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{{Era|H3|RVB}}
{{Status|Canon}}
{{ratings}}
{{Weapon infobox
{{Weapon
|name=Regenerator
| image=[[Image:mediaql8.jpg]]
|image=[[File:H3 - Regenerator.png|150px]]
| name=Regenerator
|manufacturer=[[United Nations Space Command]]{{Ref/Book|Id=EVG|EVG|Page=47|Detail=While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of ''Halo 3''{{'}}s equipment is derived from Covenant (and thus, Forerunner) sources.}}
| manufacturer= [[ Covenant]]
|series=
| type=[[Equipment]]
|type=[[Equipment]]
| size=Dimensions
|cost=
*Weight : 20.1 kilograms (44.3 pounds)<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576</ref>
|variant=
| affiliation= [[Covenant]]
|service=
|length=
|width=
|height=
|weight={{Convert|44.3|lb|kg|sigfig=4|disp=flip|sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=343}}{{Ref/Book|Id=Enc11|Enc11|Page=359}}
|ammotype=
|capacity=
|feed-title=Duration
|feed=15 seconds{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|operation=
|rate=
|velocity=
|optics=
|range={{Convert|20|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
}}
}}
The '''regenerator''' is a piece of [[equipment]] used and developed by the [[United Nations Space Command]].{{Ref/Reuse|EVG}}


The '''Regenerator''' is a piece of [[Equipment]] used in ''[[Halo 3]]''.<ref>''[[Halo 3]]''</ref> In terms of function, it may be related to the [[Sterile Field Generator]]. It is the counterpart to another piece of equipment, the [[Power Drain]].
==Overview==
===Design details===
The regenerator takes the form of a battlefield equipment implement similar in nature to the [[Z-4190 bubble shield]]. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging [[energy shielding]] for nearby troops - both friendly and enemy.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} Regenerators generally self-destruct once their duration is finished,{{Ref/Game|H3|Regenerator in-game equipment}} though in at least some circumstances they are capable of being recharged and reused.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


==Background==
Although of [[human]] origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of [[Milky Way|the galaxy]]. Most deployable equipment created by humanity was reverse-engineered from captured [[Covenant]] technology, which was in itself reverse-engineered from [[Forerunner]] sources; something which presumably also applies to the regenerator.{{Ref/Reuse|EVG}}
[[Image:Regenerator in action.jpg|thumb|left|250px|A Regenerator in action.]]
The Regenerator functions just like the [[Bubble Shield]] although it emits a small, green field of energy which restores a player's [[shield]] as well as anybody near you, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although you may be healed quickly and may have a better chance at surviving a one-on-one battle, you can still get killed with a [[headshot]] (with a [[Sniper Rifle]]) or close range with a [[Shotgun]]. It also is less effective if a lot of enemies are firing at you. It is the exact opposite of the Power Drain and when it is used in the same area as a Power Drain, the Power Drain overpowers the Regenerator. Other ways in which the Regenerator is different from the Power Drain is that the Regenerator remains rooted in the same spot where it is deployed while the Power Drain can move around if the player kicks into it.


==Trivia==
Other similar equipment include the UNSC's own [[restoration drone]]s, [[Armor abilities|dome shield]] armour ability, and [[Repair Field]] equipment, alongside various Forerunner technologies - most pertinently the appropriately-named [[Forerunner Spire of Healing|Spire of Healing]]. The UNSC's [[Post-Covenant War conflicts|post-war]] [[M2705 regeneration field]] armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown.
*[[Brutes]] have a tendency to throw out Regenerators to help repair their [[Power Armor]]. They also throw Regenerators out to protect their [[Chieftains]].
*If you stand near a Regenerator, you will hear a heart pulsating.
*If you stick a [[Spike Grenade]] to a Regenerator, it will spin around with it.
*In [[Forge]], if you fix the respawn rate so that when you lay one down another automatically respawns, and if you keep laying them down, you will get practically unlimited health.
*Just like the Bubble Shield, the Regenerator is akin and adjacent to the Power Drain in usage.
*A bug with the Regenerator is to get your shields down (while inside the shield's 'current') and you'll hear a scream as if you died or got shot at when your shields are down.
*The Regenerator does not make you invincible, just more difficult to kill. You can still be killed by one-hit kill weapons ([[Rocket Launcher]], [[Spartan Laser]], [[Plasma Grenades]], etc.), [[assassination]]s, quick [[melee]]s, and being overwhelmed. The Regenerator does not immediately begin to regenerate shields, giving your opponent a small window of opportunity to kill you if your shields are still low.
*The top green part of the Regenerator spins around 360 degrees.
*Players can sustain two or even three melees while within the healing effect of the regenerator.
*A [[glitch]] with the Regenerator is that on the [[map]], [[Narrows]], if somebody throws a Regenerator in the [[Man Cannon]] while you are heading to it from the other Man Cannon, it will pull you like a magnet.
*When playing on maps or areas with low levels of light, the Regenerator can occasionally obscure your vision, leaving you open to enemy attacks.
*It also has same power as the [[Huragok]]


==Tactics==
===Usage===
*Regenerators last approximately fifteen seconds.
As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, [[Jiralhanae]] troops were known to frequently capture and use regenerators to repair their own [[Jiralhanae power armor|power armor]] during the war.{{Ref/Reuse|EVG}}
*Using the Regenerator in conjunction with short range weapons leaves you almost invincible, though you will still be vulnerable to snipers.
*When you are being attacked with [[grenades]], a Regenerator leaves you very hard to kill. Some players believe they could survive a grenade spammer with a Regenerator, however, if two frag grenades are thrown in sucession, they could kill you while standing inside a regenerator.
*In [[campaign]], if a Brute throws a Regenerator, do not run into it as it heals him too. All in all, don't run in an enemy's Regenerator just because it exists.
*Despite people thinking you are unbeatable within the Regenerator's green proximity glow, you '''can''' be killed by any powerful weapon, such as a [[sniper rifle]] or [[beam rifle]]. The [[Spartan]] or [[Elite]] that deployed the Regenerator can withstand body shots by the Covenant Carbine or Battle Rifle but can fall victim to straight headshots.
*When using the Regenerator to quickly recover from an instant shield dropping blow, if in teams, its best to drop the Regenerator and have somebody drop a Bubble Shield. But if in Free For All, it would be smart to drop it in a hard to reach place, like one of the Shotgun corners in ''[[The Pit]]''.
*When in a Regenerator with an opponent, melee, don't shoot, it's a much more effective way to take down your opponents depending on the type of weapon you are currently wielding.
*Throwing a Regenerator inside a Bubble Shield, while camping is a way to survive the grenade that is often dropped after a player's death.
*Regenerators have magnetic properties when thrown into a Man Cannon as a player uses the opposing one, such as on Narrows. When thrown, the player's movement will follow the movement of the Regenerator.


==Images==
==In-game information==
<GALLERY>
===''Halo 3'' and ''Halo 3: ODST''===
Image:Regenerator icon.svg|The Regenerator HUD icon.
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]) or at close range with a [[Shotgun]].
</GALLERY>


{{Equipment List}}
Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a [[power drain]], the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in [[Forge]], their effects will stack and effectively allow the player a brief form of invincibility.
 
In ''Halo 3: ODST'', the regenerator retains the same gameplay as it did in ''Halo 3'', though is now unuseable by the player.
 
==Gallery==
{{Linkbox|gameplay=yes}}
<gallery>
File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia (2009 edition)]]''.
File:Regenerator in action.jpg|A Regenerator in action.
File:Regenerator icon.svg|The Regenerator HUD icon.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3: ODST]]''
 
==Sources==
{{Ref/Sources}}
 
{{Navbox/Pickups/Gameplay}}
[[Category:Human technology]]
[[Category:Equipment]]
[[Category:Medicine]]
[[Category:Shield technology]]

Latest revision as of 21:56, January 30, 2024

Regenerator
H3 - Regenerator.png
Production overview

Manufacturer:

United Nations Space Command[1]

Type:

Equipment

Specifications

Weight:

20.09 kilograms (44.3 lb)[2][3]

Duration:

15 seconds[2][3]

Effective range:

6.1 meters (20 ft)[2][3]

 

The regenerator is a piece of equipment used and developed by the United Nations Space Command.[1]

Overview[edit]

Design details[edit]

The regenerator takes the form of a battlefield equipment implement similar in nature to the Z-4190 bubble shield. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging energy shielding for nearby troops - both friendly and enemy.[2][3] Regenerators generally self-destruct once their duration is finished,[4] though in at least some circumstances they are capable of being recharged and reused.[2][3]

Although of human origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of the galaxy. Most deployable equipment created by humanity was reverse-engineered from captured Covenant technology, which was in itself reverse-engineered from Forerunner sources; something which presumably also applies to the regenerator.[1]

Other similar equipment include the UNSC's own restoration drones, dome shield armour ability, and Repair Field equipment, alongside various Forerunner technologies - most pertinently the appropriately-named Spire of Healing. The UNSC's post-war M2705 regeneration field armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown.

Usage[edit]

As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, Jiralhanae troops were known to frequently capture and use regenerators to repair their own power armor during the war.[1]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

The regenerator is similar in design to the bubble shield, although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a headshot (with a Sniper Rifle) or at close range with a Shotgun.

Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a power drain, the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in Forge, their effects will stack and effectively allow the player a brief form of invincibility.

In Halo 3: ODST, the regenerator retains the same gameplay as it did in Halo 3, though is now unuseable by the player.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo: The Essential Visual Guide, page 47: While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of Halo 3's equipment is derived from Covenant (and thus, Forerunner) sources.
  2. ^ a b c d e Halo Encyclopedia (2009 edition), page 343
  3. ^ a b c d e Halo Encyclopedia (2011 edition), page 359
  4. ^ Halo 3, Regenerator in-game equipment