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{{Era|HCW}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the program|the Mjolnir armor variant|GUNGNIR-class Mjolnir}}
{{New Content}}
[[File:GUNGNIR.png|thumb|The symbol for Project GUNGNIR.]]
'''Project GUNGNIR''' was a top-secret [[United Nations Space Command|UNSC]] program under the supervision of Section THREE of the [[Office of Naval Intelligence]].<ref>'''''[[Halo 3: ODST]]''''', level ''[[ONI Alpha Site (level)|ONI Alpha Site]]'' ([[ONI Memorial]])</ref> Section THREE's then head [[Rear Admiral (Lower Half)|Rear Admiral]] [[Hieronymus Michael Stanforth|Michael Stanforth]] had some degree of involvement with the project. The program resulted in the creation of the [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle]], more commonly known as the Spartan Laser, alongisde many supplementary armor systems, including the GUNGNIR knee guards, helmet and pauldrons for the [[MJOLNIR Powered Assault Armor]].<ref>[http://www.youtube.com/watch?v=4WD0RK578PY '''YouTube''': ''Halo: Reach - The Armory Montage '']</ref> Some of these armor components, including the shoulders and knee guards, are also utilized by the [[UNSC Army]] and the [[UNSC Marine Corps]].<ref name="Armory">'''''[[Halo: Reach]]''''', GUNGNIR Armory description</ref>
'''Project GUNGNIR''', also known as the '''GUNGNIR Program''',{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR - Helmet Description}}{{Ref/Game|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR - Shoulder Description}}{{Ref/Game|HR|Armor permutations (Halo: Reach)|Armory|Detail=GUNGNIR - Knee Guard Description}} was a [[United Nations Space Command|UNSC]] program under the supervision of Section Three of the [[Office of Naval Intelligence]],{{Ref/Level|Id=memorial|ODST|ONI Alpha Site|Detail=[[ONI Memorial]]}} designed to provide supplementary matériel for the [[Spartan|SPARTAN Program]].{{Ref/Site|Id=waypoint|D=14|M=03|Y=2011|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}} Section Three's then-head [[Vice Admiral]] [[Hieronymus Michael Stanforth|Michael Stanforth]] had some degree of involvement with the project.{{Ref/Reuse|memorial}}


==Armor Characteristics==
==Overview==
[[File:Armour - GUNGNIR.jpg|thumb|All current GUNGNIR Armor Permutations in ''Halo: Reach''.]]
===M6 Spartan Laser===
===Helmet Characteristics===
{{Main|M6 Spartan Laser}}
:'''Base Price:''' 250,000 cR<ref name="Armory"/>
Project GUNGNIR was developed to provide supplementary matériel for the SPARTAN Program. The project's most notable creation was the [[M6 Spartan Laser|Model 6 Grindell/Galilean Nonlinear Rifle]], more commonly known as the Spartan Laser.{{Ref/Reuse|Armory}} A [[directed-energy weapon|directed-energy]] anti-vehicle weapon, the Spartan Laser was refined over time, resulting in multiple variants, such as the cheaper [[M6/E Spartan Laser|M6/E variant]] (derived from [[M6 Grindell/Galilean Nonlinear Cannon|the chin-mounted variant]] on [[AV-22 Sparrowhawk]]s),{{Ref/Site|Id=lockeandloaded|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load|Site=Halo Waypoint|Page=Cannon Fodder: Locke & Load|D=13|M=4|Y=2016}}{{Ref/Site|Id=localunits|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-local-units|Site=Halo Waypoint|Page=Cannon Fodder: Local Units|D=31|M=3|Y=2017}} the safer [[M6/V Spartan Laser]],{{Ref/Book|Id=enc22|Enc22|Page=179}} and the [[M8C Grindell/Galilean Nonlinear Cannon|M8C G/GNC]] mounted on the [[G79H-TC Pelican]].
:'''HU/RS Price:''' 125,000 cR<ref name="Armory"/>
<gallery class=center>
:'''CRBN Price:''' 400,000 cR<ref name="Armory"/>
File:H5G-M6SpartanLaser.png|The [[M6/E Spartan Laser]].
File:H3-M6SpartanLaser.png|The [[M6/R Spartan Laser]]
File:HReach-M6SpartanLaser.png|The [[M6/V Spartan Laser]].
File:H4-SpartanLaser.png|The [[M6/X Spartan Laser]].
</gallery>


The GUNGNIR helmet is boxy and comes with more facial protection than any other helmet, as it replaces the usage of a visor with a small camera on the right that displays the outside to the user with thick armor plating.This plating takes the secondary armor color. Additions to the helmet include a hardened uplink/remote sensor package placed on the left side of the helmet favoured among snipers and CBRN attachments, including an HU/RS placed on the right side and rebreathers similar to those used in [[MJOLNIR Powered Assault Armor/EOD variant|MJOLNIR EOD armor]]. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center.<ref name="Armory"/>
===Supplementary armor systems===
{{Main|GUNGNIR-class Mjolnir}}
Project GUNGNIR also developed supplementary armor systems,{{Ref/Reuse|waypoint}} including the [[GUNGNIR-class Mjolnir|G variant]] of the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor]], which consists of a helmet, shoulder pauldrons, and knee guards,{{Ref/Reuse|Armory}} as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.{{Ref/Book|EVG|Page=89}} These modular armor components, including the shoulder pauldrons and knee guards, were also employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}


===Shoulder Characteristics===
After the [[Human-Covenant War]], the rights to creating the Gungnir-class Mjolnir were acquired by [[Hannibal Weapon Systems]], which developed and tested the MJOLNIR [GEN2] variant of the armor at [[WG/Facility 93-00/Kotka]] on [[New Carthage]].{{Ref/Book|Id=H4EVG|H4EVG|Page=154}} The armor has evolved into a well-rounded suit,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Body Description}} with some [[SPARTAN-IV Program|SPARTAN-IVs]] favoring the helmet for its isolated video optics, [[Wyrd optics suite|Wyrd III]] sensory optimization, and enhanced cranial plating.{{Ref/Reuse|H4EVG}} The results of the project would also see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,{{Ref/Game|H5G|Armor permutations (Halo 5: Guardians)|Armor Permutations|Detail=GUNGNIR - Helmet Description}} while the [[TAS attachments|GUNGNIR MOD 6 attachment]] on the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]] saw further improvements, adding new weapon interfaces, extended IFF range, and deeper battlenet synchronization among GUNGNIR-equipped Spartans.{{Ref/Game|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=TAS/GUNGNIR MOD 6 - Helmet Attachment Description|Quote=GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans.}}
:'''Left Shoulder Price:''' 8000 cR<ref name="Armory"/>
:'''Right Shoulder Price:''' 8000 cR<ref name="Armory"/>
The Supplemental Armor, Pauldron, MJOLNIR Mk. V [G] is curved and covers most of the shoulder and upper arm. It bears something of a resemblance to the shoulder of the [[MJOLNIR Powered Assault Armor/K variant|Commando armor]], but with sections removed.


===Knee Guard Characteristics===
<gallery class=center>
:'''Price:''' 25,000 cR<ref name="Armory"/>
File:HR Gungnir Helmet Icon.png|The MJOLNIR Mark V[G] helmet.
The GUNGNIR knee guards primarily protect the knee cap and also covers some parts surrounding it.
File:HR Gungnir RShoulder Icon.png|The MJOLNIR Mark V[G] shoulder pauldron.
File:HR Gungnir Knee Icon.png|The MJOLNIR Mark V[G] knee guard.
File:HR Trooper GungnirShoulders.jpg|A UNSC Army trooper employing GUNGNIR shoulder pauldrons.
File:HR Trooper GungnirShoulders with Sniper rounds.jpg|A trooper employing a GUNGNIR shoulder pauldron with ammunitions attached.
File:HR Marine GungnirKnees.jpg|A UNSC Marine wearing GUNGNIR knee guards.
</gallery>


==Trivia==
==Production notes==
*In [[Wikipedia:Norse Mythology|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The symbol for Gungnir is located on the side of the Spartan Laser.<ref>http://i36.tinypic.com/10gmnio.jpg</ref><ref>http://i34.tinypic.com/68t0gp.jpg</ref> The weapon's abbreviation, W/A M6 '''G/GNR''', bears a notable resemblance to the name "Gungnir." Like the Spartan Laser, the Gungnir of mythology is an extremely accurate weapon.
*In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. The Spartan Laser's abbreviation, M6 '''G/GNR''', bears a notable resemblance to the name "Gungnir." Like the Gungnir of mythology, the Spartan Laser is an extremely accurate weapon. The symbol for Project GUNGNIR is also derived from the Norse Gungnir symbol. The symbol is located on the side of the Spartan Laser, and on the faceplate of the GUNGNIR helmet in ''Halo: Reach''.
*The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, the god Odin also had one eye.
*The GUNGNIR symbol can also be seen on the side of the [[S-2 Traxus Cargo Transporter|forklift]] in ''Halo: Reach''.
*The GUNGNIR symbol can be seen on the side of the [[S-2 Traxus Cargo Transporter|Forklift]] in ''Halo: Reach''.
*Early concept art of [[Jun]] shows him wearing an early concept of the GUNGNIR helmet.


==Gallery==
==Gallery==
<gallery widths="160" captionalign="left">
<gallery>
GUNGNIR_helmet.jpg|The base of GUNGNIR helmet, as seen in the Armory.
File:HTMCC HR Spartan GUNGNIR.png|The MJOLNIR Mark V[G] armor.
Gungnir.jpg|The GUNGNIR knee guard.
File:HR Gungnir and Laser.jpg|The MJOLNIR Mark V[G] armor with the Spartan Laser.
File:H4 MJOLNIR Gungnir.png|The MJOLNIR [GEN2] GUNGNIR armor.
File:H4 Gungnir and Laser.jpg|The MJOLNIR [GEN2] GUNGNIR armor using the PULSE coating.
File:HInf Armor Commando.jpg|SAP/Gungnir shoulder pauldrons on the MJOLNIR [GEN3] platform.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*[[Halo 3: ODST]] {{Mo}}
*''[[Halo 3]]'' {{1st}}
*[[Halo: Reach]] {{1st}}
*''[[Halo Wars]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Reach]]''
**''[[Dr. Halsey's personal journal]]'' {{Mo}}
*''[[Halo 4]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo Infinite]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{SPARTAN Armor}}
[[Category:UNSC projects|GUNGNIR]]
[[Category:MJOLNIR Armor]]
[[Category:UNSC technology]]

Latest revision as of 00:28, March 11, 2024

This article is about the program. For the Mjolnir armor variant, see GUNGNIR-class Mjolnir.
The symbol for Project GUNGNIR.

Project GUNGNIR, also known as the GUNGNIR Program,[1][2][3] was a UNSC program under the supervision of Section Three of the Office of Naval Intelligence,[4] designed to provide supplementary matériel for the SPARTAN Program.[5] Section Three's then-head Vice Admiral Michael Stanforth had some degree of involvement with the project.[4]

Overview[edit]

M6 Spartan Laser[edit]

Main article: M6 Spartan Laser

Project GUNGNIR was developed to provide supplementary matériel for the SPARTAN Program. The project's most notable creation was the Model 6 Grindell/Galilean Nonlinear Rifle, more commonly known as the Spartan Laser.[1] A directed-energy anti-vehicle weapon, the Spartan Laser was refined over time, resulting in multiple variants, such as the cheaper M6/E variant (derived from the chin-mounted variant on AV-22 Sparrowhawks),[6][7] the safer M6/V Spartan Laser,[8] and the M8C G/GNC mounted on the G79H-TC Pelican.

Supplementary armor systems[edit]

Main article: GUNGNIR-class Mjolnir

Project GUNGNIR also developed supplementary armor systems,[5] including the G variant of the MJOLNIR Mark V armor, which consists of a helmet, shoulder pauldrons, and knee guards,[1] as a modification of the standard Mjolnir armor for optimizing the use of the Spartan Laser.[9] These modular armor components, including the shoulder pauldrons and knee guards, were also employed on the cross-branch Battle Dress Uniform, which was adapted into the UNSC Army BDU, the UNSC Marine Corps BDU, and a variant of the ODST armor.[10][11]

After the Human-Covenant War, the rights to creating the Gungnir-class Mjolnir were acquired by Hannibal Weapon Systems, which developed and tested the MJOLNIR [GEN2] variant of the armor at WG/Facility 93-00/Kotka on New Carthage.[12] The armor has evolved into a well-rounded suit,[13] with some SPARTAN-IVs favoring the helmet for its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating.[12] The results of the project would also see use outside its original scope: the target acquisition and tracking system from the GUNGNIR helmet was adapted into various UNSC weapon systems,[14] while the GUNGNIR MOD 6 attachment on the MJOLNIR [GEN3] armor saw further improvements, adding new weapon interfaces, extended IFF range, and deeper battlenet synchronization among GUNGNIR-equipped Spartans.[15]

Production notes[edit]

  • In Norse mythology, Gungnir ("swaying one") is Odin's magical spear, which is an infallibly accurate weapon. The Spartan Laser's abbreviation, M6 G/GNR, bears a notable resemblance to the name "Gungnir." Like the Gungnir of mythology, the Spartan Laser is an extremely accurate weapon. The symbol for Project GUNGNIR is also derived from the Norse Gungnir symbol. The symbol is located on the side of the Spartan Laser, and on the faceplate of the GUNGNIR helmet in Halo: Reach.
  • The GUNGNIR symbol can also be seen on the side of the forklift in Halo: Reach.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo: Reach, Armory: GUNGNIR - Helmet Description
  2. ^ Halo: Reach, Armory: GUNGNIR - Shoulder Description
  3. ^ Halo: Reach, Armory: GUNGNIR - Knee Guard Description
  4. ^ a b Halo 3: ODST, campaign level ONI Alpha Site: ONI Memorial
  5. ^ a b Halo Waypoint, MJOLNIR 2 (Retrieved on Mar 14, 2011) [local archive] [external archive]
  6. ^ Halo Waypoint, Cannon Fodder: Locke & Load (Retrieved on Apr 13, 2016) [archive]
  7. ^ Halo Waypoint, Cannon Fodder: Local Units (Retrieved on Mar 31, 2017) [archive]
  8. ^ Halo Encyclopedia (2022 edition), page 179
  9. ^ Halo: The Essential Visual Guide, page 89
  10. ^ Halo: Reach, campaign level Exodus
  11. ^ Halo: Reach, campaign level The Pillar of Autumn
  12. ^ a b Halo 4: The Essential Visual Guide, page 154
  13. ^ Halo 5: Guardians, Armor Permutations: GUNGNIR - Body Description
  14. ^ Halo 5: Guardians, Armor Permutations: GUNGNIR - Helmet Description
  15. ^ Halo Infinite, Armor Hall: TAS/GUNGNIR MOD 6 - Helmet Attachment Description "GEN3 GUNGNIR adds new weapon interfaces, extended IFF range, and deeper battlenet synchronization with other GUNGNIR-equipped Spartans."