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{{Ratings}}
{{Status|Canon}}
{{Era|HCW}}
{{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}}
{{New Content}}
{{Weapon infobox
{{Weapon
|image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
| name=M6G Personal Defense Weapon System
|manufacturer=[[Misriah Armory]]
| image=[[File:M6G Pistol.png|200px|The M6G 'C' variant]][[File:M6G Cropped.png|200px|The M6G 'B' variant]]
|series=[[M6 series]]
| manufacturer=Misriah Armory
|type=Magnum-caliber [[pistol]]
| model=[[M6 Series|M6G]]
|cost=
| type=Magnum caliber [[pistol]]
|variant=
| cost= cR. 1615<ref name="B.netH3"/>
|service=[[Human-Covenant War]]
| size=
|affiliation=[[United Nations Space Command]]
*Length:
|weight=
**(o/a):  26.70 cm (10.5 in.)<ref name="B.netH3"/>
*{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}
**(barrel): 11.7 cm (4.6 in.)<ref name="B.netH3"/>
*{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}}
*Weight:
|length=
**(empty): 2.7 kg (5.95 lbs)<ref name="B.netH3"/>
*{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}}
**(loaded): 2.95 kg (6.5 lbs)<ref name="B.netH3"/>
*{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}}
| damage per hit=
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds
*High (shielded enemies)
|capacity=
*Very High or instant kill* (flesh damage, *headshots)
|feed=8 rounds magazine
*Overall Damage: Medium-High
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
| magazine=8 rounds<ref name="B.netH3"/>
|rate=
| maxammo=
|velocity=
*40 Rounds or 5 magazines (Single wielded)
|optics=
*80 rounds or 10 magazines (Dual wielded)
|range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}}
| fire=Semi-Automatic
| ammotype=12.7mm x 40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum Caliber Rounds<ref name="B.netH3"/>
| operation=[[wikipedia:Short_recoil#Short_recoil_operation|Short recoil principle]]
| rate of fire=
*About 120 rounds/min (2 rounds/sec)<ref name="B.netH3"/>
| velocity=427 m/sec (1302.35 ft/sec)<ref name="B.netH3"/>
| accuracy=Medium-High
| range=Close to Medium: 50 meters (152.5 ft) <ref name="B.netH3"/>
| era=[[Human-Covenant War]]
| counterpart=[[Plasma Pistol]]
| counterwep=
| affiliation=[[United Nations Space Command]]
}}
}}
The '''M6G Personal Defense Weapon System'''<ref name="B.netH3">[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol '''Bungie.net''': ''M6G Personal Defense Weapon System'']</ref>, abbreviated as '''M6G PDWS''' and commonly referred to as the '''M6G Magnum Sidearm''', is a [[United Nations Space Command]] infantry [[pistol|firearm]], and is one of the variants of [[Misriah Armory]]'s [[M6 series|M6 sidearm series]].
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}}


==Design Details==
==Overview==
The M6G sidearm is a semi-automatic, recoil-operated, magazine-fed, large caliber handgun. It is a later model of the M6 series sidearms that was distributed to officers and vehicle/weapon crews.<ref name="B.netH3"/> The weapon has a polymer handle, along with a titanium alloy body and what appears to be an anti-corrosion nickel-plate finish. The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec).
===Design details===
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}}


Performance wise, the M6G sidearm has a relatively low rate of fire, being able to deliver two rounds per second or 120 rounds per minute. It could achieve a maximum effective range of 50 meters and is very accurate and precise, proving itself to be the jack of all trades for close-to-medium range operation.
The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.


===Ammunition===
===Ammunition===
The [[M6|M6G]] uses 12.7x40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 Caliber ammunition loads. These rounds have a jacket of copper or cupro-[[nickel]] around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.


===Advantages===
==In-game information==
The M6G is designed primarily for ruggedness and reliability. It is a very useful sidearm for close battles, and skirmishes. The UNSC has issued the [[M6]] series of pistols as a standard sidearm because of its effectiveness against armor and shields, while retaining high impact force due to the high caliber and projectile mass. The M6G, like its predecessor the M6D, requires the same amount of skill to use, and a person who can effectually lead his shots, with a good understanding of how the weapon works will be able to take down targets with ease.
{{Linkbox|gameplay=yes}}
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Features a 2× zoom function.
*Has reticle bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


===Disadvantages===
==Non-canon and dubious canon appearances==
The M6G, unlike the M6D, has a slower firing rate, and as such downing an enemy will take considerable time. If the person wielding it does not take into account of how the weapon works, or is unable to dodge enemy fire, they will be killed quickly by their opponent. Its eight-round magazine also puts the user at a disadvantage should a couple of rounds miss its target. A user must be precise and know at what range to engage the enemy or risk being killed.
===Silver Timeline===
 
{{Notice/Silver|category=no}}
===Variants===
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
The M6G comes in two variants, the 'B' variant, and the 'C' variant.<ref group="notes">The conflicting visuals printed on [[:File:M6G Pistol view 2.jpg|''Halo 3''<nowiki />'s M6G]] and [[:File:HaloReach - M6G.png|''Halo: Reach''<nowiki />'s M6G]] lead to the assumption that the sidearms used in both games are of two different sub-models. This is, however, based off visual evidences gathered from [[Halo: Reach Multiplayer Beta]] and will likely change in the final product.</ref>
[[File:ReachSchematic - Magnum.png|100px|left|thumb|A blueprint of the M6G in ''Halo: Reach''.]]
===='B' variant====
The 'B' variant is a semi-automatic, and is also capable of firing as fast as the operator can pull the trigger. It is issued with a smart-linked KFA-2 x2 scope, has a shorter, stockier barrel, a different slide and grip, and an electroless-nickel finish.
<br /><br />
[[File:H3 magnum sm.gif|thumb|left|100px|A render of the M6G in ''Halo 3''.]]
===='C' variant====
The 'C' variant is of the general same general size and proportions, with exception to a slightly longer barrel and is NOT issued with a smart-linked KFA-2 x2 scope, unlike the 'B' variant. Although still semi-automatic, the 'C' variant has a slower rate-of-fire than its counterpart, but has increased accuracy.<ref name="B.netH3"/>
 
===Changes from Halo 3 to Halo: Reach===
*Features a usuable KFA-2 x2 smart-linked scope under the barrel.
*Has reticule bloom, like most weapons in ''Halo: Reach''.
*Higher rate of fire; about twice as fast.
*Has a differently designed slide, grip, and magazine.
*Slightly shorter barrel.
*Firing sound is different.
*Different reload and melee animations.
*It does more damadge than the M6G(C) variant and is nearly as powerful as the halo CE variant.
 
===Influences===
One possible influence is the [[wikipedia:Desert Eagle|Desert Eagle]]. Though their outward appearances are different, both weapons are of similar size and caliber, and the slide of the M6G comprises the rear of the frame instead of the entire upper area, common with the Eagle. Another likely candidate is the [[Wikipedia: HK_P7|H&amp;K P7]] series or the [[Wikipedia: Steyr M|Steyr M]]. Another possible influence on the design of this weapon was the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the [[United States]] during [[World War II]]. The long handle, but short barrel is an obvious feature.
 
==Tactics==
===Campaign===
*The M6G is quite useful against most sparse targets that are encountered throughout diverse combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well-placed shot to the head and enemies like [[Drones]] and members of the [[Flood]] can be dispatched in as little as 1-2 well-placed shots. The same can be applied to unshielded [[Brutes]] with one well-placed shot to the head.
*The M6G's high-caliber rounds give it the ability to stumble non-berserk, unshielded enemies. This is most effective fired at the feet, when enemies like Brutes suffer the longest injury recovery time.
 
===Multiplayer===
*Wielding a pair of Magnums performs quite well against shielded targets, but is restricted due to their rate of fire. Dual-wielding a Magnum with other weapons such as an [[M7/Caseless Submachine Gun]] or a [[Type-25 Directed Energy Pistol]] is also quite effective as the SMG depletes shielding quickly, while the Magnum finishes the target off; a [[Plasma Pistol|Plasma Pistol's]] charged shot will completely drain any shielding system allowing the Magnum to perform the lethal head shot.


==Trivia==
==Trivia==
<!-- *The stamping on the side incorrectly labels this as a Model [[M6C]] rather than an M6G. In ''Halo: Reach'' it's labeled as an [[M6B Handgun|M6B]] (Model 6B). -->
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*Like the [[M6D]], the M6G has Asian calligraphy stamped on the barrel, but in this case, they are Korean Hangul, not Japanese Kanji. It is also featured on the bottom of the magazine. The symbol 일곱 (''il-gohb'') , when reflected, translates to [[7]].
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model).
*The words 'Misriah Armory' are written on the side. Similarly, the M6G has a [[Marathon]] symbol on the grip near the back.
*Aesthetically, the M6G seems to be a combination of [[M6C]]'s way of being held, and the M6D look and structure.
*It is incorrectly labeled in the instruction manual as having 12 rounds per magazine, instead of the actual 8.
*Unlike the M6D, when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*It costs 1615 [[CR|cR.]] to make one Magnum pistol, more than a [[M7057/Defoliant Projector|Flamethrower]], which costs 1520 cR.
*A single M6G shot does 15 damage points to a player, based on the 115 hit points a player is given (70 shielding points, and 45 body points).
*The M6G pistol does about twice as much damage as the [[MA5C Assault Rifle]]; on Heroic difficulty, a human Marine dies after 24 assault rifle shots, or after 12 pistol shots.
*A shot from the M6G pistol is marginally less damaging than a 3-round burst from the [[Battle rifle]]; it takes 12 pistol shots or 10 3-round bursts from the Battle Rifle to kill a human Marine on Heroic difficulty.
*In an old poster related to the human weapons of ''Halo 3'', the M6G is incorrectly labeled as an [[M6C]].
*This variant of the M6 appears to be a homage to the 44 Magnum Pistol in [[Marathon]]. Using the same number of rounds per magazine, the same rate of fire and duel wield capability and sporting an unusable attachment (44 with its scope and M6G with its laser sight). Even the reload time is the same.
*The M6G in ''Halo: Reach'' has a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''.


==Gallery==
==Gallery==
<gallery widths="150">
{{Linkbox|gallery=yes}}
File:HaloArmsRace3.JPG|A locker full of M6G sidearms, fresh from Misriah Mfg.
<gallery>
File:M6G_Pistol_One_Handed.jpg|A Marine holding the M6G.
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:Magnum Reticle.svg|The reticule of the M6G.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:M6G Pistol view 2.jpg|A rear view of the M6G ('C' variant). Note the Korean Hangul.
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
File:HaloReach - M6G.png|Side profile of the M6G ('B' variant) as seen in ''Halo: Reach''.  
File:HReach-M6GMagnumPistol-SideViews.png|Side view of the M6G in ''Halo: Reach''
File:Halo- Reach - M6G Zoom.jpg|The 2x scope on the M6G when activated.
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach''
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''.
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''.
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.  
File:Halo- Reach - M6G Zoom.jpg|The scope on the M6G when activated in ''Halo: Reach''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''.
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums.
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''.
</gallery>
</gallery>


==Notes==
== List of appearances ==
<references group="notes"/>
* ''[[Remember Reach]]''
** ''[[Deliver Hope]]'' {{1st}}
* ''[[Halo: Reach]]''
* ''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Fleet Battles]]''
* ''[[Halo: The Fall of Reach - The Animated Series]]''
* ''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Ground Command]]''
* ''[[Halo Mythos]]''
* ''[[Halo: Retribution]]''
* ''[[Halo: Collateral Damage]]''
* ''[[Halo: Fireteam Raven]]''
* ''[[Halo: Official Spartan Field Manual]]''
* ''[[Halo: Lone Wolf]]''
* ''[[Halo: Outpost Discovery]]''
* ''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==See also==
*[[M6 Series]]
*[[Misriah Armory]]


{{UNSC Infantry Weapons}}
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Weapons]]
[[Category:Pistols]]
[[Category:UNSC Weapons]]
[[Category:Halo: Reach Weapons]]

Latest revision as of 20:37, February 23, 2024

This article is about M6G magnum introduced in Halo: Reach. For M6G variant introduced in Halo 3, see M6G2 magnum.
M6G magnum
HReach-M6GMagnumPistol-LeftSide.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Magnum-caliber pistol

Specifications

Length:

  • 23 centimeters (9 in) (Standard variant)[1][2]
  • 36 centimeters (14 in)[3] (Up-sized variant)[1][2]

Weight:

  • 1.8 kilograms (4.0 lb) (Standard variant)[2]
  • 2.7 kilograms (6.0 lb) (Up-sized variant)[2]

Ammunition type:

12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds

Feed system:

8 rounds magazine

Operation:

Short recoil principle

Effective range:

328-492 ft (100-150m) (Depending on user)[2]

Service history

In service:

Human-Covenant War

 

The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]

Overview[edit]

Design details[edit]

The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]

The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.

Ammunition[edit]

Main article: M225 SAP-HE

The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.

In-game information[edit]

Changes from Halo 3 to Halo: Reach[edit]

  • Features a 2× zoom function.
  • Has reticle bloom, like most weapons in Halo: Reach.
  • Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
  • Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]

Trivia[edit]

  • In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
  • John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).

Gallery[edit]

List of appearances[edit]

Sources[edit]