Damage table/HR: Difference between revisions

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!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
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! style="text-align:left;" | <code>material</code>
! style="text-align:left;" | material
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0
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! style="text-align:left;" | <code>liquid</code>
! style="text-align:left;" | liquid
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
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! style="text-align:left;" | <code>soft</code>
! style="text-align:left;" | soft
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
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! style="text-align:left;" | <code>soft_organic</code>
! style="text-align:left;" | soft organic
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0
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! style="text-align:left;" | <code>soft_inorganic</code>
! style="text-align:left;" | soft inorganic
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
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! style="text-align:left;" | <code>tough</code>
! style="text-align:left;" | tough
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
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! style="text-align:left;" | <code>tough_organic</code>
! style="text-align:left;" | tough organic
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0
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! style="text-align:left;" | <code>tough_inorganic</code>
! style="text-align:left;" | tough inorganic
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
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! style="text-align:left;" | <code>hard</code>
! style="text-align:left;" | hard
| 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0
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! style="text-align:left;" | <code>hard_metal_thin</code>
! style="text-align:left;" | hard metal thin
| 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0
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! style="text-align:left;" | <code>hard_metal_thick</code>
! style="text-align:left;" | hard metal thick
| 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0
| 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0
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! style="text-align:left;" | <code>hard_metal_solid</code>
! style="text-align:left;" | hard metal solid
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0
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! style="text-align:left;" | <code>hard_metal_invulnerable</code>
! style="text-align:left;" | hard metal invulnerable
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
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! style="text-align:left;" | <code>hard_terrain</code>
! style="text-align:left;" | hard terrain
| 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0
| 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0
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! style="text-align:left;" | <code>brittle</code>
! style="text-align:left;" | brittle
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
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! style="text-align:left;" | <code>brittle_glass</code>
! style="text-align:left;" | brittle glass
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
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! style="text-align:left;" | <code>brittle_elec</code>
! style="text-align:left;" | brittle elec
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0
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! style="text-align:left;" | <code>brittle_mech</code>
! style="text-align:left;" | brittle mech
| 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
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! style="text-align:left;" | <code>brittle_explosive</code>
! style="text-align:left;" | brittle explosive
| 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0
| 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0
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! style="text-align:left;" | <code>energy</code>
! style="text-align:left;" | energy
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0
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! style="text-align:left;" | <code>energy_shield_thin</code>
! style="text-align:left;" | energy shield thin
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0
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! style="text-align:left;" | <code>energy_shield_thick</code>
! style="text-align:left;" | energy shield thick
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0
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! style="text-align:left;" | <code>energy_shield_solid</code>
! style="text-align:left;" | energy shield solid
| 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0
| 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0
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! style="text-align:left;" | <code>energy_shield_invulnerable</code>
! style="text-align:left;" | energy shield invulnerable
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
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Latest revision as of 06:21, June 28, 2024

Halo: Reach damage table
all bullet slow bullet fast bullet turret sniper needle plasma slow plasma fast plasma turret laser explosion small explosion large collision melee cutting burning emp no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
soft organic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft inorganic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough organic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 1 2 0 0
tough inorganic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 2 1 0 0
hard 1 1 1 1 1 0.5 0.5 1 1 1 1 1 1 0.5 0.5 1 0 0
hard metal thin 1 1 1 1 1 0.25 0.4 1 1 1 0.75 1 1 1 1 1 0 0
hard metal thick 1 0.25 0.5 0.75 1 0.125 0.125 0.25 0.5 1 0.5 0.75 0.75 0.25 0.25 0.75 0.001 0
hard metal solid 1 0.125 0.25 0.5 0.75 0.0625 0.0625 0.125 0.25 0.5 0.45 0.5 0.5 0.125 0.125 0.5 0.001 0
hard metal invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard terrain 1 0.25 0.5 0.75 0.5 0 0 0.25 0.5 1 0.5 0.75 0.5 0.25 0.25 0 0 0
brittle 1 1 0.5 0.5 0.5 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle glass 1 1 0.5 0.5 0.5 0.25 0.25 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle elec 1 1 0.5 0.5 0.5 1.5 1.5 1 1 2 2 3 2 2 1 1 1 0
brittle mech 1 1.5 1 1 1 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle explosive 1 0.5 0.5 0.5 0.5 1 1 1 1 2 2 3 2 2 1 2 0 0
energy 1 1 1 1 1 2 1.6 1 1 0.25 0.5 0.75 1 1 1 1 1 0
energy shield thin 1 1 1 1 1 2 1.6 1 1 0.25 0.5 0.75 1 1 1 2 1 0
energy shield thick 1 0.125 0.25 0.5 0.75 1 1 0.5 0.75 0.25 0.5 0.75 0.75 1 0.5 1 1 0
energy shield solid 1 0.0625 0.125 0.25 0.5 0.5 0.75 0.25 0.5 0.25 0.25 0.5 0.5 1 0.25 0.5 0.5 0
energy shield invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0