Halo: Reach credits: Difference between revisions
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{{ | {{Title|''Halo: Reach'' credits}} | ||
{{Level | {{Status|RealWorld}} | ||
|prev = ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' | {{Level infobox | ||
|next = ''[[Lone Wolf]]'' | |prev=''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' | ||
|next=''[[Lone Wolf]]'' | |||
|name=''Halo: Reach'' credits | |||
|image=[[File:HReach Credits.png|300px]] | |||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|nowalk=1 | |nowalk=1 | ||
}} | }} | ||
{{Article | |||
The '''Halo: Reach credits''' are a list of credits that show the employees that worked on | {{Article quote|We'll see you starside.}} | ||
The '''''Halo: Reach'' credits''' are a list of [[credits]] that show the employees that worked on ''[[Halo: Reach]]''. The credits continue exactly where ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'' left off, with the {{UNSCShip|Pillar of Autumn}} now arriving [[Installation 04]].<ref>'''''[[Halo: Reach]]''', credits''</ref> | |||
==Outro== | ==Outro== | ||
[http://www.youtube.com/watch?v=EAGov6hl9TU '''{''Credits''}'''] | [http://www.youtube.com/watch?v=EAGov6hl9TU '''{''Credits''}'''] | ||
''Fade in to the [[Soell | ''Fade in to the [[Soell system]]. The ''Pillar of Autumn'' exits slipspace. The cruiser flies into view.'' | ||
'''September 19, 2552 01:20 Hours''' | '''September 19, 2552 01:20 Hours''' | ||
Line 25: | Line 26: | ||
''The ''Pillar of Autumn'' slowly drifts towards the planet [[Threshold]] and the orbiting megastructure - [[Installation 04|Halo]].'' | ''The ''Pillar of Autumn'' slowly drifts towards the planet [[Threshold]] and the orbiting megastructure - [[Installation 04|Halo]].'' | ||
---- | |||
''In the MCC version of Halo: Reach'' | |||
''Fades to black.'' | |||
---- | |||
''[[Auntie Dot]]'s image then fades in and displays message from [[Bungie]]:'' | ''[[Auntie Dot]]'s image then fades in and displays message from [[Bungie]]:'' | ||
Line 38: | Line 43: | ||
'''We'll see you starside.''' | '''We'll see you starside.''' | ||
❤️ BUNGIE | |||
BUNGIE | |||
==Credits== | ==Credits== | ||
Line 47: | Line 51: | ||
3D ARTIST - Chris Alderson | 3D ARTIST - Chris Alderson | ||
NETWORKING ENGINEER - | NETWORKING ENGINEER - David Aldridge | ||
MULTIPLAYER PRODUCER - David Allen | MULTIPLAYER PRODUCER - David Allen | ||
Line 61: | Line 65: | ||
SANDBOX ENGINEER - Mike Baldwin | SANDBOX ENGINEER - Mike Baldwin | ||
PRODUCTION ENGINEERING LEAD - | PRODUCTION ENGINEERING LEAD - Graham Bartlett | ||
ENVIRONMENT ARTIST - Matt Bennier | ENVIRONMENT ARTIST - Matt Bennier | ||
Line 67: | Line 71: | ||
ADDITIONAL DESIGN DIRECTION - [[Paul Bertone|Paul Bertone Jr.]] | ADDITIONAL DESIGN DIRECTION - [[Paul Bertone|Paul Bertone Jr.]] | ||
3D ARTIST - | 3D ARTIST - Travis Brady | ||
ENVIRONMENT ARTIST - Ray Broscovak | ENVIRONMENT ARTIST - Ray Broscovak | ||
ANIMATION TEAM LEAD - | ANIMATION TEAM LEAD - Roberta Browne | ||
ENVIRONMENT ARTIST - Mick Buckmiller | ENVIRONMENT ARTIST - Mick Buckmiller | ||
ENVIRONMENT ARTIST - | ENVIRONMENT ARTIST - Mike Buelterman | ||
RIGGER - Javier Burgos | RIGGER - Javier Burgos | ||
Line 83: | Line 87: | ||
SANDBOX ENGINEER - [[Jon Cable]] | SANDBOX ENGINEER - [[Jon Cable]] | ||
3D ARTIST - | 3D ARTIST - Milton Cadogan | ||
UI ART LEAD - [[David Candland]] | UI ART LEAD - [[David Candland]] | ||
ENVIRONMENT ARTIST - | ENVIRONMENT ARTIST - Frank Capezzuto | ||
MULTIPLAYER DESIGN LEAD - [[Chris Carney]] | MULTIPLAYER DESIGN LEAD - [[Chris Carney]] | ||
Line 115: | Line 119: | ||
ART TEAM MANAGER - [[David Dunn|Dave Dunn]] | ART TEAM MANAGER - [[David Dunn|Dave Dunn]] | ||
AI ENGINEER - | AI ENGINEER - Max Dyckhoff | ||
3D ARTIST - | 3D ARTIST - Eric Elton | ||
TEST MANAGER - | TEST MANAGER - Jamie Evans | ||
UI ENGINEER - Brad Fish | UI ENGINEER - Brad Fish | ||
Line 129: | Line 133: | ||
MISSION DESIGNER - Brian Frank | MISSION DESIGNER - Brian Frank | ||
SENIOR TEST ENGINEER - | SENIOR TEST ENGINEER - David Gasca | ||
TEST ENGINEER - | TEST ENGINEER - Nick Gerrone | ||
ONLINE ENGINEER - | ONLINE ENGINEER - Tom Gioconda | ||
AUDIO ENGINEER - Cyril Saint Girons | AUDIO ENGINEER - Cyril Saint Girons | ||
SANDBOX ENGINEER - | SANDBOX ENGINEER - Bob Glessner | ||
SKY ARTIST - Mark Goldsworthy | SKY ARTIST - Mark Goldsworthy | ||
ONLINE ENGINEERING LEAD - | ONLINE ENGINEERING LEAD - Chris Gossett | ||
ENGINEERING OVERHEAD - | ENGINEERING OVERHEAD - Charlie Gough | ||
FIREFIGHT/SYSTEMS DESIGNER - [[Tyson Green]] | FIREFIGHT/SYSTEMS DESIGNER - [[Tyson Green]] | ||
SANDBOX DESIGNER - | SANDBOX DESIGNER - Josh Hamrick | ||
CONCEPT ARTIST - [[Isaac Hannaford]] | CONCEPT ARTIST - [[Isaac Hannaford]] | ||
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ENVIRONMENT LIGHTING LEAD - [[Justin Hayward]] | ENVIRONMENT LIGHTING LEAD - [[Justin Hayward]] | ||
TECHNICAL ARTIST - | TECHNICAL ARTIST - James Haywood | ||
ANIMATOR - David Helsby | ANIMATOR - David Helsby | ||
Line 163: | Line 167: | ||
ANIMATOR - Mike Hoffman | ANIMATOR - Mike Hoffman | ||
GRAPHICS ENGINEER - | GRAPHICS ENGINEER - Yaohua Hu | ||
RIGGING LEAD - | RIGGING LEAD - David Hunt | ||
CINEMATIC ANIMATOR - Pat Jandro | CINEMATIC ANIMATOR - Pat Jandro | ||
Line 173: | Line 177: | ||
SOUND DESIGN/ADDITIONAL MUSIC - [[C. Paul Johnson|C Paul Johnson]] | SOUND DESIGN/ADDITIONAL MUSIC - [[C. Paul Johnson|C Paul Johnson]] | ||
ENVIRONMENT ART LEAD - | ENVIRONMENT ART LEAD - Samuel Jones | ||
ANIMATOR - Matt Kelly | ANIMATOR - Matt Kelly | ||
Line 181: | Line 185: | ||
RELEASE MANAGER - Domenic Koeplin | RELEASE MANAGER - Domenic Koeplin | ||
CHARACTER ENGINEERING LEAD - | CHARACTER ENGINEERING LEAD - Petar Kotevski | ||
TEST DEVELOPER - Luke Ledwich | TEST DEVELOPER - Luke Ledwich | ||
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CINEMATIC/AUDIO PRODUCER - David Lieber | CINEMATIC/AUDIO PRODUCER - David Lieber | ||
TOOLS ENGINEERING LEAD - | TOOLS ENGINEERING LEAD - Aaron Lieberman | ||
ENVIRONMENT ARTIST - Blake Low | ENVIRONMENT ARTIST - Blake Low | ||
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3D ARTIST TEAM LEAD - Dave Matthews | 3D ARTIST TEAM LEAD - Dave Matthews | ||
MOCAP SPECIALIST - | MOCAP SPECIALIST - Troy McFarland | ||
SANDBOX ENGINEERING LEAD - [[Eamon McKenzie]] | SANDBOX ENGINEERING LEAD - [[Eamon McKenzie]] | ||
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ENVIRONMENT ARTIST - [[Michael Means]] | ENVIRONMENT ARTIST - [[Michael Means]] | ||
SANDBOX DESIGN LEAD - | SANDBOX DESIGN LEAD - Sage Merrill | ||
MISSION DESIGNER - [[Dan Miller]] | MISSION DESIGNER - [[Dan Miller]] | ||
Line 217: | Line 221: | ||
ONLINE ENGINEER - Jacob Miner | ONLINE ENGINEER - Jacob Miner | ||
3D ARTIST - | 3D ARTIST - Raj Nattam | ||
CINEMATIC DESIGNER - | CINEMATIC DESIGNER - Kurt Nellis | ||
INFRASTRUCTURE ENGINEER - | INFRASTRUCTURE ENGINEER - Mat Noguchi | ||
ENGINEERING PRODUCER - Mark Noseworthy | ENGINEERING PRODUCER - Mark Noseworthy | ||
Line 233: | Line 237: | ||
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley | CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley | ||
CAMPAIGN DESIGN LEAD - | CAMPAIGN DESIGN LEAD - Chris Opdahl | ||
COMMUNITY / ADDITIONAL WRITING - Eric Osborne | COMMUNITY / ADDITIONAL WRITING - Eric Osborne | ||
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ANIMATION PRODUCER - Matt Richenburg | ANIMATION PRODUCER - Matt Richenburg | ||
ANIMATOR - | ANIMATOR - Jason Robertson | ||
PRODUCTION ENGINEER - [[Fireteam (gameplay mechanic)|Josh Rodgers]] | PRODUCTION ENGINEER - [[Fireteam (gameplay mechanic)|Josh Rodgers]] | ||
TOOLS ENGINEER - | TOOLS ENGINEER - Tristan Root | ||
ENVIRONMENT ARTIST - [[Paul Russel]] | ENVIRONMENT ARTIST - [[Paul Russel]] | ||
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MISSION DESIGNER - Matt Sammons | MISSION DESIGNER - Matt Sammons | ||
MISSION DESIGN LEAD - | MISSION DESIGN LEAD - Niles Sankey | ||
ANIMATOR - Tom Saville | ANIMATOR - Tom Saville | ||
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TOOLS ENGINEERING LEAD - Brian Sharp | TOOLS ENGINEERING LEAD - Brian Sharp | ||
3D ART CREATIVE LEAD - | 3D ART CREATIVE LEAD - Scott Shepherd | ||
ANIMATOR - Drew Shy | ANIMATOR - Drew Shy | ||
TOOLS ENGINEER - | TOOLS ENGINEER - Sean Shypula | ||
PLAYER INVESTMENT DESIGNER - [[Luke Smith]] | PLAYER INVESTMENT DESIGNER - [[Luke Smith]] | ||
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RIGGER - Forrest Soderlind | RIGGER - Forrest Soderlind | ||
TOOLS ARCHITECT - | TOOLS ARCHITECT - Andrew Solomon | ||
TECHNICAL DESIGN IN ANIMATION - Joe Spataro | TECHNICAL DESIGN IN ANIMATION - Joe Spataro | ||
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WEB DESIGNER - Stosh Steward | WEB DESIGNER - Stosh Steward | ||
ENVIRONMENT ARTIST - | ENVIRONMENT ARTIST - Jason Sussman | ||
ENVIRONMENT ARTIST - | ENVIRONMENT ARTIST - Kentarou Taya | ||
GRAPHICS ENGINEER - | GRAPHICS ENGINEER - Chris Tchou | ||
TOOLS ENGINEER - Ben Thompson | TOOLS ENGINEER - Ben Thompson | ||
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AI/ANIMATION ENGINEER - Brendan Walker | AI/ANIMATION ENGINEER - Brendan Walker | ||
ENGINEERING DIRECTOR - | ENGINEERING DIRECTOR - Ben Wallace | ||
GRAPHICS ENGINEER - | GRAPHICS ENGINEER - Xi Wang | ||
AUDIO LEAD / SOUND DESIGN - [[Jay Weinland]] | AUDIO LEAD / SOUND DESIGN - [[Jay Weinland]] | ||
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TEST ENGINEER - Jon Weisnewski | TEST ENGINEER - Jon Weisnewski | ||
ONLINE ENGINEER - | ONLINE ENGINEER - Michael Williams | ||
PRODUCTION ENGINEER - | PRODUCTION ENGINEER - Tim Williams | ||
STORY AND CINEMATIC LEAD - [[Lee Wilson]] | STORY AND CINEMATIC LEAD - [[Lee Wilson]] | ||
Line 328: | Line 332: | ||
===Additional Music and Recording=== | ===Additional Music and Recording=== | ||
ORCHESTRATION / ADDITIONAL MUSIC - Stan | ORCHESTRATION / ADDITIONAL MUSIC - [[Stan LePard]] (Panther Modern) | ||
ADDITIONAL MUSIC - [[Michael Salvatori]] (TotalAudio) | ADDITIONAL MUSIC - [[Michael Salvatori]] (TotalAudio) | ||
Line 339: | Line 343: | ||
===Additional Development=== | ===Additional Development=== | ||
ENVIRONMENT ART - [[Chris Barrett|Christopher Barrett]] | ENVIRONMENT ART - [[Chris Barrett|Christopher Barrett]] | ||
CONCEPT ART - | CONCEPT ART - Dorje Seattle Bellbrook | ||
TOOLS ENGINEER - Scott Bilas | TOOLS ENGINEER - Scott Bilas | ||
Line 366: | Line 369: | ||
ENGINEERING - Justin Truman | ENGINEERING - Justin Truman | ||
ENGINEERING - | ENGINEERING - Luis Villegas | ||
3D ART - [[Shi Kai Wang]] | 3D ART - [[Shi Kai Wang]] | ||
===Studio Management=== | ===Studio Management=== | ||
CFO - Brent Abrahamsen | CFO - Brent Abrahamsen | ||
DIRECTOR OF PRODUCTION - | DIRECTOR OF PRODUCTION - Jonty Barnes | ||
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins | HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins | ||
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COO - [[Pete Parsons]] | COO - [[Pete Parsons]] | ||
DEVELOPMENT MANAGER - | DEVELOPMENT MANAGER - Steve Reddoch | ||
PRESIDENT - [[Harold Ryan]] | PRESIDENT - [[Harold Ryan]] | ||
Line 389: | Line 391: | ||
===Visual ID and Design=== | ===Visual ID and Design=== | ||
SENIOR GRAPHICS DESIGNER - [[Lorraine McLees]] | SENIOR GRAPHICS DESIGNER - [[Lorraine McLees]] | ||
Line 397: | Line 398: | ||
===IT=== | ===IT=== | ||
SUPPORT ENGINEER - Alex Bezman | SUPPORT ENGINEER - Alex Bezman | ||
IT DIRECTOR - | IT DIRECTOR - Steve Lopez | ||
IT LEAD - Jae Parks | IT LEAD - Jae Parks | ||
Line 407: | Line 407: | ||
===HR=== | ===HR=== | ||
HR MANAGER - Gayle d'Hondt | HR MANAGER - Gayle d'Hondt | ||
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===Administration=== | ===Administration=== | ||
STUDIO ADMINISTRATION - Davina Chan | |||
STUDIO ADMINISTRATION - | |||
ADMINISTRATIVE ASSISTANT - Christine Edwards | ADMINISTRATIVE ASSISTANT - Christine Edwards | ||
Line 427: | Line 425: | ||
===The Rest of Bungie=== | ===The Rest of Bungie=== | ||
Ryan Ellis | |||
Yongjoon Lee | Yongjoon Lee | ||
Line 437: | Line 434: | ||
===Bungie Special Thanks=== | ===Bungie Special Thanks=== | ||
DESIGN LEAD - [[Christian Allen]] | DESIGN LEAD - [[Christian Allen]] | ||
Line 444: | Line 440: | ||
LEGAL - Chris Charne | LEGAL - Chris Charne | ||
CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre | |||
DESIGNER - Francois Boucher-Genesse | DESIGNER - Francois Boucher-Genesse | ||
PRODUCER - | PRODUCER - Matthew Burns | ||
Xbox LIVE - Steve Dolan | |||
Xbox - Clifford Garrett | |||
TECHNICAL ARTIST - | TECHNICAL ARTIST - Seth Gibson | ||
FX ARTIST - | FX ARTIST - John Gronquist | ||
MICROSOFT VISUAL MERCHANDISING - Abigail Harris | MICROSOFT VISUAL MERCHANDISING - Abigail Harris | ||
Line 466: | Line 462: | ||
MICROSOFT - Don McGowan | MICROSOFT - Don McGowan | ||
Xbox LIVE - Theo Michel | |||
Xbox - Oliver Miyashita | |||
PRODUCER - | PRODUCER - Allen Murray | ||
Xbox LIVE - Eric Neustadter | |||
Xbox LIVE - Jefferson Ng | |||
MICROSOFT - Frank Pape | MICROSOFT - Frank Pape | ||
Xbox RELEASE MANAGER - Kevin Salcedo | |||
Xbox DEVELOPMENT ACCOUNT MANAGER - David Shaw | |||
Xbox - Victor Tan | |||
TECHNICAL ARTIST - | TECHNICAL ARTIST - Steve Theodore | ||
Xbox LIVE - Stephen Toulouse | |||
MICROSOFT - Jim Veevaert | MICROSOFT - Jim Veevaert | ||
Line 495: | Line 491: | ||
===Contract Animation, Art and Audio=== | ===Contract Animation, Art and Audio=== | ||
ANIMATOR - Aviv Arad (Xversity) | ANIMATOR - Aviv Arad (Xversity) | ||
Line 583: | Line 578: | ||
===Art, Animation and FX Vendors=== | ===Art, Animation and FX Vendors=== | ||
House of Moves | House of Moves | ||
Line 599: | Line 593: | ||
===Contract Dev and Test=== | ===Contract Dev and Test=== | ||
TESTER - Joseph Ainsworth (Xversity) | TESTER - Joseph Ainsworth (Xversity) | ||
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===Contract IT and HR=== | ===Contract IT and HR=== | ||
IT SYSTEMS SUPPORT - Michael Allen (Excell) | IT SYSTEMS SUPPORT - Michael Allen (Excell) | ||
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===Cast=== | ===Cast=== | ||
[[Carter-A259|CARTER]] - Freddy Bosche | |||
[[ | [[Catherine-B320|KAT]] - Alona Tal | ||
[[ | [[Emile-A239|EMILE]] - Jamie Hector | ||
[[ | [[Jorge-052|JORGE]] - Hakeem Kae Kazin | ||
[[ | [[Jun-A266|JUN]] - Sunil Malhotra | ||
[[ | [[Catherine Halsey|HALSEY]] - [[Jen Taylor]] | ||
[[ | [[Urban Holland|HOLLAND]] - Pat Duke | ||
[[Auntie Dot|AUNTIE DOT]] - Carole Ruggier | |||
[[Auntie Dot|AUNTIE DOT]] - | |||
[[Jacob Keyes|KEYES]] - [[Pete Stacker]] | [[Jacob Keyes|KEYES]] - [[Pete Stacker]] | ||
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[[Sára Sorvad|SARA]] - Marcella Lentz-Pope | [[Sára Sorvad|SARA]] - Marcella Lentz-Pope | ||
[[SPARTAN-B312|NOBLE SIX (MALE)]]- | [[SPARTAN-B312|NOBLE SIX (MALE)]]- Phillip Anthony Rodriguez | ||
NOBLE SIX (FEMALE) - | NOBLE SIX (FEMALE) - Amanda Phillipson | ||
TROOPER 1 - [[Wikipedia:Jon Huertas|Jon Huertas]] | TROOPER 1 - [[Wikipedia:Jon Huertas|Jon Huertas]] | ||
TROOPER 2 - | TROOPER 2 - Greg Grunberg | ||
TROOPER 3 - [[Wikipedia:Patrick Gallagher|Patrick Galagher]] | TROOPER 3 - [[Wikipedia:Patrick Gallagher|Patrick Galagher]] | ||
Line 782: | Line 773: | ||
BRUTE 1 - [[Ken Boynton]] | BRUTE 1 - [[Ken Boynton]] | ||
BRUTE 2 - | BRUTE 2 - Ron Hippe | ||
SWORD CONTROL - [[Wikipedia:John Patrick Lowrie|John Patrick Lowrie]] | [[Sword Control|SWORD CONTROL]] - [[Wikipedia:John Patrick Lowrie|John Patrick Lowrie]] | ||
AIR CONTROL/DISPATCH - [[Wikipedia:William Mapother|William Mapother]] | AIR CONTROL/DISPATCH - [[Wikipedia:William Mapother|William Mapother]] | ||
CORTANA (FIREFIGHT) - [[Jen Taylor]] | [[Cortana|CORTANA]] (FIREFIGHT) - [[Jen Taylor]] | ||
MASTER CHIEF (FIREFIGHT) - [[Steve Downes]] | [[John-117|MASTER CHIEF]] (FIREFIGHT) - [[Steve Downes]] | ||
GUNNERY SGT BUCK (FIREFIGHT) - [[Nathan Fillion]] | [[Edward Buck|GUNNERY SGT BUCK]] (FIREFIGHT) - [[Nathan Fillion]] | ||
SGT JOHNSON (FIREFIGHT) - [[David Scully]] | [[Avery Johnson|SGT JOHNSON]] (FIREFIGHT) - [[David Scully]] | ||
MULTIPLAYER ANNOUNCER - [[Jeff Steitzer]] | MULTIPLAYER ANNOUNCER - [[Jeff Steitzer]] | ||
VOICE OF THE TERMINALS - [[Bob O'Donnell]] | VOICE OF THE [[Data pads|TERMINALS]] - [[Bob O'Donnell]] | ||
===Motion Capture and Facial Performers=== | ===Motion Capture and Facial Performers=== | ||
Deborah Fialkow | Deborah Fialkow | ||
Line 811: | Line 801: | ||
===Casting and Voice Over Production Services=== | ===Casting and Voice Over Production Services=== | ||
Blindlight | Blindlight | ||
===Community=== | ===Community=== | ||
[[seventh Column|7th Column]] | [[seventh Column|7th Column]] | ||
Line 837: | Line 825: | ||
===Microsoft Game Studios=== | ===Microsoft Game Studios=== | ||
TEST MANAGER - Jimmy Bischoff | TEST MANAGER - Jimmy Bischoff | ||
UR GROUP MANAGER - | UR GROUP MANAGER - Keith Cirillo | ||
LEGAL COUNSEL - David Figatner | LEGAL COUNSEL - David Figatner | ||
Line 871: | Line 858: | ||
===MGS Development Team=== | ===MGS Development Team=== | ||
WRITER - Tom Abernathy | WRITER - Tom Abernathy | ||
Line 935: | Line 921: | ||
===MGS Localization=== | ===MGS Localization=== | ||
LOCALIZATION ENGINEER - Munetaka Fuse | LOCALIZATION ENGINEER - Munetaka Fuse | ||
Line 975: | Line 960: | ||
===MGS Contract Test=== | ===MGS Contract Test=== | ||
Travis Abel (Volt) | Travis Abel (Volt) | ||
Line 1,067: | Line 1,051: | ||
===MGS Special Thanks=== | ===MGS Special Thanks=== | ||
Erick Baca Aguilar | Erick Baca Aguilar | ||
Line 1,122: | Line 1,105: | ||
Renee L'Heureux | Renee L'Heureux | ||
Chris Lee | |||
Jaime Limon | Jaime Limon | ||
Line 1,166: | Line 1,149: | ||
Rich Wickham | Rich Wickham | ||
[[Seven|7]] | |||
[[ | |||
==Trivia== | ==Trivia== | ||
*The cutscene shows the ''Pillar of Autumn'' exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'', the ''Pillar of Autumn'' emerged from slipspace near an asteroid field | *The cutscene shows the ''Pillar of Autumn'' exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'', the ''Pillar of Autumn'' emerged from slipspace near an asteroid field and the bridge crew began a protracted discussion; then, as shown in ''The Flood'' and ''[[Origins|Origins Part II]]'', the ship was attacked by Covenant [[Type-31 Seraph|Seraphs]] before approaching the ring. This attack explains Cortana's line, ''"Our fighters are mopping up the last of their recon picket now."'' However, the [[GA-TL1 Longsword|Longswords]] seen escorting the ''Pillar of Autumn'' to Installation 04 in ''The Flood'' are missing, invalidating Cortana's line. The Longswords are present in both the ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved Anniversary]]'' version of the cutscene; in the original, the ''Autumn'' is escorted by five Longswords, and in Anniversary, it is escorted by three Longswords. | ||
*According to Marcus Lehto, in the ''Halo: Reach'' Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from ''Halo: Combat Evolved''. Also, the Halo depicted is the original model, unaltered from ''Halo: Combat Evolved''. | *According to Marcus Lehto, in the ''Halo: Reach'' Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from ''Halo: Combat Evolved''. Also, the Halo depicted is the original model, unaltered from ''Halo: Combat Evolved''. | ||
*In a [[Bungie Weekly Update|Bungie weekly update]] released during production, it was revealed that the player could view the credits for the [[Campaign]] lobby, but that doing so would advance [[commendations]].<ref>[http:// | *In a [[Bungie Weekly Update|Bungie weekly update]] released during production, it was revealed that the player could view the credits for the [[Campaign]] lobby, but that doing so would advance [[commendations]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie Weekly Update''' 06.11.10]</ref> This is presumably why in the final game, the credits cannot be selected from the campaign lobby. | ||
*''"We'll see you starside,"'' is a reference to [[Marathon|''Marathon 2'' and ''Marathon Infinity'']], in which [[ | *''"We'll see you starside,"'' is a reference to [[Marathon|''Marathon 2'' and ''Marathon Infinity'']], in which [[marathongame:BOB|BOBs]] occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."<ref>[http://halo.bungie.net/projects/aerospace/ '''Bungie.net''' - Projects: ''Aerospace'']</ref> | ||
*Oddly, Joseph Staten is credited as the writing director and he is credited as ''Joe'' Staten for voicing a Grunt. | *Oddly, Joseph Staten is credited as the writing director and he is credited as ''Joe'' Staten for voicing a Grunt. | ||
*In [[Halo: The Master Chief Collection|The Master Chief Collection]] release of ''Reach'', all of the credits and postscript message are removed, and the cutscene ends shortly after the ring comes into view. This is possibly due to Microsoft being legally unable to or unwilling to credit Bungie employees in the MCC. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Credits]] | [[Category:Credits]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |
Latest revision as of 14:34, June 29, 2024
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Halopedia doesn't currently have a walkthrough for this level; could you write one? |
“ | We'll see you starside. | ” |
The Halo: Reach credits are a list of credits that show the employees that worked on Halo: Reach. The credits continue exactly where The Pillar of Autumn left off, with the UNSC Pillar of Autumn now arriving Installation 04.[1]
Outro[edit]
Fade in to the Soell system. The Pillar of Autumn exits slipspace. The cruiser flies into view.
September 19, 2552 01:20 Hours
- Captain Jacob Keyes: "Cortana, all I need to know is, did we lose them?"
- Cortana: "I think we both know the answer to that."
The Pillar of Autumn slowly drifts towards the planet Threshold and the orbiting megastructure - Halo.
In the MCC version of Halo: Reach
Fades to black.
Auntie Dot's image then fades in and displays message from Bungie:
To all our faithful fans—
Thank you for playing Halo: Reach.
Over the past decade, we've shared some of our most memorable experiences together, inside the far reaching expanses of the Halo universe. It's been one hell of a ride. And we couldn't have done it without you.
As we continue marching toward our ultimate goal of World Domination, Bungie remains inspired and fueled by you, our passionate fan community. So Play. Forge. Film.
We'll see you starside.
❤️ BUNGIE
Credits[edit]
Reach Team[edit]
ENVIRONMENT ART LEAD - Rob Adams
3D ARTIST - Chris Alderson
NETWORKING ENGINEER - David Aldridge
MULTIPLAYER PRODUCER - David Allen
ENVIRONMENT ART PRODUCER - Sam Arguez
MULTIPLAYER DESIGNER - Chad Armstrong
ANIMATION ENGINEER - Tam Armstrong
FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken
SANDBOX ENGINEER - Mike Baldwin
PRODUCTION ENGINEERING LEAD - Graham Bartlett
ENVIRONMENT ARTIST - Matt Bennier
ADDITIONAL DESIGN DIRECTION - Paul Bertone Jr.
3D ARTIST - Travis Brady
ENVIRONMENT ARTIST - Ray Broscovak
ANIMATION TEAM LEAD - Roberta Browne
ENVIRONMENT ARTIST - Mick Buckmiller
ENVIRONMENT ARTIST - Mike Buelterman
RIGGER - Javier Burgos
ENVIRONMENT TECHNICAL ARTIST - Tom Burlington
SANDBOX ENGINEER - Jon Cable
3D ARTIST - Milton Cadogan
UI ART LEAD - David Candland
ENVIRONMENT ARTIST - Frank Capezzuto
MULTIPLAYER DESIGN LEAD - Chris Carney
MULTIPLAYER DESIGNER - Derek Carroll
CONCEPT ARTIST - Steve Chon
CONCEPT ARTIST - Alex Chu
3D ART PRODUCER - Jessica Coombs
ENVIRONMENT ART LEAD - Steve Cotton
CINEMATIC LEAD - CJ Cowan
DESIGN TEAM MANAGER - Curtis Creamer
UI ARTIST - Andrew G Davis
ENVIRONMENT ARTIST - Vic DeLeon
INFRASTRUCTURE ENGINEER - Christian Diefenbach
3D ART LEAD - Tom Doyle
ART TEAM MANAGER - Dave Dunn
AI ENGINEER - Max Dyckhoff
3D ARTIST - Eric Elton
TEST MANAGER - Jamie Evans
UI ENGINEER - Brad Fish
FX ARTIST - Mark Flieg
FX ARTIST - Chad Foxglove
MISSION DESIGNER - Brian Frank
SENIOR TEST ENGINEER - David Gasca
TEST ENGINEER - Nick Gerrone
ONLINE ENGINEER - Tom Gioconda
AUDIO ENGINEER - Cyril Saint Girons
SANDBOX ENGINEER - Bob Glessner
SKY ARTIST - Mark Goldsworthy
ONLINE ENGINEERING LEAD - Chris Gossett
ENGINEERING OVERHEAD - Charlie Gough
FIREFIGHT/SYSTEMS DESIGNER - Tyson Green
SANDBOX DESIGNER - Josh Hamrick
CONCEPT ARTIST - Isaac Hannaford
TEST ENGINEER - Andrew Harrison
UI ENGINEER - Cale Haskell
ENVIRONMENT LIGHTING LEAD - Justin Hayward
TECHNICAL ARTIST - James Haywood
ANIMATOR - David Helsby
ANIMATOR - Mike Hoffman
GRAPHICS ENGINEER - Yaohua Hu
RIGGING LEAD - David Hunt
CINEMATIC ANIMATOR - Pat Jandro
COMMUNITY & PR DIRECTOR - Brian Jarrard
SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson
ENVIRONMENT ART LEAD - Samuel Jones
ANIMATOR - Matt Kelly
TEST ENGINEER INTERN - Justin Klaassen
RELEASE MANAGER - Domenic Koeplin
CHARACTER ENGINEERING LEAD - Petar Kotevski
TEST DEVELOPER - Luke Ledwich
CREATIVE DIRECTOR - Marcus Lehto
MULTIPLAYER ENGINEER - Paul Lewellen
ANIMATION CREATIVE LEAD - Richard Lico
CINEMATIC/AUDIO PRODUCER - David Lieber
TOOLS ENGINEERING LEAD - Aaron Lieberman
ENVIRONMENT ARTIST - Blake Low
ANIMATOR - Leo Martinez
3D ARTIST TEAM LEAD - Dave Matthews
MOCAP SPECIALIST - Troy McFarland
SANDBOX ENGINEERING LEAD - Eamon McKenzie
ADDITIONAL WRITING - Robt McLees
ENVIRONMENT ARTIST - Michael Means
SANDBOX DESIGN LEAD - Sage Merrill
MISSION DESIGNER - Dan Miller
ENVIRONMENT ARTIST - Michael Milota
ONLINE ENGINEER - Jacob Miner
3D ARTIST - Raj Nattam
CINEMATIC DESIGNER - Kurt Nellis
INFRASTRUCTURE ENGINEER - Mat Noguchi
ENGINEERING PRODUCER - Mark Noseworthy
ANIMATION LEAD - Bill O'Brien
WRITING LEAD - Peter O'Brien
COMPOSER / AUDIO DIRECTOR - Martin O'Donnell
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley
CAMPAIGN DESIGN LEAD - Chris Opdahl
COMMUNITY / ADDITIONAL WRITING - Eric Osborne
MISSION DESIGNER - Alex Pfeiffer
ENVIRONMENT ARTIST - Cameron Pinard
PRODUCTION LEAD - Matt Priestly
ANIMATION PRODUCER - Matt Richenburg
ANIMATOR - Jason Robertson
PRODUCTION ENGINEER - Josh Rodgers
TOOLS ENGINEER - Tristan Root
ENVIRONMENT ARTIST - Paul Russel
DIRECTOR OF SPECIAL PROJECTS - Zach Russell
MISSION DESIGNER - Matt Sammons
MISSION DESIGN LEAD - Niles Sankey
ANIMATOR - Tom Saville
FX ART LEAD - Steve Scott
TOOLS ENGINEERING LEAD - Brian Sharp
3D ART CREATIVE LEAD - Scott Shepherd
ANIMATOR - Drew Shy
TOOLS ENGINEER - Sean Shypula
PLAYER INVESTMENT DESIGNER - Luke Smith
RIGGER - Forrest Soderlind
TOOLS ARCHITECT - Andrew Solomon
TECHNICAL DESIGN IN ANIMATION - Joe Spataro
3D ARTIST - David Stammel
WRITING DIRECTOR - Joseph Staten
WEB DESIGNER - Stosh Steward
ENVIRONMENT ARTIST - Jason Sussman
ENVIRONMENT ARTIST - Kentarou Taya
GRAPHICS ENGINEER - Chris Tchou
TOOLS ENGINEER - Ben Thompson
MULTIPLAYER/UI ENGINEERING LEAD - Luke Timmins
MISSION DESIGNER - Mike Tipul
FIREFIGHT DESIGNER - James Tsai
EXECUTIVE PRODUCER - Joseph Tung
3D ARTIST - Artem Volchik
TECHNICAL ARTIST - Paul Vosper
AI/ANIMATION ENGINEER - Brendan Walker
ENGINEERING DIRECTOR - Ben Wallace
GRAPHICS ENGINEER - Xi Wang
AUDIO LEAD / SOUND DESIGN - Jay Weinland
TEST ENGINEER - Jon Weisnewski
ONLINE ENGINEER - Michael Williams
PRODUCTION ENGINEER - Tim Williams
STORY AND CINEMATIC LEAD - Lee Wilson
ONLINE ENGINEERING LEAD - Roger Wolfson
ENVIRONMENT TEAM LEAD - Michael Wu
ENVIRONMENT CREATIVE LEAD - Michael Zak
Additional Music and Recording[edit]
ORCHESTRATION / ADDITIONAL MUSIC - Stan LePard (Panther Modern)
ADDITIONAL MUSIC - Michael Salvatori (TotalAudio)
Halo 2 Soundtrack "Never Surrender" appears Courtesy of Niles Rogers and Nataraj
Northwest Sinfornia
Studio X
Additional Development[edit]
ENVIRONMENT ART - Christopher Barrett
CONCEPT ART - Dorje Seattle Bellbrook
TOOLS ENGINEER - Scott Bilas
ENGINEERING - Chris Butcher
ENGINEERING - Hao Chen
ENGINEERING - Andy Firth
DESIGN - Jaime Griesemer
CONCEPT ART - Jaime Jones
DESIGN - Jason Jones
ENGINEERING - Adrian Perez
ENGINEERING - Matt Segur
ENGINEERING - Natasha Tatarchuk
ENGINEERING - Justin Truman
ENGINEERING - Luis Villegas
3D ART - Shi Kai Wang
Studio Management[edit]
CFO - Brent Abrahamsen
DIRECTOR OF PRODUCTION - Jonty Barnes
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
COO - Pete Parsons
DEVELOPMENT MANAGER - Steve Reddoch
PRESIDENT - Harold Ryan
CONTROLLER - Shawn Taylor
ACCOUNTANT - Renae Wetsig
Visual ID and Design[edit]
SENIOR GRAPHICS DESIGNER - Lorraine McLees
SENIOR GRAPHICS DESIGNER - Aaron LeMay
CREATIVE DIRECTOR - James McQuillan
IT[edit]
SUPPORT ENGINEER - Alex Bezman
IT DIRECTOR - Steve Lopez
IT LEAD - Jae Parks
SUPPORT ENGINEER - James Phillips
HR[edit]
HR MANAGER - Gayle d'Hondt
RECRUITER - Jessica Owens
HR COORDINATOR - Shauna Sperry
CHIEF PEOPLE OFFICER - Joan Toigo
Administration[edit]
STUDIO ADMINISTRATION - Davina Chan
ADMINISTRATIVE ASSISTANT - Christine Edwards
SECURITY - Phil Kauffman
SECURITY LEAD - Jerome Simpson
The Rest of Bungie[edit]
Ryan Ellis
Yongjoon Lee
Ken Malcolm
Marke Pedersen
Bungie Special Thanks[edit]
DESIGN LEAD - Christian Allen
ANIMATOR - Noah Bordner
LEGAL - Chris Charne
CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre
DESIGNER - Francois Boucher-Genesse
PRODUCER - Matthew Burns
Xbox LIVE - Steve Dolan
Xbox - Clifford Garrett
TECHNICAL ARTIST - Seth Gibson
FX ARTIST - John Gronquist
MICROSOFT VISUAL MERCHANDISING - Abigail Harris
CONCEPT ARTIST - Glenn Israel
MICROSOFT - Shane Kim
MICROSOFT - Don McGowan
Xbox LIVE - Theo Michel
Xbox - Oliver Miyashita
PRODUCER - Allen Murray
Xbox LIVE - Eric Neustadter
Xbox LIVE - Jefferson Ng
MICROSOFT - Frank Pape
Xbox RELEASE MANAGER - Kevin Salcedo
Xbox DEVELOPMENT ACCOUNT MANAGER - David Shaw
Xbox - Victor Tan
TECHNICAL ARTIST - Steve Theodore
Xbox LIVE - Stephen Toulouse
MICROSOFT - Jim Veevaert
MICROSOFT ONLINE ENGINEER - Justin Yorke
Xbox Live Air Marshals
Contract Animation, Art and Audio[edit]
ANIMATOR - Aviv Arad (Xversity)
VOICE ENGINEER - Dave Atherton (Independent)
MOTION GRAPHICS DESIGNER - Erik Bertellotti (Perhapsatron)
ANIMATOR - Gene Blakefield (Aquent)
ENVIRONMENT ARTIST - Loren Broach (Aquent)
LIGHTING ARTIST - Sanjay Chand (Frameshift)
ANIMATOR - Will Christiansen (Xversity)
VISUAL ID AND DESIGN SUPPORT - Chris Daltas (Xversity)
LIGHTING ARTIST - Kevin Dalziel (Filter)
CONTENT COORDINATOR - Ryan Eames (Xversity)
3D ARTIST - Merritt Filban (Xversity)
ANIMATOR - Tadd Foote (Xversity)
3D ARTIST - Esequiel Garcia (Filter)
ANIMATOR - Pat Gillette (Xversity)
VIDOC WRITER - Robert Goldberg (Independent)
3D ARTIST - Jesse Hall (Aquent)
MOTION GRAPHICS DESIGNER - Bryen Hensley (Independent)
ANIMATOR - Sam Heine (Aquent)
SOUND DESIGNER - David Henry (Aquent)
ANIMATOR - Eric Huang (Xversity)
3D ARTIST - Gary Huang (Xversity)
3D ARTIST - Kyle Hug (Filter)
ANIMATOR - Tomas Jech (Aquent)
RIGGER - Jason Jones (Xversity)
UI ARTIST - Noah Kaarbo (Kaarbo Design)
ENVIRONMENT ARTIST - Jason Keith (Aquent)
GRAPHICS DESIGNER - Ryan Klaverweide (Xversity)
EDITOR - Nik Kleverov (Independent)
3D EDITOR - Matt Lichy (Aquent)
SOUND DESIGNER - David Liu (Aquent)
3D ARTIST - Darren McKee (Xversity)
ENVIRONMENT ARTIST - Dan Mod (Aquent)
3D ARTIST - Kayl Myers (Xversity)
FX ARTIST - Jeff Palmer (Fxville)
EDITOR - David Parker (Xversity)
3D ARTIST - Dan Phillips (Aquent)
ENVIRONMENT ARTIST - Johnny Renquist (Xversity)
GRAPHICS DESIGNER - John Stvan (Xversity)
3D ARTIST - Donnie Taylor (Xversity)
3D ARTIST - Matt Turner (Filter)
ENVIRONMENT ARTIST - Anthony Vacarro (Aquent)
CONTENT COORDINATOR - Nicole Warner (Xversity)
3D ARTIST - Andy Xiao (Xversity)
Art, Animation and FX Vendors[edit]
House of Moves
Image Metrics
NewBreed Visual FX
Pearl Digital Entertainment
Polygon
Schematic
Vicon
Contract Dev and Test[edit]
TESTER - Joseph Ainsworth (Xversity)
WEB DEVELOPER - Martin An (Xversity)
TESTER - Joshua Anderson (Volt)
TESTER - Mike Axworthy (Excell)
TESTER - Cory Blaksee (Excell
PRODUCTION ENGINEER - Cullen Bradley (Excell)
TESTER - Dan Callan (Excell)
TESTER - Eric Carter (Volt)
LOCALIZATION TESTER - Richard Chen (Comsys)
TESTER - Rolando Cisneros (Volt)
TESTER - Thomas Coldwell (Comsys)
TESTER - Joel Day (Volt)
TESTER - Karley Donnell (Excell)
TESTER - Michael Durkin (Volt)
TESTER - Justin Ewert (Excell)
LOCALIZATION TESTER - Mariana Feddersen (Volt)
TESTER - Anton Feist (Excell)
TESTER - Chris Fivash (Xversity)
TESTER - Kevin Gordon (Xversity)
TESTER - Jonathan Green (Volt)
TESTER - Chad Hale (Volt)
TESTER - Kevin Hanschen (Xversity)
TESTER - Andrew Hopper (Excell)
TESTER - Andy Howell (Comsys)
LOCALIZATION TESTER - Chiaki Isono (Volt)
TESTER - Micah Jelberg (Xversity)
TESTER - Tanner Johnson (Xversity)
TESTER - Robert Kehoe (Volt)
TESTER - Sean Kellogg (Xversity)
TESTER - Tomonori Kinoshita (Excell)
TESTER - Schuyler Ko (Volt)
LOCALIZATION TESTER - Uwe Krahe (Excell)
TESTER - Eric Kramer (Xversity)
TESTER - Ryan Ladeen (Volt)
TESTER - Justin Lankin (Xversity)
TESTER - Gordon Lee (Xversity)
LOCALIZATION TESTER - Jooyoung Lee (Volt)
TESTER - Matthew Lumb-Mielke (Xversity)
TESTER - Jeff Mattson (Volt)
LOCALIZATION TESTER - Andra Niculescu (Comsys)
TESTER - Eddie Nunez (Volt)
TESTER - Jason Pate (Aquent)
TESTER - Jeremiah Pieschl (Xversity)
TESTER - Erick Reyes (Xversity)
LOCALIZATION TESTER - Nathan Rodland (Xversity)
TESTER - Michael Sechrist (Volt)
TESTER - Jason Shifley (Comsys)
AI TESTER - Joe Stifferman (Volt)
LOCALIZATION TESTER - Annamaria Stolfo (Comsys)
TESTER - Michael Tea (Xversity)
WEB DEVELOPER - Alan Tseng (Volt)
TESTER - Mark Uyeda (Xversity)
TESTER - Lionel Ward (Aquent)
TESTER - Chris Wilson (Volt)
PRODUCTION ENGINEER - Benjamin Wommack (Xversity)
Contract IT and HR[edit]
IT SYSTEMS SUPPORT - Michael Allen (Excell)
IT SYSTEMS SUPPORT - Sergey Mkrtumov (Xversity)
IT SUPPORT SPECIALIST - Ron Running (Excell)
IT SUPPORT SPECIALIST - Andrew Saturn (Xversity)
RECRUITING COORDINATOR - Nina Saldana (Xversity)
Cast[edit]
CARTER - Freddy Bosche
KAT - Alona Tal
EMILE - Jamie Hector
JORGE - Hakeem Kae Kazin
JUN - Sunil Malhotra
HOLLAND - Pat Duke
AUNTIE DOT - Carole Ruggier
SARA - Marcella Lentz-Pope
NOBLE SIX (MALE)- Phillip Anthony Rodriguez
NOBLE SIX (FEMALE) - Amanda Phillipson
TROOPER 1 - Jon Huertas
TROOPER 2 - Greg Grunberg
TROOPER 3 - Patrick Galagher
TROOPER 4 - Zachary Levi
TROOPER 5 - Ron Livingston
FEMALE TROOPER 1 - Courtenay Taylor
FEMALE TROOPER 2 - Aisha Tyler
TROOPER SGT 1 - Pete Stacker
TROOPER SGT 2 - Coby Bell
CIVILIAN MALE 1 - Todd Licea
CIVILIAN MALE 2 - Tim Gouran
CIVILIAN FEMALE - Carol Roscoe
ELITE 1 - David Scully
ELITE 2 - Gavin McLean
GRUNT 1 - Chris Edgerly
GRUNT 2 - Joe Staten
BRUTE 1 - Ken Boynton
BRUTE 2 - Ron Hippe
SWORD CONTROL - John Patrick Lowrie
AIR CONTROL/DISPATCH - William Mapother
CORTANA (FIREFIGHT) - Jen Taylor
MASTER CHIEF (FIREFIGHT) - Steve Downes
GUNNERY SGT BUCK (FIREFIGHT) - Nathan Fillion
SGT JOHNSON (FIREFIGHT) - David Scully
MULTIPLAYER ANNOUNCER - Jeff Steitzer
VOICE OF THE TERMINALS - Bob O'Donnell
Motion Capture and Facial Performers[edit]
Deborah Fialkow
Hans Altwies
David Hogan
The Bungie Auxiliary Players
Casting and Voice Over Production Services[edit]
Blindlight
Community[edit]
Bungie.net Forum Ninjas
Burnie Burns
Microsoft Game Studios[edit]
TEST MANAGER - Jimmy Bischoff
UR GROUP MANAGER - Keith Cirillo
LEGAL COUNSEL - David Figatner
EXECUTIVE EDITOR - Kevin Grace
MEDIA DESIGNER - Shane Hartley (Aquent)
SENIOR VP, INTERACTIVE ENTERTAINMENT BUSINESS - Don Mattrick
ACCOUNT MANAGER - Oliver Miyashita
BUSINESS DEVELOPMENT MANAGER - Noah Musler
FRANCHISE DEVELOPMENT DIRECTOR - Frank O'Connor
GENERAL MANAGER - Bonnie Ross
USER RESEARCH LEAD - Eric Schuh
CORPORATE VICE PRESIDENT - Phil Spencer
MEDIA ILLUSTRATOR - Mike Vaillancourt (Volt)
MEDIA DESIGN LEAD - Jeannie Voirin-Gerde
MEDIA DESIGN DIRECTOR - JoAnne Williams
PARALEGAL - Carla Woo
MGS Development Team[edit]
WRITER - Tom Abernathy
SDET - Steve Alliston
EXECUTIVE PRODUCER - Dan Ayoub
MARKETING DIRECTOR - Steve Beinner
RELEASE MANAGER - Nick Bodenham
ENGINEER - Michael Boulton
SDET - Matt Call
DIRECTOR OF ART - Ben Cammarano
GROUP PRODUCT MANAGER - Ryan Crosby
PRODUCER - Alex Cutting
LEAD PRODUCER - Ted Fitzgerald
SDET - Paul H. Gradwohl
SDET - Eric Helbig
ENGINEERING LEAD - Greg Hermann
EXECUTIVE PRODUCER - Josh Holmes
MGS BETA SUPERVISOR - John Hopson
GROUP PR MANAGER - Ryan James
PR MANAGER - Josh Kerwin
GROUP PRODUCT MANAGER - Bryan Koski
SDET - Peter Kugler
LEAD PRODUCER - Chris Lee
UI ENGINEER - Gareth Lough
WRITING AND EDITING LEAD - Brent Metcalfe
SDET - Desmond Murray
WRITER - Eric Nylund
USER RESEARCH - Bruce Phillips
BUSINESS MANAGEMENT LEAD - Dennis Ries
SDET - Scott Sedlickas
TEST LEAD - Chris Shaules
SENIOR PRODUCT MANAGER - Mike Stout
GRAPHICS ENGINEER - Joe Waters
MGS Localization[edit]
LOCALIZATION ENGINEER - Munetaka Fuse
PROJECT MANAGER - Kyung Sik Hwang (GlobalWay Co. LTD)
PROGRAM MANAGER - Masato Ishida
LOCALIZATION ENGINEER - Michael Ivory
PROGRAM MANAGER - Asako Kido
LEAD TESTER - Go Komatsu
CONTENT EDITOR - Tomoko Kometani
PRODUCT MARKETING MANAGER - Felicia Lim (Randstad)
PRINT PRODUCTION - Jidi Ng
PROJECT MANAGER - Joseph Shih (Lionbridge Technologies, Inc.)
CONTENT EDITOR - Young Hoon Shim
AUDIO PRODUCER - Jason Shirley
TESTER - Vincent Tsai (Keywords International)
PROJECT MANAGER - Ian Walsh
CONTENT EDITOR - Kay Wang
PRINT PRODUCTION - Joyce Wee (Adecco)
TESTER - Dong Yoon Yang (Keywords International)
VOICEOVER DIRECTION - In Wook Yi (Musai Co., LTD)
QUALITY ASSURANCE - Donald Yueh (Lionbridge Technologies, Inc.)
MGS Contract Test[edit]
Travis Abel (Volt)
James Bachici (Volt)
David Bai (Volt)
Chris Barker (Excell)
Garrett Bemis (Volt)
Matt Bischoff (Volt)
Josiah Bolek (Excell)
Matthew Bombard (Volt)
Patrick Bradley (Volt)
Anthony Bryan (Excell)
Bob Bobdor Campbell (Excell)
Bruce Cho (Volt)
Paul Conrad (Excell)
Dan Cox (Excell)
Bryan DeCann (Volt)
Brian Dunn (Excell)
Jeff Fausz (Excell)
Joel Gifford (Volt)
Kyle Greene (Volt)
David Guilland (Volt)
John Harris (Excell)
Brian Haucke (Volt)
Gregory J. Hester (Volt)
Dan Hitchcock (Volt)
Kyle Hornberger (Excell)
Jake Jarvis (Volt)
Scott Kankelborg (Excell)
Jeffrey Kleinman (Volt)
Corey Langelotti (Volt)
Nelson Lavin (Volt)
Christopher Lee Johnson (Excell)
Greg Mattson (Excell)
Rory Menteer (Volt)
Travis Pijut (Excell)
J. Waylon Rains (Volt)
James Reeves (Volt)
Oliver Reeves (Volt)
Derek Shefveland (Excell)
Scott Shields (Volt)
Brandon Stewart (Volt)
Kyle Symonds (Volt)
Trevor Weisberg (Volt)
Willie Wight (Excell)
Tim Woodbury (Excell)
Philip Zahoruyko (Excell)
MGS Special Thanks[edit]
Erick Baca Aguilar
Mary Bate
Jacob Benton
Rachelle Bilbruck
Steven Blackburn
Hugo Velasco Blanco
Jay Box (Hewlett-Packard)
Alicia Brattin
James Campbell
Dan Cornelius
Brian Coyne
Jolene Cramer
Jamie Davies
Craig Davison
Aaron Elliot
Jose Garcia
Andrea Giolito
Josh Goldberg
Jeremy Goldstein
Aaron Greenberg
Angela Hession
James Houlton
Tom Hunt
Andy Irving
Greg B. Jones
Steve Kastner
Renee L'Heureux
Chris Lee
Jaime Limon
Niklas Linden
Faizan Makhiawala
Jason Mangold
Caroline McNiel
Brandy O'Briant
Jeremy Patenaude
Tony Picardo
Nick Powell (Brook Street)
Carol Ragolski
Nancy Ramsey
Jeff Rivalt
Corrinne Robinson (Populus Group, LLC)
Jeff Sanborn
Taylor Smith
Timo Sulzie
Cindy Tompkins
Kevin Unangst
Guy Welch
Mikey Wetzel
Rich Wickham
Trivia[edit]
- The cutscene shows the Pillar of Autumn exiting slipspace directly in front of Installation 04, with Keyes and Cortana delivering their initial lines almost immediately. According to Halo: The Fall of Reach and Halo: The Flood, the Pillar of Autumn emerged from slipspace near an asteroid field and the bridge crew began a protracted discussion; then, as shown in The Flood and Origins Part II, the ship was attacked by Covenant Seraphs before approaching the ring. This attack explains Cortana's line, "Our fighters are mopping up the last of their recon picket now." However, the Longswords seen escorting the Pillar of Autumn to Installation 04 in The Flood are missing, invalidating Cortana's line. The Longswords are present in both the Halo: Combat Evolved and Halo: Combat Evolved Anniversary version of the cutscene; in the original, the Autumn is escorted by five Longswords, and in Anniversary, it is escorted by three Longswords.
- According to Marcus Lehto, in the Halo: Reach Legendary Commentary, the dialogue between Keyes and Cortana is the original recording from Halo: Combat Evolved. Also, the Halo depicted is the original model, unaltered from Halo: Combat Evolved.
- In a Bungie weekly update released during production, it was revealed that the player could view the credits for the Campaign lobby, but that doing so would advance commendations.[2] This is presumably why in the final game, the credits cannot be selected from the campaign lobby.
- "We'll see you starside," is a reference to Marathon 2 and Marathon Infinity, in which BOBs occasionally say this line before being teleported away. It might also be a reference to Bungie Aerospace, which "helps small, independent developers launch their mobile and social games."[3]
- Oddly, Joseph Staten is credited as the writing director and he is credited as Joe Staten for voicing a Grunt.
- In The Master Chief Collection release of Reach, all of the credits and postscript message are removed, and the cutscene ends shortly after the ring comes into view. This is possibly due to Microsoft being legally unable to or unwilling to credit Bungie employees in the MCC.