Derelict: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Derelict
|name=Derelict
|image=[[File:Halo_CE_Derelict.jpg|300px]]
|image=[[File:Halo CE Derelict.jpg|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|devname=<code>carousel</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\carousel\carousel.scenario}}
|map=
|location=Soell system, near Threshold
|location=Soell system, near Threshold
|terrain=2-level [[Forerunner]] Structure
|terrain=2-level [[Forerunner]] structure
|weapons=*[[MA5B Individual Combat Weapon System|Assault Rifle]]
|symmetry=
*[[M7057/Defoliant Projector|Flamethrower]] (PC/Mac only)
|playernumber=4-8
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[M6D Personal Defense Weapon System|Pistol]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]]
|vehicles= None
|power-ups=*[[Active camouflage|Active Camo]]
*[[Health pack|Health Pack]]
*[[Overshield]]
|gametypes=
|gametypes=
*[[Slayer]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
|playernumber=
*[[Capture the Flag]]
*4-8
|pagegamelabel=CE
}}
}}
<center>{{Article Quote|Deep Space Anomaly #0198.}}</center>
{{Center|{{Article quote|Deep Space Anomaly #0198.}}}}


'''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
'''Derelict''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set aboard a Forerunner space station apparently in orbit around [[Threshold]], as the planet is visible through the windows, as well as the moon [[Basis]]. It is cataloged by the [[United Nations Space Command|UNSC]] as [[Deep-Space Anomaly 0198|Deep-Space Anomaly #0198]]. It is a very small level that is best suited for 10 or less players, as more can become extremely chaotic unless that is the desired effect.
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==Summary==
==Summary==
[[File:Derelict.jpg|left|200px||thumb|An overview of the map]]
[[File:Derelict.jpg|left|200px||thumb|An overview of the map]]
Derelict is a small, symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.
Derelict is a small symmetrical map where battle is fast and furious. The four pillars near the center of the map support a cross-shaped system of catwalks. These catwalks are accessible only by teleporter. The catwalks make excellent sniping or grenade-throwing positions, though standing still at any place on this map means inviting a swift death.


In the center, on the upper level is an [[Overshield]], on the lower level is a [[Health pack|Health Pack]]. The [[Active camouflage|Active Camouflage]] is on the upper level between two lights. The [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] is on the area exactly opposite the Active Camouflage before three lights.
In the center, on the upper level is an [[overshield]], on the lower level is a [[Health Pack]]. The [[active camouflage]] is on the upper level between two lights. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] is on the area exactly opposite the Active camo before three lights.


==Strategies==
==Strategies==
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
*Players ''must'' keep a watchful eye on their HUD and radar to prevent charging into a trap, and getting attacked from behind or flanked.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields.
*If you get stuck with a plasma grenade, head for a teleporter as fast as you can, run into the middle and grab an overshield. This way you may survive, but unfortunately, you will be stuck with 0% shields.
*Grenades (especially [[m9 High-Explosive Dual-Purpose Grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
*Grenades (especially [[M9 fragmentation grenade|frag grenades]]) are very useful on this map. In such a small map, players tend to clump together in bunches that just scream for a well-placed grenade.
*Most combat takes place on the "ground" of Derelict. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though--after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire.
*Most combat takes place on the first floor. Jumping into a teleporter puts one on the catwalk system, which means a slight reprieve from the action. As stated above, the catwalks are good for picking enemies off from a safe distance, especially with weapons such as the pistol. Beware, though—after a few shots (or grenades), players will notice you, and a least one will probably join you on the catwalk. Start moving as soon as the enemy begins to return fire.
*Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly.
*Keep moving throughout the whole battle. Players who stop moving, or stop to type on Derelict die very quickly.
*Using the side tunnels and picking up the [[M7057/Defoliant Projector|Flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle.
*Using the side tunnels and picking up the [[M7057 flamethrower|flamethrower]] at their entrances can really help in objective based games, as everyone usually runs straight down the middle.
*Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you.
*Grabbing the Overshield and dropping down into the raging battles below can be a quick and easy way to earn some kills, as the individual players will be concentrating on their opponents. Use your Radar to track enemies attempting to assassinate you.
*If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around.
*If one should walk into a teleporter and walk backwards as they spawn, then they should walk into a small alcove behind the teleporter. If used in conjunction with the Active Camo and Sniper Rifle, this makes for an excellent hiding/sniping spot. Just remember that if you see your screen turn white, run out of the teleporter, switch to a weapon better suited to close combat, and turn around.
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*This map, along with [[Boarding Action]], are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit.
*This map, along with [[Boarding Action]], are the only multiplayer maps in ''[[Halo: Combat Evolved]]'' that are set in orbit.
*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name.
*In the game data this map is called "Carousel" possibly because of its circular shape and the physical appearance from the top resembles a carousel as the name suggests and could have been its original name.
*The architecture of the level resembles the architecture of the containment facility in the ''[[Halo: Combat Evolved|Halo Combat Evolved]]'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''.
*The architecture of the level resembles the architecture of the containment facility in the ''Halo: Combat Evolved'' level ''[[343 Guilty Spark (level)|343 Guilty Spark]]''.
*Derelict was remade as the map ''[[Desolation]]'' in the Xbox version of ''[[Halo 2]]''.
*The map [[Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict.
*The map [[Assembly (level)|Assembly]] in ''[[Halo 3]]'' is very similar in layout to Derelict.
 
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HMCC HCE Derelict Map.png|Derelict Map.
</gallery>
 
==Sources==
{{Ref/Sources}}


{{Levels|H1|mode=yes}}
{{Levels|H1|mode=yes}}