Gameplay

Tundra: Difference between revisions

From Halopedia, the Halo wiki

m (→‎top: image category and link replacements, replaced: deployable lookout towerCovenant watchtower)
 
(32 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Ratings}}
{{Status|Gameplay}}
{{Era|HW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Tundra
|name=Tundra
[[Image:Tundra_lg.jpg|276px]]
|image=[[File:Tundra3D.jpg|300px]]
|image=
|game=[[Halo Wars]]
|game=[[Halo Wars]]
|location=Unknown, presumably [[Harvest]]
|map=
|location=Presumably [[Harvest]]
|terrain=*Snow/Ice Tundra
|terrain=*Snow/Ice Tundra
*Cratered
*Cratered
|weapons=
|symmetry=
|vehicles=
|playernumber=1v1 (2 players)
|equipment=*[[Deployable Lookout Towers]]
*[[Mega Turret]]
|power-ups=
|gametypes=
|gametypes=
|playernumber=1v1 (2 players)
}}
}}


'''Tundra''' is a [[Halo Wars]] [[multiplayer]] map.<ref>http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925</ref> <ref>http://www.halowars.com/stats/StatsGame.aspx?Id=13997575-6870-6023-3209-000000000000</ref> It is set on snowy terrain. There are 3 craters and a frozen lake on this map.
{{Article quote|A frozen pond and several craters channel troop movements into killing zones in this battle-scarred region.}}
 
'''Tundra''' is a [[Halo Wars]] [[multiplayer]] map.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


==Description==
Tundra is set on a snowy terrain, featuring three craters from crashed ships and a frozen lake. This map features a single {{Pattern|Emp'seam|Antlion}} in its center, which can provide an advantage when attacking the enemy's base. Numerous [[Energy Wall]]s are dotted around the map, all of which can be activated by garrisoning a unit in adjacent [[Covenant watchtower]].
It is a snowy and rocky map with large impact craters from crashed ships. This map features a single [[Mega Turret]] in the center of the map. This turret can provide an advantage when attacking your enemy's base.


===Strategy===
==Strategy==
*Because of the amount of cliffs and craters on the map, it is advisable to use Air units to recon sections of the map.
*Because of the number of cliffs and craters on the map, it is advisable to use air units to recon sections of the map.
*If possible, you should use infantry to capture the mega turret in the center. Unfortunately, there is a large garrison of Rebel troops defending it, so sending just one unit to capture it it ill-advised. Once captured, it can destroy the rebel bases scattered throughout the map with ease. The easiest way to capture the Mega-Turret in a short period of time would be on a 1v1 Deathmatch game, using the [[Arbiter]] or [[Prophet of Regret]] to kill the Rebels quickly and then garrisoning Suicide Grunts or Honor Guard inside. You can then use the Mega-Turret to, as said before, destroy Rebel bases or disrupt enemy troops. Flamethrower units can also deal with the defending Rebel forces easily.
*If possible, the player should use infantry to capture the Antlion in the center of the map. Unfortunately, there is a large garrison of Rebel troops and snipers with high veterancy defending, so a small army is necessary before attacking. Once captured, it can destroy the rebel bases scattered throughout the map with a single shot. The easiest way to capture the Mega-Turret in a short period of time would be on a [[Deathmatch]] game, using [[Ripa 'Moramee|the Arbiter]] or the [[Prophet of Regret]] to kill the Rebels quickly and then garrisoning Suicide Grunts or [[Honor Guard]] inside. The player can then use the Mega-Turret to, as said before, destroy Rebel bases or disrupt enemy troops. Flamethrower units can also deal with the defending Rebel forces easily. The snipers with their high veterancy can make short work of Spartans and Covenant heroes so caution should be taken.
*If your enemy has a mainly vehicle or infantry-based force, it is advisable to take the sniper towers with barriers and halt their forward progress. When they try and attack your units in the towers, you can send reinforcements to deal with the assaulting forces.
*If the enemy has mainly a vehicle or infantry-based force, it is advisable to take the sniper towers with barriers and halt their forward progress. When they try and attack the player's units in the towers, the player can send reinforcements to deal with the assaulting forces.
*Unless you are looking for a drawn-out fight or are in desperate need of an extra source of supplies, you should probably ignore the bases to the far left and right of your starting base. However, forces coming from one of the bases have an almost straight shot at their enemy's home base.
*Unless the player is looking for a drawn-out fight or are in desperate need of an extra source of supplies, they should probably ignore the bases to the far left and right of the starting base. However, forces coming from one of the bases have an almost straight shot at their enemy's home base.
*The base adjacent to your starting base should be taken early, because it can provide a source of supplies (by building Supply Pads/Warehouses) and troops (by building a Barracks/Hall).
*The base adjacent to the player's starting base should be taken early, because it can provide a source of supplies (by building Supply Pads/Warehouses) and troops (by building a Barracks/Hall). It also contains a pair of towers where troops can be garrisoned which will make defending both bases much more effective.
*as captain cutter,take the next base,then send 2 elephants over to the mega turret and lock 1 down and train lots of spartans and marines.(on standard)on deathmatch,drive your warthog over there,and drop lots of [[Orbital Drop Shock Trooper|odst]]'sby the mega turret,and meanwhile,send down spartans to support them,then garrison the odst/marines in the turret and FIRE AT WILL


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
Image:Tundra.jpg
File:Tundra.jpg|A strategic map of Tundra.
File:HW_Tundra_Overview.jpg|An overview of Tundra.
HW_Tundra_Battle.jpg|A battle on Tundra.
</gallery>
</gallery>


==References==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HW|mode=yes}}
[[Category:Levels]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]

Latest revision as of 18:43, January 30, 2024

Tundra
Tundra3D.jpg
Map overview

Game:

Halo Wars

Lore information

Location:

Presumably Harvest

Gameplay overview

Terrain:

  • Snow/Ice Tundra
  • Cratered

Recommended number of players:

1v1 (2 players)

 
A frozen pond and several craters channel troop movements into killing zones in this battle-scarred region.

Tundra is a Halo Wars multiplayer map.[1]

Tundra is set on a snowy terrain, featuring three craters from crashed ships and a frozen lake. This map features a single Emp'seam-pattern Antlion in its center, which can provide an advantage when attacking the enemy's base. Numerous Energy Walls are dotted around the map, all of which can be activated by garrisoning a unit in adjacent Covenant watchtower.

Strategy[edit]

  • Because of the number of cliffs and craters on the map, it is advisable to use air units to recon sections of the map.
  • If possible, the player should use infantry to capture the Antlion in the center of the map. Unfortunately, there is a large garrison of Rebel troops and snipers with high veterancy defending, so a small army is necessary before attacking. Once captured, it can destroy the rebel bases scattered throughout the map with a single shot. The easiest way to capture the Mega-Turret in a short period of time would be on a Deathmatch game, using the Arbiter or the Prophet of Regret to kill the Rebels quickly and then garrisoning Suicide Grunts or Honor Guard inside. The player can then use the Mega-Turret to, as said before, destroy Rebel bases or disrupt enemy troops. Flamethrower units can also deal with the defending Rebel forces easily. The snipers with their high veterancy can make short work of Spartans and Covenant heroes so caution should be taken.
  • If the enemy has mainly a vehicle or infantry-based force, it is advisable to take the sniper towers with barriers and halt their forward progress. When they try and attack the player's units in the towers, the player can send reinforcements to deal with the assaulting forces.
  • Unless the player is looking for a drawn-out fight or are in desperate need of an extra source of supplies, they should probably ignore the bases to the far left and right of the starting base. However, forces coming from one of the bases have an almost straight shot at their enemy's home base.
  • The base adjacent to the player's starting base should be taken early, because it can provide a source of supplies (by building Supply Pads/Warehouses) and troops (by building a Barracks/Hall). It also contains a pair of towers where troops can be garrisoned which will make defending both bases much more effective.

Gallery[edit]

Sources[edit]