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{{ | {{Title|Armor customization (''Halo: Reach'')}} | ||
{{Status|Gameplay}} | |||
[[File:RE-Full Armory Customization.jpg|thumb|The Armory | {{Disambig header|the armor customization in Halo: Reach|other games|armor customizations}} | ||
[[File:RE-Full Armory Customization.jpg|300px|thumb|The Armory in ''Halo: Reach'']] | |||
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever. | |||
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "[[battle pass]]"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Spartan Point]]}}. The Spartan Points can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]]. | |||
==Overview== | ==Overview== | ||
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', | In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810|Site=Bungie.net|Page=Bungie Weekly Update 06/18/10|D=12|M=10|Y=2014}} | ||
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}} | |||
[[File:Armory flaming.png|250px|thumb|Armor Effect choices with Legendary (Flaming helmet) selected.]] | |||
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. | |||
The last two sets of helmets for ''Halo: Reach'' are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall ''Halo'' [[Career Milestones]] (linked to universal ''Halo'' Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievement and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant). | |||
Much like ''Halo 3's'' "Bungie" armor permutation that granted the player an exclusive flaming head, ''Halo: Reach'' featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app. | |||
===''Halo: The Master Chief Collection''=== | |||
''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades. | |||
In [[Series 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' saw the addition of several new helmets and chest armor pieces, never-previously usable in any edition of ''Halo: Reach''. The two new helmets; AKIS and [[Mariner]]; are content cut from the original ''Halo: Reach'' game and intended for inclusion in the [[Anniversary Map Pack]] in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to ''Reach''. Five of these are "[R]" ([[Artificial limb|robot arm]]) variants of already available chest pieces, while the sixth - [[Armor accessories/EXO|EXO/TSCS]] - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets. | |||
[[Series 8: Mythic]] added several new helmets to ''Halo: Reach''. They're not based on cut or removed material from the original title, but are fully new assets, which are also shared with ''Halo 3''.{{Ref/Site|Id=Update2708|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post100|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates Page 5|Detail=Post 100|D=27|M=8|Y=2021}} | |||
A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown. | |||
== | ==List of customizations== | ||
===Spartan=== | |||
{{Tabcontainer| | |||
|title1=Helmets | |||
|content1= | |||
{{/Helmet}} | |||
|title2=Shoulders | |||
|content2= | |||
{{/Shoulder}} | |||
|title3=Chests | |||
|content3= | |||
{{/Chest}} | |||
| | |title4=Wrists | ||
| | |content4= | ||
{{/Wrist}} | |||
|title5=Utility | |||
| | |content5= | ||
{{/Utility}} | |||
|title6=Visor colors | |||
|content6= | |||
{{/Visor}} | |||
|title7=Knee guards | |||
|content7= | |||
{{/Knee}} | |||
{ | |title8=Armor effects | ||
|content8= | |||
{{/Effects}} | |||
|title9=Firefight voices | |||
|content9= | |||
{{/Firefight}} | |||
}} | |||
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===Elite=== | ===Elite=== | ||
{| | {| class="wikitable" | ||
|-align="center" | |-align="center" | ||
!colspan=" | !colspan="3"|[[Sangheili harness|Elite armor]] | ||
|- | |||
! scope="col" style="text-align:center;" |Armor | |||
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'') | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'') | |||
|-align="center" | |-align="center" | ||
|[[File:HR Elite Minor Icon.png|75px]]<br/>[[Combat harness|Minor]] | |||
|Unlocked by default | |||
|Unlocked by default | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]] | ||
| | |{{Rank/HR|cpl|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 8, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]] | ||
| | |{{Rank/HR|sgt|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 21, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra-class harness|Ultra]] | ||
| | |{{Rank/HR|wo|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 45, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]] | ||
| | |{{Rank/HR|capt|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 50, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]] | ||
| | |{{Rank/HR|majr|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Ceremonial battle harness|Field Marshall]] | ||
| | |{{Rank/HR|ltcol|link=yes}} | ||
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}} | |||
|-align="center" | |-align="center" | ||
|[[ | |[[File:HR Elite Officer Icon.png|75px]]<br/>[[Officer harness|Officer]] | ||
| | |''Halo: Reach'' Xbox 360, [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only | ||
| | |[[Series 1: Noble|Series 1]], Tier 98, {{SeasonPoint|1}} | ||
|[[ | |||
| | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*The current cost of all the armor pieces in the armory combined is 9,634,201 cR. {{Verify}} | |||
*The current cost of all the armor pieces in the | *In gameplay, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet. | ||
*In | *The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''. | ||
*The player's [[combat knife]] | *Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay. | ||
*In ''Halo'' games starting from ''Halo: Reach'', initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for his left shoulder, a Mark V pauldron for his right, the default Mark V [B] chest, the TACPAD on his wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Due to a singular color being used for the model, the Spartan's visor and armor colors are unknown. | |||
==Gallery== | ==Gallery== | ||
=== | ===Developmental images=== | ||
<gallery> | <gallery> | ||
File: | File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations. | ||
File:HR SpartanArmour Concept.jpg|Concept art for a miscellaneous armor set. | |||
File: | File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''. | ||
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]]. | |||
File: | File:HR_EliteSpecOps_Concept_1.jpg|Early design for the Special Operations Sangheili. | ||
File:HR EliteNemesis Concept.jpg|Concept art of a Sangheili "nemesis". | |||
File:HR EliteSwordMaster Concept.jpg|Concept art of a Sangheili "sword master". | |||
File: | File:HR_EliteArmour_Concept.jpg|Concept art of various cut designs for the Sangheili. | ||
File: | |||
File: | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
=== | ===''Halo: Reach Multiplayer Beta''=== | ||
<gallery> | |||
File:Reach_MPBeta_Armory_Helm02.jpg|Armor customization in the ''Halo: Reach Multiplayer Beta''. | |||
File:HRMPB SwordbaseBoom.jpg|A CQC-clad Spartan near an explosion in the beta. | |||
File:Halo- Reach Multiplayer Invasion.jpg|A multitude of Spartans and Elites in a game of [[Invasion]], with players utilizing basic customization options. | |||
</gallery> | |||
===''Halo: Reach''=== | |||
<gallery> | <gallery> | ||
File: | File:HR ArmoryJFO Icon.png|The menu icon for the Armory in the original Xbox 360 edition of ''Halo: Reach''. | ||
File: | File:Mark V Recon Armor.png|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries. | ||
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor, available exclusively for those who pre-order ''Halo: Reach'' from GameStop. | |||
File: | File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the ''Halo: Reach'' Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''. | ||
File: | |||
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''. | ||
File: | File:HR ReconBravoFront.jpg|A player utilizing a basic, un-customized Spartan for ''Reach's'' campaign mission, "[[Nightfall]]". | ||
File: | File:Gallery pic 3447 0 30037.jpg|A Spartan-III being killed by another with an energy sword. | ||
File:Gallery pic 3450 0 30053.jpg|A Spartan being assassinated by a player utilizing the [[Elite Minor]] armor option on [[Spire (map)|Spire]]. | |||
File:HR Screenshot DefiantArmour1-Closeup.png|The "GRD" armor seen in the [[Defiant Map Pack|Defiant Map Pack's]] official screenshots. | |||
File:HTMCC S5A Wallpaper 3.jpg|Spartans wearing AKIS and Mariner helmets in promotional material for [[Series 5: Anvil]], for ''Halo: The Master Chief Collection''. | |||
File:HTMCC-ReachBloodhound.png|A Spartan wearing the Blackguard Carrion Crow helmet on [[High Noon]], which was released for [[Series 8: Mythic]]. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Halo: Reach]] | |||
{{Armor/Permutation/HR}} | |||
{{Customization}} | |||
[[Category:Halo: Reach multiplayer armor permutations| ]] | |||
[[Category:Customization]] |