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{{Ratings}}
{{Status|Canon}}
{{Era|FOR|TF|H1|H2|H3}}
{{New content|a Halo Waypoint article}}
{{Ship
[[File:H2A - Grunt on Shade.jpg|thumb|300px|An [[Unggoy Minor]] manning a {{Pattern|Eeo'Pimu|Shade}} on [[Installation 05]].]]
|image=[[Image:Halo 3 Shade.jpg|300px]]
'''Shade''' is a common name given to the [[Covenant]]'s manned stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref><ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref> These weapons platforms vary in shape and role, but are similar enough in function and purpose to be grouped into the same category. Specifically designated types of Shade include the [[Rizsheda-pattern Shade|Type-26]], [[Eeo'Pimu-pattern Shade|Type-27]], [[Mamua'uda-pattern Shade|Type-29]],{{Ref/Reuse|vis}} and [[Sho'riru-pattern Shade|Type-55]] Anti-Infantry Stationary Guns.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/shade '''Halo Waypoint''': ''Shade Turret'']</ref>
|name=Shade
|manufacturer=Covenant
|line=
|model=*[[Halo 3]]:Type-26 ASG
|class=Stationary Turret
|length=
*Halo: CE: 4.4 meters (14.4 feet)
*Halo 2: 2.6 meters (8.5 feet)
|width=
*Halo: CE: 3.1 meters (10.2 feet)
|height=
*Halo: CE: 3.2 meters (10.5 feet)
|mass=
|max accel=N/A (Stationary)
|max speed space=
|max speed air=
|engine=N/A (Stationary)
|slipspace drive=
|slipspace speed=
|poweroutput=
|power=
|shield gen=
|hull=
|sensor=
|target=
|navigation=
|avionics=
|countermeasures=
|armament=
*Halo: CE
**[[Plasma Cannon]]s (3)
*Halo 2 & 3
**[[Class-2 Energy]] (2)
***[[Plasma Cannon]]s (2)
|complement=
|crew=*1 Gunner
|skeleton=
|passengers=
|capacity=
|consumables=
|othersystems=
|firstuse=
|role=Anti-Infantry
|era=Halo, Halo 2, Halo 3
|affiliation=[[Covenant]]
}}


The '''Shade''' is the [[Covenant]]'s standard stationary gun turret and anti-infantry weapons platform.
Shade turrets were once exclusively designed and manufactured by the [[Assembly Forges]] of ''[[High Charity]]''. After the holy city [[Fall of High Charity|fell]] to the [[Flood]] and was later [[Raid on High Charity|destroyed]] by [[John-117]], [[Achoem Weapons]]—based in [[Tolvuus]], [[Sanghelios]]—maintains the long-standing tradition of manufacturing the Shade turret.{{Ref/Reuse|universe}}


== Overview ==
==Design details==
===Design details and operation===
[[File:HCE-T29ShadeASG-Screen.jpg|thumb|250px|A pair of {{Pattern|Mamua'uda|Shade}}s operated by [[Unggoy]] on [[Installation 04]].]]
The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by [[Unggoy]]. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or [[Military base|bases]]; more permanent facilities are usually also equipped with heavier {{Pattern|Kewu Umppi'pa'|citadel turret}}s. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.


The Shade is a [[Covenant]] stationary gun turret and anti-infantry weapons platform, manned in third person like a vehicle. It consists of a sturdy base and a floating, mobile, turret-like seat with control systems for its gun. It first appeared in [[Halo: Combat Evolved]]. In [[Halo 2]], the Shade was mostly protected with [[energy shield]]s at the front of it, similar to a [[Jackal]]'s. A similar gun to the Shade can be found as a defensive weapon on [[Spirit]] and [[Phantom]] dropships. In [[Halo 3]], the Shade's shield is replaced with real physical armor, the base is now firmer, and the Shade has a much heavier reinforced front to protect the gunner.
Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].


The first known encounter with Shades was in [[2535]] during the [[Battle of Jericho VII]].
As with its recognizable human counterpart, the [[M41 Light Anti-Aircraft Gun]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also affect the ability of the target to dodge them. As a disadvantage, the operator will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, the gunner is unprotected from the rear and particularly vulnerable to [[grenade]]s.


== Operation ==
==Variants==
===Covenant Shade===
*[[Type-25 Shade]]
The T-25 Shade is a rare iteration of the turret. According to [[Office of Naval Intelligence|ONI]] analysis, the {{Pattern|Dextro Xur|Spirit}}'s [[Heavy plasma cannon|plasma cannon]] appears to be a slightly older variation of the weapon installed on the T-25 Shade turret.<ref>[https://www.halowaypoint.com/en-us/universe/vehicles/spirit '''Halo Waypoint''': ''Spirit'']</ref>


The Shade gun fires two (three in Halo: Combat Evolved) slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it is designed with infantry combat in mind it is highly effective against [[Grunts]] and Jackals, and has exhibited limited effectiveness against [[Elites]] (especially at dropping their shields). But due to their intelligence Elites can often find cover and escape the Shade's field of fire. Its shots lack the required punch to damage [[Hunters]], whose [[armor]] and combat shield are immune to it. It is also fairly ineffective against the Flood, like most other plasma based weaponry.  
*{{Pattern|Preksheda|Shade}}
<gallery>
File:T26 ASG.png|''Preksheda''-pattern Shade
</gallery>
The ''Preksheda''-pattern Shade is the most widely used version of the Shade turret, and is generally regarded as the most effective one. This is in no small part due to its versatility; the components of the ''Preksheda''-pattern Shade are interchangeable, allowing for different weapon configurations to suit a variety of roles, including anti-armor fuel rods or more powerful plasma bolts and additional energy shielding for anti-air defense.


The Shade offers a wide field of fire and a 360 degree traversable mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the [[Ghost]] and in desperate situations can serve as anti-aircraft defense (a few direct hits is all it needs to destroy a [[Banshee]]).
The ''Preksheda'' variant is made up of a main turret component, which rests on a circular anti-gravity cradle which allows for 360° movement. Though several different configurations of the gun have appeared, the chassis of the basic version offers little protection for the gunner other than two flaps of armor on the side flanks.<ref>'''Halo: Reach'''</ref> A heavier armored version of the weapon also exists; this variant provides excellent front and side protection for the gunner.


== Models ==
*{{Pattern|Rizsheda|Shade}}
There are 3 models encountered so far in the Halo universe
<gallery>
File:Type26 ASG.png|''Rizsheda''-pattern Shade
</gallery>
The ''Rizsheda''-pattern Shade was used by the [[Prophet of Truth]]'s forces in the final month of the Human-Covenant War until his death at the hands of the Arbiter [[Thel 'Vadam]].{{Ref/Game|Id=H3|[[Halo 3]]}} The ''Rizsheda'' variant is equipped with a 360° platform similar to the ''Preksheda'' variant and more protection to the the gunner.
*[[Eeo'Pimu-pattern Shade|''Eeo'pimu''-pattern Shade]]
<gallery>
File:H2 - T27 Shade ASG.png|''Eeo'pimu''-pattern Shade
</gallery>
The ''Eeo-pimu''-pattern Shade is one of the rarer variants of the Shade turret. Like the other variants, it is made up of a turret component resting on an anti-gravity mount. The ''Eeo'pimu'' variant is equipped with a frontal energy shield to protect the gunner. It is lighter in design than the other variants and thus far more portable.{{Ref/Reuse|vis}} It fires red plasma bolts similar to the [[heavy plasma cannon]] of the {{Pattern|Ru'swum|Phantom}}.<ref name="h2">'''Halo 2'''</ref>


=== Shade ([[Halo: Combat Evolved]]) ===
The ''Eeo'pimu''-pattern Shade saw use by the [[Prophet of Regret]]'s occupation forces deployed from ''[[Solemn Penance]]'' to [[New Mombasa]] and [[Installation 05]] in [[2552]].{{Ref/Reuse|h2}}
[[Image:Shade.jpg|250px|thumb|right|Shade in Halo: Combat Evolved]]
The shade first appeared in Halo: CE, and was mostly feared because of its devastating anti-infantry bolts. But however, there were many weaknesses:
*It is possible to snipe a Shade gunner off its turret, but one must aim above the center (which the red reticule usually denotes) and at the user itself, since the Shade protects the user.
*It is also possible to [[melee]] attack a foe off of a Shade.
*The gunner is highly exposed atop the Shade, with cover only available via the gun mechanism itself. This leaves the operator open to flanking maneuvers and attacks from multiple angles. This poses a serious disadvantage to the gunner.
*The turret is not permanently fixed to the ground, supposedly for movement/deployment purposes. As such, explosives are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright.
*Also used as a turret for the [[DX-class_Dropship|Spirit dropship]].


=== Shade ([[Halo 2]]) ===
*{{Pattern|Mamua'uda|Shade}}
[[Image:John plasma turret.png|thumb|left|Shade in Halo 2]]
<gallery>
The Shade returned in Halo 2, where it is referred to as the Shielded Plasma Turret. It fires slow moving, red plasma bolts that do a large amount of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Jackal Personal Arm Shield]]. If you want a more detailed look, start the [[campaign]] level [[Delta Halo (Level)|Delta Halo]] or while playing the campaign level [[Great Journey (Level)|Great Journey]] when you are in the [[Banshee]] shooting enemies and turrets down, as well as when inside the control room when there are [[Jiralhanae|Brutes]] manning them. This is the beast protected turret.
File:HCEA-T29ShadeASG.png|''Mamua'uda''-pattern Shade
</gallery>
The ''Mamua'uda''-pattern Shade consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its plasma cannon. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. It provides greater mobility than some of the other variants, at the expense of protection.{{Ref/Reuse|vis}}


==== Shade Turret on Shadows ====
*{{Pattern|Sho'riru|Shade}}
In Halo 2, the turret on the [[Shadow]] is very similar in appearance to the Shade in Halo: Combat Evolved. The plasma bolts it fires are more similar to those fired by the Halo 2 Shade. It should be noted that these turrets seem more powerful than the standard shade in Halo 2, and also offers more protection.
<gallery>
File:H4-T55ShadeASG.png|''Sho'riru''-pattern Shade
</gallery>
The ''Sho'riru''-pattern Shade is a more recently-encountered model, notably deployed by [[Jul 'Mdama's Covenant]] during the [[First Battle of Requiem|first]] and [[Requiem Campaign|second]] battles of [[Requiem]] in [[2557]] and [[2558]], respectively.<ref name="H4">'''Halo 4'''</ref>
*{{Pattern|Bmur'resh|Shade}}
<gallery>
File:H5G - Shade render.png|''Bmur'resh''-pattern Shade
</gallery>
The ''Bmur'resh''-pattern Shade was utilised by both the [[Swords of Sanghelios]] and [[Jul 'Mdama's Covenant]] during the [[Battle of Kamchatka]], [[Battle of Nuusra]] and the [[Battle of Sunaion]] in [[2558]].{{Ref/Game|Id=H5SoS|Halo 5: Guardians|Swords of Sanghelios (level)}}


<br clear=all>
===Banished Shade===
*[[Banished Shade|Shade (Halo Wars 2)]]
<gallery>
File:HW2 Artwork ShadeDrop.jpg
</gallery>
During the occupation of [[Installation 00]] in [[2559]], [[Yapyap]] used an unidentified variant of the Banished Shade turret during his rebellion against the Banished.<ref name="HW2">'''Halo Wars 2'''</ref>  


=== Type-26 ASG ===
*[[Bolroci Workshop Shade]]
[[Image:Shade_turrets01.png|right|thumb|179px|Shade in use by an Elite soldier.]]
<gallery>
In Halo 3, the Shade now has a model name, which is '''Type-26 ASG'''. It is often operated by the [[Grunt]] race, specifically the green-armored [[Gunner Grunt|Grunt Heavys]]. Much like the Shade in [[Halo: Combat Evolved]], it uses a gravity field to lift the battery off the ground and giving it free 360 degree field of view and a better deadzone. The Shade is seen in the Halo 3 campaign missions [[The Ark]], [[Tsavo Highway]], and [[The Covenant (Level)|The Covenant ]]. The Shade was in multiplayer only in [[Halo 3 Epsilon]]. As it was removed from the final version, even in [[Forge]]. This is most likely because of its weak durability, allowing very few player to be able to use it and you can only place movable objects in Forge.
File:HINF XGS2020 Shade 3.png|Bolroci Workshop Shade
<ref>http://www.360wtf.com/2007/08/20/360wtf-exclusive-over-20-leaked-halo-3-epsilon-images/</ref>
</gallery>
During the [[Battle for Zeta Halo]], Escharum's forces used a variant similar to the ''Preksheda'' variant with energy shielding in place of armor plating used in the ''Rizsheda'' variant.{{Ref/Game|id=HINF|[[Halo Infinite]]}}


== Advantages ==
==In-game==
As with its [[human]] counterpart, the [[AIE-486H HMG]], the Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over the HMG are that the plasma bolts are accurate and effective at longer distances and it is easier to see where your shots are actually going than it is with the HMG’s tracer rounds. In a multi-player game a well-placed observer can help you place hits from the other side of some of the largest maps such as [[Coagulation]]. The Shade is also capable of rotating 360 degrees so that you can fire on enemies trying to sneak up behind you. It is also strong enough to withstand a direct hit from a Wraith’s mortar (only if the gunner on it has strong shields or health).
The Shade was first seen in the E3 demo atop a {{Pattern|Wuzum|Spectre}} and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The campaign version of the gun is almost twice as fast as the multiplayer version.


Below, you can see the number of hits you need to make a kill with the Shade. Targets used were on foot and the location on the body where they were hit showed no apparent barring on how many hits it took to kill them. (A normally shielded target took the same number of hits to kill when shot in the legs as when shot in the head) In the case of the [[Overshield]], the target had one at full charge.
In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were later made available, free of modding, on some Forge maps.


''(Note: This test was performed with the Shade in Halo 2, but damage caused by the 3 models of Shade are roughly the same, so this can also be an estimation of the damage the other models cause)''
Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.


*Unshielded Target: 2 shots for a kill
The Shade makes an appearance in ''[[Halo Wars]]'' and is identical to the Type-29 Shade from ''Halo: Combat Evolved''. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in ''Halo: Reach''.
*Normal Shielding Target: 6 shots for a kill
*Overshielded Target: 13-14 shots for a kill


== Disadvantages ==
*In [[Forge/Halo: Reach|Halo: Reach's Forge]], the shade turret is the only Covenant vehicle that can be colored based on the team, only changing the base of the turret
As with the HMG, when you are using the Shade you are extremely exposed to enemy fire and become a target that any good commander will want to eliminate immediately. A single hit by a [[rocket]] or well placed [[plasma grenade]] will destroy the turret, as will a direct hit from a [[M68 Gauss Cannon]] or the main cannon of a [[Scorpion Tank]]. In addition, while it is capable of withstanding a direct hit from a [[Wraith]], it will still completely deplete your shields. While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank; you will be dead long before the tank is. You are also vulnerable to snipers and scoped weapons. Also, as is the case with the HMG, you are unprotected from the rear, although this is lessened by the ability to completely rotate the turret. It is advisable to have a teammate nearby to help cover you when you are using a turret. Also in Halo 3 the Shade has an extremely slow rate of turn, which means it is best to have a friendly covering you.
===Campaign tactics===
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
**You can also force them to dismount by using explosives to cause the turret to flip.
*In ''Halo 3: ODST'', Automags and snipers ''can'' be used to kill the gunner if no heavy weapons can be found.
*Ramming it with any vehicle at speed is an instant kill except in ''Halo: Combat Evolved'' and ''Halo Wars''.
**Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
*In ''Halo 3'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
*In ''Halo 3'', if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' when a Shade reaches 66% damage, the enemy will dismount from it.
**Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.


== Recommended Tactics ==
==Gallery==
=== When using a turret ===
<gallery>
* Buddy Up. While this is good advice in general, here it is very true as your rear is completely unprotected. Having a teammate nearby to cover your blind side greatly improves your effectiveness.
File:HCE Shade.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
* Know when to bail out. If you see an enemy tank turning its gun towards you it is typically a good idea to find some better cover until it moves on.
File:H2-T27ShadeASG.png|An ''Eeo'pimu''-pattern Shade in ''Halo 2''.
* Hiding behind the turret is a good strategy since the turret has shields.
File:HTMCC-H3-Generalshadewalker.jpg|A [[Cut Halo 3 vehicles|cut]] mobile Shade for ''Halo 3''.
File:Type26 ASG.png|The ''Rizsheda''-patttern Shade in ''Halo 3''.
File:HW shadeturret.jpg|''Mamua'uda''-pattern Shade in ''Halo Wars''
File:T26 ASG.png|The standard variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:AA Shade.png|The AA variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:Fuel rod Shade.png|The fuel rod variant of the ''Preksheda''-pattern Shade in ''Halo: Reach''.
File:HCEA-T29ShadeASG.png|A ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:H4-T55ShadeASG.png|A ''Sho'riru''-pattern Shade in ''Halo 4''.
File:H5G - Shade render.png|A standard variant of the ''Bmur'resh''-pattern Shade in ''Halo 5: Guardians''.
File:Halo 5 Anti-air shade.png| A fuel rod variant of the ''Bmur'resh''-pattern Shade in ''Halo 5: Guardians''.
File:HW2 Artwork ShadeDrop.jpg|[[Blitz]] card of a Banished Shade in ''Halo Wars 2''.
File:HW2-Shades.png|Banished Shades in ''Halo Wars 2''.
File:HINF ShadeTurret.jpg|A Bolroci Workshop Shade in ''Halo Infinite''.
</gallery>


=== When facing a turret ===
==List of appearances==
* Find an explosive to throw at them. A tank, rocket, or Gauss round will do the trick. If you are close by and on foot, try sticking them with a [[plasma grenade]].
*''[[Halo: The Fall of Reach]]'' {{1st}}
* Find a scoped weapon. A [[Battle Rifle]], [[Carbine]], [[Sniper Rifle]], or [[Beam Rifle]] will let you take them out with head shots from farther out then they can see you. Of course, if they have a teammate guiding their fire then it would be advisable to eliminate the spotter first and then the gunner.
*''[[Halo: Combat Evolved]]''
* For the Shade in Halo Combat Evolved, you can simply walk right in front of the turret at point blank range, the gunner AI will usually just stare at you until you move back into range. However, when manned by a player online, this tactic is useless as they can fire at point blank  range.
*''[[Halo: The Flood]]''
* Keep circling the turret until you find a part where the gunner's body is more exposed then open fire.
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Palace Hotel]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo Infinite]]''


==Design==
==Sources==
[[Image:H3 Shade.jpg|right|thumb|300px|The Shade is elegantly designed, as seen in this image]]
{{Ref/Sources}}
When the Shade was introduced in Halo: CE, it took the shape of a bowl with a gun at its front. This version of the shade was the most vulnerable to enemy fire to the front, as the front wasn't reinforced well. This version of the Shade fires 3 purple plasma shots.


In Halo 2, it looked weak, with the bowl shape stripped, and replaced with a shield, very similar to a Jackals', at the front. This way, it's more protected at the front, but much weaker at the sides and back. An enemy could just sneak up at the back and melee the gunner dead, which is one of its weak points.
{{Covenant heavy weapons}}
 
[[Category:Covenant weapons]]
The Shade returned in Halo 3. In contrast to the Shade from [[Halo 2]], the Halo 3 version seems much better defended, with physical armor encompassing the turret's user. While the cannon hovers on a small gravity lift like the Shade from Halo: Combat Evolved, the base looks entrenched, and so the device isn't mobile. However, much like the Shade in [[Halo: Combat Evolved]] it is probably highly vulnerable to grenade or explosive strikes due to its stationary nature.
[[Category:Artillery]]
 
[[Category:Plasma weapons]]
==Comparison==
Here is a table comparison of the different shade versions in the Halo trilogy:
=== Similarities ===
*All 3 are used against [[Vehicles|vehicles]] and personnel.
*All 3 are turrets designed by the [[Covenant]].
*All 3 turrets float on an anti-gravity "cushion" projected by their bases.
*All 3 fire almost equally damaging plasma bolts, though they are different in appearance
*All 3 turrets are extremely vulnerable to explosives
=== Differences ===
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 95%; background-color: #000; ext-align: center; order-collapse: collapse;
|-
| '''Halo: Combat Evolved''' || '''Halo 2''' || '''Halo 3'''
|-
| Protected at all sides with a bowl-like shape || Protected at the front with an energy shield || Superbly reinforced on the front. Sides slightly protected
|-
| Mobile, can be knocked off its base with a melee || Stationary || Stationary, Although the ball can be knocked off.
|-
| Rate of fire (High) || Rate of fire (Low-Medium) || Rate of fire (High)
|-
| Turning speed (Fast) || Turning speed (Medium) || Turning speed (slow)
|}
 
== Character Compatibility ==
 
*[[Elites]]
*[[Brutes]] (Halo 2 and 3 only)
*[[Spartans]]
*[[Grunts]]
*[[Marines]] (Have animation, but not used in-game).
*[[Flood]] [[Human]] [[Combat Form]] ([[Halo_2|Halo 2]] only)
 
==Trivia==
 
*The Shade in Halo 1 and Halo 3 is commonly referred to as the Ball Turret
*The names for many Covenant vehicles are synonyms. A definition of the word shade most nearly means the same as the words wraith, spectre, ghost, phantom, spirit, banshee and seraph.
 
== Related Links ==
 
*[[Plasma Cannon]]
{{Clear}}
{{Covenant Vehicles}}
{{Weapons List}}
 
[[Category:Vehicles]]
 
[[Category:The Covenant]]
 
[[Category:Drivable Vehicles]]

Revision as of 00:02, March 5, 2024

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This article may contain information based upon upcoming, unreleased, or recently-released content from a Halo Waypoint article, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.

Shade is a common name given to the Covenant's manned stationary gun turrets.[1][2] These weapons platforms vary in shape and role, but are similar enough in function and purpose to be grouped into the same category. Specifically designated types of Shade include the Type-26, Type-27, Type-29,[2] and Type-55 Anti-Infantry Stationary Guns.[3]

Shade turrets were once exclusively designed and manufactured by the Assembly Forges of High Charity. After the holy city fell to the Flood and was later destroyed by John-117, Achoem Weapons—based in Tolvuus, Sanghelios—maintains the long-standing tradition of manufacturing the Shade turret.[3]

Design details

Design details and operation

The Shades serve as the Covenant's primary stationary gun turrets and are commonly operated by Unggoy. Virtually all models of the Shade offer a wide field of fire by virtue of their mobile turret chassis nestled on a 360-degree traversal anti-gravity mount. The Covenant use this to their advantage and place Shades at strategic points where they can do the most damage, often around their outposts or bases; more permanent facilities are usually also equipped with heavier Kewu Umppi'pa'-pattern citadel turrets. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade turrets also exist.

Anti-infantry Shade guns fire bolts of slow moving, high-powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, Sangheili will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage Mgalekgolo, whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the Ghost, and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a Banshee.

As with its recognizable human counterpart, the M41 Light Anti-Aircraft Gun, the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also affect the ability of the target to dodge them. As a disadvantage, the operator will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, the gunner is unprotected from the rear and particularly vulnerable to grenades.

Variants

Covenant Shade

The T-25 Shade is a rare iteration of the turret. According to ONI analysis, the Dextro Xur-pattern Spirit's plasma cannon appears to be a slightly older variation of the weapon installed on the T-25 Shade turret.[4]

The Preksheda-pattern Shade is the most widely used version of the Shade turret, and is generally regarded as the most effective one. This is in no small part due to its versatility; the components of the Preksheda-pattern Shade are interchangeable, allowing for different weapon configurations to suit a variety of roles, including anti-armor fuel rods or more powerful plasma bolts and additional energy shielding for anti-air defense.

The Preksheda variant is made up of a main turret component, which rests on a circular anti-gravity cradle which allows for 360° movement. Though several different configurations of the gun have appeared, the chassis of the basic version offers little protection for the gunner other than two flaps of armor on the side flanks.[5] A heavier armored version of the weapon also exists; this variant provides excellent front and side protection for the gunner.

The Rizsheda-pattern Shade was used by the Prophet of Truth's forces in the final month of the Human-Covenant War until his death at the hands of the Arbiter Thel 'Vadam.[6] The Rizsheda variant is equipped with a 360° platform similar to the Preksheda variant and more protection to the the gunner.

The Eeo-pimu-pattern Shade is one of the rarer variants of the Shade turret. Like the other variants, it is made up of a turret component resting on an anti-gravity mount. The Eeo'pimu variant is equipped with a frontal energy shield to protect the gunner. It is lighter in design than the other variants and thus far more portable.[2] It fires red plasma bolts similar to the heavy plasma cannon of the Ru'swum-pattern Phantom.[7]

The Eeo'pimu-pattern Shade saw use by the Prophet of Regret's occupation forces deployed from Solemn Penance to New Mombasa and Installation 05 in 2552.[7]

The Mamua'uda-pattern Shade consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its plasma cannon. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. It provides greater mobility than some of the other variants, at the expense of protection.[2]

The Sho'riru-pattern Shade is a more recently-encountered model, notably deployed by Jul 'Mdama's Covenant during the first and second battles of Requiem in 2557 and 2558, respectively.[8]

The Bmur'resh-pattern Shade was utilised by both the Swords of Sanghelios and Jul 'Mdama's Covenant during the Battle of Kamchatka, Battle of Nuusra and the Battle of Sunaion in 2558.[9]

Banished Shade

During the occupation of Installation 00 in 2559, Yapyap used an unidentified variant of the Banished Shade turret during his rebellion against the Banished.[10]

During the Battle for Zeta Halo, Escharum's forces used a variant similar to the Preksheda variant with energy shielding in place of armor plating used in the Rizsheda variant.[11]

In-game

The Shade was first seen in the E3 demo atop a Wuzum-pattern Spectre and made its first gameplay appearance in Halo: Combat Evolved's level, The Truth and Reconciliation. The campaign version of the gun is almost twice as fast as the multiplayer version.

In Halo 3, the Shade's aiming reticule was similar to a Needler's, except with a circle of lines at the center. The Shade was in multiplayer only in Halo 3 Epsilon, as it was removed from the final version, even in Forge. Shades were later made available, free of modding, on some Forge maps.

Neither the Power Drain nor an overcharged Plasma Pistol shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.

The Shade makes an appearance in Halo Wars and is identical to the Type-29 Shade from Halo: Combat Evolved. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in Halo: Reach.

  • In Halo: Reach's Forge, the shade turret is the only Covenant vehicle that can be colored based on the team, only changing the base of the turret

Campaign tactics

  • Heavy weapons, vehicles or grenades are perfect to destroy Shades.
  • In Halo Combat Evolved, if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
    • You can also force them to dismount by using explosives to cause the turret to flip.
  • In Halo 3: ODST, Automags and snipers can be used to kill the gunner if no heavy weapons can be found.
  • Ramming it with any vehicle at speed is an instant kill except in Halo: Combat Evolved and Halo Wars.
    • Warthogs and Choppers can ram the turret without injuring the drivers, while Ghosts have a risk of damaging the drivers when ramming.
  • In Halo 3 if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
  • In Halo 3, if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
  • In Halo: Reach, enemies on Legendary can fire the Shade turret at an extreme rate.
  • In Halo: Reach, if the player get close to the turret, the operator will jump out of it.
  • In Halo: Spartan Assault and Halo: Spartan Strike when a Shade reaches 66% damage, the enemy will dismount from it.
    • Note that you cannot score a double kill when you destroy the Shade Turret along with a mounted gunner.

Gallery

List of appearances

Sources