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{{era|X|H3|H3R}}
{{Status|Gameplay}}
{{Ratings}}
{{Disambig header|the Halo 3 multiplayer map|other uses|Citadel (disambiguation)}}
 
{{Multiplayer map infobox
 
|pagegamelabel=H3
 
|image=[[File:H3ODST Citadel env-01-1-.jpg|300px]]
 
|name=Citadel
 
|game=''[[Halo 3]]''
 
|devname=<code>fortress</code>
 
|map=
 
|location=[[Installation 00]]
 
|terrain=Forerunner structure set in a desert wasteland.
 
|symmetry=
 
|playernumber=2-6
{{Multiplayer Map Infobox
|gametypes=*[[Team Slayer]]
|image       = [[Image:H3ODST Citadel env-01-1-.jpg|300px]]
*[[Multi Flag CTF]]
|name         = Citadel
*[[Assault]]
|game         = ''[[Halo 3]]''
|location     = [[Installation 00]]
|terrain     = Forerunner structure set in a desert wasteland.
|weapons      = *[[Shotgun]]
*[[BR55|Battle Rifle]]
*[[Carbine]]
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
*[[Spiker Rifle]]
*[[Needler]]
*[[Plasma Rifle]]
*[[Plasma Pistol]]
*[[SMG|Submachine Gun]]
*[[Brute Shot]]
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]
*[[Plasma Grenades]]
|equipment    = *Overshields
*Power Drain
*Bubble Shield
|playernumber = 2-6
}}
}}
{{Quote|In the heart of this [[Forerunner]] structure, far above the troubled surface of [[Installation 00|the Ark]], another battle rages.|Bungie}}
{{Article quote|In the heart of this [[Forerunner]] structure, far above the troubled surface of [[Installation 00|the Ark]], another battle rages.}}


'''Citadel''' is a ''[[Halo 3]]'' [[Maps|map]] that was released on September 22, 2009 with ''[[Halo 3: ODST]]'', as a part of the [[Mythic Map Pack]]. The [[Shotgun Spree]] achievement is attainable on this map. The map is a section of the structure first seen in the Halo 3 [[Multiplayer]] map [[Epitaph (Level)|Epitaph]] <ref>''"It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph."'' [http://www.bungie.net/news/content.aspx?type=topnews&link=CitadelInDepth First Look on Citadel]</ref>, which is a Forerunner "cathedral" that towers over the [[Installation 00|Ark]].
'''Citadel''' is a ''[[Halo 3]]'' map that was released on September 22, 2009, with ''[[Halo 3: ODST]]'', as a part of the [[Mythic II Map Pack]]. The map is a section of the structure first seen in the ''Halo 3'' [[Multiplayer]] map [[Epitaph]],<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=CitadelInDepth '''Bungie.net''': ''First Look on Citadel''] - ''"It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph."''</ref> which is a Forerunner "cathedral" that towers over the Ark.


==Design==
==Design==
Citadel is based off of the ground floor of the shield towers from the [[Halo 3]] campaign level, The Covenant. It is built off of the geometry from the area around the elevators. There are differences in the geometry for multiplayer game play reasons, including the removal of the automatic doors and minor adjustments to the terrain.
Citadel is based on the ground floor of the shield towers from the ''[[Halo 3]]'' campaign level, [[The Covenant (level)|The Covenant]]. It is built off of the geometry from the area around the elevators. There are differences in the geometry for multiplayer game play reasons, including the removal of the automatic doors and minor adjustments to the terrain.


The outside of the map is the same desert from [[Epitaph]] as it is a part of the same tower. However the player cannot see the tower from the map as it blocks the view. The inside of the map is symmetrical, having identical bases and walkways, making it an ideal [[Team Slayer]] map. The textures of walls and floors resemble the textures of the walls and floors from [[Construct]] and The Covenant.
The outside of the map is the same desert from Epitaph, as it is a part of the same tower. However, the player cannot see the tower from the map as it blocks the view. The inside of the map is symmetrical, having identical bases and walkways, making it an ideal [[Team Slayer]] map. The textures of walls and floors resemble the textures of the walls and floors from [[Construct]] and The Covenant.


Citadel has a number of tight corridors and doorways, making grenade throwing much more frequent. The bases have two levels, with the top level accessible by a ramp or a nearby jump. The bases are also open, but still small, and have a wide open view over to the enemies base.
Citadel has a number of tight corridors and doorways, making grenade throwing much more frequent. The bases have two levels, with the top level accessible by a ramp or a nearby jump. The bases are also open, but still small, and have a wide open view over to the enemies base.


==Strategies==
==Strategies==
*There are many angled walls in this map, making grenade an ideal choice when going into an area unsure if enemies are there or not.
*A good start to secure the [[M41 SPNKR|rocket launcher]] is to grab a [[BR55HB battle rifle|BR]] or [[Vostu-pattern carbine|carbine]] and destroy the [[power core]]s on the other side. This weakens the enemies for easy headshots and allows your team's possession of the rockets.
*There are many angled walls in this map, making [[grenade]]s an ideal choice when going into a potentially hostile area.
*It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
*It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
*Considering the small nature of this map, a [[Power Drain]] is ideal for flushing enemies out.
*Considering the small nature of this map, a [[power drain]] is ideal for flushing enemies out.
*It is possible to jump to the other teams base off of the rocket platform, this is especially good for Capture the Flag matches and Assault.
*When playing in free for all, it is vital you control a power weapon as soon as possible.
*The small size of this map makes players often pass up the [[SRS99D-S2 AM sniper rifle|sniper rifle]]. If you are good at no-scoping, then the sniper can be helpful when looking at the rocket platform.
*It is possible to jump to the other team's base off of the rocket platform; this is especially good for Capture the Flag matches and Assault.
*This map focuses incredibly on teamwork due to its tight corridors and open bases. Moving in groups provides a substantial advantage.
*This map focuses incredibly on teamwork due to its tight corridors and open bases. Moving in groups provides a substantial advantage.


==[[Citadel Skull|Achievements]]==
==Achievements==
This map has a [[Halo 3 Skulls#Citadel|Skull]] for the Multiplayer [[Achievement]]s. When found, it unlocks the achievement [[Citadel Skull]], which is depicted by the skull and a [[List of Forerunner Symbols|Forerunner glyph]] on the forehead. The skull is near the blue side of the map; near the area where a doorway is in between two glowing "B"s. The skull is on top of the "B" on the right hand side. It is hidden atop of the B inside a small concealed place.<ref>[http://www.youtube.com/watch?v=p_XYSVt1swM Citadel Skull location on YouTube]</ref>
The following [[achievement]]s can be unlocked on Citadel across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3''.
Another achievement for Citadel is [[Pull]], given to the player for getting a shotgun spree on the map, worth an overall 25 [[Gamerscore]].
{| class="wikitable"
A great way to get [[Pull]] is to play [[Action Sack]] and try to get 2Flag Shottys if lucky enough to get the game mode,pull the trigger when the crossairs turn red.
|-
! scope="col" style="text-align:center;" |'''''Halo 3'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H3 Achievement Pull.png|center|64px]]
|N/A
|N/A
|<center>'''[[Pull!]]'''</center>
|Get a [[Shotgun Spree]] medal on Citadel.
|<center>''[[Halo 3]]''</center>
|-
|[[File:H3 Achievement Citadel Skull.png|center|64px]]
|[[File:Citadel Skull.jpg|center|114px]]
|[[File:HTMCC H3 Achievement Steam CitadelSkull.jpg|center|64px]]
|<center>'''[[Citadel Skull (achievement)|Citadel Skull]]'''</center>
|Find the hidden [[Halo 3 skulls|Skull]] on Citadel.
|<center>''[[Halo 3]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|}
 
==Miscellaneous==
===Easter eggs===
*This map has a [[Halo 3 skulls#Citadel|Skull]] for the multiplayer [[achievement]]s. When found, it unlocks the achievement [[Halo 3 skulls#Citadel|Citadel Skull]], which is depicted by the skull and a [[Forerunner symbols|Forerunner glyph]] on the forehead. The skull is near the blue side of the map; near the area where a doorway is in between two glowing "B"s. The skull is on top of the "B" on the right-hand side. It is hidden atop of the B inside a small concealed place.<ref>[http://www.youtube.com/watch?v=p_XYSVt1swM Citadel Skull location on YouTube]</ref>


==Trivia==
===Trivia===
*It has been confirmed this map takes place in the same tower-like Forerunner structure as [[Epitaph]].
*The map was first designed to be much bigger and originally had an [[elevator]] for each team, though these features have been removed for undisclosed reasons, most likely to reduce possible lag or eliminate possible glitches associated with such features.
*The map was first designed to be much bigger and originally had an [[Lift|elevator]] for each team, though these features have been removed for undisclosed reasons, most likely to reduce possible lag or eliminate possible glitches associated with such features.
*The map has a cross-shaped symbol, similar to the symbols on [[Sandbox]] and [[Sandtrap]].
*The map has a cross-shaped symbol similar to the symbols on [[sandbox (level)|Sandbox]] and [[Sandtrap]].
*The strange roaring noises heard on [[Chiron TL-34]], [[Assault on the Control Room]] and [[Two Betrayals]] can also be heard on this map.
*Previously, the game developers mentioned the map being larger as well as featuring "elevators". The reason for this is that the map is actually an almost complete replica of the ground floor chambers of the "Shield Towers" from, [[The Covenant (Level)]]. In addition, if elevators were present they would have most likely been located in the maps center on the platform much like it had been in the campaign level with the second level of the elevators being the "shield control rooms" like the ones seen in the campaign.
*The strange roaring noises heard on [[Chiron TL-34 (Level)|Chiron TL-34]], [[Assault on the Control Room (Level)|Assault on the Control Room]] and [[Two Betrayals (Level)|Two Betrayals]] can also be heard on this map.
*Although the map takes place on Installation 00, the arms of the Ark are not visible. This is also the same for Epitaph, which takes place in the same structure.
*Although the map takes place on Installation 00, the arms of the Ark are not visible. This is also the same for Epitaph, which takes place in the same structure.
 
*If a player looks out of the "windows" with a scoped weapon, one can see what looks like a desert setting with a structure similar in appearance to the edges of a Halo, only it appears to be made out of bricks and mortar.
==Sources==
*It is possible, in Forge, to go under the glass floor in the middle of the map. You can even go to the bottom of the hole and place objects.
<references/>
*If you look out the skylight windows, there is no evidence of the tower continuing. However, looking out of the side windows (and using the road-like metal objects outside as reference points) reveals that Citadel is closer to the ground than Epitaph is. The former would seem to imply that Citadel is at the top of the tower, but the latter proves that it is closer to the bottom.
**This may have been a simple level design oversight. Using [[Panoramic camera mode|Pan Cam]] reveals that the developers completely removed the tower's exterior (such that in terms of the Citadel's 3D, the area is effectively a set of hallways floating in midair). They may not have noticed the resulting discrepancy.
**Citadel seems to be set at the top of the tower, if the player looks upward while standing on the elevated area in the center of the map, the player will see sky. However, when on Epitaph and looking upward, Citadel cannot be seen. This disproves the idea that Citadel is at the top of the tower.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
Image:Citadel.jpg|Overhead view of Citadel.
File:HMCC H3 Citadel Map.png|Citadel Map.
Image:H3 Citadel05.jpg|Battle in the center of the map.
File:Citadel.jpg|Overhead view of Citadel.
Image:H3 Citadel03.jpg|An EVA clad Spartan waits behind a pillar.
File:H3 Citadel05.jpg|Battle in the center of the map.
File:H3 Citadel03.jpg|An EVA clad Spartan waits behind a pillar.
File:halo3 113136465 Full.jpg|Citadel, as viewed from outside via Pan Cam
File:halo3_120904966_Medium.jpg|The bottom of Citadel.
</gallery>
</gallery>


{{Level}}
==Sources==
[[Category:Multiplayer Levels]]
{{Ref/Sources}}
 
{{Levels|H3|mode=yes}}
[[Category:Mythic Map Pack]]

Revision as of 16:14, January 20, 2024

This article is about the Halo 3 multiplayer map. For other uses, see Citadel (disambiguation).
Citadel
Promotional image for Halo 3: Mythic featuring the multiplayer map Citadel.
Map overview

Game:

Halo 3

Map file name (?):

fortress

Lore information

Location:

Installation 00

Gameplay overview

Terrain:

Forerunner structure set in a desert wasteland.

Recommended number of players:

2-6

Recommended gametype(s):

 
In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages.

Citadel is a Halo 3 map that was released on September 22, 2009, with Halo 3: ODST, as a part of the Mythic II Map Pack. The map is a section of the structure first seen in the Halo 3 Multiplayer map Epitaph,[1] which is a Forerunner "cathedral" that towers over the Ark.

Design

Citadel is based on the ground floor of the shield towers from the Halo 3 campaign level, The Covenant. It is built off of the geometry from the area around the elevators. There are differences in the geometry for multiplayer game play reasons, including the removal of the automatic doors and minor adjustments to the terrain.

The outside of the map is the same desert from Epitaph, as it is a part of the same tower. However, the player cannot see the tower from the map as it blocks the view. The inside of the map is symmetrical, having identical bases and walkways, making it an ideal Team Slayer map. The textures of walls and floors resemble the textures of the walls and floors from Construct and The Covenant.

Citadel has a number of tight corridors and doorways, making grenade throwing much more frequent. The bases have two levels, with the top level accessible by a ramp or a nearby jump. The bases are also open, but still small, and have a wide open view over to the enemies base.

Strategies

  • A good start to secure the rocket launcher is to grab a BR or carbine and destroy the power cores on the other side. This weakens the enemies for easy headshots and allows your team's possession of the rockets.
  • There are many angled walls in this map, making grenades an ideal choice when going into a potentially hostile area.
  • It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them.
  • Considering the small nature of this map, a power drain is ideal for flushing enemies out.
  • When playing in free for all, it is vital you control a power weapon as soon as possible.
  • The small size of this map makes players often pass up the sniper rifle. If you are good at no-scoping, then the sniper can be helpful when looking at the rocket platform.
  • It is possible to jump to the other team's base off of the rocket platform; this is especially good for Capture the Flag matches and Assault.
  • This map focuses incredibly on teamwork due to its tight corridors and open bases. Moving in groups provides a substantial advantage.

Achievements

The following achievements can be unlocked on Citadel across the Xbox 360 and Halo: The Master Chief Collection editions of Halo 3.

Halo 3 (Xbox 360) Halo: MCC (Xbox One) Halo: MCC (Steam) Title Unlock requirement Games
H3 Achievement Pull.png
N/A N/A
Pull!
Get a Shotgun Spree medal on Citadel.
Halo 3
H3 Achievement Citadel Skull.png
Citadel Skull.jpg
Steam Achievement Icon for the Halo: The Master Chief Collection - Halo 3 achievement Citadel Skull
Citadel Skull
Find the hidden Skull on Citadel.
Halo 3
Halo: The Master Chief Collection

Miscellaneous

Easter eggs

  • This map has a Skull for the multiplayer achievements. When found, it unlocks the achievement Citadel Skull, which is depicted by the skull and a Forerunner glyph on the forehead. The skull is near the blue side of the map; near the area where a doorway is in between two glowing "B"s. The skull is on top of the "B" on the right-hand side. It is hidden atop of the B inside a small concealed place.[2]

Trivia

  • The map was first designed to be much bigger and originally had an elevator for each team, though these features have been removed for undisclosed reasons, most likely to reduce possible lag or eliminate possible glitches associated with such features.
  • The map has a cross-shaped symbol, similar to the symbols on Sandbox and Sandtrap.
  • The strange roaring noises heard on Chiron TL-34, Assault on the Control Room and Two Betrayals can also be heard on this map.
  • Although the map takes place on Installation 00, the arms of the Ark are not visible. This is also the same for Epitaph, which takes place in the same structure.
  • If a player looks out of the "windows" with a scoped weapon, one can see what looks like a desert setting with a structure similar in appearance to the edges of a Halo, only it appears to be made out of bricks and mortar.
  • It is possible, in Forge, to go under the glass floor in the middle of the map. You can even go to the bottom of the hole and place objects.
  • If you look out the skylight windows, there is no evidence of the tower continuing. However, looking out of the side windows (and using the road-like metal objects outside as reference points) reveals that Citadel is closer to the ground than Epitaph is. The former would seem to imply that Citadel is at the top of the tower, but the latter proves that it is closer to the bottom.
    • This may have been a simple level design oversight. Using Pan Cam reveals that the developers completely removed the tower's exterior (such that in terms of the Citadel's 3D, the area is effectively a set of hallways floating in midair). They may not have noticed the resulting discrepancy.
    • Citadel seems to be set at the top of the tower, if the player looks upward while standing on the elevated area in the center of the map, the player will see sky. However, when on Epitaph and looking upward, Citadel cannot be seen. This disproves the idea that Citadel is at the top of the tower.

Gallery

Sources

  1. ^ Bungie.net: First Look on Citadel - "It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph."
  2. ^ Citadel Skull location on YouTube