] || <code>turf</code> || [[Killtacular Pack]] and MCC-exclusive
| "[[artery]]" || <code>artery</code> || cut from Vista.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
|-
|-
| [[Uplift]] || <code>needle</code> || [[Halo 2 (Windows Vista)|Vista]] and MCC-exclusive
| "[[backwoods]]" || <code>backwoods</code> || cut from Vista.
|-
|-
| [[Waterworks]] || <code>waterworks</code> ||  
| "[[convergence]]" || <code>convergence</code> || cut from Vista.
|-
|-
| [[Warlock]] || <code>warlock</code> || [[Bonus Map Pack]] and MCC-exclusive
| "[[rodentia]]" || <code>rodentia</code> || [[Rat Race|rat race]] remake cut from Vista.
|-
|-
| [[Zanzibar]] || <code>zanzibar</code> ||  
| "[[soccer]]" || <code>soccer</code> || cut from Vista.
|-
|-
|}
| "[[Cut_Halo_2_levels#covenant_sample|covenant sample]]" || <code>covenant_sample</code> || created by [[Hired Gun]] developer "NiTrOuSoXiDe2k"
 
===''Halo 2: Anniversary''===
{| class="wikitable"
|-
|-
! Map !! .map filename !! Notes
| [[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Beach Battle]] || <code>forerunner_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2136 mod for Vista].
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
| [[Cut_Halo_2_levels#Earth_City_.28human_sample.29|Earth City]] || <code>human_sample</code> || created by Hired Gun developer "NiTrOuSoXiDe2k", originally released as a [https://halomaps.org/h2v/detail.cfm?fid=2137 mod for Vista].
|-
|-
| [[Awash]] || <code>ca_forge_skybox01</code> ||  
| [[Chiron Station]] || <code>chironstation</code> || created by [[343i]] developer Blake Hodges{{Ref/YouTube|-lihCw0on1w&t|Detail=18:00|HALO|Holiday Community Livestream Halo Infinite}}, aka "[https://steamcommunity.com/sharedfiles/filedetails/?id=2890016882 Delta Rampancy]", for MCC and included in the ''Halo 2 Editing Kit''.{{Ref/File|Id=H2EKDelta|H2EK|H2EK\tags\scenarios\multi\chironstation\chironstation.scenario}}
|-
|-
| [[Bloodline]] || <code>ca_coagulation</code> ||
|colspan="3"; align="center"|'''[[Digsite|Digsite levels]]'''
|-
|-
| [[Lockdown]] || <code>ca_lockout</code> ||  
| [[Arcology]] || <code>arcology</code> ||  
|-
|-
| [[Nebula]] || <code>ca_forge_skybox02</code> ||  
| [[Ascension]] || <code>03_ascension</code> || early iteration of Ascension
|-
|-
| [[Shrine]] || <code>ca_sanctuary</code> ||  
| [[Burial Mounds]] || <code>03_burial_mounds</code> || early iteration of Burial Mounds
|-
|-
| [[Skyward]] || <code>ca_forge_skybox03</code> ||  
| [[Colossus_(map)|Colossus]] || <code>03_colossus</code> || early iteration of Colossus
|-
|-
| [[Stonetown]] || <code>ca_zanzibar</code> ||  
| [[Headlong]] || <code>03_headlong</code> || early iteration of Headlong
|-
|-
| [[Warlord]] || <code>ca_warlock</code> ||  
| [[Lockout]] || <code>03_lockout</code> || early iteration of Lockout
|-
|-
| [[Zenith]] || <code>ca_ascension</code> ||  
| [[Midship]] || <code>03_midship</code> || early iteration of Midship
|-
|-
| [[Remnant]] || <code>ca_relic</code> ||  
| [[Waterworks]] || <code>03_waterworks</code> || early iteration of Waterworks
|}
|}


===''Halo 3''===
===''Halo 3''===
Released ''Halo 3'' .map files can be found in the <code>solo</code>, <code>multi</code>, and <code>dlc</code> folders.
All ''[[Halo 3]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code> and <code>multi</code> for campaign and multiplayer respectively. Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\warehouse\warehouse.scenario}}
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 237: Line 297:
| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> ||  
| ''[[Halo (Halo 3 level)|Halo]]'' || <code>120_halo</code> ||  
|-
|-
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release.
|''[[Epilogue (Halo 3)|Epilogue]]'' || <code>130_epilogue</code> || MCC-exclusive; combined with <code>120_halo</code> in the original [[Xbox 360]] release.
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Construct]] || <code>construct</code> ||
|-
| [[Epitaph]] || <code>salvation</code> ||
|-
| [[Guardian_(map)|Guardian]] || <code>guardian</code> ||
|-
| [[High Ground]] || <code>deadlock</code> ||
|-
| [[Isolation]] || <code>isolation</code> ||
|-
| [[Last Resort]] || <code>zanzibar</code> ||
|-
| [[Narrows]] || <code>chill</code> ||
|-
| [[Sandtrap]] || <code>shrine</code> ||
|-
| [[Snowbound]] || <code>snowbound</code> ||
|-
| [[The Pit]] || <code>cyberdyne</code> ||
|-
| [[Valhalla]] || <code>riverworld</code> ||
|-
| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|-
| [[Rat's Nest]] || <code>armory</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive
|-
| [[Standoff]] || <code>bunkerworld</code> || Heroic Map Pack, ''Mythic'' disc and MCC-exclusive
|-
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''Mythic'' disc and MCC-exclusive
|-
| [[Blackout]] || <code>lockout</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]'''
| [[Ghost Town]] || <code>ghosttown</code> || Legendary Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
| "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''Mythic'' disc and MCC-exclusive
|-
|-
| ''[[Guardian Forest]]'' || <code>080_forest</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''Mythic'' disc and MCC-exclusive
|-
|-
| "[[Cut Halo 3 levels#090_alpine|alpine]]" || <code>090_alpine</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| [[Orbital]] || <code>spacecamp</code> ||Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
| ''[[High Charity (cut Halo 3 level)|High Charity]]'' || <code>110_hc_old</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| [[Sandbox]] || <code>sandbox</code> || Mythic Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
| "[[Forerunner City]]" || <code>100_forecity</code> || [[Cut Halo 3 levels|Cut level]]; incomplete files available via the ''[[Halo 3 Editing Kit]]''.
| [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''Mythic'' disc and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
| [[Longshore]] || <code>docks</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
| [[Assembly]] || <code>descent</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Heretic]] || <code>midship</code> || Mythic II Map Pack, ''Mythic'' disc and MCC-exclusive
|-
|-
| [[Avalanche]] || <code>sidewinder</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Waterfall]] || <code>s3d_waterfall</code> || MCC-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
|-
|-
| [[Blackout]] || <code>lockout</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Edge]] || <code>s3d_edge</code> || MCC-exclusive, originally created for ''Halo Online''.
|-
|-
| [[Citadel]] || <code>fortress</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Icebox]] || <code>s3d_turf</code> || MCC-exclusive, originally created for ''Halo Online''.
|-
|-
| [[Cold Storage]] || <code>chillout</code> || Cold Storage DLC, ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
|colspan="3"; align="center"|'''[[Cut Halo 3 levels|Cut levels]]'''
|-
|-
| [[Construct]] || <code>construct</code> ||  
| || <code>055_shadow</code> || incomplete files available via the ''[[Halo 3 Editing Kit]]''.
|-
|-
| [[Longshore]] || <code>docks</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[Cut Halo 3 levels#Flood Ship|Flood Ship]]" || <code>060_floodship</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Edge]] || <code>s3d_edge</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
| "[[Guardian Forest]]" || <code>080_forest</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Epitaph]] || <code>salvation</code> ||  
| "[[Alpine (cut Halo 3 level)|alpine]]" || <code>090_alpine</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Foundry]] || <code>warehouse</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[Forerunner City]]" || <code>100_forecity</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Ghost Town]] || <code>ghosttown</code> || [[Legendary Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[High Charity (cut Halo 3 level)|High Charity]]" || <code>110_hc_old</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Guardian]] || <code>guardian</code> ||  
| "[[Cut_Halo_3_levels#Anxiety|anxiety]]" || <code>anxiety</code> || available via the ''[[Halo 3: ODST Editing Kit]]''.
|-
|-
| [[Heretic]] || <code>midship</code> || [[Mythic II Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[Cut_Halo_3_levels#Battle_Creek|battle creek remake]]" || <code>battlecreek</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| [[High Ground]] || <code>deadlock</code> ||  
| "[[Cut_Halo_3_levels#Beachhead|beachhead]]" || <code>beachhead</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.<br>early iteration of [[Tempest]].
|-
|-
| [[Icebox]] || <code>s3d_turf</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
| "[[Cut_Halo_3_levels#Damn|damn]]" || <code>damn</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| [[Isolation]] || <code>isolation</code> ||  
| "[[Cut_Halo_3_levels#Desecration|desecration]]" || <code>desecration</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| [[Last Resort]] || <code>zanzibar</code> ||  
| "[[Cut_Halo_3_levels#Landslide|landslide]]" || <code>landslide</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| [[Narrows]] || <code>chill</code> ||  
| "[[Cut_Halo_3_levels#Pump_Haus|pump haus]]" || <code>pump_haus</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Orbital]] || <code>spacecamp</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[Cut_Halo_3_levels#Sanctuary|sanctuary remake]]" || <code>sanctuary</code> || available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| [[Rat's Nest]] || <code>armory</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[Cut_Halo_3_levels#Shaft|shaft]]" || <code>shaft</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Sandbox]] || <code>sandbox</code> || [[Mythic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| "[[Cut_Halo_3_levels#Volcano|volcano]]" || <code>volcano</code> || incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Sandtrap]] || <code>shrine</code> ||  
| "[[Cut_Halo_3_levels#Warthog_Inc|warthog inc]]" || <code>warthog_inc</code> || incomplete files available via the ''Halo 3 Editing Kit'', available via the ''Halo 3: ODST Editing Kit''.
|-
|-
| [[Snowbound]] || <code>snowbound</code> ||  
| [[Cut_Halo_Online_levels#Tutorial|Tutorial]] || <code>s3d_tutorial</code> || originally created for ''Halo Online''; incomplete files available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Standoff]] || <code>bunkerworld</code> || [[Heroic Map Pack]], ''[[Halo 3: Mythic|Mythic]]'' disc and MCC-exclusive
| [[Diamondback]] || <code>s3d_avalanche</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
|-
| [[The Pit]] || <code>cyberdyne</code> ||  
| [[Cut_Halo_Online_levels#Lockout|Lockout]] || <code>s3d_lockout</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Valhalla]] || <code>riverworld</code> ||  
| [[Cut_Halo_Online_levels#Powerhouse_remake|Powerhouse]] || <code>s3d_powerhouse</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Waterfall]] || <code>s3d_waterfall</code> || [[Halo: The Master Chief Collection|MCC]]-exclusive, originally [[Cut Halo Online levels|created for]] ''[[Halo Online]]''. <code>s3d</code> denotes [[Saber3D engine]] used by [[Saber Interactive]].
| [[Reactor (Halo Online map)|Reactor]] || <code>s3d_reactor</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|-
|-
| [[Sky bridge|Sky Bridge]] || <code>s3d_sky_bridgenew</code> || originally created for ''Halo Online''; available via the ''Halo 3 Editing Kit''.
|}
|}


===''Halo 3: ODST''===
===''Halo 3: ODST''===
All ''[[Halo 3: ODST]]'' campaign .map files are in the <code>atlas</code> folder.
All ''[[Halo 3: ODST]]'' scenario files can be found in the file path <code>tags\levels\atlas</code>. [[Firefight]] shares the same locations as campaign.{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\h100\h100.scenario}}
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 317: Line 412:
|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| [[Prepare To Drop]] || <code>c100</code> ||  
| ''[[Prepare To Drop]]'' || <code>c100</code> || <code>c</code> denotes "cinematic" or "cutscene".
|-
| ''[[Mombasa Streets]]'' || <code>h100</code> || Persistent, non-linear mission connecting all flashback missions. <br>Revisited until all flashback missions are complete. <code>h</code> denotes "hub" mission.
|-
| ''[[Tayari Plaza]]'' || <code>sc100</code> || Flashback from the perspective of [[ODST_(player_character)#Buck|Buck]]. <code>sc</code> possibly denotes "squad clue".
|-
|-
| [[Mombasa Streets]] || <code>h100</code> ||  
| ''[[Uplift Reserve]]'' || <code>sc110</code> || Flashback from the perspective of [[ODST_(player_character)#Dutch|Dutch]].
|-
|-
| [[Tayari Plaza]] || <code>sc100</code> ||  
| ''[[Kizingo Boulevard]]'' || <code>sc120</code> || Flashback from the perspective of [[ODST_(player_character)#Mickey|Mickey]].
|-
|-
| [[Uplift Reserve]] || <code>sc110</code> ||
| ''[[ONI Alpha Site]]'' || <code>sc130</code> || Flashback from the perspective of [[ODST_(player_character)#Dutch|Dutch]].
|-
|-
| [[Kizingo Boulevard]] || <code>sc120</code> ||
| ''[[NMPD HQ]]'' || <code>sc140</code> || Flashback from the perspective of [[ODST_(player_character)#Romeo|Romeo]].
|-
|-
| [[ONI Alpha Site]] || <code>sc130</code> ||
| ''[[Kikowani Station]]'' || <code>sc150</code> || Flashback from the perspective of [[ODST_(player_character)#Buck|Buck]].
|-
|-
| [[NMPD HQ]] || <code>sc140</code> ||
| ''[[Data Hive]]'' || <code>l200</code> || <code>l</code> possibly denotes "level".
|-
|-
| [[Kikowani Station]] || <code>sc150</code> ||
| ''[[Coastal Highway]]'' || <code>l300</code> ||  
|-
|-
| [[Data Hive]] || <code>l200</code> ||
|''[[Epilogue (Halo 3: ODST)|Epilogue]]'' || <code>c200</code> || MCC-exclusive; combined with <code>l300</code> in the original Xbox 360 release.
|}
|}


===''Halo: Reach''===
===''Halo: Reach''===
All ''[[Halo: Reach]]'' .map files are in the <code>maps</code> folder.
All ''[[Halo: Reach]]'' scenario files are stored in the tags folder <code>levels</code>, containing the subfolders <code>solo</code>, <code>multi</code>, and <code>firefight</code> for campaign, multiplayer, and firefight respectively.{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}} Additional scenario files can be found in the levels subfolder <code>dlc</code> which were released post launch.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 344: Line 443:
|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| ''[[Noble Actual]]'' || <code>m05</code> ||  
| ''[[Noble Actual]]'' || <code>m05</code> || <code>m</code> denotes "mission".
|-
|-
| ''[[Winter Contingency]]'' || <code>m0510</code> ||  
| ''[[Winter Contingency]]'' || <code>m10</code> ||  
|-
|-
| ''[[ONI: Sword Base]]'' || <code>m20</code> ||  
| ''[[ONI: Sword Base]]'' || <code>m20</code> ||  
Line 369: Line 468:
|-
|-
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive
|-
| [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Boardwalk]] || <code>50_panopticon</code> ||  
| [[Boardwalk]] || <code>50_panopticon</code> ||  
Line 378: Line 473:
| [[Boneyard]] || <code>70_boneyard</code> ||  
| [[Boneyard]] || <code>70_boneyard</code> ||  
|-
|-
| [[Breakneck]] || <code>cex_headlong</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[Countdown]] || <code>45_launch_station</code> ||  
|-
|-
| [[Breakpoint]] || <code>dlc_invasion</code> || [[Noble Map Pack]] and MCC-exclusive
| [[Forge World]] || <code>forge_halo</code> ||  
|-
|-
| [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive
| [[Powerhouse]] || <code>30_settlement</code> ||
|-
| [[Reflection]] || <code>52_ivory_tower</code> ||
|-
| [[Spire (map)|Spire]] || <code>35_island</code> ||
|-
|-
| [[Countdown]] || <code>45_launch_station</code> ||  
| [[Sword Base]] || <code>20_sword_slayer</code> ||  
|-
|-
| [[Forge World]] || <code>forge_halo</code> ||  
| [[Zealot (map)|Zealot]] || <code>45_aftship</code> ||  
|-
|-
| [[Highlands]] || <code>trainingpreserve</code> || [[Defiant Map Pack]] and MCC-exclusive
| [[Anchor 9 (map)|Anchor 9]] || <code>dlc_slayer</code> || [[Noble Map Pack]] and MCC-exclusive
|-
|-
| [[High Noon]] || <code>cex_hangemhigh</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[Breakpoint]] || <code>dlc_invasion</code> || Noble Map Pack and MCC-exclusive
|-
|-
| [[Penance]] || <code>cex_damnation</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[Tempest]] || <code>dlc_medium</code> || Noble Map Pack and MCC-exclusive
|-
|-
| [[Powerhouse]] || <code>30_settlement</code> ||  
| [[Condemned]] || <code>condemned</code> || [[Defiant Map Pack]] and MCC-exclusive
|-
|-
| [[Reflection]] || <code>52_ivory_tower</code> ||  
| [[Highlands]] || <code>trainingpreserve</code> || Defiant Map Pack and MCC-exclusive
|-
|-
| [[Ridgeline]] || <code>cex_timberland</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[Battle Canyon]] || <code>cex_beavercreek</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Spire (map)|Spire]] || <code>35_island</code> ||  
| [[Breakneck]] || <code>cex_headlong</code> || Anniversary Map Pack and MCC-exclusive
|-
|-
| [[Solitary]] || <code>cex_prisoner</code> || [[Anniversary Map Pack]] and MCC-exclusive
| [[High Noon]] || <code>cex_hangemhigh</code> || Anniversary Map Pack and MCC-exclusive
|-
|-
| [[Sword Base]] || <code>20_sword_slayer</code> ||  
| [[Penance]] || <code>cex_damnation</code> || Anniversary Map Pack and MCC-exclusive
|-
|-
| [[Tempest]] || <code>dlc_medium</code> || [[Noble Map Pack]] and MCC-exclusive
| [[Ridgeline]] || <code>cex_timberland</code> || Anniversary Map Pack and MCC-exclusive
|-
|-
| [[Zealot (map)|Zealot]] || <code>45_aftship</code> ||  
| [[Solitary]] || <code>cex_prisoner</code> || Anniversary Map Pack and MCC-exclusive
|-
|-
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]'''
|colspan="3"; align="center"|'''[[Firefight (Halo: Reach)|Firefight]]'''
|-
|-
| [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> ||  
| [[Beachhead (Halo: Reach map)|Beachhead]] || <code>ff50_park</code> || <code>ff</code> denotes firefight.
|-
|-
| [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> ||  
| [[Corvette (map)|Corvette]] || <code>ff45_corvette</code> ||  
Line 421: Line 520:
|-
|-
| [[Holdout]] || <code>ff70_holdout</code> ||  
| [[Holdout]] || <code>ff70_holdout</code> ||  
|-
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || [[Anniversary Map Pack]] and MCC-exclusive
|-
|-
| [[Outpost]] || <code>ff60_airview</code> ||  
| [[Outpost]] || <code>ff60_airview</code> ||  
Line 428: Line 525:
| [[Overlook]] || <code>ff10_prototype</code> ||  
| [[Overlook]] || <code>ff10_prototype</code> ||  
|-
|-
| [[Unearthed]] || <code>ff_unearthed</code> || [[Defiant Map Pack]] and MCC-exclusive
| [[Waterfront]] || <code>ff30_waterfront</code> ||  
|-
|-
| [[Waterfront]] || <code>ff50_park</code> ||  
| [[Unearthed]] || <code>ff_unearthed</code> || Defiant Map Pack and MCC-exclusive
|-
|-
| [[Installation 04 (map)|Installation 04]] || <code>cex_ff_halo</code> || Anniversary Map Pack and MCC-exclusive
|}
|}


===''Halo 4''===
===''Halo 4''===
{{Expand-section}}
Most ''[[Halo 4]]'' scenario files are kept in the tags folder <code>levels</code>, containing the subfolders <code>multi</code>, <code>spartanops</code>, and <code>dlc</code> for multiplayer, [[Spartan Ops|spartan ops]] and post launch maps respectively{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\spartanops\ff87_chopperbowl\ff87_chopperbowl.scenario}}. Campaign scenario files can instead be found in the file path <code>tags\environments\solo</code>.{{Ref/File|Id=H4EKsolo|H4EK|H4EK\tags\environments\solo\m10_crash\m10_crash.scenario}}
 
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 443: Line 540:
|colspan="3"; align="center"|'''Campaign'''
|colspan="3"; align="center"|'''Campaign'''
|-
|-
| ''[[Prologue]]'' || <code>m05_prologue</code> ||  
| ''[[Prologue]]'' || <code>m05_prologue</code> || <code>m</code> denotes "mission".
|-
|-
| ''[[Dawn]]'' || <code>m10_crash</code> ||  
| ''[[Dawn]]'' || <code>m10_crash</code> ||  
|-
|-
| ''[[Requiem]]'' || <code>m020</code> ||  
| ''[[Requiem_(level)|Requiem]]'' || <code>m020</code> ||  
|-
|-
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
| ''[[Forerunner (level)|Forerunner]]'' || <code>m30_cryptum</code> ||  
|-
|-
| ''[[Infinity (Halo 4 level)|Infinity]]''
| ''[[Infinity (Halo 4 level)|Infinity]]'' || <code>m60_rescue</code> ||  
|| <code>m40_invasion</code> ||  
|-
|-
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m60_rescue</code> ||  
|  ''[[Reclaimer (level)|Reclaimer]]'' || <code>m40_invasion</code> ||  
|-
|-
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
| ''[[Shutdown]]'' || <code>m70_liftoff</code> ||  
|-
|-
| ''[[Composer]]'' || <code>m80_delta</code> ||  
| ''[[Composer_(level)|Composer]]'' || <code>m80_delta</code> ||  
|-
|-
| ''[[Midnight]]'' || <code>m90_sacrifice</code> ||  
| ''[[Midnight]]'' || <code>m90_sacrifice</code> ||  
Line 466: Line 562:
|colspan="3"; align="center"|'''Multiplayer'''
|colspan="3"; align="center"|'''Multiplayer'''
|-
|-
| [[Abandon]] || <code>ca_blood_cavern</code> ||  
| [[Abandon]] || <code>ca_blood_cavern</code> || <code>ca</code> denotes collaboration with [[Certain Affinity]].
|-
|-
| [[Adrift]] || <code>ca_warhouse</code> ||  
| [[Adrift]] || <code>ca_warhouse</code> ||  
|-
|-
| [[Complex]] || <code>z05_cliffside</code> ||
| [[Complex]] || <code>z05_cliffside</code> || <code>z</code> possibly used for alphabetical sorting.
|-
| [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive
|-
|-
| [[Erosion]] || <code>ca_forge_erosion</code> ||  
| [[Erosion]] || <code>ca_forge_erosion</code> ||  
|-
|-
| [[Exile]] || <code>ca_blood_crash</code> ||  
| [[Exile]] || <code>ca_blood_crash</code> ||  
|-
| [[Forge Island]] || <code>dlc_forge_island</code> || [[Forge Island]] and MCC-exclusive
|-
| [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive
|-
|-
| [[Haven]] || <code>wraparound</code> ||  
| [[Haven]] || <code>wraparound</code> ||  
|-
|-
| [[Impact]] || <code>ca_forge_bonanza</code> ||  
| [[Impact]] || <code>ca_forge_bonanza</code> ||  
|-
| [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive
|-
|-
| [[Longbow]] || <code>ca_gore_valley</code> ||  
| [[Longbow]] || <code>ca_gore_valley</code> ||  
Line 492: Line 580:
| [[Meltdown]] || <code>ca_canyon</code> ||  
| [[Meltdown]] || <code>ca_canyon</code> ||  
|-
|-
| [[Monolith]] || <code>ca_deadlycrossing</code> || [[Majestic Map Pack]] and MCC-exclusive
| [[Ragnarok]] || <code>z11_valhalla</code> ||  
|-
|-
| [[Outcast]] || <code>ca_basin</code> || [[Castle Map Pack]] and MCC-exclusive
| [[Ravine]] || <code>ca_forge_ravine</code> ||  
|-
|-
| [[Perdition]] || <code>ca_highrise</code> || [[Castle Map Pack]] and MCC-exclusive
| [[Solace]] || <code>ca_tower</code> ||  
|-
|-
| [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive
| [[Vortex]] || <code>ca_redoubt</code> ||  
|-
|-
| [[Ragnarok]] || <code>z11_valhalla</code> ||  
| [[Harvest (map)|Harvest]] || <code>zd_02_grind</code> || [[Crimson Map Pack]] and MCC-exclusive
|-
|-
| [[Ravine]] || <code>ca_forge_ravine</code> ||  
| [[Shatter]] || <code>dlc_dejewel</code> || Crimson Map Pack and MCC-exclusive. <code>dlc_de</code> denotes collaboration with [[wikipedia:Digital Extremes|Digital Extremes]].
|-
|-
| [[Shatter]] || <code>dlc_dejewel</code> || [[Crimson Map Pack]] and MCC-exclusive
| [[Wreckage]] || <code>dlc_dejunkyard</code> || Crimson Map Pack and MCC-exclusive.
|-
|-
| [[Skyline]] || <code>ca_rattler</code> || [[Majestic Map Pack]] and MCC-exclusive
| [[Landfall]] || <code>ca_port</code> || [[Majestic Map Pack]] and MCC-exclusive.
|-
|-
| [[Solace]] || <code>ca_tower</code> ||  
| [[Monolith]] || <code>ca_deadlycrossing</code> || Majestic Map Pack and MCC-exclusive.
|-
|-
| [[Vertigo]] || <code>ca_dropoff</code> || [[Bullseye Map Pack]] and MCC-exclusive
| [[Skyline (level)|Skyline]] || <code>ca_rattler</code> || Majestic Map Pack and MCC-exclusive.
|-
|-
| [[Vortex]] || <code>ca_redoubt</code> ||  
| [[Forge Island]] || <code>dlc_forge_island</code> || Forge Island and MCC-exclusive
|-
|-
| [[Wreckage]] || <code>dlc_dejunkyard</code> || [[Crimson Map Pack]] and MCC-exclusive
| [[Daybreak]] || <code>ca_spiderweb</code> || [[Castle Map Pack]] and MCC-exclusive.
|-
|-
|colspan="3"; align="center"|'''[[Spartan Ops]]'''
| [[Outcast]] || <code>ca_basin</code> || Castle Map Pack and MCC-exclusive.
|-
|-
| [[Invasion (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location
| [[Perdition]] || <code>ca_highrise</code> || Castle Map Pack and MCC-exclusive.
|-
|-
| [[Lockup]] || <code>dlc01_factory</code> || Shared map with all missions at same location
| [[Pitfall]] || <code>ca_creeper</code> || [[Bullseye Map Pack]] and MCC-exclusive.
|-
|-
| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location
| [[Vertigo]] || <code>ca_dropoff</code> || Bullseye Map Pack and MCC-exclusive.
|-
|-
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location
|colspan="3"; align="center"|'''[[Spartan Ops]]'''
|-
|-
| [[The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location
| [[Quarry]] || <code>ff87_chopperbowl</code> || Shared map with all missions at same location. <code>ff</code> denotes firefight.
|-
|-
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location
| [[Sniper Alley]] || <code>ff86_sniperally</code> || Shared map with all missions at same location
|-
|-
| [[Quarry]] || <code>ff87_chopperbowl</code> || Shared map with all missions at same location
| [[Fortress (location)|Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location
|-
| [[The Refuge (Requiem location)|The Refuge]] || <code>ff84_temple</code> || Shared map with all missions at same location
|-
| [[The Cauldron]] || <code>ff81_scurve</code> || Shared map with all missions at same location
|-
|-
| [[Fortress]] || <code>ff90_fortsw</code> || Shared map with all missions at same location
| [[The Gate]] || <code>ff81_courtyard</code> || Shared map with all missions at same location
|-
|-
| [[Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location
| [[Galileo Base (Spartan Ops)|Galileo Base]] || <code>ff91_complex</code> || Shared map with all missions at same location
|-
|-
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location
| [[Two Giants]] || <code>ff92_valhalla</code> || Shared map with all missions at same location
|-
| [[Lockup]] || <code>dlc01_factory</code> || Shared map with all missions at same location
|-
|-
| [[Control]] || <code>ff151_mezzanine</code> || Shared map with all missions at same location
| [[Control]] || <code>ff151_mezzanine</code> || Shared map with all missions at same location
|-
|-
| [[Vortex|Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
| [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location
|-
| [[Cyclone]] || <code>ff152_vortex</code> || Shared map with all missions at same location
|-
|-
| [[Warrens]] || <code>ff153_caverns</code> || Shared map with all missions at same location
| [[Harvester (Spartan Ops)|Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
|-
| [[Infinity (Spartan Ops)|Infinity]] || <code>dlc01_engine</code> || Shared map with all missions at same location
|-
|-
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location
| [[Apex]] || <code>ff154_hillside</code> || Shared map with all missions at same location
|}
===''Halo 2: Anniversary'' Multiplayer===
All ''[[Halo 2: Anniversary]]'' Multiplayer scenario files can be found in the file path <code>tags\levels\sway</code>.{{Ref/File|Id=H2AMPEK|H2AMPEK|H2AMPEK\tags\levels\sway\ca_forge_skybox01\ca_forge_skybox01.scenario}}
{| class="wikitable"
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Bloodline]] || <code>ca_coagulation</code> || <code>ca</code> denotes collaboration with Certain Affinity.
|-
| [[Lockdown]] || <code>ca_lockout</code> ||
|-
| [[Shrine]] || <code>ca_sanctuary</code> ||
|-
| [[Stonetown]] || <code>ca_zanzibar</code> ||
|-
| [[Warlord]] || <code>ca_warlock</code> ||
|-
| [[Zenith]] || <code>ca_ascension</code> ||
|-
| [[Awash]] || <code>ca_forge_skybox01</code> ||
|-
| [[Nebula]] || <code>ca_forge_skybox02</code> ||
|-
|-
| [[Harvester]] || <code>ff155_breach</code> || Shared map with all missions at same location
| [[Skyward]] || <code>ca_forge_skybox03</code> ||  
|-
|-
| [[Remnant]] || <code>ca_relic</code> || released post-launch
|}
|}


===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
{{Expand-section}}
''[[Halo 5: Guardians]]'' never saw a full PC release and as such, the full index of map names for the game is unknown. A limited component of the game was released on Windows Store as ''[[Halo 5: Forge]]'', allowing most of the game's multiplayer maps to have known names.
{| class="wikitable"
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| ''[[Osiris_(level)|Osiris]]'' || <code>w3_halsey_map</code> || <code>w</code> denotes "world".
|-
| ''[[Blue_Team_(level)|Blue Team]]'' || <code>cin_030_map</code> || <code>cin</code> denotes "cinematic"
|-
| ''[[Glassed]]'' || <code>cin_060_map</code> ||
|-
| ''[[Meridian Station]]'' || <code>w1_miningtown_map</code> ||
|-
| ''[[Unconfirmed]]'' || <code>w1_unconfirmed_reports_map</code> ||
|-
| ''[[Evacuation]]'' || <code>w1_evacuation_map</code> ||
|-
| ''[[Reunion]]'' || <code>cin_110_map</code> ||
|-
| ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'' || <code>cin_120_map</code> ||
|-
| ''[[Alliance]]'' || <code>w2_campsite</code> ||
|-
| ''[[Enemy Lines]]'' || <code>w2_plateau</code> ||
|-
| ''[[Before the Storm]]'' || <code>w2_campsite_return</code> ||
|-
| ''[[Battle_of_Sunaion_(level)|Battle of Sunaion]]'' || <code>w2_tsunami</code> ||
|-
| ''[[Genesis (level)|Genesis]]'' || <code>w3_arrival</code> ||
|-
| ''[[The Breaking]]'' || <code>w3_citadel</code> ||
|-
| ''[[Guardians]]'' || <code>w3_innerworld</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Coliseum]] ||  ||
|-
| [[Empire]] ||  ||
|-
| [[Eden]] ||  || remix of Empire
|-
| [[Fathom]] ||  ||
|-
| [[Plaza]] ||  ||
|-
| [[The Rig]] ||  ||
|-
| [[Truth]] ||  ||
|-
| [[Regret (Halo 5: Guardians map)|Regret]] ||  || remix of Truth
|-
| [[Overgrowth]] ||  || [[Cartographer's Gift]], remix of Plaza
|-
| [[Alpine]] ||  || Cartographer's Gift
|-
| [[Breakout Arena]] ||  || Cartographer's Gift
|-
| [[Glacier (Halo 5: Guardians map)|Glacier]] ||  || Cartographer's Gift
|-
| [[Parallax]] ||  || Cartographer's Gift
|-
| [[Riptide]] ||  || [[Infinity's Armory]], remix of Fathom
|-
| [[Tyrant]] ||  || [[Ghosts of Meridian]]
|-
| [[Torque]] ||  || [[Hammer Storm]]
|-
| [[Stasis]] ||  || [[Memories of Reach]], remix of Torque
|-
| [[Molten]] ||  || [[Warzone Firefight]] update, remix of The Rig
|-
| [[Tidal]] ||  || Warzone Firefight update
|-
| [[Mercy]] ||  || [[Anvil's Legacy]], remake of [[Haven]]
|-
| [[Barrens (Halo 5: Guardians)|Barrens]] ||  || [[Monitor's Bounty]]
|-
| [[Depths]] ||  || Monitor's Bounty
|-
|colspan="3"; align="center"|'''[[Warzone]]'''
|-
| [[Escape from ARC]] ||  ||
|-
| [[Dispatch]] ||  || [[Warzone Assault]] remix of Escape from ARC
|-
| [[March on Stormbreak]] ||  ||
|-
| [[Summit]] ||  || Warzone Assault remix of March on Stormbreak
|-
| [[Raid on Apex 7]] ||  ||
|-
| [[Array]] ||  || Warzone Assault remix of Raid on Apex 7
|-
| [[Battle of Noctus]] ||  || Cartographer's Gift
|-
| [[Urban]] ||  || Infinity's Armory, Warzone Assault remix of Battle of Noctus
|-
| [[Skirmish at Darkstar]] ||  || Ghosts of Meridian
|-
| [[Attack on Sanctum]] ||  || Warzone Firefight update
|-
| [[Prospect]] ||  || Warzone Firefight update
|-
| [[Temple]] ||  || Anvil's Legacy, Warzone Assault remix of Attack on Sanctum
|}


===''Halo Infinite''===
===''Halo Infinite''===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
{{Expand-section}}
{{Expand-section}}
{| class="wikitable"
|-
! Map !! .map filename !! Notes
|-
|colspan="3"; align="center"|'''Campaign'''
|-
| Open world || <code>island01</code> ||
|-
| ''[[Warship Gbraakon]]'' || <code>dungeon_banished_ship</code> ||
|-
|  || <code>underbelly</code> ||
|-
|  || <code>dungeon_boss_hq_interior</code> ||
|-
|  || <code>dungeon_cortana_palace</code> ||
|-
|  || <code>dungeon_forerunner_austin</code> ||
|-
|  || <code>dungeon_forerunner_dallas</code> ||
|-
|  || <code>dungeon_forerunner_houston</code> ||
|-
|  || <code>dungeon_spire_01</code> ||
|-
| || <code>dungeon_spire_02</code> ||
|-
|colspan="3"; align="center"|'''Multiplayer'''
|-
| [[Halo Infinite#Academy|Tutorial]] || <code>academy_tutorial</code> ||
|-
| [[Halo Infinite#Academy|Weapon Drills]] || <code>academy_weapon_drills</code> ||
|-
| [[Deadlock]] || <code>btb_drydock</code> ||
|-
|  || <code>btb_engine</code> ||
|-
|  || <code>btb_exiled</code> ||
|-
| [[Fragmentation]] || <code>btb_fragmentation</code> ||
|-
| [[Highpower]] || <code>btb_highpower</code> ||
|-
| [[Catalyst]] || <code>catalyst</code> ||
|-
| [[Chasm]] || <code>chasm</code> ||
|-
| [[Aquarius]] || <code>ctf_aquarius</code> ||
|-
| [[Bazaar]] || <code>ctf_bazaar</code> ||
|-
| [[Breaker]] || <code>ctf_breaker</code> ||
|-
| [[Forbidden]] || <code>ctf_forbidden</code> ||
|-
| [[Illusion]] || <code>ctf_illusion</code> ||
|-
|  || <code>fo03_space</code> ||
|-
|  || <code>fo05_desert</code> ||
|-
|  || <code>fo06_deepsea</code> ||
|-
|  || <code>fo08_wetland</code> ||
|-
|  || <code>fo09_academy</code> ||
|-
|  || <code>fo10_deadland</code> ||
|-
|  || <code>fo11_blank</code> ||
|-
|  || <code>fo13_frost</code> ||
|-
| [[Forest]] || <code>forest</code> ||
|-
| [[House of Reckoning]] || <code>pve_house</code> || Firefight instance
|-
|  || <code>ridgeline</code> ||
|-
| [[Recharge]] || <code>sgh_blueprint</code> ||
|-
| [[Prism]] || <code>sgh_crystalcaves</code> ||
|-
| [[Live Fire]] || <code>sgh_interlock</code> ||
|-
| [[Streets]] || <code>sgh_streets</code> ||
|-
| [[Behemoth]] || <code>va_behemoth</code> ||
|-
| [[Launch Site]] || <code>va_launchsite</code> ||
|}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
https://neperos.com/article/qburtd3677148217
==External links==
 
*[https://neperos.com/article/qburtd3677148217 ''Neperos'', An explanation of Halo Map Files]
[[Category:Development]]
[[Category:Development]]
[[Category:Modding]]
[[Category:Modding]]