Halo Infinite: Difference between revisions

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{{Title|''Halo Infinite''}}
{{Title|''Halo Infinite''}}
{{Status|RealWorld}}
{{Status|RealWorld}}
{{Newcontent}}
{{New content}}
{{Upcoming}}
{{Upcoming}}
{{Game infobox
{{Game infobox
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|image=[[File:HInf Coverart normal.png|300px]]
|image=[[File:HInf Coverart normal.png|300px]]
|primary-dev=[[343 Industries]]{{Ref/Site|Id=waypoint journey|URL=https://www.halowaypoint.com/en-us/news/our-journey-begins|Site=Halo Waypoint|Page=Our Journey Begins|D=28|M=3|Y=2021}}
|primary-dev=[[343 Industries]]{{Ref/Site|Id=waypoint journey|URL=https://www.halowaypoint.com/en-us/news/our-journey-begins|Site=Halo Waypoint|Page=Our Journey Begins|D=28|M=3|Y=2021}}
|support-dev=[[Certain Affinity]]{{Ref/Site|URL=https://www.certainaffinity.com/certain-affinity-reveals-ongoing-partnership-with-343-industries-on-halo-infinite/|Site=Certain Affinity|Page=Certain Affinity Reveals Ongoing Partnership with 343 Industries on Halo Infinite|D=28|M=3|Y=2021}}<br>[[SkyBox Labs]]{{Ref/Site|URL=https://wccftech.com/halo-infinite-skybox-labs/|Site=WCCFTECH|Page=Halo Infinite to be Co-Developed by Halo 5: Forge and Project Spark Studio Skybox Labs|D=28|M=3|Y=2021}}
|support-dev=[[Certain Affinity]]{{C|Multiplayer modes}}{{Ref/Site|URL=https://www.certainaffinity.com/certain-affinity-reveals-ongoing-partnership-with-343-industries-on-halo-infinite/|Site=Certain Affinity|Page=Certain Affinity Reveals Ongoing Partnership with 343 Industries on Halo Infinite|D=28|M=3|Y=2021}}<br>[[SkyBox Labs]]{{C|AI, graphics, gameplay}}{{Ref/Site|URL=https://wccftech.com/halo-infinite-skybox-labs/|Site=WCCFTECH|Page=Halo Infinite to be Co-Developed by Halo 5: Forge and Project Spark Studio Skybox Labs|D=28|M=3|Y=2021}}{{Ref/Site|URL=https://skyboxlabs.com/skybox-labs-partners-with-343-industries-on-development-of-halo-infinite/|Site=Skybox Labs|Page=SkyBox Labs Partners with 343 Industries on Development of Halo Infinite|D=26|M=7|Y=2018}}<br>[[Sperasoft]]{{C|Concept art, level design}}{{Ref/Site|URL=https://sperasoft.com/news/2020/08/sperasoft-collaborates-343-industries-halo-infinite-development/|Site=Sperasoft|Page=Sperasoft Collaborates with 343 Industries on Halo Infinite Development|D=4|M=8|Y=2020}}{{Ref/Site|URL=https://www.artstation.com/sperasoft/albums/7114253|Site=ArtStation|Page=Halo Infinite Portfolio|D=14|M=7|Y=2023}}<br>[[The Coalition]]{{C|Various}}{{Ref/Site|URL=https://www.gameinformer.com/2021/02/24/halo-infinite-received-help-from-gears-studio-the-coalition|Site=Game Informer|Page=Halo Infinite Received Help From Gears Studio, The Coalition|D=24|M=2|Y=2021}}<br>[[Atomhawk]]{{C|UI/UX, concept art}}{{Ref/Site|URL=https://atomhawk.com/project/halo-infinite/|Site=Atomhawk|Page=Halo Infinite UI/UX Development|D=14|M=7|Y=2023}}{{Ref/Site|URL=https://atomhawk.com/project/halo-infinite-forge-beta/|Site=Atomhawk|Page=Halo Infinite Forge Concept Art|D=14|M=7|Y=2023}}<br>[[Axis Studios]]{{C|Cinematics}}{{Ref/Site|URL=https://www.axisstudiosgroup.com/work/halo-infinite/|Site=Axis Studios|Page=Halo Infinite|D=29|M=8|Y=2023}}{{Ref/Site|URL=https://www.axisstudiosgroup.com/work/halo-infinite-story/|Site=Axis Studios|Page=Halo Infinite: Story|D=29|M=8|Y=2023}}{{Ref/Site|URL=https://axisstudiosgroup.com/work/halo-infinite-season-three-opening-cinematic/|Site=Axis Studios|Page=Halo: Infinite Season Three Opening Cinematic|D=29|M=8|Y=2023}}<br>[[Sprung Studios]]{{C|UI/UX}}{{Ref/Site|URL=https://twitter.com/sprungstudios/status/1712134778848518175?s=46&t=-YLqy92KNFQtXnqXf2h-kg|Site=X (formerly Twitter)|Page=Sprung Studios & 343 Industries Collaboration on Halo Infinite UX/UI Development|D=11|M=10|Y=2023}}
|publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint journey}}
|publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint journey}}
|engine=[[Slipspace Engine]]
|engine=[[Slipspace Engine]]
|writer=[[Paul Crocker]]
|writer=[[Paul Crocker]]<br>[[Dan Chosich]]<br>[[Jeff Easterling]]<br>[[Aaron Linde]]
|composer=[[Curtis Schweitzer]]<br>
|composer=[[Curtis Schweitzer]]{{Ref/Site|Id=Reverie|URL=https://web.archive.org/web/20200805030345/https://www.halowaypoint.com/en-us/news/curtis-schweitzer-s-reverie|Site=Halo Waypoint|Page=Curtis Schweitzer's Reverie|D=09|M=04|Y=2023}}<br>
[[Gareth Coker]]{{Ref/Site|Id=Campaign Evolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=28|M=3|Y=2021}}<br>
[[Gareth Coker]]{{Ref/Site|Id=Fire|URL=https://web.archive.org/web/20200731015641/https://www.halowaypoint.com/en-us/news/gareth-coker-sets-a-fire-in-your-heart|Site=Halo Waypoint|Page=Gareth Coker Sets a Fire in Your Heart|D=09|M=04|Y=2023}}{{Ref/Site|Id=Campaign Evolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=28|M=3|Y=2021}}<br>
[[Joel Corelitz]]<br>
[[Joel Corelitz]]{{Ref/Site|Id=ThroughTheTrees|URL=https://web.archive.org/web/20200820020742/https://www.halowaypoint.com/en-us/news/joel-corelitz-through-the-trees|Site=Halo Waypoint|Page=Joel Corelitz - Through the Trees|D=09|M=04|Y=2023}}<br>
[[Alex Bhore]] {{Ref/Twitter|cschweitzer|1462116563293663232|Chris Schweitzer|Quote=Man, I just. @alexbhore's multiplayer music in Infinite just keeps on astounding me.|D=20|M=11|Y=2021}}
[[Alex Bhore]]{{Ref/Twitter|cschweitzer|1462116563293663232|Chris Schweitzer|Quote=Man, I just. @alexbhore's multiplayer music in Infinite just keeps on astounding me.|D=20|M=11|Y=2021}}<br>
[[Eternal Time & Space]]
|platform=*[[Xbox One]]{{Ref/Reuse|waypoint journey}}{{Ref/YouTube|Id=Teaser|Fmdb-KmlzD8|HALO|Halo Infinite - E3 2018 - Announcement Trailer|Y=2018|M=6|D=10}}<br>
|platform=*[[Xbox One]]{{Ref/Reuse|waypoint journey}}{{Ref/YouTube|Id=Teaser|Fmdb-KmlzD8|HALO|Halo Infinite - E3 2018 - Announcement Trailer|Y=2018|M=6|D=10}}<br>
**[[Xbox One X]]
*[[Xbox Series X/S|Xbox Series X{{!}}S]]
*[[Xbox Series X/S|Xbox Series X{{!}}S]]
*[[PC]]
*[[PC]]
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{{Quote|You should just consider it '''Halo 6'''. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on.|[[Jeff Easterling]]{{Ref/Site|URL=https://www.forbes.com/sites/insertcoin/2018/08/16/microsoft-confirms-that-yes-halo-infinite-is-actually-just-halo-6/#30c1e1af6288|Site=Forbes|Page=Microsoft Confirms That Yes, 'Halo: Infinite' Is Actually Just 'Halo 6'|D=28|M=3|Y=2021}}}}
{{Quote|You should just consider it '''Halo 6'''. Don't think of it as a weird prequel kind of thing. It's the next story. It's the next chapter in what is going on.|[[Jeff Easterling]]{{Ref/Site|URL=https://www.forbes.com/sites/insertcoin/2018/08/16/microsoft-confirms-that-yes-halo-infinite-is-actually-just-halo-6/#30c1e1af6288|Site=Forbes|Page=Microsoft Confirms That Yes, 'Halo: Infinite' Is Actually Just 'Halo 6'|D=28|M=3|Y=2021}}}}


'''''Halo Infinite'''''{{Ref/Site|URL=https://www.halowaypoint.com/en-us/games/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|D=28|M=3|Y=2021}} is the sixth mainline installment in the [[Halo universe|''Halo'' franchise]], the sequel to ''[[Halo 5: Guardians]]'', and was developed by [[343 Industries]], [[Certain Affinity]], and SkyBox Labs, and published by [[Microsoft Studios]]. Set one year after the events of ''Halo 5'', ''Infinite'' follows the [[John-117|Master Chief]] who battles the [[Banished]] on [[Installation 07|Zeta Halo]] which they have occupied, while also uncovering the mystery of [[Cortana]]'s disappearance.
'''''Halo Infinite'''''{{Ref/Site|URL=https://www.halowaypoint.com/en-us/games/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|D=28|M=3|Y=2021}} is the sixth mainline installment in the [[Halo universe|''Halo'' franchise]], the sequel to ''[[Halo 5: Guardians]]'', and was developed by [[343 Industries]], [[Certain Affinity]], and [[SkyBox Labs]], and published by [[Microsoft Studios]]. Set one year after the events of ''Halo 5'', ''Infinite'' follows the [[John-117|Master Chief]] who battles the [[Banished]] on [[Installation 07|Zeta Halo]] which they have occupied, while also uncovering the mystery of [[Cortana]]'s disappearance.


''Infinite'' was first unveiled during the opening to Microsoft's [[Electronic Entertainment Expo|E3 2018]] conference with [[Halo Infinite announcement trailer|an engine demonstration trailer]], lacking a release date. The game would later make an appearance at E3 2019, capping off the conference with the [[Discover Hope]] trailer, revealing a release date originally set for late [[2020]].{{Ref/Site|Id=Reboot|URL=https://au.ign.com/articles/2019/02/28/halo-infinite-will-be-a-spiritual-reboot-for-the-franchise-ign-unfiltered|Site=IGN|Page=Halo Infinite will be a 'Spiritual Reboot' for the Franchise - IGN Unfiltered|D=28|M=3|Y=2021}} On August 11, 2020, it was announced that due to ongoing difficulties in development due to the COVID-19 pandemic - among other factors - ''Halo Infinite'' was to be delayed, with a new release date set for [[2021 (real world)|2021]].{{Ref/Site|Id=Delay|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-development-update|Site=Halo Waypoint|Page=Halo Infinite Development Update}}  
''Infinite'' was first unveiled during the opening to Microsoft's [[Electronic Entertainment Expo|E3 2018]] conference with [[Halo Infinite announcement trailer|an engine demonstration trailer]], lacking a release date. The game would later make an appearance at E3 2019, capping off the conference with the [[Discover Hope]] trailer, revealing a release date originally set for late [[2020]].{{Ref/Site|Id=Reboot|URL=https://au.ign.com/articles/2019/02/28/halo-infinite-will-be-a-spiritual-reboot-for-the-franchise-ign-unfiltered|Site=IGN|Page=Halo Infinite will be a 'Spiritual Reboot' for the Franchise - IGN Unfiltered|D=28|M=3|Y=2021}} On August 11, 2020, it was announced that due to ongoing difficulties in development due to the COVID-19 pandemic - among other factors - ''Halo Infinite'' was to be delayed, with a new release date set for [[2021 (real world)|2021]].{{Ref/Site|Id=Delay|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-development-update|Site=Halo Waypoint|Page=Halo Infinite Development Update}}  
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===Campaign===
===Campaign===
The campaign takes place on [[Installation 07]], within a seamless open world broken up by linear story missions. the campaign has been described as being larger than the campaigns of ''[[Halo 4]]'' and ''5'' combined.{{Ref/Site|URL=https://www.gameinformer.com/2020/07/23/halo-infinite-comes-out-swinging-during-xbox-showcase|Site=Game Informer|Page=Halo Infinite Comes Out Swinging During Xbox Showcase|D=28|M=3|Y=2021}} The campaign intends to implement four player online co-op and two-player local splitscreen co-op.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-infinite-multiplayer-makes-grappling-hook-a-p/1100-6480112/|Site=GameSpot|Page=Halo Infinite Multiplayer Makes Grappling Hook A Pickup, 4-Player Split-Screen Confirmed|D=28|M=3|Y=2021}}{{Ref/Site|URL=https://screenrant.com/halo-infinite-split-screen-co-op-campaign-multiplayer/|Site=Screenrant|Page=Halo Infinite Campaign Is 2-Player Local Splitscreen & 4-Player Online|D=28|M=3|Y=2021}} As a result of shifting focus towards a higher quality product at launch, the campaign co-op mode was not available at launch, but 343 Industries plans to include it alongside ''Halo Infinite''{{'}}s [[Season 02: Lone Wolves]]{{Ref/YouTube|Id=AugUpdate|Yct2QKgF5e4|HALO|Halo Infinite <nowiki>|</nowiki> Development Update - August|Time=1034|D=21|M=8|Y=2021}}, which has also been delayed from it's initial estimate of 3 months after launch.
The campaign takes place on [[Installation 07]], within a seamless open world broken up by linear story missions. the campaign has been described as being larger than the campaigns of ''[[Halo 4]]'' and ''5'' combined.{{Ref/Site|URL=https://www.gameinformer.com/2020/07/23/halo-infinite-comes-out-swinging-during-xbox-showcase|Site=Game Informer|Page=Halo Infinite Comes Out Swinging During Xbox Showcase|D=28|M=3|Y=2021}} The campaign intends to implement four player online co-op and two-player local splitscreen co-op.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-infinite-multiplayer-makes-grappling-hook-a-p/1100-6480112/|Site=GameSpot|Page=Halo Infinite Multiplayer Makes Grappling Hook A Pickup, 4-Player Split-Screen Confirmed|D=28|M=3|Y=2021}}{{Ref/Site|URL=https://screenrant.com/halo-infinite-split-screen-co-op-campaign-multiplayer/|Site=Screenrant|Page=Halo Infinite Campaign Is 2-Player Local Splitscreen & 4-Player Online|D=28|M=3|Y=2021}} As a result of shifting focus towards a higher quality product at launch, the campaign co-op mode was not available at launch, but 343 Industries plans to include it alongside ''Halo Infinite''{{'}}s [[Season 02: Lone Wolves]],{{Ref/YouTube|Id=AugUpdate|Yct2QKgF5e4|HALO|Halo Infinite <nowiki>|</nowiki> Development Update - August|Time=1034|D=21|M=8|Y=2021}} which has also been delayed from it's initial estimate of 3 months after launch.


The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies sometimes act differently per the time of day, like Unggoy sleeping at night. Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms were not featured at launch, but may be added in the future.{{Ref/Reuse|Ask343Zeta}}
The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies sometimes act differently per the time of day, like Unggoy sleeping at night. Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms were not featured at launch, but may be added in the future.{{Ref/Reuse|Ask343Zeta}}


The open world of ''Halo Infinite'' is divided into seven areas, each being unlocked as the player progresses through the main missions. When an area becomes accessible, the side missions within the area also become available. Side missions include retaking 12 UNSC [[Forward Operating Base]]s (FOBs), sabotaging seven Banished outposts, rescuing 20 marine squads in distress, and eliminating 15 Banished High-Value Targets. Upon retaking a FOB, nearby side missions (along with [[Mjolnir Armory]] lockers and Spartan Cores) are labelled on the [[TACMAP]]. Completing side missions reward [[Valor]], which contributes to the FOB progression system, adding weapons, vehicles, and marines to FOBs. Most indoor areas dedicated to main missions cannot be accessed again in the open world after completing the main missions.  
The open world of ''Halo Infinite'' is divided into seven areas, each being unlocked as the player progresses through the main missions. When an area becomes accessible, the side missions within the area also become available. Side missions include retaking 12 UNSC [[Forward Operating Base]]s (FOBs), sabotaging seven Banished outposts, rescuing 20 marine squads in distress, and eliminating 15 Banished High-Value Targets. Upon retaking a FOB, nearby side missions (along with [[Mjolnir Armory]] lockers and Spartan Cores) are labelled on the [[TACMAP]]. Completing side missions reward [[Valor]], which contributes to the FOB progression system, adding [[Special weapons (Halo Infinite)|weapons]], vehicles, and marines to FOBs. Most indoor areas dedicated to main missions cannot be accessed again in the open world after completing the main missions. However, this feature was later updated in November 2022 so that it's possible to replay old missions from the TACMAP.


The seven areas and their missions are as follows:
The seven areas and their missions are as follows:
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===Multiplayer===
===Multiplayer===
[[File:HINF Multiplayer Reveal 2021-6.png|250px|thumb|Pre-release image of a [[Spartan-IV]] on a large multiplayer map named [[Fragmentation]].]]
[[File:HINF Multiplayer Reveal 2021-6.png|250px|thumb|Pre-release image of a [[Spartan-IV]] on a large multiplayer map named [[Fragmentation]].]]
''Infinite''{{'}}s multiplayer became publicly available on November 15, ahead of the game's official December 8 launch. The multiplayer component is [[Wikipedia:Free-to-play|free-to-play]], supporting 120FPS on Xbox Series X.{{Ref/Twitter|Halo|1289298976550731776|Halo|Quote=Halo: Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!}} Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.{{Ref/Reuse|pcjourney}} Competitive playlists are restricted based on input devices across platforms.{{Ref/Reuse|InsideApril}} The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.{{Ref/Site|URL=https://au.ign.com/articles/2018/09/18/halo-infinite-will-have-microtransactions-and-pc-anti-cheat-tech|Site=IGN|Page=Halo Infinite Will Have Microtransactions and PC Anti-Cheat Tech|D=28|M=3|Y=2021}} 343 has also confirmed that loot boxes will not be present.{{Ref/YouTube|Id=mpoverview|n-O7OuliQRY|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Overview|D=14|M=6|Y=2021}} Furthermore, ''Infinite'' has [[season]]s similar to ''[[Halo: The Master Chief Collection]]'', with each season lasting approximately three months as well as special events known as "[[Fractures]]".{{Ref/Site|Id=InsideJune|D=25|M=6|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021}}
''Infinite''{{'}}s multiplayer became publicly available on November 15, ahead of the game's official December 8 launch. The multiplayer component is [[Wikipedia:Free-to-play|free-to-play]], supporting 120FPS on Xbox Series X.{{Ref/Twitter|Halo|1289298976550731776|Halo|Quote=Halo: Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!}} Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.{{Ref/Reuse|pcjourney}} Competitive playlists are restricted based on input devices across platforms.{{Ref/Reuse|InsideApril}} The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.{{Ref/Site|URL=https://au.ign.com/articles/2018/09/18/halo-infinite-will-have-microtransactions-and-pc-anti-cheat-tech|Site=IGN|Page=Halo Infinite Will Have Microtransactions and PC Anti-Cheat Tech|D=28|M=3|Y=2021}} 343 has also confirmed that loot boxes will not be present.{{Ref/YouTube|Id=mpoverview|n-O7OuliQRY|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Overview|D=14|M=6|Y=2021}} Furthermore, ''Infinite'' has [[season]]s similar to ''[[Halo: The Master Chief Collection]]'', with each season lasting approximately three months as well as special events. {{Ref/Site|Id=InsideJune|D=25|M=6|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021}}


The game has a number of multiplayer maps including the following:
The game has a number of multiplayer maps including the following:
{{Col-begin}}
{{col-2}}
;Default ''(released at launch)''
*[[Aquarius]]
*[[Aquarius]]
*[[Bazaar]]
*[[Bazaar]]
*[[Behemoth]]
*[[Behemoth]]
*[[Breaker]]
*[[Catalyst]]
*[[Deadlock (Halo Infinite)|Deadlock]]
*[[Deadlock (Halo Infinite)|Deadlock]]
*[[Fragmentation]]
*[[Fragmentation]]
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*[[Recharge]]
*[[Recharge]]
*[[Streets]]
*[[Streets]]
 
;Season 02
*[[Breaker]]
*[[Catalyst]]
;Winter Update
*[[Argyle]]
*[[Detachment]]
*[[Empyrean]]
{{Col-2}}
;Season 03
*[[Chasm]]
*[[Cliffhanger]]
*[[Oasis (Halo Infinite map)|Oasis]]
;Season 04
*[[Dredge]]
*[[Forest]]
*[[Scarr]]
*[[Solitude]]
;Season 05
*[[Forbidden]]
*[[House of Reckoning (map)|House of Reckoning]]
*[[Prism]]
;CU29
*[[Corrosion]]
*[[Elevation]]
*[[Illusion]]
*[[Interference (map)|Interference]] {{C|Ranked and HCS only}}
{{Col-end}}
With the "vNext" update to [[Halo Waypoint]] released on November 5, 2021, players can access armor customizations, Battle Pass progression, and gameplay stats on the Halo Waypoint website and mobile app.{{Ref/Reuse|InsideJune}}{{Ref/Site|URL=https://www.halowaypoint.com/news/welcome-to-vnext|Site=Halo Waypoint|Page=Welcome to vNext!|D=5|M=11|Y=2021}}
With the "vNext" update to [[Halo Waypoint]] released on November 5, 2021, players can access armor customizations, Battle Pass progression, and gameplay stats on the Halo Waypoint website and mobile app.{{Ref/Reuse|InsideJune}}{{Ref/Site|URL=https://www.halowaypoint.com/news/welcome-to-vnext|Site=Halo Waypoint|Page=Welcome to vNext!|D=5|M=11|Y=2021}}


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===Forge===
===Forge===
{{Main|Forge/Halo Infinite}}
{{Main|Forge/Halo Infinite}}
[[Forge]] will be included in ''Halo Infinite'', featuring an "Undo & Redo" buttons. As with ''Halo 5: Guardians'', ''Infinite'' will feature weapon variants of several weapons.{{Ref/Site|Id=II|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Community Update: Infinite Inquiries|D=28|M=3|Y=2021}} Due to technical complexities involved, Forge will not be available at launch, but it is planned to be included alongside ''Halo Infinite''{{'}}s [[Season 03 (Halo Infinite)|Season 03]], approximately nine months after launch.{{Ref/Reuse|AugUpdate}}
[[Forge]] was added to ''Halo Infinite'' with the Winter Update, and many of its systems are based on and derivative of ''Halo Infinite's'' core Slipspace Engine. Forge features a slew of new and upgraded features such as "Undo & Redo" buttons, scripting systems, and nav mesh generation.{{Ref/YouTube|Id=HIforgefundbuilding|SAwEbD5qNG8|Halo|Halo Infinite Forge Fundamentals – Building|Y=2022|M=9|D=14|Detail=Official 343 upload detailing Halo Infinite's upcoming forge features.}} Due to technical complexities involved, Forge was not available at launch, but was added as a beta alongside ''Halo Infinite''{{'}}s [[Winter Update]], twelve months after launch.{{Ref/Reuse|2022SepUpdate}}


===Armor customizations===
===Armor customizations===
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*[[Jun-A266]] {{Mo}}
*[[Jun-A266]] {{Mo}}
*[[Kelly-087]] {{Mo}}
*[[Kelly-087]] {{Mo}}
*[[Kevin Mahoney]] {{Fm}}
*[[Laurette Agryna]] {{1st}}
*[[Laurette Agryna]] {{1st}}
*[[Leah Rodriguez]] {{Fm}}
*[[Leah Rodriguez]] {{Fm}}
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*[[Panago]] {{Fm}}
*[[Panago]] {{Fm}}
*[[Rosado]] {{1st}}
*[[Rosado]] {{1st}}
*[[Rosenda-A344]] {{Mo}}
*[[Samuel-034]] {{Mo}}
*[[Samuel-034]] {{Mo}}
*[[Sarpong]] {{Fm}}
*[[Sarpong]] {{Fm}}
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*[[Theodore Higgins]] {{Fm}}
*[[Theodore Higgins]] {{Fm}}
*[[Theodore Sorel]] {{1st}}
*[[Theodore Sorel]] {{1st}}
*[[Thom-A293]] {{Mo}}
*[[Thomas Lasky]] {{C|Voice only}}
*[[Thomas Lasky]] {{C|Voice only}}
*[[Tomas Horvath]] {{1st}}
*[[Tomas Horvath]] {{1st}}
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====Artificial intelligence====
====Artificial intelligence====
*[[08-145 Offensive Bias]] {{C|Mo}}
*[[08-145 Offensive Bias]] {{Mo}}
*[[117649 Despondent Pyre]]
*[[117649 Despondent Pyre]]
*[[Adjutant Resolution]] {{1st}}
*[[Adjutant Resolution]] {{1st}}
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====Forerunner====
====Forerunner====
*[[Grand Edict]] {{1st}}
*[[Grand Edict]] {{1st}}
*[[IsoDidact]] {{C|Voice only}}
*[[Ur-Didact]] {{Mo}}
*[[Ur-Didact]] {{Mo}}


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*[[Gethmald]] {{Fm}}
*[[Gethmald]] {{Fm}}
*[[Gorian]] {{1st}}
*[[Gorian]] {{1st}}
*[[Hectarius]] {{1st}}
*[[Horatius]] {{1st}}
*[[Hyperius]] {{1st}}
*[[Hyperius]] {{1st}}
*[[Ik'novus]] {{1st}}
*[[Ik'novus]] {{1st}}
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====Xalanyn====
====Xalanyn====
*[[The Harbinger]] {{1st}}
*The [[Harbinger]] {{1st}}


|title-2=Species|
|title-2=Species|
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** [[Unggoy Bouncer|Bouncer]] {{1st}}
** [[Unggoy Bouncer|Bouncer]] {{1st}}
*[[Xalanyn]] {{1st}}
*[[Xalanyn]] {{1st}}
*[[Yanme'e]] {{Mo}}
*[[Yanme'e]]


|title-3=Organizations|
|title-3=Organizations|
Line 482: Line 513:
******[[Fireteam Apex]] {{C|Emblem only}}
******[[Fireteam Apex]] {{C|Emblem only}}
******[[Fireteam Apollo]] {{Mo}}
******[[Fireteam Apollo]] {{Mo}}
******[[Fireteam Cerberus]] {{C|Emblem only}}
******[[Fireteam Colossus]] {{C|Emblem only}}
******[[Fireteam Colossus]] {{C|Emblem only}}
******[[Fireteam Crimson]] {{Mo}}
******[[Fireteam Crimson]] {{Mo}}
******[[Fireteam Dagger]] {{C|Emblem only}}
******[[Fireteam Dagger]] {{C|Emblem only}}
******[[Fireteam Ferret]] {{C|Emblem only}}
******[[Fireteam Grizzly]] {{Fm}}
******[[Fireteam Grizzly]] {{Fm}}
******[[Fireteam Hellhound]] {{Fm}}
******[[Fireteam Hellhound]] {{Fm}}
******[[Fireteam Hydra]] {{C|Emblem only}}
******[[Fireteam Intrepid]]
******[[Fireteam Intrepid]]
******[[Fireteam Jorogumo]] {{Fm}}
******[[Fireteam Jorogumo]] {{Fm}}
******[[Fireteam Lancer]] {{C|Emblem only}}
******[[Fireteam Lancer]] {{C|Emblem only}}
******[[Fireteam Mako]] {{Fm}}
******[[Fireteam Mako]] {{Fm}}
******[[Fireteam Phoenix]] {{C|Emblem only}}
******[[Fireteam Shadow]]
******[[Fireteam Shadow]]
******[[Fireteam Taurus]]
******[[Fireteam Taurus]]
Line 500: Line 535:
****[[UNSC Marine Corps]]
****[[UNSC Marine Corps]]
*****[[Orbital Drop Shock Troopers]] {{Mo}}
*****[[Orbital Drop Shock Troopers]] {{Mo}}
******[[Special Tactics and Equipment Group]]
*******[[Hellbringers]] {{Mo}}
****[[UNSC Navy]]
****[[UNSC Navy]]
*****[[Fleet Command]] {{Mo}}
*****[[Fleet Command]] {{Mo}}
Line 509: Line 546:
*******[[SPARTAN-II program]]
*******[[SPARTAN-II program]]
********[[Blue Team]] {{Mo}}
********[[Blue Team]] {{Mo}}
********[[Silver Team]] {{C|Emblem only}}
********[[Silver Team/Silver|Silver Team]] {{C|Emblem only}}
*******[[SPARTAN-III program]] {{Mo}}
*******[[SPARTAN-III program]] {{Mo}}
*****[[Office of Naval Intelligence]] {{Mo}}
*****[[Office of Naval Intelligence]] {{Mo}}
Line 602: Line 639:
**[[Installation 00]] {{Mo}}
**[[Installation 00]] {{Mo}}
*[[Orion Arm]]
*[[Orion Arm]]
**[[Alabaster system]] {{Mo}}
***[[Concord]] {{Mo}}
**[[Carthage system]]
**[[Carthage system]]
***[[New Carthage]] {{Mo}}
***[[New Carthage]] {{Mo}}
Line 610: Line 649:
**[[Cordoba system]] {{Mo}}
**[[Cordoba system]] {{Mo}}
***[[Gao]] {{Mo}}
***[[Gao]] {{Mo}}
**[[Epoloch system]] {{Mo}}
***[[Requiem]] {{Mo}}
**[[Epsilon Eridani system]] {{Mo}}
**[[Epsilon Eridani system]] {{Mo}}
***[[Reach]] {{Mo}}
***[[Reach]] {{Mo}}
Line 659: Line 700:
******[[Special Warfare Center]] {{Mo}}
******[[Special Warfare Center]] {{Mo}}
***[[Luna]]
***[[Luna]]
***[[Chiron]] {{Mo}}
**[[Svir system]] {{Mo}}
**[[Svir system]] {{Mo}}
**[[Tala system]] {{Mo}}
**[[Tala system]] {{Mo}}
Line 667: Line 709:
***[[Suban]] {{Mo}}
***[[Suban]] {{Mo}}
****[[Malaston keep]] {{Mo}}
****[[Malaston keep]] {{Mo}}
**[[Volanus system]] {{Mo}}
***[[Fumirole]] {{Mo}}
**[[Y'Deio system]] {{Mo}}
**[[Y'Deio system]] {{Mo}}
***[[Chu'ot]] {{Mo}}
***[[Chu'ot]] {{Mo}}
Line 727: Line 771:
**[[Battle for Earth]]
**[[Battle for Earth]]
**[[Battle of Camber]] {{Mo}}
**[[Battle of Camber]] {{Mo}}
**[[Battle of Fumirole]] {{Mo}}
**[[Battle of Installation 04]] {{Mo}}
**[[Battle of Installation 04]] {{Mo}}
**[[Battle of Jericho VII]] {{Mo}}
**[[Battle of Jericho VII]] {{Mo}}
**[[Fall of Reach]] {{Mo}}
**[[Fall of Reach]] {{Mo}}
**[[Great Schism]] {{Mo}}
**[[Great Schism]] {{Mo}}
**[[Operation: DIRE MORNING]] {{Fm}}
**[[Operation: FANCY DRESS]] {{Fm}}
**[[Operation: OFFSET EYE]] {{Fm}}
**[[Operation: RED FLAG]] {{Mo}}
**[[Operation: RED FLAG]] {{Mo}}
*[[Post-Covenant War conflicts]]
*[[Post-Covenant War conflicts]]
Line 751: Line 799:
***[[Razing of Oth Sonin]] {{1st}}
***[[Razing of Oth Sonin]] {{1st}}
***[[Subjugation of Earth]] {{Mo}}
***[[Subjugation of Earth]] {{Mo}}
**[[Requiem Campaign]] {{Mo}}
**[[Second Ark Conflict]] {{Mo}}
**[[Second Ark Conflict]] {{Mo}}
**[[Siege of Palghanar]] {{Fm}}
**[[Siege of Palghanar]] {{Fm}}
Line 796: Line 845:
====Banished/Covenant====
====Banished/Covenant====
;Usable
;Usable
*[[Banished Banshee]]
*[[Kaelum Workshop Banshee]] {{1st}}
**[[Kaelum Workshop Banshee]] {{1st}}
*[[Bolroci Workshop Chopper]] {{1st}}
*[[Banished Chopper]]
**[[Catulus Chopper]] {{1st}}
**[[Bolroci Workshop Chopper]] {{1st}}
*[[Riuctda Workshop Ghost]] {{1st}}
***[[Catalus Chopper]] {{1st}}
*[[Bolroci Workshop Wraith]] {{1st}}
*[[Banished Ghost]]
**[[Riuctda Workshop Ghost]] {{1st}}
*[[Banished Wraith]]
**[[Bolroci Workshop Wraith]] {{1st}}
;Unusable
;Unusable
*[[Banished dreadnought]]
*[[Banished dreadnought]]
Line 810: Line 855:
**''[[Ghost of Lodon]]'' {{Fm}}
**''[[Ghost of Lodon]]'' {{Fm}}
**''[[Ghost of Tiacoro]]'' {{Fm}}
**''[[Ghost of Tiacoro]]'' {{Fm}}
*[[Banished Phantom]]
*[[Eklon'Dal Workshop Phantom|Banished Phantom]]
*[[Barukaza Workshop siege-hauler]] {{1st}}
*[[Barukaza Workshop siege-hauler]] {{1st}}
*[[Covenant starship]]
*[[Covenant starship]]
Line 819: Line 864:
****''[[Shadow of Intent]]'' {{Mo}}
****''[[Shadow of Intent]]'' {{Mo}}
**[[Covenant cruiser]]
**[[Covenant cruiser]]
***{{Class|CCS|battlecruiser}} {{C|Hologram only}}
***{{Pattern|Ket|battlecruiser}} {{C|Hologram only}}
**[[Covenant frigate]]
**[[Covenant frigate]]
***''[[Dagger of Mercy]]'' {{Fm}}
***''[[Dagger of Mercy]]'' {{Fm}}
Line 840: Line 885:
*[[M247T machine gun]]
*[[M247T machine gun]]
*[[M392 DMR]]
*[[M392 DMR]]
**''[[Bandit]]'' variant {{1st}}{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-infinite-update-september-2022|Site=Halo Waypoint|Page=Halo Infinite Update – September 2022|D=2|M=9|Y=2022}}
**''[[Bandit]]'' variant {{1st}}{{Ref/Site|Id=2022SepUpdate|URL=https://www.halowaypoint.com/news/halo-infinite-update-september-2022|Site=Halo Waypoint|Page=Halo Infinite Update – September 2022|D=2|M=9|Y=2022}}
*[[M41 SPNKR]]
*[[M41 SPNKR]]
**''Tracker'' variant {{1st}}
**''Tracker'' variant {{1st}}
Line 847: Line 892:
*[[M79 rocket launcher]]
*[[M79 rocket launcher]]
*[[M9 fragmentation grenade]]
*[[M9 fragmentation grenade]]
*[[M99A2S3 Stanchion]]
*[[MA40 assault rifle]]
*[[MA40 assault rifle]]
**''Longshot'' variant {{1st}}
**''Longshot'' variant {{1st}}
*[[MK50 Sidekick]] {{1st}}
*[[Mk50 Sidekick]] {{1st}}
**''Striker'' variant {{1st}}
**''Striker'' variant {{1st}}
*[[MLRS-2 Hydra]] {{1st}}
*[[MLRS-2 Hydra]] {{1st}}
Line 871: Line 917:
;Usable
;Usable
*{{Pattern|Anskum|plasma grenade}}
*{{Pattern|Anskum|plasma grenade}}
*[[Banished Shade|Bolroci Workshop Shade]] {{1st}}
*[[Bolroci Workshop Shade]] {{1st}}
*[[Disruptor]] {{1st}}
*[[Disruptor]] {{1st}}
**''Calcine'' variant {{1st}}
**''Calcine'' variant {{1st}}
Line 888: Line 934:
*[[Rohakadu-pattern plasma pistol]] {{1st}}
*[[Rohakadu-pattern plasma pistol]] {{1st}}
**''Unbound'' variant {{1st}}
**''Unbound'' variant {{1st}}
*[[Scrap Cannon]] {{1st}}
*[[Grenflekt Workshop Scrap Cannon]] {{1st}}
*{{Pattern|Shea'p|plasma cannon}}
*{{Pattern|Shea'p|plasma cannon}}
*[[Sicatt Workshop dynamo grenade]] {{1st}}
*[[Sicatt Workshop dynamo grenade]] {{1st}}
Line 896: Line 942:
**''Bloodblade'' variant
**''Bloodblade'' variant
**''Duelist'' variant {{1st}}
**''Duelist'' variant {{1st}}
*[[Type-2 gravity hammer]]
*[[Gravity hammer (fiction)|Gravity hammer]]
**''Rushdown'' variant {{1st}}
**''Rushdown'' variant {{1st}}
*[[Type-2 spike grenade]]
*[[Type-2 spike grenade]]
Line 906: Line 952:
**''[[Ghostpierce]]'' {{1st}}
**''[[Ghostpierce]]'' {{1st}}
*[[Flame-bore]] {{1st}}
*[[Flame-bore]] {{1st}}
*[[Gorespike cannon]] {{1st}}
*[[Kywasky Workshop Gorespike cannon]] {{1st}}
*[[Gravity mace]]
*[[Gravity mace]]
**''[[Chainbreaker]]''
**''[[Chainbreaker]]''
Line 927: Line 973:
**[[Dumb AI]]
**[[Dumb AI]]
**[[Smart AI]]
**[[Smart AI]]
*[[Biofoam]]
*[[Credit]]
*[[Credit]]
*[[Data crystal chip]]
*[[Data crystal chip]]
Line 943: Line 990:
*[[Powered exoskeleton]]
*[[Powered exoskeleton]]
**[[Fractures]] Spartan armor
**[[Fractures]] Spartan armor
***[[Chimera (armor)|Chimera]] variant {{1st}}
***[[Eaglestrike]] variant {{1st}}
***[[Eaglestrike]] variant {{1st}}
***[[Yoroi]] variant {{1st}}
***[[Yoroi]] variant {{1st}}
Line 956: Line 1,004:
****[[HAZOP-class Mjolnir|HAZOP]] variant
****[[HAZOP-class Mjolnir|HAZOP]] variant
****[[JFO-class Mjolnir|JFO]] variant
****[[JFO-class Mjolnir|JFO]] variant
****[[MIRAGE-class Mjolnir|Mirage]] variant {{Mo}}
****[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant
****[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant
*****[[B-class Mjolnir|Mark V[B]]] variant
*****[[B-class Mjolnir|Mark V[B]]] variant
Line 963: Line 1,012:
****[[SCOUT-class Mjolnir|Scout]] variant
****[[SCOUT-class Mjolnir|Scout]] variant
****[[SECURITY-class Mjolnir|Security]] variant
****[[SECURITY-class Mjolnir|Security]] variant
***[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] {{Mo}}
***[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]
****[[ARGUS-class Mjolnir|Argus]] variant {{C|Image only}}
****[[HUNTER-class Mjolnir|Hunter]] variant
****[[Mark VI MOD]] variant
****Security variant {{Mo}}
****[[TRACER-class Mjolnir|Tracer]] variant {{Mo}}
***[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]
***[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]
****[[ANUBIS-class Mjolnir|Anubis]] variant
****[[ANUBIS-class Mjolnir|Anubis]] variant
****[[ARGUS-class Mjolnir|Argus]] variant
****Argus variant
****[[ATHLON-class Mjolnir|Athlon]] variant
****[[AVIATOR-class Mjolnir|Aviator]] variant
****[[AVIATOR-class Mjolnir|Aviator]] variant
****[[BRAWLER-class Mjolnir|Brawler]] variant {{1st}}
****[[BRAWLER-class Mjolnir|Brawler]] variant {{1st}}
Line 972: Line 1,027:
****[[CELOX-class Mjolnir|Celox]] variant {{1st}}
****[[CELOX-class Mjolnir|Celox]] variant {{1st}}
****[[COHORT-class Mjolnir|Cohort]] variant
****[[COHORT-class Mjolnir|Cohort]] variant
****[[DEADEYE-class Mjolnir|Deadeye]] variant
****[[ENIGMA-class Mjolnir|Enigma]] variant {{1st}}
****[[ENIGMA-class Mjolnir|Enigma]] variant {{1st}}
****[[FIREFALL-class Mjolnir|Firefall]] variant {{1st}}
****[[FIREFALL-class Mjolnir|Firefall]] variant {{1st}}
****[[FLANKER-class Mjolnir|Flanker]] variant {{1st}}
****[[HERMES-class Mjolnir|Hermes]] variant
****[[HERMES-class Mjolnir|Hermes]] variant
****[[ISR-class Mjolnir|ISR]] variant {{1st}}
****[[ISR-class Mjolnir|ISR]] variant {{1st}}
Line 980: Line 1,037:
****Mark VI variant
****Mark VI variant
****[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] variant
****[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] variant
****[[MENACHITE-class Mjolnir|Menachite]] variant {{1st}}
****[[MERCURY-class Mjolnir|Mercury]] variant {{1st}}
****[[RAMPART-class Mjolnir|Rampart]] variant {{1st}}
****[[RAMPART-class Mjolnir|Rampart]] variant {{1st}}
****Security variant
****[[SOLDIER-class Mjolnir|Soldier]] variant
****[[SOLDIER-class Mjolnir|Soldier]] variant
****[[STORMFALL-class Mjolnir|Stormfall]] variant {{1st}}
****[[STORMFALL-class Mjolnir|Stormfall]] variant {{1st}}
Line 989: Line 1,049:
***[[AKIS|AKIS II-GRD]] variant {{1st}}
***[[AKIS|AKIS II-GRD]] variant {{1st}}
***[[ARTAIUS-class Mjolnir|Artaius]] variant {{1st}}
***[[ARTAIUS-class Mjolnir|Artaius]] variant {{1st}}
***[[BALOR-class Mjolnir|Balor]] variant {{1st}}
***[[BELUS-class Mjolnir|Belus]] variant {{1st}}
***[[CAMBION-class Mjolnir|Cambion]] variant {{1st}}
***[[CAMBION-class Mjolnir|Cambion]] variant {{1st}}
***[[ERINYES-class Mjolnir|Erinyes]] variant {{1st}}
***[[EXTENDER-class Mjolnir|Extender]] variant {{1st}}
***[[LECHUZA-class Mjolnir|Lechuza]] variant {{1st}}
***[[LECHUZA-class Mjolnir|Lechuza]] variant {{1st}}
***[[LOCUS-class Mjolnir|Locus]] variant
***[[LOCUS-class Mjolnir|Locus]] variant
***[[MIRAGE-class Mjolnir|Mirage IIC]] variant {{1st}}
***[[MORRIGAN-class Mjolnir|Morrigan]] variant {{1st}}
***[[MORRIGAN-class Mjolnir|Morrigan]] variant {{1st}}
***[[NEITH-class Mjolnir|Neith]] variant {{1st}}
***[[RAKSHASA-class Mjolnir|Rakshasa]] variant {{1st}}
***[[RAKSHASA-class Mjolnir|Rakshasa]] variant {{1st}}
***[[RASETSU-class Mjolnir|Rasetsu]] variant {{1st}}
***[[RASETSU-class Mjolnir|Rasetsu]] variant {{1st}}
***[[SHIKARI-class Mjolnir|Shikari]] variant {{1st}}
***[[SHIKARI-class Mjolnir|Shikari]] variant {{1st}}
***[[STREET VIPER-class Mjolnir|Street Viper]] variant {{1st}}
***[[STRIBOG-class Mjolnir|Stribog]] variant {{1st}}
***[[STRIBOG-class Mjolnir|Stribog]] variant {{1st}}
***[[TYRO-class Mjolnir|Tyro]] variant {{1st}}
***[[ULLR]] variant {{1st}}
***[[ULLR]] variant {{1st}}
***[[Laurette Agryna|Unknown variant]] {{1st}}
***[[Laurette Agryna|Unknown variant]] {{1st}}
**[[Semi-Powered Infiltration armor]]
***[[VELES-class Mjolnir|Veles]] variant {{1st}}
**[[NEXUS-class armor]] {{1st}}
**[[Semi-Powered Infiltration armor]] {{Mo}}
*[[Radio]]
*[[Radio]]
**[[AN/VRC-343]]
**[[AN/VRC-343]]
Line 1,042: Line 1,112:
*[[Guardian Custode]]
*[[Guardian Custode]]
*[[Halo Array]]
*[[Halo Array]]
**[[Beam emitter]]
**[[Beacon tower]]
**[[Reformation spire]] {{1st}}
**[[Reformation spire]] {{1st}}
*[[Light bridge]]
*[[Light bridge]]
Line 1,050: Line 1,120:
*[[Piston]]
*[[Piston]]
*[[Power seed]] {{1st}}
*[[Power seed]] {{1st}}
*[[Ring artifact]]s
*[[Totem ring]]s
*[[Sentinel]]s
*[[Sentinel]]s
**[[Aggressor Sentinel]]
**[[Aggressor Sentinel]]
**"[[Guardian Sentinel]]" {{C|Hologram only}}
**"[[Guardian Sentinel]]" {{C|Hologram only}}
**[[Eliminator Sentinel]]
**[[Eliminator Sentinel]]
**[[Eradicator]] {{1st}}
**[[Eradicator Sentinel]] {{1st}}
**[[Regulator Sentinel]] {{1st}}
**[[Regulator Sentinel]] {{1st}}


Line 1,071: Line 1,141:
A sequel to ''Halo 5'' had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "''Halo 6'',"{{Ref/Site|URL=http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/|Site=GameSpot|Page=Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says|D=28|M=3|Y=2021}} before the official title was announced at E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the [[Cooperative play|cooperative mode]] introduced in ''Halo 5''. ''Halo Infinite'' will have two-player splitscreen, as will all other future Halo FPS games.{{Ref/YouTube|h_7M93WRFng|IGN|D.I.C.E Summit 2017 (Day 2) - IGN Live|Quote=And I will say, for every FPS going forward, we will have splitscreen, going forward.|Quotee=[[Bonnie Ross]]}} Early "blue-sky" concept art was [[:File:HINF BoosterFrame Ring Concept.jpg|produced]] during this year, depicting the game's setting of a broken Installation 07.{{Ref/Twitter|Id=Lynn|KoryLynnHubbell|1427361077709328396|Kory Lynn Hubbell|Quote=A piece I worked on at 343 back in 2015 which I noticed is being used in the Halo: Infinite 2022 wall calendar! I was lucky enough to be assigned some early “blue sky” work for the game before I left.|D=16|M=08|Y=2021}}
A sequel to ''Halo 5'' had entered the planning stages by September, 2015. By this point, the developers were aware of where the story would go, and had begun writing the game. The game has been referred to offhand as "''Halo 6'',"{{Ref/Site|URL=http://www.gamespot.com/articles/halo-6-is-undergoing-serious-real-planning-microso/1100-6430903/|Site=GameSpot|Page=Halo 6 Is Undergoing "Serious, Real Planning," Microsoft Says|D=28|M=3|Y=2021}} before the official title was announced at E3 2018. Frank O'Connor has argued that the next installment would feature "a much more human story". The studio plans on keeping the [[Cooperative play|cooperative mode]] introduced in ''Halo 5''. ''Halo Infinite'' will have two-player splitscreen, as will all other future Halo FPS games.{{Ref/YouTube|h_7M93WRFng|IGN|D.I.C.E Summit 2017 (Day 2) - IGN Live|Quote=And I will say, for every FPS going forward, we will have splitscreen, going forward.|Quotee=[[Bonnie Ross]]}} Early "blue-sky" concept art was [[:File:HINF BoosterFrame Ring Concept.jpg|produced]] during this year, depicting the game's setting of a broken Installation 07.{{Ref/Twitter|Id=Lynn|KoryLynnHubbell|1427361077709328396|Kory Lynn Hubbell|Quote=A piece I worked on at 343 back in 2015 which I noticed is being used in the Halo: Infinite 2022 wall calendar! I was lucky enough to be assigned some early “blue sky” work for the game before I left.|D=16|M=08|Y=2021}}


As of June 2017, it has been confirmed that ''Halo Infinite'' will not be discussed "for quite some time", implying a longer development cycle.{{Ref/Site|URL=http://au.ign.com/articles/2017/06/19/e3-2017-halo-6-reveal-wont-be-soon-says-343-industries|Site=IGN|Page=E3 2017: Halo 6 Reveal 'Won't Be Soon', Says 343 Industries|D=28|M=3|Y=2021}} ''Halo Infinite'' intends to have a beta at some point prior to its release.{{Ref/Site|URL=http://in.ign.com/halo-5/76851/news/all-future-halo-games-will-have-betas-says-343-industries|Site=IGN|Page=All Future Halo Games Will Have Betas, Says 343 Industries|Quote=Going forward, you will never see a Halo game coming out without a beta.|Quotee=Bonnie Ross|D=28|M=3|Y=2021}} ''Halo Infinite'' will also have more focus on the Master Chief by "doubling down" on him.{{Ref/Site|URL=http://wccftech.com/343i-halo-5-mistake-master-chief|Site=Wccftech|Page=343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus|D=28|M=3|Y=2021}} There will be no Battle Royale mode featured according to [[Jeff Easterling|Jeff Easterling's]] claim “The only BR we're interested in is the [[Battle rifle|Battle Rifle]]”, in response to the popular trend during a livestream.{{Ref/Reuse|BattleRoyale}}
As of June 2017, it had been confirmed that ''Halo Infinite'' will not be discussed "for quite some time", implying a longer development cycle.{{Ref/Site|URL=http://au.ign.com/articles/2017/06/19/e3-2017-halo-6-reveal-wont-be-soon-says-343-industries|Site=IGN|Page=E3 2017: Halo 6 Reveal 'Won't Be Soon', Says 343 Industries|D=28|M=3|Y=2021}} ''Halo Infinite'' intended to have a beta at some point prior to its release.{{Ref/Site|URL=http://in.ign.com/halo-5/76851/news/all-future-halo-games-will-have-betas-says-343-industries|Site=IGN|Page=All Future Halo Games Will Have Betas, Says 343 Industries|Quote=Going forward, you will never see a Halo game coming out without a beta.|Quotee=Bonnie Ross|D=28|M=3|Y=2021}} ''Halo Infinite'' was said to also have more focus on the Master Chief by "doubling down" on him.{{Ref/Site|URL=http://wccftech.com/343i-halo-5-mistake-master-chief|Site=Wccftech|Page=343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus|D=28|M=3|Y=2021}} It was also stated that there would be no Battle Royale mode featured according to [[Jeff Easterling|Jeff Easterling's]] claim “The only BR we're interested in is the [[Battle rifle|Battle Rifle]]”, in response to the popular trend during a livestream.{{Ref/Reuse|BattleRoyale}}


[[File:HI DH FirstPerson.png|300px|thumb|left|A first-person view of ''Halo Infinite'' in the Discover Hope trailer.]]
[[File:HI DH FirstPerson.png|300px|thumb|left|A first-person view of ''Halo Infinite'' in the Discover Hope trailer.]]
Since the launch of ''[[Halo 5: Guardians]]'' in [[2015#October|October 2015]], [[343 Industries]] has been developing a new game engine—''[[Slipspace Engine]]''. The engine was built to help the development team fully realize their goals for the upcoming successor to ''Guardians'', ''Halo Infinite''. First announced with an engine demonstration at [[Microsoft Studios|Microsoft]]'s [[Electronic Entertainment Expo|E3 2018]] conference, ''Halo Infinite'' is still currently in relatively early development. The trailer depicted the [[John-117|Master Chief]] aiding [[UNSC Marine Corps|Marines]] on a [[Halo Array|Halo installation]], encountering wildlife similar to deer and rhinoceroses.{{Ref/Reuse|waypoint journey}} None of the wildlife will be hostile to the player.{{Ref/YouTube|Id=Ask343Zeta|BgrbXe-CMaE|HALO|#Ask343​​ <nowiki>|</nowiki> Halo Infinite – Zeta Halo}}
Since the launch of ''[[Halo 5: Guardians]]'' in [[2015#October|October 2015]], [[343 Industries]] had been developing a new game engine—''[[Slipspace Engine]]''. The engine was built to help the development team fully realize their goals for the upcoming successor to ''Guardians'', ''Halo Infinite''. First announced with an engine demonstration at [[Microsoft Studios|Microsoft]]'s [[Electronic Entertainment Expo|E3 2018]] conference, ''Halo Infinite'' was still currently in relatively early development. The trailer depicted the [[John-117|Master Chief]] aiding [[UNSC Marine Corps|Marines]] on a [[Halo Array|Halo installation]], encountering wildlife similar to deer and rhinoceroses.{{Ref/Reuse|waypoint journey}} None of the wildlife will be hostile to the player.{{Ref/YouTube|Id=Ask343Zeta|BgrbXe-CMaE|HALO|#Ask343 <nowiki>|</nowiki> Halo Infinite – Zeta Halo}}


On a Mixer stream on December 19, 2018, several 343i employees confirmed that players who liked ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]] would be pleased with ''[[Armor customization (Halo Infinite)|Halo Infinite's]]''. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach [[Rank (Halo 5: Guardians)|SR 152]] in ''Halo 5: Guardians'' will be rewarded with the "Watchdogs" armor coating in ''Halo Infinite''.{{Ref/Site|Id=HH2018|URL=https://www.halowaypoint.com/en-us/news/happy-halodays-2018|Site=Halo Waypoint|Page=Happy Holidays <nowiki>|</nowiki> Halo Community Update|D=28|M=3|Y=2021}}{{Ref/Site|Id=InsideDecember2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020}}
On a Mixer stream on December 19, 2018, several 343i employees claimed that players who liked ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|armor customization]] would be pleased with ''[[Armor customization (Halo Infinite)|Halo Infinite's]]''. Black undersuits for the multiplayer Spartans was also confirmed. Players who reach [[Rank (Halo 5: Guardians)|SR 152]] in ''Halo 5: Guardians'' will be rewarded with the "Watchdogs" armor coating in ''Halo Infinite''.{{Ref/Site|Id=HH2018|URL=https://www.halowaypoint.com/en-us/news/happy-halodays-2018|Site=Halo Waypoint|Page=Happy Holidays <nowiki>|</nowiki> Halo Community Update|D=28|M=3|Y=2021}}{{Ref/Site|Id=InsideDecember2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-december-2020|Site=Halo Waypoint|Page=Inside Infinite - December 2020}}


E3 2019 provided more information about the game. It showed an early scene from the game where a [[Echo 216's pilot|pilot]] of a [[Echo 216|derelict Pelican]] finds the Master Chief floating in space in front of a damaged Halo, retrieves him and powers his suit back up; preparing for battle. Another scene shows the Master Chief moving inside of an environment resembling a Halo's control room, and preparing a [[Data crystal chip|AI chip]] with the explicitly deliberate goal of "reconnecting" with someone or something.{{Ref/YouTube|Jye1-0zh41E|Xbox|343 Unpacks E3 2019 Halo Infinite Trailer|Quote=That was a... a really important part of the trailer where Master Chief is um, going into a very... Forerunner um, environment, to kind of uh, ''reconnect''.|Quotee=Chris Lee}}  Additionally, an audio file hidden within the trailer's HUD sequence features Cortana's voice remarking that "This... This is part of me. I don't know why. I don't know how. But it is me."
E3 2019 provided more information about the game. It showed an early scene from the game where a [[Echo 216's pilot|pilot]] of a [[Echo 216|derelict Pelican]] finds the Master Chief floating in space in front of a damaged Halo, retrieves him and powers his suit back up; preparing for battle. Another scene shows the Master Chief moving inside of an environment resembling a Halo's control room, and preparing a [[Data crystal chip|AI chip]] with the explicitly deliberate goal of "reconnecting" with someone or something.{{Ref/YouTube|Jye1-0zh41E|Xbox|343 Unpacks E3 2019 Halo Infinite Trailer|Quote=That was a... a really important part of the trailer where Master Chief is um, going into a very... Forerunner um, environment, to kind of uh, ''reconnect''.|Quotee=Chris Lee}}  Additionally, an audio file hidden within the trailer's HUD sequence featured what appeared to be Cortana's voice remarking that "This... This is part of me. I don't know why. I don't know how. But it is me."


The Xbox Games Showcase in July served as a substitute for E3 2020 which had been cancelled by the Covid-19 pandemic. A demo was streamed showing the Master Chief and Echo-419's pilot crash landing on [[Installation 07]]. It featured gameplay showing an "open-world" gameplay, the return of Sprint, gameplay with the new weapons and two of the new equipment: the [[Grappleshot]] and the [[Drop wall]].
The Xbox Games Showcase in July served as a substitute for E3 2020 which had been cancelled by the Covid-19 pandemic. A demo was streamed showing the Master Chief and Echo-419's pilot crash landing on [[Installation 07]]. It featured gameplay showing an "open-world" gameplay, the return of Sprint, gameplay with the new weapons and two of the new equipment: the [[Grappleshot]] and the [[Drop wall]].
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In July 2021, the first [[Halo Infinite Multiplayer Tech Preview|Multiplayer Technical Preview]] went live for selected members of ''Halo'' Insider Program. This first preview tested 4v4 bot multiplayer matches, Academy's Weapon Drills, and UI tests on ''Infinite''{{'}}s Battle Pass, Challenges, menu, and Spartan customization.{{Ref/Reuse|InsideJuly}}
In July 2021, the first [[Halo Infinite Multiplayer Tech Preview|Multiplayer Technical Preview]] went live for selected members of ''Halo'' Insider Program. This first preview tested 4v4 bot multiplayer matches, Academy's Weapon Drills, and UI tests on ''Infinite''{{'}}s Battle Pass, Challenges, menu, and Spartan customization.{{Ref/Reuse|InsideJuly}}


By 20 August 2021, ''Halo Infinite'' development has entered "shutdown" mode, where the focus has shifted towards bugfixes and reviews on campaign and multiplayer.{{Ref/Reuse|AugUpdate}}
By 20 August 2021, ''Halo Infinite'' development had entered "shutdown" mode, where the focus has shifted towards bugfixes and reviews on campaign and multiplayer.{{Ref/Reuse|AugUpdate}}
 
Despite rumors, there were never any plans for campaign DLC for ''Infinite''&mdash;post-release, the focus is entirely on multiplayer.{{Ref/Site|URL=https://www.purexbox.com/news/2023/01/halo-infinite-campaign-dlc-reportedly-never-existed-multiplayer-live-service-the-focus|Site=Pure Xbox|Page=Halo Infinite Campaign DLC Reportedly 'Never Existed', Multiplayer Live Service The Focus|D=24|M=10|Y=2023}}
 
{{Expand-section}}
{{Expand-section}}


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===Features===
===Features===
''Halo Infinite'' is being developed with cross-play and cross-progression available on the Xbox One, Xbox Series, and PC.{{Ref/Site|Id=pcjourney|URL=https://news.xbox.com/en-us/2021/04/29/continuing-our-pc-gaming-journey-in-2021-and-beyond/|Site=Xbox|Page=Continuing Our PC Gaming Journey in 2021 and Beyond|D=30|M=4|Y=2021}} All platforms support customizable options in [[wikipedia:Field of view in video games|field of view]] and input devices, with players being able to use controllers as well as keyboard and mouse on all platforms. As such, the game also offers additional gameplay settings for keyboard and mouse users, including triple keybinds, advanced sensitivity, and acceleration sliders. ''Halo Infinite'' on PC supports interface with [[Steam]] and [[Wikipedia:Discord (software)|Discord]], and comes with customizable in-game settings, including a wide range of display aspect ratios (including 21:9 and 32:9 formats) as well as advanced graphics options.{{Ref/Reuse|InsideApril}}
''Halo Infinite'' is being developed with cross-play and cross-progression available on the Xbox One, Xbox Series X/S, and PC.{{Ref/Site|Id=pcjourney|URL=https://news.xbox.com/en-us/2021/04/29/continuing-our-pc-gaming-journey-in-2021-and-beyond/|Site=Xbox|Page=Continuing Our PC Gaming Journey in 2021 and Beyond|D=30|M=4|Y=2021}} All platforms support customizable options in [[wikipedia:Field of view in video games|field of view]] and input devices, with players being able to use controllers as well as keyboard and mouse on all platforms. As such, the game also offers additional gameplay settings for keyboard and mouse users, including triple keybinds, advanced sensitivity, and acceleration sliders. ''Halo Infinite'' on PC supports interface with [[Steam]] and [[Wikipedia:Discord (software)|Discord]], and comes with customizable in-game settings, including a wide range of display aspect ratios (including 21:9 and 32:9 formats) as well as advanced graphics options.{{Ref/Reuse|InsideApril}}
<gallery class=center mode="packed" heights=200>
<gallery class=center mode="packed" heights=200>
File:HINF GuardianHoloStructure.jpg|A pre-release screenshot with 16:9 display aspect ratio.
File:HINF GuardianHoloStructure.jpg|A pre-release screenshot with 16:9 display aspect ratio.
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===Art===
===Art===
''Halo Infinite'' will be the first debut of a new artstyle introduced by [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]];{{Ref/Twitter|nbsparth|1006551493774696448|Nicolas Bouvier}} Bouvier having worked as a concept artist for the series' expanded media, drew heavy inspiration from the most iconic and historic parts of the ''Halo'' franchise and fan feedback, while ensuring that the fidelity of those designs would take full advantage of the [[Xbox One]]'s capabilities. The game focuses on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in ''Halo 5''. The studio has stated that they are making changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.{{Ref/Reuse|waypoint journey}}
''Halo Infinite'' was the first debut of a new artstyle introduced by [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]];{{Ref/Twitter|nbsparth|1006551493774696448|Nicolas Bouvier}} Bouvier has worked as a concept artist for the series' expanded media, drew heavy inspiration from the most iconic and historic parts of the ''Halo'' franchise and fan feedback, while ensuring that the fidelity of those designs would take full advantage of the [[Xbox One]]'s capabilities. The game focuses on the Master Chief, with 343i having taken feedback on the amount of time spent playing as the Master Chief in ''Halo 5''. The studio has stated that they made changes to how they approach the game's creation, while also taking new and unexpected directions. Community involvement in the game's design will be utilized, with community members being able to join early flighting programs to give 343i direct feedback.{{Ref/Reuse|waypoint journey}}


When designing the setting, inspiration was taken from the Pacific Northwest.{{Ref/Site|Id=InsideFebruary|D=28|M=3|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} "Sub-biomes" also feature, representing said biomes from the Northwest. Some unique areas called "Deadlands" appear, representing war-torn areas of the ring.{{Ref/Reuse|Ask343Zeta}}
When designing the setting, inspiration was taken from the Pacific Northwest.{{Ref/Site|Id=InsideFebruary|D=28|M=3|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}} "Sub-biomes" also feature, representing said biomes from the Northwest. Some unique areas called "Deadlands" appear, representing war-torn areas of the ring.{{Ref/Reuse|Ask343Zeta}}
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*[[Steve Downes]] as ''[[John-117]]''
*[[Steve Downes]] as ''[[John-117]]''
*[[Jen Taylor]] as ''[[Cortana]]'', ''[[Catherine Halsey]]'' and "''[[The Weapon]]''"
*[[Jen Taylor]] as ''[[Cortana]]'', ''[[Catherine Halsey]]'' and "''[[The Weapon]]''"
*[[Nicolas Roye]] as "''[[Echo 216's pilot|The Pilot]]''"
*[[Nicolas Roye]] as "''[[Fernando Esparza|The Pilot]]''"
*[[Darin de Paul]] as ''[[Escharum]]''
*[[Darin de Paul]] as ''[[Escharum]]''
*Ike Amadi as ''[[Atriox]]''
*Ike Amadi as ''[[Atriox]]''
*Debra Wilson as ''[[The Harbinger]]''
*Debra Wilson as ''The [[Harbinger]]''
*Noshir Dalal as ''[[Jega 'Rdomnai]]''
*Noshir Dalal as ''[[Jega 'Rdomnai]]''
*Brian Sommer as ''[[Tremonius]]''
*Brian Sommer as ''[[Tremonius]]''
*Chris Swindle as ''[[Bassus]]''
*Chris Swindle as ''[[Bassus]]''
*[[Fred Tatasciore]] as ''[[Chak 'Lok]]'' and ''Spartan [[Horvath]]''
*[[Fred Tatasciore]] as ''[[Chak 'Lok]]'' and ''Spartan [[Horvath]]''
*Keith Szarabajka as ''[[Tovarus]]''
*Keith Szarabajka as ''[[Tovarus]]'' and  ''[[IsoDidact]]'' {{Ref/Site|D=16|M=12|Y=2021|URL=https://www.youtube.com/watch?v=RIliA9m-5ZA|Site=YouTube|Page=Halo Infinite level "The Conservatory" hidden dialogue}}
*Imari Williams as ''[[Hyperius]]'', and ''Spartan [[Theodore Sorel|Sorel]]''
*Imari Williams as ''[[Hyperius]]'', and ''Spartan [[Theodore Sorel|Sorel]]''
*Sarah Elmaleh as ''[[117649 Despondent Pyre|Despondent Pyre]]''
*Sarah Elmaleh as ''[[117649 Despondent Pyre|Despondent Pyre]]''
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===''The Art of Halo Infinite''===
===''The Art of Halo Infinite''===
{{Main|The Art of Halo Infinite}}
{{Main|The Art of Halo Infinite}}
To coincide with the game's release, an associated art book is set to release on December 14, 2021, showcasing the artwork for the game created by the team at 343 Industries.{{Ref/Site|D=01|M=5|Y=2021|URL=https://www.amazon.com/dp/1506720080|Site=Amazon|Page=The Art of Halo Infinite}}
To coincide with the game's release, an associated art bookreleased on December 14, 2021, showcasing the artwork for the game created by the team at 343 Industries.{{Ref/Site|D=01|M=5|Y=2021|URL=https://www.amazon.com/dp/1506720080|Site=Amazon|Page=The Art of Halo Infinite}}


===Signal Detected teaser===
===Signal Detected teaser===
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===Campaign Gameplay Overview===
===Campaign Gameplay Overview===
{{Main|Halo Infinite Campaign Gameplay Overview}}
{{Main|Halo Infinite Campaign Gameplay Overview}}
On October 25, 2021, 343 Industries released a video on the ''Halo Infinite'' campaign, showcasing enemies, weapons, and vehicles. It also revealed the new enemies [[The Harbinger]] and the [[Skimmer]]s.{{Ref/YouTube|tgn8VOv9dc0|HALO|Halo Infinite <nowiki>|</nowiki> Campaign Gameplay Overview|D=25|M=10|Y=2021}}
On October 25, 2021, 343 Industries released a video on the ''Halo Infinite'' campaign, showcasing enemies, weapons, and vehicles. It also revealed the new enemies The [[Harbinger]] and the [[Skimmer]]s.{{Ref/YouTube|tgn8VOv9dc0|HALO|Halo Infinite <nowiki>|</nowiki> Campaign Gameplay Overview|D=25|M=10|Y=2021}}


===The Banished Rise===
===The Banished Rise===
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===Memory Agent===
===Memory Agent===
{{Main|Halo Infinite: Memory Agent}}
{{Main|Halo Infinite: Memory Agent}}
On December 8, 2021, hours before ''Halo Infinite''{{'}}s release, 343 Industries released an 6-episodes audio series on Spotify. The series focus on an ONI agent whose mission is to relay critical information to the Master Chief, but her memory resets every seven hours.
On December 8, 2021, hours before ''Halo Infinite''{{'}}s release, 343 Industries released a 6-episode audio series on Spotify. The series focus on an ONI agent whose mission is to relay critical information to the Master Chief, but her memory resets every seven hours.


===Action Figures===
===Action Figures===
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===Brand tie-ins===
===Brand tie-ins===
{{Main|Halo Infinite promotional content}}
{{Main|Halo Infinite promotional content}}
[[File:HINF Promotions.png|300px|right|thumb|Examples of some of the brand tie-ins and rewards.]]
[[File:HINF Promotions.png|300px|thumb|Examples of some of the brand tie-ins and rewards.]]
Although it was announced in August 2020 that the release of ''Halo Infinite'' would be delayed, brand tie-ins for ''Halo Infinite'' were still released in the months leading up to its original Q4 2020 release timeframe.{{Ref/Site|Id=colorfulcolumn|URL=https://www.halowaypoint.com/en-us/news/colorful-column|Site=Halo Waypoint|Page=Colorful Column|D=27|M=10|Y=2021}} Additional tie-in products were released in 2021. The tie-in products offer digital codes for players to redeem Double XP consumables for the Battle Pass or exclusive in-game customization options in [[Armor coatings (Halo Infinite)|armor coatings]], [[Vehicle coatings (Halo Infinite)|vehicle coatings]], [[emblems]], and [[nameplates]].{{Ref/Site|Id=rockstar|URL=https://news.xbox.com/en-us/2021/10/04/rockstar-artist-series-cans-inspired-by-halo/|Site=Xbox Wire|Page=Xbox and Rockstar Energy Drink Unveil Artist-Series Cans Inspired by Halo Infinite|D=27|M=10|Y=2021}}
Although it was announced in August 2020 that the release of ''Halo Infinite'' would be delayed, brand tie-ins for ''Halo Infinite'' were still released in the months leading up to its original Q4 2020 release timeframe.{{Ref/Site|Id=colorfulcolumn|URL=https://www.halowaypoint.com/en-us/news/colorful-column|Site=Halo Waypoint|Page=Colorful Column|D=27|M=10|Y=2021}} Additional tie-in products were released in 2021. The tie-in products offer digital codes for players to redeem Double XP consumables for the Battle Pass or exclusive in-game customization options in [[Armor coatings (Halo Infinite)|armor coatings]], [[Vehicle coatings (Halo Infinite)|vehicle coatings]], [[emblems]], and [[nameplates]].{{Ref/Site|Id=rockstar|URL=https://news.xbox.com/en-us/2021/10/04/rockstar-artist-series-cans-inspired-by-halo/|Site=Xbox Wire|Page=Xbox and Rockstar Energy Drink Unveil Artist-Series Cans Inspired by Halo Infinite|D=27|M=10|Y=2021}}


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File:HINF PromoArt4.jpg|More promotional art.
File:HINF PromoArt4.jpg|More promotional art.
File:HINF PromoArt5.jpg|More promotional art.
File:HINF PromoArt5.jpg|More promotional art.
File:HINF Season 01 Cover.jpg|Cover art for [[Season 01: Heroes of Reach]].
File:HINF Season 02 Cover.png|Cover art for [[Season 02: Lone Wolves]].
File:HINF Winter Update Cover.jpg|Cover art for the [[Winter Update]].
File:HINF Season 03 Cover Art.jpg|Cover art for [[Season 03: Echoes Within]].
</gallery>
</gallery>


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File:HINF-Concept-BruteOutpostSmall.jpg|Concept art of a small Banished camp.
File:HINF-Concept-BruteOutpostSmall.jpg|Concept art of a small Banished camp.
File:HINF SimulationConcept.jpg|Concept art of a simulated arena for the multiplayer.
File:HINF SimulationConcept.jpg|Concept art of a simulated arena for the multiplayer.
File:AoHI InsidePreview 4.jpg|Concept art of the ''[[Ghost of Gbraakon]]''.
File:HINF BanishedStrongholdConcept3.jpg|Concept art of [[Tower|The Tower]].
File:HINF Concept CoverArt.png|Nearly finalized concept of ''Halo Infinite''{{'}}s cover art.
File:HINF Concept CoverArt.png|Nearly finalized concept of ''Halo Infinite''{{'}}s cover art.
File:HI_E318_Desert.png|A desert Biome.
File:HI_E318_Desert.png|A desert Biome.
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File:HI E318 JohnReveal.png|The Master Chief holding his helmet.
File:HI E318 JohnReveal.png|The Master Chief holding his helmet.
File:HINF BeamEmitterDayNight.png|Pre-release screenshots showing off the game's day-night cycle.
File:HINF BeamEmitterDayNight.png|Pre-release screenshots showing off the game's day-night cycle.
File:HINF Concept CertainAffinityBackground.jpg|Concept art taken from Certain Affinity's website.
</gallery>
</gallery>


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</gallery>
</gallery>


===Menus===
<gallery>
File:HINF XGS2020 Start Demo Screen.png|The start menu shown in the [[Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere]].
File:HINF-MainMenu.png|The start menu from Season 1 to the Winter Update.
File:HINF-CampaignMenu.png|The campaign menu from Season 1 to the Winter Update.
File:HINF-S3StartMenu.png|The Season 3 start menu.
File:HINF-S3MainMenu.png|The Season 3 main menu.
File:HINF-S3CampaignMenu.png|The Season 3 campaign menu.
File:HINF-SiteSeenMainMenu.png|The Season 3 main menu after completing [[Site Unseen]].
File:HINF S4StartMenu.png|The Season 4 start menu.
File:HInf CU29 StartScreen.jpg|The CU29 start menu.
</gallery>


==References==
{{Reflist}}


==Sources==
==Sources==