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{{Status|Gameplay}}
{{Title|The Package/Walkthrough}}
{{Title|The Package/Walkthrough}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]]
||era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]]
|prev=[[New Alexandria (level)/Walkthrough|New Alexandria]]
|prev=[[New Alexandria/Walkthrough|New Alexandria]]
|next=[[The Pillar of Autumn (Halo: Reach level)/Walkthrough|The Pillar of Autumn]]
|next=[[The Pillar of Autumn (Halo: Reach level)/Walkthrough|The Pillar of Autumn]]
|name=The Package
|name=The Package
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**[[Mgalekgolo]]
**[[Mgalekgolo]]
|skulls=
|skulls=
|pagegamelabel=HR
}}
}}
This is a walkthrough for the eighth level of ''[[Halo: Reach]]'', [[The Package (level)|The Package]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty. Your initial loadout is a [[M392 Designated Marksman Rifle|M392 DMR]] and [[MA37 Individual Combat Weapon System|MA37 assault rifle]].
This is a walkthrough for the eighth level of ''[[Halo: Reach]]'', [[The Package]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty. Your initial loadout is an [[M392 Designated Marksman Rifle|M392 DMR]] and [[MA37 Individual Combat Weapon System|MA37 assault rifle]].


==Level Notes==
==Level Notes==
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===The Ruined Atrium===
===The Ruined Atrium===
*'''Jun-A266''': "Where are we going now, boss?"
*'''Jun-A266''': "Where are we going now, boss?"
*'''Carter-A259''': "Dot?"
*'''Carter-A259''': "Dot?"
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It's important to note that playing on Heroic or Legendary will change the battle significantly, not just in the amount of waves but also in tactics. For instance, the turrets should mostly be ignored on Legendary. On the highest difficulty they will be at most just distractions, and are too far away to reactivate without getting swarmed on the way. Additionally, using a Banshee also changes. On Heroic, it's pretty safe to use a Banshee to rain fire down from above. But on Legendary enemy projectiles travel so fast and vehicle health is so weak that it's best to avoid fighting them lest you get shot down. Additionally, enemy Banshees will attack you, and a new one will spawn for each one you kill, so it's not worth it.
It's important to note that playing on Heroic or Legendary will change the battle significantly, not just in the amount of waves but also in tactics. For instance, the turrets should mostly be ignored on Legendary. On the highest difficulty they will be at most just distractions, and are too far away to reactivate without getting swarmed on the way. Additionally, using a Banshee also changes. On Heroic, it's pretty safe to use a Banshee to rain fire down from above. But on Legendary enemy projectiles travel so fast and vehicle health is so weak that it's best to avoid fighting them lest you get shot down. Additionally, enemy Banshees will attack you, and a new one will spawn for each one you kill, so it's not worth it.


The safest spot in the bunker is right behind the sandbags. They can absorb huge amounts of fire, and you're basically invulnerable should you crouch there unless a grenade is tossed behind it, so stay alert. It's best to not go past the sandbags when fighting. Past there will be a lot of open land with no cover, and the enemies usually won't come past the sandbags unless they're berserking or kamikazing.
The safest spot in the bunker is right behind the sandbags. They can absorb huge amounts of fire, and you're basically invulnerable should you crouch there unless a grenade is tossed behind it, so stay alert and/or use Armor Lock. It's best to not go past the sandbags when fighting. Past there will be a lot of open land with no cover, and the enemies usually won't come past the sandbags unless they're berserking or kamikazing.


Your loudout at this point, as said earlier, should be a Hologram, a fully loaded needle rifle, and a fully charged plasma pistol. After activating the first turret, head to the bunker with your team. Your priority here right now is to hijack a Banshee before the enemies turn up. This Banshee will be for dealing with the Wraiths that will spawn every two waves. Deploy a hologram to lure and distract the two overhead and look for a Jetpack (and grenade launcher if you want to save plasma pistol ammo.) Fly up to the roof of the bunker and EMP a Banshee when it comes close, then board it at the prompt. When it's your, fly it to either the left or right side of the bunker and park it there. You'll be stashing it here for now to keep it safe from enemies. Then grab a DMR and keep your needle rifle handy as you wait for the Covenant infantry to come.
Your loudout at this point, as said earlier, should be a Hologram, a fully loaded needle rifle, and a fully charged plasma pistol. After activating the first turret, head to the bunker with your team. Your priority here right now is to hijack a Banshee before the enemies turn up. This Banshee will be for dealing with the Wraiths that will spawn every two waves. Deploy a hologram to lure and distract the two overhead and look for a Jetpack (and grenade launcher if you want to save plasma pistol ammo.) Fly up to the roof of the bunker and EMP a Banshee when it comes close, then board it at the prompt. When it's yours, fly it to either the left or right side of the bunker and park it there. You'll be stashing it here for now to keep it safe from enemies. Then grab a DMR and keep your needle rifle handy as you wait for the Covenant infantry to come.


===Wave 1===
===Wave 1===
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This wave is only on Legendary, and when you hear the percussion beats begin, that's when you've known it's started. It can start when there's a few Elites and the Ghost still alive, so keep an eye out and kill them quickly before the next Phantom arrives.
This wave is only on Legendary, and when you hear the percussion beats begin, that's when you've known it's started. It can start when there's a few Elites and the Ghost still alive, so keep an eye out and kill them quickly before the next Phantom arrives.


Soon a Phantom will drop off Hunters and some Brutes. But fortunately, you've got something set aside for the two behemoths: a Spartan Laser. Grab the laser laying in a case right in front of the closed door, then carefully aim at the two. It takes two laser shots to kill both, so don't waste any of the four shots. Hand back and crouch so the Hunters don't see you while you aim. If your teammates get in your way, it's best to stop charging and try again rather than risking a missed shot. If the Hunters survive, use any remaining rockets or plasma grenades.
Soon a Phantom will drop off Hunters and some Brutes. But fortunately, you've got something set aside for the two behemoths: a Spartan Laser. Grab the laser laying in a case right in front of the closed door, then carefully aim at the two. It takes two laser shots to kill both, so don't waste any of the four shots. Hang back and crouch so the Hunters don't see you while you aim. If your teammates get in your way, it's best to stop charging and try again rather than risking a missed shot. If the Hunters survive, use any remaining rockets or plasma grenades.


When they're dead, take out any remaining Elites, Jackals, and Brutes. It pays to keep tabs on your needle rifle in the previous waves, as it might despawn if you don't pick it up every once in a while. There won't be nearly as many infantry here as there were the previous waves, so this part should quickly pass.
When they're dead, take out any remaining Elites, Jackals, and Brutes. It pays to keep tabs on your needle rifle in the previous waves, as it might despawn if you don't pick it up every once in a while. There won't be nearly as many infantry here as there were the previous waves, so this part should quickly pass.
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When you hear Halsey say: "Well done, Spartans. I'm opening the laboratory door", it means the level is almost complete. Kill any infantry left alive then land your Banshee and hit the door's button to end the mission.
When you hear Halsey say: "Well done, Spartans. I'm opening the laboratory door", it means the level is almost complete. Kill any infantry left alive then land your Banshee and hit the door's button to end the mission.


==External Links==
==External links==
*{{Plain|[https://youtu.be/TFat4T0lTNg Hokiebird428's Legendary guide]}}
*{{Plain|[https://youtu.be/TFat4T0lTNg Hokiebird428's Legendary guide]}}
*{{Plain|[https://youtu.be/K4mFzBoYfDU RC Master's Legendary speedrun]}}
*{{Plain|[https://youtu.be/K4mFzBoYfDU RC Master's Legendary speedrun]}}
*{{Plain|[http://halo.bungie.org/gameplay/reach_mythic/tp.html Mythic Tyrant's LASO walkthrough]}}
*{{Plain|[http://halo.bungie.org/gameplay/reach_mythic/tp.html Mythic Tyrant's LASO walkthrough]}}


{{succession box | before = ''[[New Alexandria (level)/Walkthrough|New Alexandria]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''The Package''''' |after = ''[[The Pillar of Autumn (Halo: Reach level)/Walkthrough|The Pillar of Autumn]]''}}
{{succession box | before = ''[[New Alexandria/Walkthrough|New Alexandria]]'' <br />| title =Halo Reach Campaign Walkthrough for: | years = '''''The Package''''' |after = ''[[The Pillar of Autumn (Halo: Reach level)/Walkthrough|The Pillar of Autumn]]''}}
[[Category:Walkthrough]]
[[Category:Halo: Reach walkthroughs]]