Dead shielded Emile: Difference between revisions
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{{Status|Gameplay}} | |||
This is a glitch that occurs in ''[[Halo: Reach]]''. A [[Shielded dead Elite|similar glitch]] can be found in ''[[Halo: Combat Evolved]]''. | |||
==Walkthrough== | |||
In the final level, | In the final level, [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], near the end of the level at the [[Mark 2488 Magnetic Accelerator Cannon|Onager]] [[Mass driver|Mass Driver]], one can find [[Emile-A239|Emile]]'s dead body lying against a railing, among some dead [[Sangheili Zealot|Elite Zealot]]s. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living [[Non-playable character|NPC]]s act like solid objects. They do not respond or move at all. | ||
{{Glitches}} | {{Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo: Reach | [[Category:Halo: Reach glitches]] |
Latest revision as of 07:22, May 31, 2024
This is a glitch that occurs in Halo: Reach. A similar glitch can be found in Halo: Combat Evolved.
Walkthrough[edit]
In the final level, The Pillar of Autumn, near the end of the level at the Onager Mass Driver, one can find Emile's dead body lying against a railing, among some dead Elite Zealots. Both Emile and the Zealots have shielding, and cannot be "killed." You can shoot them, causing their shields to flare as if they were still alive, but no matter how much damage you cause to them, they will not "die", meaning ragdoll physics will never take effect. If you manage to take their shields down, they do not recharge. Since they are still technically "living," you cannot walk on top of them, as living NPCs act like solid objects. They do not respond or move at all.