Gameplay

Blood Gulch (Halo Wars level): Difference between revisions

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{{Era|RW}}
{{Title|Blood Gulch}}
{{Title|Blood Gulch}}
<center>''For other uses, see [[Blood Gulch (disambiguation)]].''</center>
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{disambig header|the Halo Wars Skirmish map|other uses|Blood Gulch (disambiguation)}}
{{Multiplayer map infobox
|image = [[File:Blood Gulch3D.jpg|300px]]
|image = [[File:Blood Gulch3D.jpg|300px]]
|name = Blood Gulch
|name = Blood Gulch
|game = ''[[Halo Wars]]''
|game = ''[[Halo Wars]]''
|location = *[[Shield 0459]]
|location = [[Trove]]
*Possibly [[Installation 04]]
|terrain = *Desert/Savanna
|terrain = *Desert/Savanna
*Canyon
*Canyon
|playernumber = 1v1
|playernumber = 1v1 (2 players)
}}
}}
{{Article quote|A fast and brutal fight awaits in Blood Gulch. Teleporters allow for surprise attacks, while bonus Reactors offer opportunities for the aggressive.}}
'''Blood Gulch''' is a ''[[Halo Wars]]'' [[multiplayer]] map, based off the iconic ''[[Halo: Combat Evolved]]'' level [[Blood Gulch|of the same name]].<ref name="website">[http://www.halowars.com/GameInfo/maps/BloodGulch.aspx ''Official Halo Wars Community Site'': Blood Gulch 1v1] (defunct, [[Archive:Halowars.com/Skirmish Maps/1v1 Maps#Blood Gulch|Archived]])</ref>


'''Blood Gulch'''<ref>http://www.neogaf.com/forum/showthread.php?t=187715&page=1601</ref><ref>'''Official Xbox Magazine''', January 2009 Article</ref> is a ''[[Halo Wars]]'' [[multiplayer]] map.
==Universe and lore==
Blood Gulch is likely set on the interior of [[Trove]], the [[shield world]] encountered during the ''Halo Wars'' campaign. This would place Blood Gulch in a unique position as the only shield world-set map to feature [[Insurrectionist]]s as the neutral enemy type, rather than [[Sentinel]]s and [[Flood]].


==Description==
==Overview==
Blood Gulch is based on the ''[[Halo: Combat Evolved]]'' [[multiplayer]] map, [[Blood Gulch]]. Like its namesake, Blood Gulch is set in a vast canyon containing two bases; however, because the genre is real-time strategy rather than first-person shooter, the bases are far more functional than the hollowed-out structures from the original. Between the opposing bases lies a huge, open field with hills, cliffs, and ditches, and rock walls all around. There is some vegetation, but the terrain is mostly desert-like. This map has teleporters, as did the original version from ''Halo: Combat Evolved'' and ''[[Coagulation]]'' in ''[[Halo 2]]''.
===Layout===
Like its ''Halo: Combat Evolved'' predecessor, Blood Gulch takes the form of a desert box canyon, with cliff paths on either side. At either end of the canyon lies one of two player starting bases, with two neutral [[Unidentified insurrectionist group|rebel]] faction [[Rebel base|bases]] towards the middle of the map. The map has a symmetrical placement of neutral objectives, with the cliff to the right of each base (from the base's perspective) containing a [[Forerunner supply elevator|supply elevator]] and two [[Covenant watchtower|sniper towers]], while the left contains a [[Forerunner secondary reactor|reactor]] and a single sniper tower. These neutral buildings are guarded by [[rebel sniper]]s and [[Rebel Infantry|infantry]].
 
Behind each base is a one-way [[teleporter]], with an exit point in the middle of the map near the reactor spawn.
<gallery>
File:Bloodgulch HW.jpg|A top-down view of Blood Gulch.
</gallery>


===Strategies===
===Strategies===
To win, it is recommended to capture Rebel Bases and build expansions; there are two of them: one near your base which is North-West and one on the far right is a hill with Rebel soldiers and snipers. You can use the teleporters to get there quicker. Bring a handful of troops to the hill because the snipers are very powerful.
*It is recommended to capture new base locations and bonus buildings. The player can use the teleporters to reach the reactors quickly. Since both structures are defended by rebel snipers units, the player should attack with anti-infantry or vehicle units.
*Capturing the reactors can be a vital way to quickly gain technology advantage over your opponent.<ref name="Prima">''[[Halo Wars: Official Strategy Guide]]'', p.148-149</ref>
*Brute infantry can be advantageous in scaling the cliffs containing the Reactor and Supply Pad buildings.{{Ref/Reuse|Prima}}
*Taking the rebel base closer to the opponent's starting base can serve as both a surprise attack and a means to slow down the opponent's expansion. Leave a small army and setting up turrets after setting up a base there before moving on to other regions of the map.{{Ref/Reuse|website}}


When you kill the Rebels, take that position. Leave a group behind and move a powerful group (with Tanks and Aircrafts if you set up a base for them) to the enemy's base. Destroy it and scout the remainder of the map for any enemies left (do not take the group you left at the once rebel base).
==Production notes==
Blood Gulch was created due to a desire to create a map existing ''Halo'' players would be familiar with. Blood Gulch was chosen due to the map's open spaces and variety added by the cliffs on either side. To keep the canyon layout intact with ''Halo Wars'' production methods, the developers had to use a larger base terrain size, then restrict the viewing area to a rectangle.{{Ref/Reuse|website}}


The bonus reactors are valuable on this map. Nearby is a supply elevator with sniper towers, making it a free energy upgrade and extra supply boost, beware the Rebel troops defending these structures.
Blood Gulch was one of the first Skirmish maps revealed to the public. Editors from ''Official Xbox Magazine'' visited [[Ensemble Studios]], and were able to play on the map.<ref>''Official Xbox Magazine'', January 2009</ref>


==Trivia==
During matches on Blood Gulch, the ''[[Halo Wars]]'' OST track ''[[Bad Here Day]]'' plays as the level's ambient music.
*Blood Gulch was one of the first Skirmish maps revealed to public. Editors from ''Official Xbox Magazine'' visited [[Ensemble Studios]], and were able to play on the map.
*As indicated by [[Bad Here Day|the soundtrack]] played in the beginning of matches set in this map, Blood Gulch is the only map set in Shield 0459 with the Rebels as a neutral faction.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
{{Linkbox|gallery=yes|gallerypage=Images of Blood Gulch (Halo Wars)}}
<gallery>
File:HWBG.png|A strategic map of Blood Gulch.
File:HWBG.png|A strategic map of Blood Gulch.
File:HW2.jpg|UNSC and Covenant forces battle around a Forerunner supply elevator.
File:BloodgulchLA final.jpg|An overview of Blood Gulch.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HW|mode=yes}}
[[Category:Halo Wars]]
[[Category:Multiplayer Levels]]
[[Category:Multiplayer]]
[[Category:Levels]]
[[Category:Halo Wars multiplayer maps]]

Latest revision as of 19:38, March 6, 2024

This article is about the Halo Wars Skirmish map. For other uses, see Blood Gulch (disambiguation).
Blood Gulch
This is a 3D overhead view of Blood Gulch(Halo Wars) from the Halo Wars website.
Map overview

Game:

Halo Wars

Lore information

Location:

Trove

Gameplay overview

Terrain:

  • Desert/Savanna
  • Canyon

Recommended number of players:

1v1 (2 players)

 
A fast and brutal fight awaits in Blood Gulch. Teleporters allow for surprise attacks, while bonus Reactors offer opportunities for the aggressive.

Blood Gulch is a Halo Wars multiplayer map, based off the iconic Halo: Combat Evolved level of the same name.[1]

Universe and lore[edit]

Blood Gulch is likely set on the interior of Trove, the shield world encountered during the Halo Wars campaign. This would place Blood Gulch in a unique position as the only shield world-set map to feature Insurrectionists as the neutral enemy type, rather than Sentinels and Flood.

Overview[edit]

Layout[edit]

Like its Halo: Combat Evolved predecessor, Blood Gulch takes the form of a desert box canyon, with cliff paths on either side. At either end of the canyon lies one of two player starting bases, with two neutral rebel faction bases towards the middle of the map. The map has a symmetrical placement of neutral objectives, with the cliff to the right of each base (from the base's perspective) containing a supply elevator and two sniper towers, while the left contains a reactor and a single sniper tower. These neutral buildings are guarded by rebel snipers and infantry.

Behind each base is a one-way teleporter, with an exit point in the middle of the map near the reactor spawn.

Strategies[edit]

  • It is recommended to capture new base locations and bonus buildings. The player can use the teleporters to reach the reactors quickly. Since both structures are defended by rebel snipers units, the player should attack with anti-infantry or vehicle units.
  • Capturing the reactors can be a vital way to quickly gain technology advantage over your opponent.[2]
  • Brute infantry can be advantageous in scaling the cliffs containing the Reactor and Supply Pad buildings.[2]
  • Taking the rebel base closer to the opponent's starting base can serve as both a surprise attack and a means to slow down the opponent's expansion. Leave a small army and setting up turrets after setting up a base there before moving on to other regions of the map.[1]

Production notes[edit]

Blood Gulch was created due to a desire to create a map existing Halo players would be familiar with. Blood Gulch was chosen due to the map's open spaces and variety added by the cliffs on either side. To keep the canyon layout intact with Halo Wars production methods, the developers had to use a larger base terrain size, then restrict the viewing area to a rectangle.[1]

Blood Gulch was one of the first Skirmish maps revealed to the public. Editors from Official Xbox Magazine visited Ensemble Studios, and were able to play on the map.[3]

During matches on Blood Gulch, the Halo Wars OST track Bad Here Day plays as the level's ambient music.

Gallery[edit]

Sources[edit]

  1. ^ a b c Official Halo Wars Community Site: Blood Gulch 1v1 (defunct, Archived)
  2. ^ a b Halo Wars: Official Strategy Guide, p.148-149
  3. ^ Official Xbox Magazine, January 2009