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Eos'Mak-pattern plasma pistol: Difference between revisions

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{{Era|H1|H2|H3|HW|FOR|TF|HGN|GOO|UP|TCP|RVB|}}
{{Status|Canon}}
{{Ratings}}
{{Title|''Eos'Mak''-pattern plasma pistol}}
{{Weapon
{{Disambig header|the plasma pistol introduced in ''[[Halo: Combat Evolved]]''|the plasma pistols introduced in ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''|Zo'klada-pattern plasma pistol|Rohakadu-pattern plasma pistol}}
|image=[[Image:Plasmapistol.jpg |300px]]
{{Weapon infobox
|name=Type-25 Directed Energy Pistol
|name=''Eos'Mak''-pattern Pistol
|image=[[File:H2A T25DEP.png|300px]]
|manufacturer=
|manufacturer=
|model=Type-25
*[[Assembly Forges]]{{Ref/Book|Id=osfm|OSFM|Page=187}}
|type=Directed Energy Pistol
*[[Iruiru Armory]]{{Ref/Book|Id=evg|EVG|Page=143}}{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol|Site=Halo Waypoint|Page= Universe - Weapons - Plasma Pistol|D=25|M=01|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/plasma-pistol.html}}{{Ref/Book|Id=enc22p291|Enc22|291}}
|series=[[Plasma pistol]]{{Ref/Reuse|enc22p291}}
|type=[[Directed-energy weapon]]{{Ref/Site|Id=h3bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol|Site=Bungie.net|Page=Type-25 Directed Energy Pistol|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Plasma pistol}}
|cost=
|cost=
|size=Handheld, Single Handed ([[Dual Wield]]able)
|variant=
*Length (o/a): 34.4 cm (13.5 in.)
|service=*[[Human-Covenant War]]
*Weight: 3.5 kg (7.75 lbs)
*[[Post-Covenant War conflicts]]
*Width: 6.4 centimeters
|length={{Convert|37|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|evg}}
*Height: 27.7 centimeters
|width={{Convert|6.6|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Book|Id=H4EVG|H4EVG|Page=84}}
|damage per hit=Low
|height={{Convert|29.9|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|H4EVG}}
Completely drains shields (overcharged)
|weight={{Convert|3.5|kg|lb}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|h3bnet}}
*7 DU (uncharged) (Halo 1)
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
*15 DU (overcharged)<ref>http://www.bungie.net/Games/HaloPC/page.aspx?section=Guides&subsection=WeaponsVehiclesPages&page=2</ref>
|capacity=
|magazine=100 battery units (200 shots)
|feed=100 battery units{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}{{Ref/Book|Id=enc09|Enc09|Page=320}}{{Ref/Book|Id=enc11|Enc11|Page=334}}
|maxammo=100 battery units (200 shots)
|fire=Semi-Automatic
|ammotype=[[Superheated Plasma]]
|operation=
|operation=
|rate of fire=  
|rate=Semi-automatic; single charged bolt{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
|velocity=108 m/s (354 f/s)
|velocity=108 m/s (354 f/s){{Ref/Reuse|h3bnet}}
|accuracy=*Medium
|optics=
*Overcharged: Slight Homing
|range={{Convert|50|m|ft}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
|range=Close to Medium
*50 meters (155 ft)
|era=
|counterpart=
|counterwep=
|affiliation=[[Covenant]]
}}
}}
{{quote|The Type-25 DEP is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5]] is with the [[UNSC]]. After the [[Covenant]] [[Carrier]] jumped there were some areas of [[Mombasa]] where Plasma Pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Unnamed UNSC Serviceman.}}
{{Quote|[The plasma pistol] is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[UNSC]]. After [[Solemn Penance|the Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}


The '''Type-25 Directed Energy Pistol''' is a [[Covenant]] infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]] soldiers <ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol</ref>.
The '''''Eos'Mak''-pattern Pistol''' {{Type|25|Directed Energy Pistol|DEP}}{{Ref/Reuse|evg}} also known as the '''plasma pistol''',{{Ref/Reuse|h3bnet}} is a Covenant infantry weapon originally manufactured by the [[Assembly Forges]] during the Human-Covenant War. Following the [[Fall of High Charity|Fall]] of ''[[High Charity]]'', the plasma pistol is manufactured by [[Iruiru Armory]].{{Ref/Reuse|enc22p291}}
==Overview==
===Design details===
{{Main|Plasma pistol}}
Manufactured by Iruiru Armory, the ''Eos'Mak''-pattern plasma pistol is a directed-energy weapon employed by the Covenant and [[Covenant remnants|its splinter factions]]. The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}} However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.{{Ref/Reuse|waypoint}} Certain sub-variants are equipped with tracking sights.{{Ref/Reuse|evg}}
<gallery class=center>
File:PlasmaPistol-HaloCE.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Particular Justice]]
File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:HReach-PlasmaPistolSide.png|An ''Eos'Mak''-pattern sub-variant equipped with tracking sights
File:H4-T25PlasmaPistol-SideRender.png|An ''Eos'Mak''-pattern sub-variant manufactured on [[Hesduros]]{{Ref/Reuse|waypoint}}
</gallery>


== Summary ==
===Usage===
The Battery Gun or more commonly known as the '''Plasma Pistol''', like the [[Plasma Turret]] and the [[Plasma Rifle]], is a energy weapon that fires bolts of superheated ionized gas (better known as [[plasma]]) instead of traditional [[Human]] ballistic ammunition. This [[Covenant]] [[weapon]] is capable of quickly firing low-powered shots. It is just as fast as a plasma rifle if fired quickly enough and has the ability to charge a single high-powered blast which can instantly deplete any form of energy shielding or [[Brute]] [[Power Armor]]. In [[Halo 3]], it can disable vehicles for a short time. This high-powered shot makes the Plasma Pistol a formidable strategic weapon if used in conjunction with other anti-infantry weapons.<ref>[http://halo3.com halo3.com]</ref> The Plasma Pistol is a standard-issue weapon for lower-ranking Covenant such as [[Grunts]]  and [[Jackals]], but is occasionally used by higher-ranking Covenant such as [[Elites]] or [[Brutes]] (usually dual-wielded), according to manuals, novels, etc. It is one of the three [[weapon]]s found in every level in the Halo Trilogy so far.
The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}}


=== Advantages ===
==Non-canon and dubious canon appearances==
[[Image:Plasma Pistol Halo 3.jpg|thumb|200px|left|A [[Halo 3]] Plasma Pistol.]]
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028/Silver|Riz-028]] using an ''Eos'Mak''-pattern plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Notice/Silver|category=no}}
''Eos'Mak''-pattern plasma pistols are used by the Covenant against humanity.{{Ref/Film|Id=Contact|TV|Episode=Contact}}{{Ref/Film|Id=Reckoning|TV|Episode=Reckoning}}


The '''Plasma Pistol''' is one of the most versatile weapons in the Halo universe. Its ability to instantly and completely deplete and incapacitate shielding regardless of strength makes it a very valuable weapon in [[Multiplayer]] and even more in [[Campaign]] against many shielded enemies with armor, especially [[Elites]], [[Jackals]] and [[Brute]]s with the new found [[Power Armor]]. In [[Legendary]] [[campaign]], the Plasma Pistol is undoubtedly the most effective weapon against enemies, due to the fact that it can lower their shields. Also, its ability to render vehicles motionless in [[Halo 3]] is extremely helpful in Multiplayer, as by completely stalling out Banshees, allowing a player to board the vehicle without fear of being bombed. It is also highly effective against [[Sentinels]], taking only a single overcharged shot to destroy a standard Sentinel, or two charged-shots to destroy a [[Sentinel Major]], one to deplete its shields and another to destroy it. The Plasma Pistol locks on a nearby Sentinel, making it the only weapon other than Rocket Launcher to do this. A useful combo if taking out Elites is a [[plasma]] pistol and a rapid firing weapon or a magnum. An overcharged shot would disable their shields then using the rapid-fire weapon it would be much easier to kill once the shields are gone. In addition to its standard offensive capabilities, there are also various elements peculiar to each game that enhances its effectiveness. In [[Halo: Combat Evolved]], it has the ability to briefly stun opponents via its standard firing mode. Also, the overcharged shots cause heavy damage to unshielded opponents in multiplayer as well as unshielded [[Covenant]] forces (except [[Hunters]] and other forces on legendary. A Grunt on legendary will still be alive if you shoot him with an overcharged plasma pistol). In [[Halo 2]] the overcharged shot's tracking is increased from [[Halo 1]]. In [[Halo 3]], while the overcharged shots have reduced tracking from Halo 2, they can now temporarily disable any vehicle, rendering them immobile for a few seconds, similar to the [[Power Drain]], though the vehicles weaponry is still active. Also, an overcharged [[plasma]] bolt in [[Halo 3]] will destroy a [[Brute]]'s [[Power Armor]], making them vulnerable to weaponry fire, and the bolt travels much faster.
==Trivia==
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.


The Plasma Pistol is most effective when used in conjunction with other weapons, particularly those capable of headshots, i.e. the [[Battle Rifle]], [[Covenant Carbine]], or any [[M6]] series handgun. The weapon can be used in a shot/melee combo—first, it should be used in a somewhat close range: enough to get in a melee attack after being shot with the Pistol. The Pistol will lower the shields, leaving the target vulnerable to any type of attack, but to finish, quickly follow up with a melee. It's a good way to kill any shielded target, but it is also pretty risky if you are up against a much more powerful weapon. Note that this weapon alone doesn't cause much damage so have a backup weapon ready. Once the player has disabled their enemy's shields with the Plasma Pistol's overcharged shot, a single headshot from any of those weapons will result in a kill. In [[Halo 2]], the colloquial term "[[noob combo]]" has been applied to the Plasma Pistol/[[Battle Rifle]] combination due to the extreme tracking abilities of the Plasma Pistol's charged shot as well as the relative ease of achieving headshots with the [[Battle Rifle]]. The "noob combo" is controversial amongst players. Some regard it as cheap while others laud it for its effectiveness. In Halo 2 and Halo 3, the Plasma Pistol is dual-wieldable, allowing the player to use its shield-breaking abilities in concert with another weapon, such as an [[SMG]] or pistol. In any Halo game, it is possible to use the Plasma Pistol in conjunction with melee in what is called a [[Plasma Punch]]. The way you do this is charge up an overcharge shot, and then release it at close range just before using a [[melee]] attack. In Halo 1 and 2 (in auto-update 1.1) it should only take one or two melee attacks to kill, and you can melee right after firing. In Halo 3 it is much more effective, as a melee attack after the shields are gone will often guarantee a kill. Waiting in halls or buildings, which force your enemy into close quarters, is an effective strategy. It is also effective for a multiplayer game of Juggernaut, as one fully charged shot can deplete the [[Juggernaut]]'s shield, effectively making the Juggernaut more vulnerable to basic firepower.  
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art and artwork===
<gallery>
File:Homecoming PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Homecoming.
File:Prototype PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Prototype.
File:HU MyrasPlasmaPistol.png|[[Myras Tyla]] holding a plasma pistol in ''[[Halo: Uprising]]''.
File:Colonists prisoner.png|An Unggoy holding a plasma pistol on [[Kojo Agu]] in ''[[Halo: Helljumper]]''.
File:Assault on CF-32.png|Two Unggoy Minors wielding plasma pistols in ''[[Halo: Spartan Assault]]''.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE GruntCombatForm Concept.jpg|Concept art of a [[Flood]]-infected Unggoy wielding an ''Eos'Mak''-pattern plasma pistol.
File:Plasma-pistol.png|HUD icon of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma pistol.png|Angled views of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC Avatar Jackal 1.png|Render of a Kig-Yar wielding an ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Screen.jpg|An ''Eos'Mak''-pattern plasma pistol on the ground.
File:HCE-GruntMajor.png|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackals.jpg|Two Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Overheat.jpg|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating.
File:HTMCC-HCE OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 2''===
<gallery>
File:Plasma pistol H2.jpg|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H2 Heavy Grunt.png|An Unggoy Heavy wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackal.jpg|A Kig-Yar Minor illuminated by the glow of an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H2 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 3''===
<gallery>
File:Landfall PlasmaPistol Prop Photo 1.jpg|The plasma pistol prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:H3-Bnet PlasmaPistol.jpg|Promotional image of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma Pistol Halo 3.png|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H3 Grunt Major.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H3 Drones in Crow's Nest 2.png|A Yanme'e swarm firing their ''Eos'Mak''-pattern plasma pistols at a UNSC marine.
File:H3 PlasmaPistol Overcharge.jpg|An overcharged plasma bolt mid-flight.
File:Flight Elite.jpg|A Sangheili dual-wielding ''Eos'Mak''-pattern plasma pistols in multiplayer.
File:Halo-3-legendary-map-pack--20080408000155827.jpg|A Spartan overcharging an ''Eos'Mak''-pattern plasma pistol in multiplayer.
File:74697396-Full.jpg|First-person view of overcharged plasma pistols in action in ''Halo 3''.
File:HTMCC-H3 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


In addition, the Plasma Pistol now has the feature to "freeze" vehicles (it would act as an EMP shot when over-charged, it acts as a mini Power-Drain,) making the vehicles more vulnerable. That time could be used to avoid being run over, or to finish a fleeing one off. Which is home to another combo, overcharged plasma shot a vehicle to 'freeze' it, and then switch to a rocket launcher or a plasma grenade to destroy a vehicle. Some call it 'Plasma Rocket'. However, it is important to remember that the weapon systems on that vehicle will still be active when you do this.
===''Halo 3: ODST''===
<gallery>
File:H3ODST PlasmaPistolBolt.png|An Unggoy firing an ''Eos'Mak''-pattern plasma pistol.
File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar firing scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:H3ODST JackalMinor&Major.png|Two Kig-Yar with ''Eos'Mak''-pattern plasma pistols.
File:H3ODST DroneUltra Firing.jpg|A [[Yanme'e Ultra]] firing an ''Eos'Mak''-pattern plasma pistol.
</gallery>


It is necessary to remember the weapon's tracking capabilities have been reduced in both [[Halo: Combat Evolved|Halo 1]] and [[Halo 3]]'s Multiplayer mode, ensuring that other weapons or the standard usage of the pistol may be superior in some extreme situations.
===''Halo: Reach''===
<gallery>
File:HR Type25 study2.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:T25 Bolt Study HR Temp.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating in the beta.
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR Grunt&PP Closeup.png|Two Unggoy wielding ''Eos'Mak''-pattern plasma pistols.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Major firing a scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:HR ChargedPlasmaPistol 2.png|Two Kig-Yar overcharging their ''Eos'Mak''-pattern plasma pistols.
File:HR-PlasmaPistolHUD.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


The Plasma Pistol can be used to great effect from the back of a [[Mongoose]] using it paired with any weapon, but especially the [[Noob Combo]] can cause havoc on the battlefield. If used properly, this technique can help you lower the shields of many nearby enemies, and quickly, to aid your team-mates in mowing them down. If you fire a charged plasma pistol bolt it can immobilize a vehicle.
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:CEAmajor.PNG|An Unngoy Major with an ''Eos'Mak''-pattern plasma pistol.
File:2817470-gallery.jpg|Two Unggoy wielding with ''Eos'Mak''-pattern plasma pistols.
File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major armed with an ''Eos'Mak''-pattern plasma pistol.
File:HCEA-PlasmaPistolHUD.png|First-person view of the ''Eos'Mak''-pattern plasma pistol.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the ''Eos'Mak''-pattern plasma pistol.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Eos'Mak''-pattern plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the ''Eos'Mak''-pattern plasma pistol.
File:H4 profile - JackalHeavy.png|A Kig-Yar Heavy wielding an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the ''Eos'Mak''-pattern plasma pistol.
File:H4-UnggoyStorm&Imperial.png|Two Unggoy with the ''Eos'Mak''-pattern plasma pistol.
File:Type-25_DEP_interior.jpg|The upper firing coil within the interior of an ''Eos'Mak''-pattern plasma pistol.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


=== Disadvantages ===
===''Halo 4'' skins===
[[Image:OverheatingPlasmaPistol.jpg|thumb|right|A Halo: CE Plasma Pistol overheating.]]
<gallery>
File:H4-PlasmaPistol-Skin.png|FCT (Fracture) Skin.
File:H4-PlasmaPistol-SteelSkin.png|BPL (Boilerplate) Skin.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A Beach - Noob Combo.jpg|Walpole wielding a plasma pistol in ''[[Another Day at the Beach]]''.
File:H2A-UnggoyMinors-Screen.jpg|Two Unggoy Minors firing their plasma pistols in ''Halo 2: Anniversary'' campaign.
File:HTMCC-H2A ElitesDualPlasmaPistol.png|Sangheili Minors dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
</gallery>


The '''Plasma Pistol''' will overheat when fired non-stop for extended periods of time, or if the overcharged shot is released, which render the weapon completely useless for several seconds. Also, the weapon, while accurate at shorter ranges, has somewhat of a limited long-range accuracy due to the relatively low velocity of its shots (as compared to most other weapons). It is also a very weak weapon when shot normally, taking several shots to wear out a target's shielding and doing almost no damage to an unshielded enemy. The weapon's battery cannot be recharged, and thus it must be discarded when the battery is fully depleted.
===''Halo: Fireteam Raven''===
<gallery>
File:HFR PlasmaPistol Render 1.jpg|A render of the plasma pistol asset in ''[[Halo: Fireteam Raven]]''.
File:HFR PlasmaPistol Render 2.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
File:HFR PlasmaPistol Render 3.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
</gallery>


In [[Halo 2]], the overcharged shot is only capable of depleting energy shields but cannot finish off shieldless enemies, only able to defeat [[Sentinels]] in a single shot. On Easy difficulty, one shot from an overcharged Plasma Pistol will only deplete shields by 3/4. The [[Halo 2]] Plasma Pistol's regular shots are also noticeably weak and ineffective. It is noted, though, that on higher difficulties heavy plasma pistol fire will quickly deplete your shields. In [[Halo 3]], holding down the trigger to maintain an overcharged shot will deplete the battery gradually. Another disadvantage to this weapon is its now-reduced ability to follow the opponent. This is very rarely a weapon of choice, for most players, unless they wish to use the [[Noob Combo]], which is a combination of the plasma pistol with another weapon that can do high physical damage to quickly kill the enemy. Although the plasma pistol cripples any vehicles rendering them unmovable for a time they can still fire any of their mounted weapons. The pistol's homing ability can be easily avoided by sidestepping.
===''Halo Online''===
<gallery>
File:HO-Plasma Pistol.png|The default plasma pistol in the menu.
File:PPistolOnline.jpeg|The default plasma pistol on [[Diamondback]].
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol on Diamondback.
</gallery>


== Description and Appearance==
==List of appearances==
[[Image:Plasma Pistol Render.gif|left|thumb|A render of the Plasma Pistol]]
{{Col-begin}}
The '''Plasma Pistol''' is capable of quickly firing low-powered shots, or of firing a single over-charged high-powered blast, which tracks its target to some degree depending on the game. This blast is capable of immediately dissipating all types of shielding and also immediately destroys the Brute [[Power Armour]]. The amount of battery power it consumes when fired depends on the firing mode used and it varies from game to game. In [[Halo: Combat Evolved]], its standard fire depletes 1% of its battery for every three shots, while one overcharge shot will deplete 11% of its battery. In [[Halo 2]], it averages 5 standard shots for every 2% of its battery, while charged shots deplete 15% of the battery. In [[Halo 3]], the battery continually depletes if the trigger is held down for an overcharged shot, and uses 10% upon firing. The core power output is, like the [[Plasma Rifle]], 100-150 Kv @ 2-3 dA, but, when overcharged, the power output is 1.5 Mv @ 2-3 dA.
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Duel]]''
**''[[Homecoming]]''
**''[[Origins]]''
**''[[Prototype]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
{{Col-2}}
*''[[Halo: The Thursday War]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Reach (TV Series)|Reach]]''
{{Col-end}}


The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the [[Plasma Rifle]], capable of briefly stunning an enemy. This ability is absent in [[Halo 2]] and [[Halo 3]]. Also, the standard shots are much weaker in [[Halo 2]] and [[Halo 3]] than in Halo: Combat Evolved. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in [[Halo 1]] and [[Halo 3]], they are extremely difficult to dodge in [[Halo 2]].
==Sources==
{{Ref/Sources}}


=== Internal Mechanism ===
{{Covenant sidearms}}
[[Image:1211330652 300px-PlasmaRifleHeader.jpg|thumb|right|A plasma pistol overload in mid flight.]]
[[Category:Covenant infantry weapons]]
How the '''Plasma Pistol''''s firing mechanism functions is unknown, but it has been suggested that an electrical current from the battery is passed between the 'prongs', ionizing the surrounding gas into a [[plasma]] bolt and this is then propelled forwards by an electromagnet. This is what causes the weapon to overheat - if the weapon used stored plasma it would super-cool, not heat. However, this is hypothesized and it is still not known exactly how the weapon functions (nor has it probably been designed with a realistic method in reality.)
[[Category:Infantry plasma weapons]]
 
If your character remains idle for a moment while holding a ''Plasma Pistol'', your character will open it and you will be able to see the internal mechanisms of the pistol.
 
===Changes from [[Halo: Combat Evolved|Halo: CE]] to [[Halo 2]]===
*Melee changed (see below).
*Overload shot trail was removed.
*Cannot fire a standard shot as fast as the Halo: CE counterpart.
*Overload is slower but tracks much better.
*Overloads do not kick up as much dirt, dust, and debris as the Halo: CE counterpart.
*Overloads does very little damage to unshielded targets.
*It is able to be dual-wielded as with many other weaponry.
*It is noticeably weaker and almost useless (except an  overload).
*Green electricity is present between the "prongs" of the plasma pistol.
*While already wielding one, the game will only offer to "press X to pick up" if the new one has a higher battery charge. In-story, this could mean the Master Chief is familiar enough to recognize the charge level at a glance.
 
===Changes from [[Halo 2]] to [[Halo 3]]===
*Maintaining an overload decreases battery.
*Gun takes slightly longer to cool down after overheating.
*If an overload collides with a vehicle, it is temporarily disabled and has the same effect as the [[Power Drain]].
*Overload doesn't take as long to achieve.
*It only "homes" in at short range, rarely does it seek out enemies like its counterpart in [[Halo 2]].
*When wielding, if you look at the shadow of the gun, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
 
===Melee===
 
The Plasma Pistol is extremely delicate and cannot withstand hard impacts as the [[Plasma Rifle]] can, so, instead of using the weapon to knock the enemy out, the player delivers a strong punch.
 
The melee action has changed through the games. In the first Halo game, the [[Master Chief]] used his right arm to punch the enemy. To do this, the Chief would hold the Plasma Pistol in his left hand (which was in a supportive position underneath the weapon) and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in [[Halo: Combat Evolved]], and comparably the strongest.
 
In [[Halo 2]] and [[Halo 3]], this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right. Also, the punch switches between a hook/swing and a direct punch.
 
== Influences ==
 
The '''Plasma Pistol''' was inspired by the human "Zeus-class fusion pistol" from the ''[[Marathon]]'' series. Like the fusion pistol, the ''Plasma Pistol'' is a reasonably damaging single-shot weapon with an overcharge mode. However, the fusion pistol's overcharge was far more damaging and could kill nearly any enemy in the game, with one caveat: if the gun was left overcharged for too long, it would explode, killing the wielder.
 
== Character Compatibility ==
 
[[Image:PRshot2.jpg|right|thumb|A Plasma Pistol's bolt in mid-flight.]]
*[[Grunts]] 
*[[Elites]]
*[[Jackals]]
*[[Drones]]
*[[Spartans]]   
*[[Marines]]
*[[Flood]] [[Combat Form|Combat Form]]s
 
== UNSC Remarks ==
[[Image:1179249481.jpg|thumb|right|Dual overcharged Plasma Pistols in action.]]
“The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist.”
 
“It’s a damned ray gun—how come we don’t have ray guns?”
 
“It’s great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.”
 
“How the foxtrot does it track anything? Whatever—I guess that’s why I carry an [[MA5]]  instead of a TACPAD.”
 
“It’s just the right size and it feels good in your hands, but give me a [[M7]] or an [[MA5]] any day of the week.”
 
“The Type-25 DEP is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5]] is with the [[UNSC]]. After the [[Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.”
 
== Trivia ==
[[Image:Plasma Pistol overch..jpg|thumb|right|A Plasma Pistol, about to release it's overcharge shot.]]
[[Image:Plasma overcharge2 Halo 3.jpg|thumb|right|A plasma pistol, after releasing it's overcharge shot. Note the green "plasma gas" coming from it.]]
*A charged blast from the Plasma Pistol can even drain the shield of an [[overshield]]ed Spartan or Elite, and can strip the power armor of a Brute.
*The Plasma Pistol was designed by [[Robt McLees]].
*In the popular machinima series [[Red vs. Blue]], Medical Officer "Doc" Dufresne uses the plasma pistol as a medical device of some kind. It seems to have the abilities of multiple medical tools rolled into one. It is also used as a switch to accidentally activate a thirty megaton bomb in the robot that Private Church was possessing at the time.
*In [[Halo: Combat Evolved]], if you have a MadCatz controller with a turbo button, you can fire the Plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats ridiculously fast.
* In [[Halo 3]], it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single or dual wielded to kill with normal shields; as compared to the M6G that takes 5 head or 8 body single wield but 7 head or 11 body when dual wielded).
*In [[Halo: Combat Evolved]], if you remain idle while wielding a Plasma Pistol, [[Master Chief]] will pull off the top off the pistol, showing what seems to be a power cell. In [[Halo 3]], this happens if it is overcharged as well as when standing still for a decent amount of time.
*In Halo CE, if your Plasma Pistol is running low on energy, (less then 10%) when you fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*This is the only weapon, along with the Plasma Rifle, that appears in every level of the Halo trilogy.
*Jackals, unlike Grunts, utilize the Overcharge ability to take down your shields.
*When given a Plasma Pistol, some [[Elites]] will say,"Do I look like a [[Grunt]] to you?"
*[[Dadab]] is the only named [[Grunt]] along with [[Linglin]] who utilized the overcharge mechanism of the Plasma Pistol.
*Use the overcharge in conjunction with a head shot kill to earn the EMP medal in the Halo 3 Meta Campaign.
*In ''[[Halo 3]]'', it takes [[7]] single shots from a Plasma Pistol to detonate an active [[Trip Mine]].
*In ''[[Halo 3]]'', if you look at your shadow whilst holding a plasma pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the book [[Halo: The Fall of Reach]] the Plasma Pistol seems to be much more powerful, capable of killing the target and the user at point blank range. It is also mentioned to have more power in other books then it does in the games, though not to the extent of [[Fall of Reach]].
*In the ''[[Halo 2]]'' E3 2003 Demo, the Plasma Pistol's firing sounds are that of a [[Plasma Rifle]] just as they did in [[Halo: Combat Evolved]].
*In the Another Day At The Beach video from the Halo 2 [[Multiplayer Map Pack]], Gunnery Sergeant Stacker uses a Plasma Pistol to take down the shields of an Elite and a member of his ODST squad uses a Battle Rifle to kill it, effectively using the [[Noob Combo]].
*In [[Contact Harvest]], a Grunt uses the plasma pistol as a cutting tool.
*There is no trigger visible on any part of the weapon.
*The overcharge meter isn't a part of the weapon but a hologram.
*After killing the Prophet of Regret on the [[Halo 2]] level [[Regret (Level)]], he will drop a plasma pistol.
*It looks strikingly similar to the [[Constructor]] in both Halo 2 and Halo 3.
*In Halo PC, it is possible to shoot yourself with an overcharge. Just overcharge, stand directly next to a warthog and jump in right as the pistol releases the charge. It will hit the vehicle and will and drain your shields.
*In the Halo CE multiplayer, it is the weapon you start off with in standard slayer matches
 
== References ==
<references/>
{{Clear}}
{{Template:Covenant Weapons}}
 
 
[[Category:The Covenant]]
[[Category:Held Weapons]]
[[Category:Weapons]]
[[Category:Covenant Weapons]]

Revision as of 09:11, June 25, 2024

This article is about the plasma pistol introduced in Halo: Combat Evolved. For the plasma pistols introduced in Halo 5: Guardians and Halo Infinite, see Zo'klada-pattern plasma pistol and Rohakadu-pattern plasma pistol.
Eos'Mak-pattern Pistol
H2A T25DEP.png
Production overview

Manufacturer:

Model series:

Plasma pistol[4]

Type:

Directed-energy weapon[5]

Specifications

Length:

37 centimetres (15 in)[3][2]

Width:

6.6 centimetres (2.6 in)[3][6]

Height:

29.9 centimetres (11.8 in)[3][6]

Weight:

3.5 kilograms (7.7 lb)[3][5]

Ammunition type:

Superheated plasma[3][4]

Feed system:

100 battery units[3][4][7][8]

Rate of fire:

Semi-automatic; single charged bolt[3][4]

Muzzle velocity:

108 m/s (354 f/s)[5]

Effective range:

50 metres (160 ft)[5][7][8]

Service history

In service:

 

"[The plasma pistol] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The Eos'Mak-pattern Pistol (UNSC Type classification: Type-25 Directed Energy Pistol, T-25 DEP)[2] also known as the plasma pistol,[5] is a Covenant infantry weapon originally manufactured by the Assembly Forges during the Human-Covenant War. Following the Fall of High Charity, the plasma pistol is manufactured by Iruiru Armory.[4]

Overview

Design details

Main article: Plasma pistol

Manufactured by Iruiru Armory, the Eos'Mak-pattern plasma pistol is a directed-energy weapon employed by the Covenant and its splinter factions. The Eos'Mak-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.[4] However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.[3] Certain sub-variants are equipped with tracking sights.[2]

Usage

The Eos'Mak-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.[4][8]

Non-canon and dubious canon appearances

Nice opinion, but unfortunately you're an Elite preferred species.
Riz-028 using an Eos'Mak-pattern plasma pistol to kill a Sangheili in Halo: The Television Series.

Silver Timeline

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

Eos'Mak-pattern plasma pistols are used by the Covenant against humanity.[9][10]

Trivia

  • In the PC version of Halo: Combat Evolved, if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats extremely fast.
  • In the Halo trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
  • After killing the Prophet of Regret on "Regret" in Halo 2, he will drop a plasma pistol. He held the same weapon in Halo: Contact Harvest, and was rumored to keep it with him at all times in Halo: The Cole Protocol.
  • In Halo 2 for Windows Vista, it is possible to instantly destroy a Karo'etba-pattern Ghost by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
  • In Halo 2 for Windows Vista, if the player is carrying the plasma pistol and are in active camouflage, one may see a polygon near the front of the weapon. In Halo 3, while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
  • In Halo 3, if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
  • In the "Extras" section of the Halo 3: The Official Strategy Guide, it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
  • In Halo 3, it is the only dual-wieldable weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
  • In Halo 3, if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
  • In the Halo: Reach Multiplayer Beta, the sound effect for an overcharged blast was the same as when a circuit is hit in Marathon.

Gallery

Concept art and artwork

Halo: Combat Evolved

Halo 2

Halo 3

Halo 3: ODST

Halo: Reach

Halo: Combat Evolved Anniversary

Halo 4

Halo 4 skins

Halo 2: Anniversary

Halo: Fireteam Raven

Halo Online

List of appearances

Sources