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|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[1 Flag CTF]] | ||
*[[Assault]] | *[[Assault|1 Bomb Assault]] | ||
|pagegamelabel=H2 | |pagegamelabel=H2 | ||
}} | }} | ||
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{{Center|{{Article quote|Although during the day Section 14 monitors almost all harbor traffic, at night it's one of the city's most notorious hangouts.}}}} | {{Center|{{Article quote|Although during the day Section 14 monitors almost all harbor traffic, at night it's one of the city's most notorious hangouts.}}}} | ||
'''Headlong''' is a [[multiplayer]] map in ''[[Halo 2]]'' | '''Headlong''' is a [[multiplayer]] map in ''[[Halo 2]]'', The map was remade as [[Breakneck]] for ''[[Halo: Combat Evolved Anniversary]]'',{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-91411-/239029|Site=Halo Waypoint|Page=The Halo Bulletin: 9/14/11}} then [[Guillotine]] for ''[[Halo 5: Guardians]]''.{{Ref/Site|Id=HW|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek|Site=Halo Waypoint|Page=Halo Community Update - November Sneak Peek}} | ||
==Universe and lore== | ==Universe and lore== | ||
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Headlong is also the map in which the game "Rations", the inspiration for the ''[[Infection]]'' gametype ''Save One Bullet'' in ''[[Halo 3]]'', was played. The players starts off with a pistol and shotgun and must escape the zombies with [[Type-1 energy sword|energy swords]]. The weapons on the map are shotguns and they do not respawn. | Headlong is also the map in which the game "Rations", the inspiration for the ''[[Infection]]'' gametype ''Save One Bullet'' in ''[[Halo 3]]'', was played. The players starts off with a pistol and shotgun and must escape the zombies with [[Type-1 energy sword|energy swords]]. The weapons on the map are shotguns and they do not respawn. | ||
Some of the features are a half-assembled bridge, two [[teleporter]] systems, two floating cranes, [[Active camouflage]], an [[Overshield]], and a large base under construction. The default vehicles for this map are two [[M12 Warthog|Warthogs]] (either a [[M12 Chaingun Warthog|normal Warthog]] or a [[M12G1 Warthog|Gauss Warthog]]); two Ghosts; a [[Type-26 Banshee|Banshee]], and a [[M808B Scorpion|Scorpion]] or [[ | Some of the features are a half-assembled bridge, two [[teleporter]] systems, two floating cranes, [[Active camouflage]], an [[Overshield]], and a large base under construction. The default vehicles for this map are two [[M12 Warthog|Warthogs]] (either a [[M12 Chaingun Warthog|normal Warthog]] or a [[M12G1 Warthog|Gauss Warthog]]); two Ghosts; a [[Type-26 Banshee|Banshee]], and a [[M808B Scorpion|Scorpion]] or [[Zurdo-pattern Wraith|Wraith]]. | ||
===Territories=== | ===Territories=== | ||
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*Above the area where the [[Covenant]] vehicles are parked, there is an advertisement for a [[Hog]]. If you zoom in on the sign, you can read it. It says: "Hog: Drive with reckless abandon in the new 12th gen hog. Comfort, luxury, bone crushing power. It's beauty and the beast." | *Above the area where the [[Covenant]] vehicles are parked, there is an advertisement for a [[Hog]]. If you zoom in on the sign, you can read it. It says: "Hog: Drive with reckless abandon in the new 12th gen hog. Comfort, luxury, bone crushing power. It's beauty and the beast." | ||
*It is possible to force a way out of the map, through the invisible wall. Get in a banshee, and then have another player jump on top of your wings. Slowly fly to the very tall building with a door at the bottom, and a sloped roof. Flying towards the roof, you should hit a wall. The other player can jump off the Banshee, through the wall. Also, the Banshee can fly through the wall if flown slowly along the wall at an angle. | *It is possible to force a way out of the map, through the invisible wall. Get in a banshee, and then have another player jump on top of your wings. Slowly fly to the very tall building with a door at the bottom, and a sloped roof. Flying towards the roof, you should hit a wall. The other player can jump off the Banshee, through the wall. Also, the Banshee can fly through the wall if flown slowly along the wall at an angle. | ||
*Near the sea on the side with the Warthogs there is a wall, which looks just like the one from the Halo 2 E3 2003 demo at the final cutscene before the [[ | *Near the sea on the side with the Warthogs there is a wall, which looks just like the one from the Halo 2 E3 2003 demo at the final cutscene before the [[Kez'katu-pattern Phantom|Phantom]], crashes. | ||
*In the Shotgun building, you will find 2 rusty long barrels. You can shoot the tips of these off with certain weapons and they will fly around shooting gas everywhere, like propane tanks in ''[[Halo 3]]''. | *In the Shotgun building, you will find 2 rusty long barrels. You can shoot the tips of these off with certain weapons and they will fly around shooting gas everywhere, like propane tanks in ''[[Halo 3]]''. | ||
*On Page 200 of the Strategy Guide for the Game by Piggyback, there is a typo that says that Colossus is the name of the map, not Headlong. | *On Page 200 of the Strategy Guide for the Game by Piggyback, there is a typo that says that Colossus is the name of the map, not Headlong. |