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{{ | {{Status|Gameplay}} | ||
There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode. | |||
== | ==''Halo: Combat Evolved''== | ||
===343 Guilty Spark=== | |||
In the ending swamp area, [[Flood combat form]]s and [[Pod infector|infection forms]] will spawn continually until the player approaches the structure. | |||
===Keyes=== | |||
* | *At the first large pool where the player can pick up a Sniper Rifle, infinite [[Flood carrier form]]s will come out from it until the player makes it through. | ||
*Near the gravity lift where there is a Shade Turret with some Covenant forces guarding it, multiple Flood combat forms will continue spawning and attack the encampment until the player makes it through. | |||
*Inside the ship, in the corridor before the cargo bay, infinite [[Flood carrier form]]s will drop down from gaps in the ceiling. | |||
===The Maw=== | |||
In the Engine Room, Flood combat forms, infection forms, and Sentinels will spawn continually until the engines are destabilized. | |||
==''Halo 2''== | |||
===Outskirts=== | |||
After the player exits the courtyard and encounters another group of [[Kig-Yar Sniper]]s, before meeting the marines in the building that take him to the Warthog, there is an instance where a group of two Sangheili will endlessly spawn if the player holds their ground on that location. These Sangheili can be of various ranks. A checkpoint is triggered each time the player kills such a group of Sangheili. | |||
===Metropolis=== | |||
When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], Kig-Yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from is cleared. | |||
===The Oracle=== | |||
At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), get on it and get off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down. | |||
===Delta Halo=== | |||
After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there is an endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end. | |||
===Regret=== | |||
Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] will enter through doors to protect the [[Hierarch]]. | |||
===Sacred Icon=== | |||
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | |||
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, an endless supply of Flood combat forms will enter the area. | |||
===Quarantine Zone=== | |||
*Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player. | |||
*The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels. | |||
===High Charity=== | |||
At the end of the level, with the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood combat forms and later, carrier forms will spawn, eventually overwhelming the limited [[Jiralhanae]] force in the area. | |||
==''Halo 3''== | |||
===Halo=== | |||
The large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Flood stalker form]]s scaling it. | |||
==''Halo: Reach''== | |||
===ONI: Sword Base=== | |||
At [[Airview Base]], an unlimited amount of [[Kez'katu-pattern Phantom|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points. | |||
===Long Night of Solace=== | |||
After the player has fought through the Covenant on the beach and reached the [[Sabre Program Launch/Research Range|Sabre Program facilty]]'s entrance, [[Dextro Xur-pattern Spirit|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers. | |||
===New Alexandria=== | |||
* At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon. | |||
* In the SinoViet tower, the Drones that ambush the player spawn endlessly. | |||
===The Pillar of Autumn=== | |||
In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance. | |||
===Lone Wolf=== | |||
Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene. | |||
{{Glitches}} | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Tricks and cheats]] |
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