User:XScruffyDaSasquatchx/Sandbox: Difference between revisions

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{{Status|Gameplay}}
==Characters==
[[File:HI DamageTypes.png|thumb|300px|Clockwise from top-left: the [[Weapon_types#Kinetic|Kinetic]], [[Weapon_types#Plasma|Plasma]], [[Weapon_types#Shock|Shock]], and [[Weapon_types#Hardlight|Hardlight]] damage types from ''[[Halo Infinite]]''.]]
{{Col-begin}}
'''Damage Types''', also referred to as "damage groups", are a method utilized by the ''[[Halo_(disambiguation)|Halo]]'' [[Blam engine|engine]] to calculate the strengths and weaknesses of damage effects and how they apply to different materials.
{{Col-5}}
===Player===
[[Master Chief (gameplay)]]<br>
[[Spartan (co-op)]]<br>
[[Spartan (multiplayer)]]<br>
Infected Spartan<br>
[[Arbiter (player character)]]<br>
[[Elite (co-op)]]<br>
[[Elite (multiplayer)]]<br>
Forge Monitor<br>
[[ODST (player character)]]
===Crewman===
Crewman<br>
Captain Keyes<br>
Miranda<br>
Lasky
===Marine===
Marine<br>
Armored Marine<br>
Marine Sniper<br>
Wounded Marine<br>
Pilot<br>
Trooper<br>
ONI Security<br>
Combat Technician<br>
Sergeant<br>
Sergeant Johnson<br>
Sergeant Forge<br>
ODST<br>
Hellbringer<br>
Cryo Troopers
===Spartan===
Spartan<br>
Alice-130<br>
Douglas-42<br>
Jerome-92<br>
Commander Jerome<br>
Omega Team<br>
August-099<br>
Leon-011<br>
Robert-025<br>
Jorge-052
===Civilian===
Civilian<br>
Anders<br>
Police Officer
===Rebel===
Rebel Infantry<br>
Rebel Snipers


==Overview==
{{Col-5}}
Any time damage is dealt within ''Halo'' it is done so via a '''damage effect''' [[tag]], which controls the minimum and maximum damage, whether it possesses any random damage, and the radius of damage. The tag also contains other variables which can be set to true or false such as the ability to headshot or deal friendly fire damage. Once values are set for min and max damage a damage type or two can be assigned. Damage types are defined in the '''globals''' tag and multiply againt the values assigned in damage effect tags. The [[sniper rifle]] in ''[[Halo 2]]'' deals 45 damage. Its first damage type, known as generic damage,  is set to "bullet_fast", which defines all of its base traits such as a 50% damage reduction against [[Brute]] health. The second damage type, called specific damage, is "sniper" and adds an additional 2x damage multiplier to spartan and elite shields. By ''[[Halo Reach]]'' the practice of using specific damage types was dropped and the sniper rifle of that game simply uses one damage type named "sniper", containing all necessary data without needing to multiply with another damage type.
===Grunt===
{{Clear}}
Grunt Minor<br>
Grunt Major<br>
Grunt Ultra<br>
Grunt Bodyguard<br>
Grunt Spec Ops<br>
Grunt Heavy<br>
Suicide Grunts<br>
Grunt Ranger<br>
Heretic Grunt<br>
Cannon Fodder<br>
Grunt Mule<br>
===Elite===
[[Elite (NPC)|Elite Minor]]<br>
[[Elite Major]]<br>
Elite Ultra<br>
Elite General<br>
Elite Zealot<br>
Elite Field Marshall<br>
Stealth Elite<br>
Stealth Elite Major<br>
Elite Spec Ops<br>
Elite Ranger<br>
Elite Honor Guard<br>
Elite Councilor<br>
Spec Ops Commander<br>
[[Arbiter (NPC)]]<br>
Elite BOB<br>
Heretic Minor<br>
Heretic Major<br>
Heretic Leader<br>
Heretic Leader Hologram<br>
Cult Leader<br>
Jega 'Rdomnai
===Hunter===
Hunter<br>
Hunter (flak)<br>
Hunter Captain<br>
Ardent Hunter
===Jackal===
Jackal Minor<br>
Jackal Major<br>
Jackal Sniper<br>
Jackal Ranger<br>
Skirmisher Minor<br>
Skirmisher Major<br>
Skirmisher Murmillo<br>
Skirmisher Commando<br>
Skirmisher Champion


==''Halo: Combat Evolved''==
{{Col-5}}
''[[Halo: Combat Evolved]]'' does not use damage tables, instead every damage effect tag contains its own complete set of damage multipliers. Also of note, the total number of materials that exist within ''Halo: Combat Evolved'' is hardcoded to the engine itself and cannot be modified through tags.
===Drone===
{{Clear}}
Drone Minor<br>
Drone Major<br>
Drone Ultra<br>
Drone Captain<br>
Drone Captain Major<br>
Drone Pupa
===Brute===
Brute Minor<br>
Brute Major<br>
Brute Ultra<br>
Brute Captain<br>
Brute Captain Major<br>
Brute Captain Ultra<br>
Brute Honor Guard<br>
Tartarus<br>
Brute Bodyguard<br>
Brute Stalker<br>
Brute Chieftain<br>
Brute War Chieftain<br>
Brute Jumppack<br>
Brute Jumppack Major<br>
Brute Jumppack Ultra<br>
Brute Berserker<br>
Brute Chosen Berserker<br>
Brute Sniper<br>
Brute Heavy Sniper<br>
Atriox's Chosen<br>
Decimus<br>
Brute Grenadiers<br>
Voridus<br>
Pavium<br>
Hyperius<br>
Tovarus<br>
Escharum
===Other===
Prophet of Regret<br>
Grunt Squad<br>
Engineer<br>
Infused Engineers<br>
Skitterer<br>
Goliath<br>
Grunt Riders<br>
Skimmer<br>
Skimmer Ultra<br>
Harbinger<br>
Ambient Wildlife<br>
Moa<br>
Guta


==''Halo 2''==
{{Col-5}}
''Halo 2'' is the first proper title in which a damage table appears, allowing multiple damage effects to share the same damage type, such as both the [[SMG]] and [[Magnum]] utilizing "damage_slow".
===Flood===
<br>
Infection Form<br>
{{:Damage_table/H2}}
Combat Form<br>
{{Clear}}
Elite Combat Form<br>
Shielded Elite Combat Form<br>
Human Combat Form<br>
Infected Flamethrowers<br>
Brute Combat Form<br>
Infected Grunts<br>
Infected Jackals<br>
Carrier Form<br>
Pure Form<br>
Tank Form<br>
Stalker Form<br>
Ranged Form<br>
Thrasher Form<br>
Spore Cloud<br>
Flood Swarm<br>
Bomber Form<br>
Infester<br>
Seeder Infectors<br>
Spawner<br>
Abomination
===Sentinel===
Sentinel Minor<br>
Sentinel Major<br>
Sentinel Captain<br>
Regulator Sentinel<br>
Monitor<br>
Sentinel Constructor<br>
Sentinel Enforcer<br>
Super Sentinel<br>
Protector<br>
Retriever Sentinel<br>
Controller Sentinel<br>
Eradicator Sentinel
===Promethean===
Crawler<br>
Crawler Alpha<br>
Crawler Snipe<br>
Knight<br>
Knight Lancer<br>
Knight Battlewagon<br>
Knight Commander<br>
Watcher<br>
Focus Turret<br>
Soldier<br>
Soldier Officer<br>
Soldier Sniper<br>
Warden Eternal
{{Col-end}}
{{clear}}


==''Halo 3''==
==Vehicles==
Starting with ''[[Halo 3]]'' an additional damage table was introduced. This second table is used whenever the Tilt skull is activated.
{{Col-begin}}
<br>
{{Col-4}}
{{:Damage_table/H3}}
===Turret===
{{:Damage_table/H3_tilt}}
Machine Gun Turret (man-portable)<br>
{{Clear}}
Plasma Cannon (man-portable)<br><br>
Machine Gun Turret (removable) / Chaingun Turret<br>
Plasma Cannon (removable) / Plasma Turret<br>
Missile Pod Turret / Rocket Pod Turret<br>
Gauss Turret (removable)<br>
Splinter Turret<br>
Scrap Cannon<br><br>
Shade Turret<br>
Fuel Rod Shade Turret<br>
Anti-Air Shade Turret<br>
Machine Gun Turret (fixed)<br>
Gauss Turret (fixed)<br>
MAC Cannon
===Biped===
Mantis<br>
Grunt Goblin<br><br>
Cyclops<br>
Kinsano's Cyclops<br>
Command Mantis


==''Halo 3: ODST''==
{{Col-4}}
''[[Halo 3: ODST]]'' features largely the same damage tables as ''Halo 3'' but with bullet based damage types having a damage reduction to personal energy shields. Interestingly "plasma vehicle" received a similar nerf but "bullet vehicle" did not. With the inclusion of the [[battle rifle]] in ''[[Halo: The Master Chief Collection]]'' an additional damage type was introduced called "bullet fast h3".
===Human Jeep===
<br>
Warthog<br>
{{:Damage_table/H3ODST}}
Gauss Warthog<br>
{{:Damage_table/H3ODST_tilt}}
Transport Warthog<br>
{{Clear}}
Scout Warthog<br>
Forge's Warthog<br>
Rocket Warthog<br>
Spartan Warthog<br>
Flame Warthog<br>
Mongoose<br>
Gungoose<br>
Forklift<br>
Electric Cart<br>
Pickup Truck<br>
Truck Cab<br>
ONI Van<br>
Military Truck<br>
Cargo Truck<br>
Mammoth
===Human Tank===
Scorpion<br>
Elephant
===Human Plane===
Pelican<br>
Spirit<br>
Phantom<br>
Space Phantom<br>
Lich


==''Halo: Reach''==
{{Col-4}}
With sandbox elements such as the [[flamethrower]], [[Flood]], and [[Sentinel|Sentinels]] not returning, the damage tables in ''Halo: Reach'' were greatly reduced in complexity. Specific damage types such as "anti flood", and specific armor modifiers such as "soft organic flesh hunter" and "sentinel" were removed.
===Alien Scout===
<br>
Ghost<br>
{{:Damage_table/HR}}
Wraith<br>
{{:Damage_table/HR_tilt}}
Anti-Air Wraith<br>
{{Clear}}
Spectre<br>
Shadow<br>
Prowler<br>
Revenant
===Alien Fighter===
Banshee<br>
Space Banshee<br>
Cruise Missile
===VTOL===
Hornet<br>
Transport Hornet<br>
Falcon<br>
Nose Gun Falcon<br>
Grenadier Falcon<br>
Transport Falcon<br>
Phaeton<br>
Wasp
===Space Fighter===
Seraph<br>
Sabre<br>
Broadsword


==''Halo 4''==
{{Col-4}}
''[[Halo 4]]'s'' only notable additions to the damage tables since ''Halo: Reach'' were the addition of a damage type exclusive to the [[Mantis]] and a rebalance to explosive damage types. The newly introduced [[storm rifle]] and [[Promethean]] weapons all make use of preexisting damage types. The [[plasma pistol]] and [[needler]] are the only two weapons in the entire game that deal bonus damage to shields.
===Other===
<br>
Scarab<br>
{{:Damage_table/H4}}
Chopper<br><br>
{{:Damage_table/H4_tilt}}
Cobra<br>
{{Clear}}
Wolverine<br>
Vulture<br>
Grizzly<br>
Gremlin<br>
Hawk<br>
Locust<br>
Vampire<br>
Plasma Rhino<br>
Jackrabbit<br>
Kodiak<br>
Nightingale<br>
Condor Gunship<br>
Marauder<br>
Reaver<br>
Shroud<br>
Blisterback<br>
Colossus<br>
Mastodon<br>
Frostraven<br>
Bison<br>
Volatile Scarab<br>
Wraith Invader
{{Col-end}}
{{clear}}


==''Halo 2: Anniversary'' multiplayer==
==Weapons==
''[[Halo 2: Anniversary]]'' multiplayer features the ''Halo 4'' damage table a modified to recreate the balance of ''Halo 2''. Many damage types are left over from ''Halo 4'' and go unused, including the tilt damage table despite ''Halo 2: Anniversary'' not featuring any skull modifiers.
{{Col-begin}}
<br>
{{Col-4}}
{{:Damage_table/H2AMP}}
===Grenade===
{{Clear}}
Frag Grenade<br>
Plasma Grenade<br>
Spike Grenade<br>
Firebomb Grenade<br>
Pulse Grenade<br>
Splinter Grenade<br>
Dynamo Grenade
===Melee===
Melee<br>
Smash Melee<br>
Slice Melee<br>
Cut Melee<br>
Energy Sword<br>
Infected Energy Sword<br>
Relic Energy Sword<br>
Gravity Hammer<br>
7 Wood
===Pistol===
[[Magnum]]<br>
[[Halo: Combat Evolved Pistol]]<br>
Automag<br>
Gunfighter Magnum<br>
Needler<br>
Plasma Pistol<br>
Mauler<br>
Target Locator / Target Designator<br>
Sticky Detonator<br>
Boltshot<br>
Machine Pistols<br>
Sidekick<br>
Mangler<br>
Disruptor


==''Halo 5: Guardians''==
{{Col-4}}
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
===Rifle===
''[[Halo 5: Guardians]]'' features one of the more expansive damage table sets in the series. The returning storm rifle and Promethean weapons were expanded upon to possess unique damage types of their own.
[[Assault Rifle]]<br>
<br>
Shotgun<br>
{{:Damage_table/H5}}
[[Sniper Rifle]]<br>
{{:Damage_table/H5_tilt}}
Plasma Rifle<br>
{{Clear}}
Brute Plasma Rifle<br>
Scarab Gun<br>
Phantom Gun<br>
Battle Rifle<br>
Halo 2 Battle Rifle<br>
SMG<br>
Silenced SMG<br>
Beam Rifle<br>
Carbine<br>
Spiker<br>
DMR<br>
Bandit<br>
Grenade Launcher<br>
Concusion Rifle<br>
Focus Rifle<br>
Needle Rifle<br>
Plasma Repeater<br>
Railgun<br>
SAW<br>
Storm Rifle<br>
Binary Rifle<br>
Lightrifle<br>
Scattershot<br>
Suppressor<br>
Hydra<br>
Plasma Caster<br>
Bulldog<br>
Commando<br>
Pulse Carbine<br>
Ravager<br>
Shock Rifle<br>
Stalker Rifle<br>
Cindershot<br>
Heatwave


==''Halo Infinite''==
{{Col-4}}
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
===Launcher===
Despite appearing in almost every game, damage types never had much attention drawn to the mechanic. Aside from recognizing plasma as an excellent shield stripper, other damage types acted in less impactful ways and were more subtle. The developers of ''Halo Infinite'' sought to correct this by simplifying the existing damage types while also creating more unique distinctions between them. Weapons now fall into one of four categories: [[Weapon_types#Kinetic|Kinetic]], [[Weapon_types#Plasma|Plasma]], [[Weapon_types#Hardlight|Hardlight]], and the newly introduced [[Weapon_types#Shock|Shock]].{{Ref/Site|Id=WaypointDamage|URL=https://www.halowaypoint.com/news/inside-infinite-january-2021|Site=Halo Waypoint|Page=Inside Infinite January 2021|D=09|M=12|Y=2023}}
Rocket Launcher<br>
<br>
Fuel Rod Gun / Fuel Rod Cannon<br>
{{:Damage_table/HI}}
Plasma Launcher<br>
{{:Damage_table/HI_tilt}}
Incineration Cannon<br>
{{Expand-section}}
Skewer
{{Clear}}
===Support===
Flamethrower<br>
Brute Shot<br>
Sentinel Beam<br>
Eliminator Beam
===Turret===
Machine Gun / Chaingun Turret<br>
Plasma Cannon / Plasma Turret<br>
Missile Pod / Rocket Pod Turret<br>
Gauss Turret<br>
Splinter Turret<br>
Assault Cannon<br>
Scrap Cannon
===Multiplayer===
Flag<br>
Skull<br>
Bomb<br>
Power Seed<br>
Fusion Coil<br>
Data Core<br>
Power Module


==''Halo Wars''==
{{Col-4}}
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
While not exactly the same, both ''[[Halo Wars]]'' games feature a similar system of damage modifiers.
{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
! colspan="100%" | ''[[Halo Wars]]'' weapon type damage modifiers
|-
!  !! Basic !! Leader Power !! Anti Infantry !! Fire !! Small Arms !! AA Small Arms !! Armor Piercing !! Fuel Rod !! Banshee Fuel Rod !! Anti Air !! Explosive !! Missile !! Grenade !! Beam !! Warthog Ram !! Gauss Cannon !! Brute Shot
|-
! style="text-align:left;" | Light
| 1 || 1 || 4 || 3 || 1.6 || 1.6 || 0.8 || 1 || 0.8 || 1.2 || 1.2 || 1 || 0.8 || 0.8 || 2 || 1.6 || 1
|-
! style="text-align:left;" | Light In Cover
| 0.25 || 0.25 || 1.7 || 2 || 0.2 || 0.2 || 0.2 || 1 || 0.2 || 0.3 || 0.3 || 0.25 || 0.4 || 0.2 || 0 || 0.2 || 0.25
|-
! style="text-align:left;" | Light Armored
| 1 || 1 || 3 || 2 || 1.2 || 1.2 || 1 || 1 || 1 || 1.2 || 1.4 || 1 || 0.6 || 0.8 || 2 || 1.4 || 1
|-
! style="text-align:left;" | Covenant Leader
| 1 || 0.5 || 2.6 || 2 || 1.2 || 1.2 || 1 || 1 || 1 || 1.2 || 1.4 || 1 || 0.6 || 0.8 || 1.5 || 1.4 || 1
|-
! style="text-align:left;" | Medium
| 1 || 1 || 0.4 || 0.4 || 1.2 || 1.2 || 3 || 3 || 2.4 || 1 || 1.5 || 1.1 || 2 || 0.8 || 0.8 || 1.2 || 1.2
|-
! style="text-align:left;" | Medium Air
| 1 || 1 || 0.4 || 0 || 1 || 1.8 || 1.8 || 1.8 || 1.8 || 3 || 1 || 1.1 || 0.8 || 0.8 || 1 || 1.8 || 0.8
|-
! style="text-align:left;" | Heavy
| 1 || 1 || 0.2 || 0.2 || 0.4 || 0.4 || 3 || 3 || 3 || 0.6 || 1.5 || 2.6 || 1.2 || 0.8 || 0.6 || 0.6 || 1
|-
! style="text-align:left;" | Building
| 1 || 0.5 || 0.2 || 0.4 || 0.4 || 0.4 || 1.2 || 0.8 || 1.4 || 0.6 || 1.3 || 1 || 1.6 || 2 || 0.4 || 0.6 || 0.8
|-
! style="text-align:left;" | Shielded
| 1 || 0.5 || 1 || 1.5 || 1.2 || 1.2 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1.8 || 1.2 || 1
|-
! style="text-align:left;" | Flood
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|}
{{Clear}}


==''Halo Wars 2''==
===Powerup===
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>
Ammo<br>
{{Expand-section}}
Health Pack<br>
{{Clear}}
Active Camouflage / Cloaking<br>
Overshield<br>
Custom Powerup<br>
Damage Boost<br>
Speed Boost
===Equipment===
Auto Turret / Auto Sentry<br>
Bubble Shield / Drop Shield<br>
Deployable Cover / Drop Wall<br>
Flare<br>
Invincibility<br>
Portable Gravity Lift<br>
Power Drain<br>
Rader Jammer<br>
Regenerator / Regeneration Field<br>
Trip Mine<br>
Armor Lock<br>
Evade<br>
Hologram<br>
Jetpack<br>
Sprint<br>
Hardlight Shield<br>
Promethean Vison<br>
Thruster Pack / Thruster<br>
Grappleshot<br>
Threat Sensor<br>
Repulsor<br>
Quantum Translocator<br>
Shroud Screen<br>
Threat Seeker
{{Col-end}}
{{clear}}


==List of appearances==
==Other Pages==
*''[[Halo 2]]'' {{1st}}
{{Col-begin}}
*''[[Halo 3]]''
{{Col-5}}
*''[[Halo 3: ODST]]''
===Full Pages===
*''[[Halo: Reach]]''
[[Damage types]]<br>
*''[[Halo 4]]''
[[Elephant (fiction)]]<br>
*''[[Halo 2: Anniversary]]''
[[Extended Mag]]<br>
*''[[Halo 5: Guardians]]''
[[Player character]]<br>
*''[[Halo Infinite]]''
[[Weapon types]]


==Sources==
{{Col-5}}
{{Ref/Sources}}
 
===Edits===
[[Armor mods]]<br>
[[Digsite]]<br>
[[Halo: The Essential Visual Guide]]<br>
[[Map file]]<br>
[[Skins (Halo: Combat Evolved)]]<br>
[[Skins (Halo 2: Anniversary)]]<br>
[[Skins (Halo 3)]]<br>
[[Weapon skins (Halo 4)]]<br>
[[Talk:Data_Hive]]
 
{{Col-5}}
 
===Disambiguation===
[[Blue Team (disambiguation)]]<br>
[[Buck (disambiguation)]]<br>
[[Osiris (disambiguation)]]<br>
[[Spirit of Fire (disambiguation)]]
 
{{Col-5}}
===Templates===
[[Template:Infobox/Character/Gameplay]]<br>
[[Template:Infobox/RTS/Gameplay]]<br>
[[Template:Infobox/Weapon/Gameplay]]<br>
[[Template:Navbox/Characters/Gameplay]]<br>
[[Template:Navbox/RTS/Gameplay]]<br>
[[Template:Navbox/Weapons/Gameplay]]<br>
[[Template:Series/Gameplay/Sandbox]]
{{Col-end}}