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{{ | {{Status|Gameplay}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|name=Derelict | |name=Derelict | ||
|image=[[File: | |image=[[File:Halo CE Derelict.jpg|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
|devname=<code>carousel</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\carousel\carousel.scenario}} | |||
|map= | |map= | ||
|location=Soell system, near Threshold | |location=Soell system, near Threshold | ||
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*[[Slayer]] | *[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[Capture the Flag]] | |||
|pagegamelabel=CE | |||
}} | }} | ||
{{Center|{{Article quote|Deep Space Anomaly #0198.}}}} | |||
'''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect. | '''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect. | ||
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==Summary== | ==Summary== | ||
[[File:Derelict.jpg|left|200px||thumb|An overview of the map]] | [[File:Derelict.jpg|left|200px||thumb|An overview of the map]] | ||
Derelict is a small | Derelict is a small symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death. | ||
In the center, on the upper level is an [[overshield]], on the lower level is a [[Health Pack]]. The [[active camouflage]] is on the upper level between two lights. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] is on the area exactly opposite the Active camo before three lights. | In the center, on the upper level is an [[overshield]], on the lower level is a [[Health Pack]]. The [[active camouflage]] is on the upper level between two lights. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] is on the area exactly opposite the Active camo before three lights. | ||
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*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. | *If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields. | ||
*Grenades (especially [[M9 fragmentation grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade. | *Grenades (especially [[M9 fragmentation grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade. | ||
*Most combat takes place on the | *Most combat takes place on the first floor. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though—after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire. | ||
*Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. | *Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly. | ||
*Using the side tunnels and picking up the [[M7057 flamethrower|flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle. | *Using the side tunnels and picking up the [[M7057 flamethrower|flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle. | ||
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*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. | *In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name. | ||
*The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''. | *The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''. | ||
*The map [[ | *The map [[Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict. | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:HMCC HCE Derelict Map.png|Derelict Map. | File:HMCC HCE Derelict Map.png|Derelict Map. | ||
</gallery> | </gallery> | ||
==Sources== | |||
{{Ref/Sources}} | |||
{{Levels|H1|mode=yes}} | {{Levels|H1|mode=yes}} |