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m (Link clearup, replaced: Type-33 Light Anti-Armor Weapon| → Pez'tk-pattern fuel rod gun| (4)) |
m (→Traveling to Mausoleum Tower: image category and link replacements, replaced: [[Deployable lookout tower| → [[Covenant watchtower|) |
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*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
*{{Pattern|Okarda'phaa|plasma rifle}} | *{{Pattern|Okarda'phaa|plasma rifle}} | ||
*[[ | *[[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-51 Carbine|Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
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*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] | *[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] | ||
*[[ | *[[Anskum-pattern plasma grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Shade#Shade (Halo 2)|Shade]] | *[[Shade#Shade (Halo 2)|Shade]] | ||
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Quickly back up, then take out the [[Jiralhanae|Brute]] [[Jiralhanae Honor Guardsman|Honor Guards]]. Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]]. But leave one Grunt alive to prevent the next wave from spawning. The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends. To do so, walk alongside the corridors, next to them, until you trigger the doors. Then you can enter the corridors. Carry all of the weapons (by [[dual wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor. | Quickly back up, then take out the [[Jiralhanae|Brute]] [[Jiralhanae Honor Guardsman|Honor Guards]]. Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]]. But leave one Grunt alive to prevent the next wave from spawning. The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends. To do so, walk alongside the corridors, next to them, until you trigger the doors. Then you can enter the corridors. Carry all of the weapons (by [[dual wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor. | ||
[[File:Stockpile.jpg|thumb | [[File:Stockpile.jpg|thumb|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]] | ||
The next wave will spawn. Grab a [[ | The next wave will spawn. Grab a [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber. Fire a burst at any enemy you would like, then quickly back in. Wait for the Brutes and Grunts to stop bombarding the door, then repeat. When the Brute berserks, kill him with a Needler. As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped. | ||
The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]]. Make him your priority target and be sure to dodge his grenades. They can kill you in the small window of time in which you are exposed. Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats. If they are both firing at you, they can kill you very quickly. Take them out. Leave one Grunt alive and gather all of the weapons. | The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]]. Make him your priority target and be sure to dodge his grenades. They can kill you in the small window of time in which you are exposed. Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats. If they are both firing at you, they can kill you very quickly. Take them out. Leave one Grunt alive and gather all of the weapons. | ||
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After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt. The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot. Leave the room. Don't worry about your stockpile; just take a Carbine and a Needler. Even if you still have the Brute Shot, your Needler is more useful. | After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt. The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot. Leave the room. Don't worry about your stockpile; just take a Carbine and a Needler. Even if you still have the Brute Shot, your Needler is more useful. | ||
The next section features a few Needler-armed Grunts. Take them out, then deal with the Brutes and the [[Unggoy Heavy|Grunt Heavy]] on the [[ | The next section features a few Needler-armed Grunts. Take them out, then deal with the Brutes and the [[Unggoy Heavy|Grunt Heavy]] on the [[Pek-pattern plasma cannon|Plasma Cannon]]. | ||
Two more Honor Guard Brutes will greet you with gunfire; greet them in kind. Do the same to all of the enemies that spawn on the platform below. There's a generous amount of Carbine ammo here. When Cortana prompts you to do so, drop down the [[Gravity lift|Gravity Lift]]. | Two more Honor Guard Brutes will greet you with gunfire; greet them in kind. Do the same to all of the enemies that spawn on the platform below. There's a generous amount of Carbine ammo here. When Cortana prompts you to do so, drop down the [[Gravity lift|Gravity Lift]]. | ||
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====Traveling to Mausoleum Tower==== | ====Traveling to Mausoleum Tower==== | ||
Open the door to Valley of Tears A. Let the fight between the Brute and Elite come to an end. The survivor will enter your room; take him out. Before you actually enter the Valley, you need to deal with the four snipers. One is on the platform directly across from you. Another is on a covered cliff to the left of the first. A third is on a [[ | Open the door to Valley of Tears A. Let the fight between the Brute and Elite come to an end. The survivor will enter your room; take him out. Before you actually enter the Valley, you need to deal with the four snipers. One is on the platform directly across from you. Another is on a covered cliff to the left of the first. A third is on a [[Covenant watchtower|Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left. Grab a fresh Beam Rifle and snipe the two [[Sangheili Ranger|Ranger Elites]]. They will die to a single headshot. The way out of the valley is to the far right. | ||
There is no resistance on the ramp or the next gravity bridge, only news about ''[[UNSC In Amber Clad|In Amber Clad]]''. But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out. In the central section of Hanging Gardens A is another battle between Elites and Brutes. Wait for it to finish, then continue around the other wall. Snipe the two Ranger Elites, then deal with the other enemies. Ride the gravity bridge. | There is no resistance on the ramp or the next gravity bridge, only news about ''[[UNSC In Amber Clad|In Amber Clad]]''. But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out. In the central section of Hanging Gardens A is another battle between Elites and Brutes. Wait for it to finish, then continue around the other wall. Snipe the two Ranger Elites, then deal with the other enemies. Ride the gravity bridge. |