Halo: Combat Evolved storyboards: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
{{Title|''Halo: Combat Evolved'' storyboards}}
{{Title|''Halo: Combat Evolved'' storyboards}}
{{Stub}}
{{Stub}}
{{Series/Cut/HCE}}
{{Series/Cut/HCE}}
During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', the game's script and story went through several revisions. These '''storyboards''' are various early editions and interpretations of the game's story, and are displayed below. These [[storyboards]] were created by [[Lee Wilson|Lee R. Wilson]] and were published online on [[Bungie.net]] and ArtStation.{{Ref/Site|URL=http://halo.bungie.net/projects/halo/asset_thumb_viewer.aspx?at=52&cc=25|Site=Bungie.net|Page=Halo (Xbox) storyboards|D=27|M=01|Y=2021}}
During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', the game's script and story went through several revisions. These '''storyboards''' are various early editions and interpretations of the game's story, and are displayed below. These [[storyboards]] were created by [[Lee Wilson|Lee R. Wilson]] and were published online on [[Bungie.net]] and ArtStation.{{Ref/Site|URL=http://halo.bungie.net/projects/halo/asset_thumb_viewer.aspx?at=52&cc=25|Site=Bungie.net|Page=Halo (Xbox) storyboards|D=27|M=01|Y=2021}}


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====X20====
====X20====
The X20 series of storyboards also take place during the Pillar of Autumn level, though are not broken up into constituent scenes like those of the introductory cinematic. These storyboards depict the arrival of Master Chief on the bridge, his talk with Captain Keyes and the ''Pillar of Autumn'' beginning to exchange fire with a Covenant {{Class|CCS|battlecruiser}}, before subsequently taking [[Cortana]]'s datachip. As before, these cutscenes are fairly accurately replicated in-game, though with some slight differences such as more cinematic angles and shots and some small scenes such as a crewman using a fire extinguisher to put out a fire on the bridge.
The X20 series of storyboards also take place during the Pillar of Autumn level, though are not broken up into constituent scenes like those of the introductory cinematic. These storyboards depict the arrival of Master Chief on the bridge, his talk with Captain Keyes and the ''Pillar of Autumn'' beginning to exchange fire with a Covenant {{Pattern|Ket|battlecruiser}}, before subsequently taking [[Cortana]]'s datachip. As before, these cutscenes are fairly accurately replicated in-game, though with some slight differences such as more cinematic angles and shots and some small scenes such as a crewman using a fire extinguisher to put out a fire on the bridge.
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File:HCE ThePillarOfAutumn Storyboard X20 1 1.jpg
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===X40===
===X40===
The series of storyboards marked X40 depict a cutscene not featured in the final release of ''Combat Evolved'', set after the end of the level [[The Truth and Reconciliation]]. The cutscenes depict the commandeered [[Type-25 Spirit|Spirit]] dropship (notably shown flying backwards due to a mistake on Wilson's part) returning to [[Alpha Base (Installation 04)|Alpha Base]], flanked by [[Longsword]] fighters. The Spirit lands on the base's landing pad to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly.
The series of storyboards marked X40 depict a cutscene not featured in the final release of ''Combat Evolved'', set after the end of the level [[The Truth and Reconciliation]]. The cutscenes depict the commandeered [[Dextro Xur-pattern Spirit|Spirit]] dropship (notably shown flying backwards due to a mistake on Wilson's part) returning to [[Alpha Base (Installation 04)|Alpha Base]], flanked by [[Longsword]] fighters. The Spirit lands on the base's landing pad to an audience of hundreds of assembled Marines, who cheer at the return of the Captain and the Master Chief. The crowd is hushed and Keyes gives a speech, before turning away from the crowd and addressing the Master Chief and Cortana directly.


This mission lines up with a [[Cut Halo: Combat Evolved levels|cut level]] recalled by [[Joseph Staten]] during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', in which he mentions that a level was intended to take place between The Truth and Reconciliation and the following mission [[The Silent Cartographer]], which would have explained the purpose of Installation 04 and its purpose as a weapon. This mission was ultimately cut and the information relegated to the cutscene on The Truth and Reconciliation in which Keyes is saved from the brig; a decision later mocked by the developers who referred to the Captain as "Captain Exposition". It is likely that the cutscene shown here would have served the purpose mentioned by Staten.  
This mission lines up with a [[Cut Halo: Combat Evolved levels|cut level]] recalled by [[Joseph Staten]] during the ''Halo: Combat Evolved'' developer commentary included in the ''[[Halo 3 Legendary Edition]]'', in which he mentions that a level was intended to take place between The Truth and Reconciliation and the following mission [[The Silent Cartographer]], which would have explained the purpose of Installation 04 and its purpose as a weapon. This mission was ultimately cut and the information relegated to the cutscene on The Truth and Reconciliation in which Keyes is saved from the brig; a decision later mocked by the developers who referred to the Captain as "Captain Exposition". It is likely that the cutscene shown here would have served the purpose mentioned by Staten.  


These storyboards also give a look at what Bungie intended for Alpha Base, later featured heavily in [[2003]]'s ''[[Halo: The Flood]]'' as the UNSC base of operations on the ring. Part of the original pitch of ''Halo: Combat Evolved'' would have seen the player waging a larger guerilla war against the Covenant on the ring, though by the final release almost all mentions of a UNSC home base on the ring were removed for time. The base in these storyboards resembles a [[beam emitter]] like those featured elsewhere in the game, though the base as visualised in [[2018]]'s ''[[Halo: Fireteam Raven]]'' has a drastically different appearance.
These storyboards also give a look at what Bungie intended for Alpha Base, later featured heavily in [[2003]]'s ''[[Halo: The Flood]]'' as the UNSC base of operations on the ring. Part of the original pitch of ''Halo: Combat Evolved'' would have seen the player waging a larger guerilla war against the Covenant on the ring, though by the final release almost all mentions of a UNSC home base on the ring were removed for time. The base in these storyboards resembles a [[Beacon tower]] like those featured elsewhere in the game, though the base as visualised in [[2018]]'s ''[[Halo: Fireteam Raven]]'' has a drastically different appearance.
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File:HCE AlphaBase Storyboard X40 1 1.jpg
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===343 Guilty Spark (X50)===
===343 Guilty Spark (X50)===
This happens during the [[343 Guilty Spark (level)|343 Guilty Spark]] level and is the Flood reveal.
This happens during the [[343 Guilty Spark (level)|343 Guilty Spark]] level and is the Flood reveal.
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===Two Betrayals (X60)===
===Two Betrayals (X60)===
The storyboard series marked X60 depict the opening cutscene of the level [[Two Betrayals]]. The storyboards have little overall differentiation from what was recreated in the final game; the only major differences lie in the visual designs of [[343 Guilty Spark]], the [[Aggressor Sentinel|Sentinels]] and the [[Control Room (Installation 04)|Control Room]]. Notably, the control room is a much smaller and more enclosed room than shown in the final game, heavily resembling a control room [[:File:HCE RingSurface Concept 9.jpg|design]] concepted by [[Eddie Smith]] in [[2000]].
The storyboard series marked X60 depict the opening cutscene of the level [[Two Betrayals]]. The storyboards have little overall differentiation from what was recreated in the final game; the only major differences lie in the visual designs of [[343 Guilty Spark]], the [[Aggressor Sentinel|Sentinels]] and the [[Control Room (Installation 04)|Control Room]]. Notably, the control room is a much smaller and more enclosed room than shown in the final game, heavily resembling a control room [[:File:HCE RingSurface Concept 9.jpg|design]] concepted by [[Eddie Smith]] in [[2000]].
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File:HCE TheMaw Storyboard X70 18 1.jpg
</gallery>
</gallery>


;X70 19
;X70 19
<gallery>
<gallery>
File:HCE TheMaw Storyboard X70 19 1.jpg
</gallery>
</gallery>


;X70 20
;X70 20
<gallery>
<gallery>
File:HCE TheMaw Storyboard X70 20 1.jpg
</gallery>
</gallery>


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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Halo: Combat Evolved]]
 
[[Category:Halo: Combat Evolved|Storyboards]]
[[Category:Halo: Combat Evolved storyboards| ]]
[[Category:Halo: Combat Evolved storyboards| ]]
[[Category:Storyboards| ]]