Manuel Mendoza: Difference between revisions

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{{era|HCW}}
{{Status|Canon}}
{{Character infobox
{{Character infobox
|variant=Human
|variant=Human
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*Judging by his name, Mendoza was likely of [[Spanish|Hispanic]] decent.  
*Judging by his name, Mendoza was likely of [[Spanish|Hispanic]] decent.  
*Manuel Mendoza was voiced by [[Mark Dias]] in ''Halo: Combat Evolved''.
*Manuel Mendoza was voiced by [[Mark Dias]] in ''Halo: Combat Evolved''.
*In the [[campaign]] level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', there is a [[Hidden Marine Easter Egg on 343 Guilty Spark|glitch]] that allows the player to get back on board the [[D77-TC Pelican|Pelican]] by repeatedly throwing grenades out of the Pelican. Once the Pelican lands, the player may run around the perimeter of the level, where Private Mendoza stands alone. If stuck with a [[Type-1 plasma grenade|plasma grenade]], his body is thrown surprisingly high and far (almost comparable to when the [[Halo 2 skulls#Sputnik|Sputnik Skull]] is activated in ''[[Halo 2]]''). [[Joseph Staten]] explained that he wanted Mendoza's model to load before the [[cutscene]] that he later appears in; Staten thus coded Mendoza to load early in the level, and simply used the area outside of the level as a storage area. Mendoza, unarmed, can be shot and killed, just like any other Marine.
*In the [[campaign]] level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', there is a [[Hidden Marine Easter Egg on 343 Guilty Spark|glitch]] that allows the player to get back on board the [[D77-TC Pelican|Pelican]] by repeatedly throwing grenades out of the Pelican. Once the Pelican lands, the player may run around the perimeter of the level, where Private Mendoza stands alone. If stuck with a [[Anskum-pattern plasma grenade|plasma grenade]], his body is thrown surprisingly high and far (almost comparable to when the [[Halo 2 skulls#Sputnik|Sputnik Skull]] is activated in ''[[Halo 2]]''). [[Joseph Staten]] explained that he wanted Mendoza's model to load before the [[cutscene]] that he later appears in; Staten thus coded Mendoza to load early in the level, and simply used the area outside of the level as a storage area. Mendoza, unarmed, can be shot and killed, just like any other Marine.
*Mendoza's line "I have a bad feeling about this," may be a reference to the [[List of references to Aliens in Halo#Dialogue|iconic line]] in the movie [[wikipedia: Aliens (film)|''Aliens'']], soon before the marines are ambushed by xenomorphs. However, the line is also [[StarWars:I have a bad feeling about this|used as an iconic line]] in ''Star Wars''. The line is later referenced again by an [[Unggoy]] in the ''Halo 2'' campaign level ''[[The Oracle]]''.
*Mendoza's line "I have a bad feeling about this," may be a reference to the [[List of references to Aliens in Halo#Dialogue|iconic line]] in the movie [[wikipedia: Aliens (film)|''Aliens'']], soon before the marines are ambushed by xenomorphs. However, the line is also [[StarWars:I have a bad feeling about this|used as an iconic line]] in ''Star Wars''. The line is later referenced again by an [[Unggoy]] in the ''Halo 2'' campaign level ''[[The Oracle]]''.
*While Mendoza appears as a [[Flood combat form]] in ''[[Halo: The Flood]]'', in the game, the Master Chief finds his uninfected corpse just before he views Jenkins' helmet recording revealing the existence of the Flood. No reason is ever given for him having an uninfected corpse in the game.
*While Mendoza appears as a [[Flood combat form]] in ''[[Halo: The Flood]]'', in the game, the Master Chief finds his uninfected corpse just before he views Jenkins' helmet recording revealing the existence of the Flood. No reason is ever given for him having an uninfected corpse in the game.