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==In-game information==
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
===''Halo 3'' and ''Halo 3: ODST''===
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper Rifle]]) or at close range with a [[Shotgun]].
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]) or at close range with a [[Shotgun]].


Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a [[power drain]], the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in [[Forge]], their effects will stack and effectively allow the player a brief form of invincibility.
Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a [[power drain]], the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in [[Forge]], their effects will stack and effectively allow the player a brief form of invincibility.

Latest revision as of 21:56, January 30, 2024

Regenerator
H3 - Regenerator.png
Production overview

Manufacturer:

United Nations Space Command[1]

Type:

Equipment

Specifications

Weight:

20.09 kilograms (44.3 lb)[2][3]

Duration:

15 seconds[2][3]

Effective range:

6.1 meters (20 ft)[2][3]

 

The regenerator is a piece of equipment used and developed by the United Nations Space Command.[1]

Overview[edit]

Design details[edit]

The regenerator takes the form of a battlefield equipment implement similar in nature to the Z-4190 bubble shield. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging energy shielding for nearby troops - both friendly and enemy.[2][3] Regenerators generally self-destruct once their duration is finished,[4] though in at least some circumstances they are capable of being recharged and reused.[2][3]

Although of human origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of the galaxy. Most deployable equipment created by humanity was reverse-engineered from captured Covenant technology, which was in itself reverse-engineered from Forerunner sources; something which presumably also applies to the regenerator.[1]

Other similar equipment include the UNSC's own restoration drones, dome shield armour ability, and Repair Field equipment, alongside various Forerunner technologies - most pertinently the appropriately-named Spire of Healing. The UNSC's post-war M2705 regeneration field armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown.

Usage[edit]

As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, Jiralhanae troops were known to frequently capture and use regenerators to repair their own power armor during the war.[1]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

The regenerator is similar in design to the bubble shield, although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a headshot (with a Sniper Rifle) or at close range with a Shotgun.

Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a power drain, the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in Forge, their effects will stack and effectively allow the player a brief form of invincibility.

In Halo 3: ODST, the regenerator retains the same gameplay as it did in Halo 3, though is now unuseable by the player.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo: The Essential Visual Guide, page 47: While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of Halo 3's equipment is derived from Covenant (and thus, Forerunner) sources.
  2. ^ a b c d e Halo Encyclopedia (2009 edition), page 343
  3. ^ a b c d e Halo Encyclopedia (2011 edition), page 359
  4. ^ Halo 3, Regenerator in-game equipment