Damage table/H4: Difference between revisions

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(Created page with "{| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF" ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle |- ! style="text-align:left;" | <code>material</code> | 1 || 1 || 1 || 1 || 1 || 1 ||...")
 
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{| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable sortable" style="text-align:center"
! colspan="100%" | ''[[Halo 4]]'' damage table
|-
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle
|-
|-
! style="text-align:left;" | <code>material</code>
! style="text-align:left;" | material
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1
|-
|-
! style="text-align:left;" | <code>liquid</code>
! style="text-align:left;" | liquid
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | <code>soft</code>
! style="text-align:left;" | soft
| 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1
|-
|-
! style="text-align:left;" | <code>soft_organic</code>
! style="text-align:left;" | soft organic
| 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 1 || 1 || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 1 || 1 || 0 || 1
|-
|-
! style="text-align:left;" | <code>soft_inorganic</code>
! style="text-align:left;" | soft inorganic
| 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1
|-
|-
! style="text-align:left;" | <code>tough</code>
! style="text-align:left;" | tough
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 1
|-
|-
! style="text-align:left;" | <code>tough_organic</code>
! style="text-align:left;" | tough organic
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || 0 || 0.5
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 || 0 || 0.5
|-
|-
! style="text-align:left;" | <code>tough_inorganic</code>
! style="text-align:left;" | tough inorganic
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 0.5
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 1 || 1 || 0 || 0.5
|-
|-
! style="text-align:left;" | <code>hard</code>
! style="text-align:left;" | hard
| 1 || 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0 || 0.5
| 1 || 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 1 || 1 || 0 || 0.5
|-
|-
! style="text-align:left;" | <code>hard_metal_thin</code>
! style="text-align:left;" | hard metal thin
| 1 || 1 || 0.4 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25
| 1 || 1 || 0.4 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 1 || 0 || 0.25
|-
|-
! style="text-align:left;" | <code>hard_metal_thick</code>
! style="text-align:left;" | hard metal thick
| 1 || 0.25 || 0.125 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 1 || 1 || 0 || 0.125
| 1 || 0.25 || 0.125 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 1 || 1 || 0 || 0.125
|-
|-
! style="text-align:left;" | <code>hard_metal_solid</code>
! style="text-align:left;" | hard metal solid
| 1 || 0.125 || 0.0625 || 0.25 || 0.125 || 0.5 || 0.5 || 0.25 || 0.45 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0.5 || 0.75 || 0 || 0.0625
| 1 || 0.125 || 0.0625 || 0.25 || 0.125 || 0.5 || 0.5 || 0.25 || 0.45 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0.5 || 0.75 || 0 || 0.0625
|-
|-
! style="text-align:left;" | <code>hard_metal_invulnerable</code>
! style="text-align:left;" | hard metal invulnerable
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | <code>hard_terrain</code>
! style="text-align:left;" | hard terrain
| 1 || 0.25 || 0 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 1 || 0.5 || 0 || 0
| 1 || 0.25 || 0 || 0.5 || 0.25 || 0.75 || 0.75 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 1 || 0.5 || 0 || 0
|-
|-
! style="text-align:left;" | <code>brittle</code>
! style="text-align:left;" | brittle
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 1
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 1
|-
|-
! style="text-align:left;" | <code>brittle_glass</code>
! style="text-align:left;" | brittle glass
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 0.25
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 0.5 || 0 || 0.25
|-
|-
! style="text-align:left;" | <code>brittle_elec</code>
! style="text-align:left;" | brittle elec
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 2 || 0.5 || 0 || 1.5
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 2 || 0.5 || 0 || 1.5
|-
|-
! style="text-align:left;" | <code>brittle_elec_hum_env</code>
! style="text-align:left;" | brittle elec hum env
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
|-
! style="text-align:left;" | <code>brittle_mech</code>
! style="text-align:left;" | brittle mech
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 1 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 1 || 0 || 1
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 1 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 2 || 1 || 0 || 1
|-
|-
! style="text-align:left;" | <code>brittle_explosive</code>
! style="text-align:left;" | brittle explosive
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 2 || 0.5 || 0 || 1
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 2 || 0.5 || 0 || 1
|-
|-
! style="text-align:left;" | <code>energy</code>
! style="text-align:left;" | energy
| 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 2
| 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 2
|-
|-
! style="text-align:left;" | <code>energy_shield_thin</code>
! style="text-align:left;" | energy shield thin
| 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0.25 || 1 || 0 || 2
| 1 || 1 || 1.6 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0.25 || 1 || 0 || 2
|-
|-
! style="text-align:left;" | <code>energy_shield_thick</code>
! style="text-align:left;" | energy shield thick
| 1 || 0.125 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0.25 || 0.75 || 0 || 1
| 1 || 0.125 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.75 || 0.5 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0.25 || 0.75 || 0 || 1
|-
|-
! style="text-align:left;" | <code>energy_shield_solid</code>
! style="text-align:left;" | energy shield solid
| 1 || 0.0625 || 0.75 || 0.125 || 0.25 || 0.25 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0.25 || 0.5 || 0 || 0.5
| 1 || 0.0625 || 0.75 || 0.125 || 0.25 || 0.25 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0.25 || 0.5 || 0 || 0.5
|-
|-
! style="text-align:left;" | <code>energy_shield_invulnerable</code>
! style="text-align:left;" | energy shield invulnerable
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|}
|}

Latest revision as of 08:01, June 28, 2024

Halo 4 damage table
all bullet slow plasma slow bullet fast plasma fast bullet turret bullet turret mech plasma turret explosion small explosion small old explosion large collision melee cutting burning emp laser sniper no damage needle
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
soft organic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 0 1 1 0 1
soft inorganic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 1
tough organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 2 0 1 1 0 0.5
tough inorganic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 0.5
hard 1 1 0.5 1 1 1 1 1 1 1 1 1 0.5 0.5 1 0 1 1 0 0.5
hard metal thin 1 1 0.4 1 1 1 1 1 0.5 0.75 1 1 1 1 1 0 1 1 0 0.25
hard metal thick 1 0.25 0.125 0.5 0.25 0.75 0.75 0.5 0.5 0.5 0.75 0.75 0.25 0.25 0.75 0.001 1 1 0 0.125
hard metal solid 1 0.125 0.0625 0.25 0.125 0.5 0.5 0.25 0.45 0.45 0.5 0.5 0.125 0.125 0.5 0.001 0.5 0.75 0 0.0625
hard metal invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard terrain 1 0.25 0 0.5 0.25 0.75 0.75 0.5 0.5 0.5 0.75 0.5 0.25 0.25 0 0 1 0.5 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 0.5 2 2 3 2 2 1 1 0 2 0.5 0 1
brittle glass 1 1 0.25 0.5 0.5 0.5 0.5 0.5 2 2 3 2 2 1 1 0 2 0.5 0 0.25
brittle elec 1 1 1.5 0.5 1 0.5 0.5 1 2 2 3 2 2 1 1 1 2 0.5 0 1.5
brittle elec hum env 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
brittle mech 1 1.5 1 1 0.5 1 1 0.5 2 2 3 2 2 1 1 0 2 1 0 1
brittle explosive 1 0.5 1 0.5 1 0.5 0.5 1 2 2 3 2 2 1 2 0 2 0.5 0 1
energy 1 1 1.6 1 1 1 1 1 0.5 0.5 0.75 1 1 1 1 1 0.25 1 0 2
energy shield thin 1 1 1.6 1 1 1 1 1 0.5 0.5 0.75 1 1 1 2 1 0.25 1 0 2
energy shield thick 1 0.125 1 0.25 0.5 0.5 0.5 0.75 0.5 0.5 0.75 0.75 1 0.5 1 1 0.25 0.75 0 1
energy shield solid 1 0.0625 0.75 0.125 0.25 0.25 0.25 0.5 0.25 0.25 0.5 0.5 1 0.25 0.5 0.5 0.25 0.5 0 0.5
energy shield invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0