Damage table/HR: Difference between revisions

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(Created page with "{| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF" ! !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage |- ! style="text-align:left;" | <code>material</code> | 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||...")
 
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{| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable sortable" style="text-align:center"
! colspan="100%" | ''[[Halo: Reach]]'' damage table
|-
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
!  !! all !! bullet slow !! bullet fast !! bullet turret !! sniper !! needle !! plasma slow !! plasma fast !! plasma turret !! laser !! explosion small !! explosion large !! collision !! melee !! cutting !! burning !! emp !! no damage
|-
|-
! style="text-align:left;" | <code>material</code>
! style="text-align:left;" | material
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | <code>liquid</code>
! style="text-align:left;" | liquid
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | <code>soft</code>
! style="text-align:left;" | soft
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>soft_organic</code>
! style="text-align:left;" | soft organic
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 0
|-
|-
! style="text-align:left;" | <code>soft_inorganic</code>
! style="text-align:left;" | soft inorganic
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>tough</code>
! style="text-align:left;" | tough
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>tough_organic</code>
! style="text-align:left;" | tough organic
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 0
|-
|-
! style="text-align:left;" | <code>tough_inorganic</code>
! style="text-align:left;" | tough inorganic
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
| 1 || 0.5 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>hard</code>
! style="text-align:left;" | hard
| 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_thin</code>
! style="text-align:left;" | hard metal thin
| 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0
| 1 || 1 || 1 || 1 || 1 || 0.25 || 0.4 || 1 || 1 || 1 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_thick</code>
! style="text-align:left;" | hard metal thick
| 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0
| 1 || 0.25 || 0.5 || 0.75 || 1 || 0.125 || 0.125 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.75 || 0.25 || 0.25 || 0.75 || 0.001 || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_solid</code>
! style="text-align:left;" | hard metal solid
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 0.0625 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.45 || 0.5 || 0.5 || 0.125 || 0.125 || 0.5 || 0.001 || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_invulnerable</code>
! style="text-align:left;" | hard metal invulnerable
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | <code>hard_terrain</code>
! style="text-align:left;" | hard terrain
| 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0
| 1 || 0.25 || 0.5 || 0.75 || 0.5 || 0 || 0 || 0.25 || 0.5 || 1 || 0.5 || 0.75 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0
|-
|-
! style="text-align:left;" | <code>brittle</code>
! style="text-align:left;" | brittle
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>brittle_glass</code>
! style="text-align:left;" | brittle glass
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>brittle_elec</code>
! style="text-align:left;" | brittle elec
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0
| 1 || 1 || 0.5 || 0.5 || 0.5 || 1.5 || 1.5 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | <code>brittle_mech</code>
! style="text-align:left;" | brittle mech
| 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
| 1 || 1.5 || 1 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 2 || 2 || 3 || 2 || 2 || 1 || 1 || 0 || 0
|-
|-
! style="text-align:left;" | <code>brittle_explosive</code>
! style="text-align:left;" | brittle explosive
| 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0
| 1 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 3 || 2 || 2 || 1 || 2 || 0 || 0
|-
|-
! style="text-align:left;" | <code>energy</code>
! style="text-align:left;" | energy
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_thin</code>
! style="text-align:left;" | energy shield thin
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0
| 1 || 1 || 1 || 1 || 1 || 2 || 1.6 || 1 || 1 || 0.25 || 0.5 || 0.75 || 1 || 1 || 1 || 2 || 1 || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_thick</code>
! style="text-align:left;" | energy shield thick
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0
| 1 || 0.125 || 0.25 || 0.5 || 0.75 || 1 || 1 || 0.5 || 0.75 || 0.25 || 0.5 || 0.75 || 0.75 || 1 || 0.5 || 1 || 1 || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_solid</code>
! style="text-align:left;" | energy shield solid
| 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0
| 1 || 0.0625 || 0.125 || 0.25 || 0.5 || 0.5 || 0.75 || 0.25 || 0.5 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 0.25 || 0.5 || 0.5 || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_invulnerable</code>
! style="text-align:left;" | energy shield invulnerable
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|}
|}

Latest revision as of 07:21, June 28, 2024

Halo: Reach damage table
all bullet slow bullet fast bullet turret sniper needle plasma slow plasma fast plasma turret laser explosion small explosion large collision melee cutting burning emp no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
soft organic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft inorganic 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
tough organic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 1 2 0 0
tough inorganic 1 0.5 1 1 1 0.5 0.5 1 1 1 1 1 1 1 2 1 0 0
hard 1 1 1 1 1 0.5 0.5 1 1 1 1 1 1 0.5 0.5 1 0 0
hard metal thin 1 1 1 1 1 0.25 0.4 1 1 1 0.75 1 1 1 1 1 0 0
hard metal thick 1 0.25 0.5 0.75 1 0.125 0.125 0.25 0.5 1 0.5 0.75 0.75 0.25 0.25 0.75 0.001 0
hard metal solid 1 0.125 0.25 0.5 0.75 0.0625 0.0625 0.125 0.25 0.5 0.45 0.5 0.5 0.125 0.125 0.5 0.001 0
hard metal invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard terrain 1 0.25 0.5 0.75 0.5 0 0 0.25 0.5 1 0.5 0.75 0.5 0.25 0.25 0 0 0
brittle 1 1 0.5 0.5 0.5 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle glass 1 1 0.5 0.5 0.5 0.25 0.25 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle elec 1 1 0.5 0.5 0.5 1.5 1.5 1 1 2 2 3 2 2 1 1 1 0
brittle mech 1 1.5 1 1 1 1 1 0.5 0.5 2 2 3 2 2 1 1 0 0
brittle explosive 1 0.5 0.5 0.5 0.5 1 1 1 1 2 2 3 2 2 1 2 0 0
energy 1 1 1 1 1 2 1.6 1 1 0.25 0.5 0.75 1 1 1 1 1 0
energy shield thin 1 1 1 1 1 2 1.6 1 1 0.25 0.5 0.75 1 1 1 2 1 0
energy shield thick 1 0.125 0.25 0.5 0.75 1 1 0.5 0.75 0.25 0.5 0.75 0.75 1 0.5 1 1 0
energy shield solid 1 0.0625 0.125 0.25 0.5 0.5 0.75 0.25 0.5 0.25 0.25 0.5 0.5 1 0.25 0.5 0.5 0
energy shield invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0