Blue Team (level)/Walkthrough: Difference between revisions

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{{Status|Gameplay}}
{{Title|Blue Team/Walkthrough}}
{{Title|Blue Team/Walkthrough}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo 5: Guardians]]
||era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo 5: Guardians]]
|prev = [[Osiris (level)/Walkthrough|Osiris]]
|prev = [[Osiris (level)/Walkthrough|Osiris]]
|next = [[Glassed (level)/Walkthrough|Glassed]]
|next = [[Glassed/Walkthrough|Glassed]]
|name = Blue Team
|name = Blue Team
|image = [[File:H5G-BlueTeam GI 2.jpg|300px]]
|image = [[File:H5G-BlueTeam GI 2.jpg|300px]]
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*** [[Sangheili Storm]]
*** [[Sangheili Storm]]
*** [[Sangheili Ranger]]
*** [[Sangheili Ranger]]
*** [[Sangheili Commander]]
*** [[Commander (Covenant)|Commander]]
*** [[Sangheili Warrior]]
*** [[Sangheili Warrior]]
*** [[Sangheili Zealot]]
*** [[Sangheili Zealot]]
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*** [[Unggoy Imperial]]
*** [[Unggoy Imperial]]
|skulls = Black Eye
|skulls = Black Eye
|pagegamelabel=H5G
}}
}}
This is a walkthrough for the second level of ''[[Halo 5: Guardians]]'', [[Blue Team (level)|Blue Team]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty, although it also contains notes for lower difficulties and [[cooperative play]].
This is a walkthrough for the second level of ''[[Halo 5: Guardians]]'', [[Blue Team (level)|Blue Team]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty, although it also contains notes for lower difficulties and [[cooperative play]].
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* On Heroic, the DMR takes five shots to kill an Elite Storm in 1.4 seconds, while the Battle Rifle takes 4 shots in 1.3 seconds. However, the Battle Rifle has 12 shots per magazine while the DMR has 15, and has 48 shots total while the DMR has 60. As for the Carbine, it takes six shots to kill in 1.3 seconds, but has 20 rounds per magazine and can carry 100 shots total. Ammo for the battle rifle is plentiful, DMR ammo is slightly rarer, and carbines are only available in two rooms.
* On Heroic, the DMR takes five shots to kill an Elite Storm in 1.4 seconds, while the Battle Rifle takes 4 shots in 1.3 seconds. However, the Battle Rifle has 12 shots per magazine while the DMR has 15, and has 48 shots total while the DMR has 60. As for the Carbine, it takes six shots to kill in 1.3 seconds, but has 20 rounds per magazine and can carry 100 shots total. Ammo for the battle rifle is plentiful, DMR ammo is slightly rarer, and carbines are only available in two rooms.
* Blue Team is best used to finish off weakened opponents or to lure out strong ones. If one targets an Elite upon dropping its shield, they're usually capable of finishing it off. However, don't leave a single enemy targeting for too long or they might suicidally charge it. If you suspect a strong enemy like a Zealot is still in the room, send your Spartans ahead to see if it goes for them.
* Blue Team is best used to finish off weakened opponents or to lure out strong ones. If one targets an Elite upon dropping its shield, they're usually capable of finishing it off. However, don't leave a single enemy targeting for too long or they might suicidally charge it. If you suspect a strong enemy like a Zealot is still in the room, send your Spartans ahead to see if it goes for them.
* The best weapon to arm Blue Team with is [[Hydra MLRS|Hydra launchers]]. The NPC Spartans are capable of firing them rapidly from long-range without having to reload, they have lots of splash damage, and they're both strong enough to deal with high-ranked enemies while weak enough that Blue Team won't shy from using them on minor infantry. There are five Hydra Launchers total available in the level.
* The best weapon to arm Blue Team with is [[MLRS-1 Hydra|Hydra launchers]]. The NPC Spartans are capable of firing them rapidly from long-range without having to reload, they have lots of splash damage, and they're both strong enough to deal with high-ranked enemies while weak enough that Blue Team won't shy from using them on minor infantry. There are five Hydra Launchers total available in the level.
* Fred is armed with a DMR, Kelly with her shotgun [[Oathsworn]], and Linda with her sniper rifle Nornfang. Their disposable secondaries are M6H pistols. Nornfang and Oathsworn both lack their built-in boosts and upgraded attributes from multiplayer, so assume their weapons are functionally normal.
* Fred is armed with a DMR, Kelly with her shotgun [[Oathsworn]], and Linda with her sniper rifle Nornfang. Their disposable secondaries are M6H pistols. Nornfang and Oathsworn both lack their built-in boosts and upgraded attributes from multiplayer, so assume their weapons are functionally normal.
* On Heroic, automatic weapons like the assault rifle, SMG, and storm rifle are viable. On Legendary, they're better ignored for the noob combo.
* On Heroic, automatic weapons like the assault rifle, SMG, and storm rifle are viable. On Legendary, they're better ignored for the noob combo.
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=== The Shipyard ===
=== The Shipyard ===
* '''John''': "[[Hydra MLRS|Hydra launcher]]."
* '''John''': "[[MLRS-1 Hydra|Hydra launcher]]."
or
or
* '''Fred''': "There's a Hydra here."
* '''Fred''': "There's a Hydra here."
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* Players who respawn during many parts of the mission may be equipped with an assault rifle and magnum.
* Players who respawn during many parts of the mission may be equipped with an assault rifle and magnum.


{{succession box |before = ''[[Osiris (level)/Walkthrough|Osiris]]'' | title =''Halo 5: Guardians'' Campaign Walkthrough for: | years = '''''Blue Team''''' |after = ''[[Glassed (level)/Walkthrough|Glassed]]''}}
{{succession box |before = ''[[Osiris (level)/Walkthrough|Osiris]]'' | title =''Halo 5: Guardians'' Campaign Walkthrough for: | years = '''''Blue Team''''' |after = ''[[Glassed/Walkthrough|Glassed]]''}}
[[Category:Halo 5: Guardians walkthroughs]]