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Eos'Mak-pattern plasma pistol: Difference between revisions

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{{Era|H1|H2|H3|HW|FOR|TF|HGN|CH|GOO|TCP|H3R|}}
{{Status|Canon}}
{{Ratings}}
{{Title|''Eos'Mak''-pattern plasma pistol}}
{{Weapon
{{Disambig header|the plasma pistol introduced in ''[[Halo: Combat Evolved]]''|the plasma pistols introduced in ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''|Zo'klada-pattern plasma pistol|Rohakadu-pattern plasma pistol}}
|image=[[Image:Plasmapistol.jpg |300px]]
{{Weapon infobox
|name=Type-25 Directed Energy Pistol
|name=''Eos'Mak''-pattern Pistol
|image=[[File:H2A T25DEP.png|300px]]
|manufacturer=
|manufacturer=
|model=Type-25
*[[Assembly Forges]]{{Ref/Book|Id=osfm|OSFM|Page=187}}
|type=Directed Energy Pistol
*[[Iruiru Armory]]{{Ref/Book|Id=evg|EVG|Page=143}}{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol|Site=Halo Waypoint|Page= Universe - Weapons - Plasma Pistol|D=25|M=01|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/plasma-pistol.html}}{{Ref/Book|Id=enc22p291|Enc22|291}}
|series=[[Plasma pistol]]{{Ref/Reuse|enc22p291}}
|type=[[Directed-energy weapon]]{{Ref/Site|Id=h3bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol|Site=Bungie.net|Page=Type-25 Directed Energy Pistol|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Plasma pistol}}
|cost=
|cost=
|size=Handheld, Single Handed ([[Dual Wield]]able)
|variant=
*Length (o/a): 34.4 cm (13.5 in.)
|service=*[[Human-Covenant War]]
*Weight: 3.5 kg (7.75 lbs)
*[[Post-Covenant War conflicts]]
*Width: 6.4 centimeters
|length={{Convert|37|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|evg}}
*Height: 27.7 centimeters
|width={{Convert|6.6|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Book|Id=H4EVG|H4EVG|Page=84}}
|damage per hit=Low
|height={{Convert|29.9|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|H4EVG}}
Completely drains shields (overcharged)
|weight={{Convert|3.5|kg|lb}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|h3bnet}}
*7 DU (uncharged) (Halo 1)
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
*15 DU (overcharged)<ref>http://www.bungie.net/Games/HaloPC/page.aspx?section=Guides&subsection=WeaponsVehiclesPages&page=2</ref>
|capacity=
|magazine=100 battery units (200 shots)
|feed=100 battery units{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}{{Ref/Book|Id=enc09|Enc09|Page=320}}{{Ref/Book|Id=enc11|Enc11|Page=334}}
|maxammo=100 battery units (200 shots)
|fire=Semi-Automatic
|ammotype=[[Superheated Plasma]]
|operation=
|operation=
|rate of fire=  
|rate=Semi-automatic; single charged bolt{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
|velocity=108 m/s (354 f/s)
|velocity=108 m/s (354 f/s){{Ref/Reuse|h3bnet}}
|accuracy=*Medium
|optics=
*Overcharged: Slight Homing
|range={{Convert|50|m|ft}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
|range=Close to Medium
*50 meters (155 ft)
|era=
|counterpart=
|counterwep=
|affiliation=[[Covenant]]
}}
}}
{{quote|The Type-25 DEP is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5]] is with the [[UNSC]]. After the [[Covenant]] [[Carrier]] jumped there were some areas of [[Mombasa]] where Plasma Pistols covered the ground like leaves—that maneuver killed a bunch of dudes on [[UNSC Marine Corps|both]] [[Covenant|sides]].|Unnamed UNSC Serviceman.}}
{{Quote|[The plasma pistol] is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[UNSC]]. After [[Solemn Penance|the Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}


The '''Type-25 Directed Energy Pistol''' is a [[Covenant]] infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]], [[Kig-Yar]], and the [[Yanme'e]]<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol</ref>.
The '''''Eos'Mak''-pattern Pistol''' {{Type|25|Directed Energy Pistol|DEP}}{{Ref/Reuse|evg}} also known as the '''plasma pistol''',{{Ref/Reuse|h3bnet}} is a Covenant infantry weapon originally manufactured by the [[Assembly Forges]] during the Human-Covenant War. Following the [[Fall of High Charity|Fall]] of ''[[High Charity]]'', the plasma pistol is manufactured by [[Iruiru Armory]].{{Ref/Reuse|enc22p291}}
==Overview==
===Design details===
{{Main|Plasma pistol}}
Manufactured by Iruiru Armory, the ''Eos'Mak''-pattern plasma pistol is a directed-energy weapon employed by the Covenant and [[Covenant remnants|its splinter factions]]. The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}} However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.{{Ref/Reuse|waypoint}} Certain sub-variants are equipped with tracking sights.{{Ref/Reuse|evg}}
<gallery class=center>
File:PlasmaPistol-HaloCE.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Particular Justice]]
File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:HReach-PlasmaPistolSide.png|An ''Eos'Mak''-pattern sub-variant equipped with tracking sights
File:H4-T25PlasmaPistol-SideRender.png|An ''Eos'Mak''-pattern sub-variant manufactured on [[Hesduros]]{{Ref/Reuse|waypoint}}
</gallery>


==Design Details==
===Usage===
[[Image:Plasma-pistol.png|thumb|left|160px|A Plasma Pistol]]
The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}}
A '''Plasma Pistol''', is a [[Covenant]] directed energy weapon that use superheated ionized gas called [[Plasma]], instead of traditional [[Human]] ballistic ammunition. The weapon has a power output of 100-150 Kv @ 2~3 dA, but, when overcharged, the power output is 1.5 Mv @ 2~3 dA. The Type-25 DEP is standard-issue for lower-ranking Covenant infantry such as [[Grunts]] and [[Jackals]], but is occasionally used by higher ranking species within the Covenant; as such it is the most commonly encountered Covenant plasma weapon. If fired quickly enough, the Plasma Pistol is capable of shooting as many rounds per second as the [[Plasma Rifle]]. Against UNSC infantry, the Type-25 Pistol's lethality to a person is extreme; injuries inflicted to the victim are severe third-degree burns, with the wound being cauterized instantly upon impact. Even near misses will produce severe burns and heat trauma. Should the Plasma impact an object, the impact can create fragments that may come into contact with a victim, with crippling or lethal effect. Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light, or non armored target. The Type-25 Pistol also has the ability to charge a single superheated bolt, which can instantly deplete almost any form of energy shielding, or if the overcharge bolt was to hit a flesh based target, would result in instant death. This high-powered shot makes the Plasma Pistol a formidable strategic weapon, however like its counterpart over-extended periods of fire will overheat the weapon. In the context of the Halo games, all of the plasma weapons strength and lethality, are compensated for both the sake of ESRB rating, and gameplay.


===Advantages===
==Non-canon and dubious canon appearances==
The '''Plasma Pistol''' is a close to medium range weapon, and as such can inflict high damage at range. The Plasma Pistol can also be used at long range if the user fires slowly and aims carefully by leading the target. The pistol is extremely efficient at killing 'soft' targets, while doing lethal amounts of damage to a heavily armored target. Its overcharge ability is extremely dangerous to shielded infantry and to non-shielded infantry - because of the high amounts of energy being released, a vehicle running on either a hydrogen engine, or is lightly covered can be damaged or disabled if the bolt hits it. When compared to the Plasma Rifle, the Plasma Pistol's non-overcharged firing mode is far more accurate at medium and long ranges, although the plasma projectiles tend to arc downward a bit on long range. SPARTAN-IIs and Elites have the ability to duel-wield Plasma Rifles doubling their efficiency in close to medium range combat situations. If fired fast enough the high velocity bolts coupled with its kinetic impact to a target can temporarily stun a target like a SPARTAN-II.
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028/Silver|Riz-028]] using an ''Eos'Mak''-pattern plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Notice/Silver|category=no}}
''Eos'Mak''-pattern plasma pistols are used by the Covenant against humanity.{{Ref/Film|Id=Contact|TV|Episode=Contact}}{{Ref/Film|Id=Reckoning|TV|Episode=Reckoning}}


===Disadvantages===
==Trivia==
The '''Plasma Pistol''' when fired continuously, or an overcharged bolt is fired, overheats because of the rapid cycling, loading, ignition, and release sequence of energy. To prevent the weapon from being damaged, the Type-25 DEP temporarily shuts down and opens a heating vent to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon temporarily inoperable and useless. Careless infantry who are not aware of the function of the Plasma Pistol can get themselves killed because of this. Human military experts and scientists do not understand how Covenant plasma weapons work, or how they are recharged; as such when the battery is depleted the pistol must be discarded or replaced. At 10% charge level the Plasma Pistol will begin to misfire, this is due to the battery's inability to deliver enough energy to start and complete the ignition and release phase of operation, as such this hampers the operators use of the weapon. Continuously pressing the trigger while in overcharge mode will also deplete the energy source and if not careful can waste the weapon before firing off a round.
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.


Although the the Plasma Pistol can strike a target at longer ranges is not suited for long range combat, due to two distinct properties of the weapon's operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed; the faster the bolt goes, the farther the bolt will travel before the magnetic field begins to weaken, causing the temperature of the bolt to cool before the magnetic field becomes unstable and finally dissipates. The bolt also loses velocity and kinetic impact with longer travel.  
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art and artwork===
<gallery>
File:Homecoming PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Homecoming.
File:Prototype PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Prototype.
File:HU MyrasPlasmaPistol.png|[[Myras Tyla]] holding a plasma pistol in ''[[Halo: Uprising]]''.
File:Colonists prisoner.png|An Unggoy holding a plasma pistol on [[Kojo Agu]] in ''[[Halo: Helljumper]]''.
File:Assault on CF-32.png|Two Unggoy Minors wielding plasma pistols in ''[[Halo: Spartan Assault]]''.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE GruntCombatForm Concept.jpg|Concept art of a [[Flood]]-infected Unggoy wielding an ''Eos'Mak''-pattern plasma pistol.
File:Plasma-pistol.png|HUD icon of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma pistol.png|Angled views of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC Avatar Jackal 1.png|Render of a Kig-Yar wielding an ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Screen.jpg|An ''Eos'Mak''-pattern plasma pistol on the ground.
File:HCE-GruntMajor.png|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackals.jpg|Two Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Overheat.jpg|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating.
File:HTMCC-HCE OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 2''===
<gallery>
File:Plasma pistol H2.jpg|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H2 Heavy Grunt.png|An Unggoy Heavy wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackal.jpg|A Kig-Yar Minor illuminated by the glow of an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H2 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 3''===
<gallery>
File:Landfall PlasmaPistol Prop Photo 1.jpg|The plasma pistol prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:H3-Bnet PlasmaPistol.jpg|Promotional image of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma Pistol Halo 3.png|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H3 Grunt Major.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H3 Drones in Crow's Nest 2.png|A Yanme'e swarm firing their ''Eos'Mak''-pattern plasma pistols at a UNSC marine.
File:H3 PlasmaPistol Overcharge.jpg|An overcharged plasma bolt mid-flight.
File:Flight Elite.jpg|A Sangheili dual-wielding ''Eos'Mak''-pattern plasma pistols in multiplayer.
File:Halo-3-legendary-map-pack--20080408000155827.jpg|A Spartan overcharging an ''Eos'Mak''-pattern plasma pistol in multiplayer.
File:74697396-Full.jpg|First-person view of overcharged plasma pistols in action in ''Halo 3''.
File:HTMCC-H3 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===Influences===
===''Halo 3: ODST''===
The Plasma Pistol was inspired by the human "Zeus-class fusion pistol" from the ''[[Marathon (Video Game Series)]]''. Like the fusion pistol, the ''Plasma Pistol'' is a reasonably damaging single-shot weapon with an overcharge mode. However, the fusion pistol's overcharge was far more damaging and could kill nearly any enemy in the game, with one caveat: if the gun was left overcharged for too long, it would explode, killing the wielder.
<gallery>
File:H3ODST PlasmaPistolBolt.png|An Unggoy firing an ''Eos'Mak''-pattern plasma pistol.
File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar firing scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:H3ODST JackalMinor&Major.png|Two Kig-Yar with ''Eos'Mak''-pattern plasma pistols.
File:H3ODST DroneUltra Firing.jpg|A [[Yanme'e Ultra]] firing an ''Eos'Mak''-pattern plasma pistol.
</gallery>


==Changes==
===''Halo: Reach''===
[[Image:OverheatingPlasmaPistol.jpg|thumb|right|A Halo: CE Plasma Pistol overheating.]]
<gallery>
The Plasma Pistol in Halo: Combat Evolved is far more powerful and accurate than its Halo 2 and Halo 3 counterparts, the weapon holds a unique ability to stun opponents that are hit by high velocity plasma rounds, this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In the campaign, the Plasma Pistol is best used against the Sentinels and Elites, as the overcharge feature will quickly deplete the energy shield of the Elite, or destroy the Sentinel.
File:HR Type25 study2.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:T25 Bolt Study HR Temp.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating in the beta.
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR Grunt&PP Closeup.png|Two Unggoy wielding ''Eos'Mak''-pattern plasma pistols.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Major firing a scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:HR ChargedPlasmaPistol 2.png|Two Kig-Yar overcharging their ''Eos'Mak''-pattern plasma pistols.
File:HR-PlasmaPistolHUD.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the Plasma Rifle, capable of briefly stunning an enemy. This ability is absent in Halo 2 and Halo 3. Also, the standard shots are much weaker in [[Halo 2]] and [[Halo 3]] than in Halo: Combat Evolved. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in Halo and Halo 3, they are extremely difficult to dodge in Halo 2.
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:CEAmajor.PNG|An Unngoy Major with an ''Eos'Mak''-pattern plasma pistol.
File:2817470-gallery.jpg|Two Unggoy wielding with ''Eos'Mak''-pattern plasma pistols.
File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major armed with an ''Eos'Mak''-pattern plasma pistol.
File:HCEA-PlasmaPistolHUD.png|First-person view of the ''Eos'Mak''-pattern plasma pistol.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the ''Eos'Mak''-pattern plasma pistol.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Eos'Mak''-pattern plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the ''Eos'Mak''-pattern plasma pistol.
File:H4 profile - JackalHeavy.png|A Kig-Yar Heavy wielding an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the ''Eos'Mak''-pattern plasma pistol.
File:H4-UnggoyStorm&Imperial.png|Two Unggoy with the ''Eos'Mak''-pattern plasma pistol.
File:Type-25_DEP_interior.jpg|The upper firing coil within the interior of an ''Eos'Mak''-pattern plasma pistol.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===Changes from [[Halo: Combat Evolved|Halo: CE]] to Halo 2===
===''Halo 4'' skins===
*Melee changed.
<gallery>
*Overload shot trail was removed.
File:H4-PlasmaPistol-Skin.png|FCT (Fracture) Skin.
*Cannot fire a standard shot as fast as the Halo: CE counterpart.
File:H4-PlasmaPistol-SteelSkin.png|BPL (Boilerplate) Skin.
*Overload is slower but tracks much better.
</gallery>
*Overloads do not kick up as much dirt, dust, and debris as the Halo: CE counterpart.
===''Halo 2: Anniversary''===
*Overloads do no damage to unshielded targets.
<gallery>
*It is able to be dual-wielded as with many other weaponry.
File:H2A Beach - Noob Combo.jpg|Walpole wielding a plasma pistol in ''[[Another Day at the Beach]]''.
*It is noticeably weaker and almost useless (except an overload).
File:H2A-UnggoyMinors-Screen.jpg|Two Unggoy Minors firing their plasma pistols in ''Halo 2: Anniversary'' campaign.
*Green electricity is present between the "prongs" of the plasma pistol.
File:HTMCC-H2A ElitesDualPlasmaPistol.png|Sangheili Minors dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
*The main color of the pistol (Blue) has darkened greatly from Halo: CE's version.
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
</gallery>


===Changes from Halo 2 to Halo 3===
===''Halo: Fireteam Raven''===
*Maintaining an overload now decreases the battery.
<gallery>
*Gun takes slightly longer to cool down after overheating.
File:HFR PlasmaPistol Render 1.jpg|A render of the plasma pistol asset in ''[[Halo: Fireteam Raven]]''.
*If an overload collides with a vehicle, it is temporarily disabled and has the same effect as the [[Power Drain]].
File:HFR PlasmaPistol Render 2.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
*Overload doesn't take as long to achieve.
File:HFR PlasmaPistol Render 3.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
*It only "homes in" at short range, rarely does it seek out enemies as effectively as its counterparts in [[Halo 2]] or even Halo 1.
</gallery>
*When wielding, if you look at the shadow of the gun, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
*The overcharge shot resembles the one from Halo: CE, in which it has a longer tail than the Halo 2 Plasma Pistol overcharge shot.
*The melee action has changed through the games. In the first Halo game, the [[Master Chief]] used his right arm to punch the enemy. To do this, the Chief would hold the Plasma Pistol in his left hand which was in a supportive position underneath the weapon and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in [[Halo: Combat Evolved]], and comparably the strongest. In [[Halo 2]] and [[Halo 3]], this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right. Also, the punch switches between a hook/swing and a direct punch.


==Tactics==
===''Halo Online''===
===Campaign===
<gallery>
*The Plasma Pistol is most effective in close quarters when facing Elites or Brutes, by first depleting their shield and then switching to a headshot capable weapon.
File:HO-Plasma Pistol.png|The default plasma pistol in the menu.
*Going up against Elites in Halo: Combat Evolved an effective up close and personal strategy is to fire as fast as you can pull the trigger, the shots will stun the Elite long enough for you to get up close and then melee him.
File:PPistolOnline.jpeg|The default plasma pistol on [[Diamondback]].
*In [[Two Betrayals (Level)]] the moment you begin switch to the Plasma Pistol and dodge right behind the glass, charge up the Pistol and aim slightly ahead of where the Sentinel is heading, if timed just right you will take down all of them and still have enough ammo left to tackle the Elites in the control room's hallway.
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol on Diamondback.
</gallery>


===Multiplayer===
==List of appearances==
*In Halo: CE multiplayer the same strategy used against the Elites also applies to your enemy in multiplayer. Fire as fast as you can until you get in Melee range.
{{Col-begin}}
*The Plasma Pistol has been synonymous for the Halo 2 coined term [[Noob Combo]]. By equipping the Plasma Pistol with a headshot capable weapon, using the Plasma Pistol to drain the enemy's shield and then finishing him off has worked. It is most effective in Halo 2, though overpowered. In Halo 3 it can still be accomplished, if at close range or in tight quarters.
{{Col-2}}
*In Halo 3 the Plasma Pistol is the best weapon to use when disabling enemy vehicles when a power drainer is not available, though using the Plasma Pistol against vehicles will require a great deal of luck and skill. The Banshee will prove the most difficult because of its range and fast and accurate plasma bolts. The best tactic is to hide behind cover luring the Banshee until it either attempts to splatter you or flies right past you.
*''[[Halo: The Fall of Reach]]'' {{1st}}
 
*''[[Halo: Combat Evolved]]''
==[[UNSC]] Remarks==
*''[[Halo: The Flood]]''
*''"The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist."''
*''[[Halo: First Strike]]''
*''"It’s a damned ray gun—how come we don’t have ray guns?"''
*''[[Halo 2]]''
*''"It’s great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much."''
*''[[Halo Graphic Novel]]''
*''"How the foxtrot does it track anything? Whatever—I guess that’s why I carry an MA5 instead of a TACPAD."''
**''[[The Last Voyage of the Infinite Succor]]''
*''"It’s just the right size and it feels good in your hands, but give me a [[M7]] or an MA5 any day of the week."''
*''[[Halo: Ghosts of Onyx]]''
 
*''[[Halo: Uprising]]''
==Trivia==
*''[[Halo 3]]''
*In Halo: Combat Evolved, if you remain idle while wielding a Plasma Pistol, [[Master Chief]] will pull off the top off the pistol, showing what seems to be a power cell. In Halo 3, the same will happen if you remain idle for awhile; your character will flip it open and you will be able to see the internal mechanisms of the pistol.
*''[[Halo: Contact Harvest]]''
*In Halo: Combat Evolved, if you have a MadCatz controller with a turbo button, you can fire the Plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats extremely fast.
*''[[Halo: The Cole Protocol]]''
*In Halo 3, it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single or dual wielded to kill with normal shields; as compared to the M6G that takes 5 head or 8 body single wield but 7 head or 11 body when dual wielded).
*''[[Halo Wars: Genesis]]''
*In Halo CE, if your Plasma Pistol is running low on energy, (less then 10%) when you fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*''[[Halo Wars]]''
*[[Dadab]] and [[Linglin]] are the only named [[Grunts]] who utilized the overcharge mechanism of the Plasma Pistol.
*''[[Halo: Helljumper]]''
*In ''Halo 3'', if you look at your shadow whilst holding a plasma pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*''[[Halo 3: ODST]]''
*In the Another Day At The Beach video from the Halo 2 [[Multiplayer Map Pack]], [[Pete Stacker (Marine)|Gunnery Sergeant Stacker]] uses a Plasma Pistol to take down the shields of an Elite and a member of his ODST squad uses a Battle Rifle to kill it, effectively using the Noob Combo.
*''[[Halo Legends]]''
*After killing the Prophet of Regret on [[Regret (Level)]], in Halo 2 he will drop a Plasma Pistol.
**''[[The Duel]]''
*In Halo PC, it is possible to shoot yourself with an overcharge. Just overcharge, stand directly next to a warthog and jump in right as the pistol releases the charge. It will hit the vehicle and drain your shields.
**''[[Homecoming]]''
*The Plasma Pistol is one of the only Covenant weapons in which the melee attack is a punch instead of the melee of the entire weapon.
**''[[Origins]]''
*In [[Halo: The Cole Protocol]], the Unggoy Dadab makes use of the Plasma Pistol's overcharge affect as an effective source of light, whilst he is leading a group of his kind.
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
{{Col-2}}
*''[[Halo: The Thursday War]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Reach (TV Series)|Reach]]''
{{Col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==Gallery==
<gallery>
Image:GruntMajor01.jpg|A Grunt Major with a Plasma Pistol on [[High Charity]].
Image:H3 Jackal Minor.jpg|A Jackal on patrol with a Plasma Pistol.
Image:Plasma Pistol overch..jpg|A Plasma Pistol, about to release it's overcharge shot.
Image:Plasma overcharge2 Halo 3.jpg|A plasma pistol, after releasing it's overcharge shot.
Image:74697396-Full.jpg|Dual overcharged Plasma Pistols in action.
Image:Plasma Pistol Halo 3.jpg|A [[Halo 3]] Plasma Pistol.
</gallery>
 
==Links==
===Internal===
*[[Type-52 Pistol]]
*[[M6 Series]]
*[[Plasma Rifle]]


{{Covenant Weapons}}
{{Covenant sidearms}}
[[Category:The Covenant]]
[[Category:Covenant infantry weapons]]
[[Category:Covenant Weapons]]
[[Category:Infantry plasma weapons]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo 2]]
[[Category:Halo 3]]

Revision as of 09:11, June 25, 2024

This article is about the plasma pistol introduced in Halo: Combat Evolved. For the plasma pistols introduced in Halo 5: Guardians and Halo Infinite, see Zo'klada-pattern plasma pistol and Rohakadu-pattern plasma pistol.
Eos'Mak-pattern Pistol
H2A T25DEP.png
Production overview

Manufacturer:

Model series:

Plasma pistol[4]

Type:

Directed-energy weapon[5]

Specifications

Length:

37 centimetres (15 in)[3][2]

Width:

6.6 centimetres (2.6 in)[3][6]

Height:

29.9 centimetres (11.8 in)[3][6]

Weight:

3.5 kilograms (7.7 lb)[3][5]

Ammunition type:

Superheated plasma[3][4]

Feed system:

100 battery units[3][4][7][8]

Rate of fire:

Semi-automatic; single charged bolt[3][4]

Muzzle velocity:

108 m/s (354 f/s)[5]

Effective range:

50 metres (160 ft)[5][7][8]

Service history

In service:

 

"[The plasma pistol] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The Eos'Mak-pattern Pistol (UNSC Type classification: Type-25 Directed Energy Pistol, T-25 DEP)[2] also known as the plasma pistol,[5] is a Covenant infantry weapon originally manufactured by the Assembly Forges during the Human-Covenant War. Following the Fall of High Charity, the plasma pistol is manufactured by Iruiru Armory.[4]

Overview

Design details

Main article: Plasma pistol

Manufactured by Iruiru Armory, the Eos'Mak-pattern plasma pistol is a directed-energy weapon employed by the Covenant and its splinter factions. The Eos'Mak-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.[4] However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.[3] Certain sub-variants are equipped with tracking sights.[2]

Usage

The Eos'Mak-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.[4][8]

Non-canon and dubious canon appearances

Nice opinion, but unfortunately you're an Elite preferred species.
Riz-028 using an Eos'Mak-pattern plasma pistol to kill a Sangheili in Halo: The Television Series.

Silver Timeline

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

Eos'Mak-pattern plasma pistols are used by the Covenant against humanity.[9][10]

Trivia

  • In the PC version of Halo: Combat Evolved, if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats extremely fast.
  • In the Halo trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
  • After killing the Prophet of Regret on "Regret" in Halo 2, he will drop a plasma pistol. He held the same weapon in Halo: Contact Harvest, and was rumored to keep it with him at all times in Halo: The Cole Protocol.
  • In Halo 2 for Windows Vista, it is possible to instantly destroy a Karo'etba-pattern Ghost by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
  • In Halo 2 for Windows Vista, if the player is carrying the plasma pistol and are in active camouflage, one may see a polygon near the front of the weapon. In Halo 3, while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
  • In Halo 3, if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
  • In the "Extras" section of the Halo 3: The Official Strategy Guide, it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
  • In Halo 3, it is the only dual-wieldable weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
  • In Halo 3, if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
  • In the Halo: Reach Multiplayer Beta, the sound effect for an overcharged blast was the same as when a circuit is hit in Marathon.

Gallery

Concept art and artwork

Halo: Combat Evolved

Halo 2

Halo 3

Halo 3: ODST

Halo: Reach

Halo: Combat Evolved Anniversary

Halo 4

Halo 4 skins

Halo 2: Anniversary

Halo: Fireteam Raven

Halo Online

List of appearances

Sources