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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Disambig header|special weapon variants in ''Halo Infinite''|variants in ''[[Halo 5: Guardians]]''{{'}} campaign|Special weapons (Halo 5: Guardians)}} | {{Disambig header|special weapon variants in ''Halo Infinite''|variants in ''[[Halo 5: Guardians]]''{{'}} campaign|Special weapons (Halo 5: Guardians)}} | ||
[[File:HINF MA40Longshot 1.jpg|300px|thumb|A [[UNSC Marine Corps|Marine]] holding the special Longshot variant of the [[MA40 assault rifle]].]] | [[File:HINF MA40Longshot 1.jpg|300px|thumb|A [[UNSC Marine Corps|Marine]] holding the special Longshot variant of the [[MA40 assault rifle]].]] | ||
''' | The '''Legendary variant weapons''' are weapons that can be unlocked in the [[campaign]] of ''[[Halo Infinite]]'' by performing various tasks.{{Ref/Game|Id=forge|HINF|Weapon Pad - Object Properties option}} | ||
==Overview== | |||
===Campaign=== | |||
In campaign, Legendary variant weapons can be broadly divided into two categories: boss weapons, which are alien weapons acquired by defeating [[High Value Target]]s, and [[human]] weapons, which can be unlocked by acquiring [[Valor]] and requisitioning them at [[Forward Operating Base]]s. Legendary variant weapons of [[Banished]] and [[Forerunner]] origin can be distinguished by their white or silver painted appearance, while human Legendary variant weapons can be distinguished by their black colouration with yellow stripes and trim. | |||
Some of the Legendary variant weapons are featured in ''[[Armory Infinitum]]'', a series of flash fiction hosted on [[Halo Waypoint]]'s regular [[Canon Fodder]] blog posts. | |||
===Multiplayer=== | |||
Outside of their campaign use, Legendary variant weapons are available in the game's multiplayer. In matchmaking, they are typically available in Big Team Heavy, [[Slayer|Super Escalation Slayer]] and [[Fiesta|Super Fiesta]] game modes.{{Ref/Twitter|Halo|1653870907222290434|Halo|Quote=Level up weapons on your way to victory 👊 Super Escalation Slayer is now available in New BTB Unlimited! #HaloEchoesWithin|D=22|M=5|Y=2023}}{{Ref/Site|URL=https://www.halowaypoint.com/news/may-update-preview|Site=Halo Waypoint|Page=May Update Preview|D=22|M=5|Y=2023}} Some Legendary variant weapons are featured prominently on specific maps; all may spawn in the locked vaults in the [[Big Team Battle]] multiplayer map [[Fragmentation]], the ''[[Diminisher of Hope]]'' is available on [[Scarr]],{{Ref/Site|URL=https://www.halowaypoint.com/news/maps-overview-season-4|Site=Halo Waypoint|Page=Maps Overview <nowiki>|</nowiki> Season 4|D=15|M=6|Y=2023}} and the [[Pinpoint Needler]] is the central [[power weapon]] on [[Prism]].{{Ref/Site|URL=https://www.halowaypoint.com/news/maps-overview-season-5|Site=Halo Waypoint|Page=Maps Overview <nowiki>|</nowiki> Season 5|D=12|M=10|Y=2023}} All Legendary variant weapons are available as part of [[custom game]] settings and [[Forge/Halo Infinite|Forge]] placement.{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}} | |||
==Boss weapons== | ==Boss weapons== | ||
Legendary variant [[Banished]] and [[Forerunner]] weapons can be acquired by defeating [[High Value Target]]s and bosses during the campaign. The sole exception is the [[M41 Tracker]], a human rocket launcher wielded by one of the bosses. | |||
All boss weapons can be spawned at a Forward Operating Base once their respective boss is killed. | |||
{| class="wikitable" | {| class="wikitable" style="width: 75%;" | ||
|- | |- | ||
! Weapon !! Unlock requirement !! | ! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description | ||
|- | |- | ||
| [[File:HINF Cindershot Backdraft Crop.png|150px]]<br>[[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF Cindershot Backdraft Crop.png|150px]]<br>[[Backdraft Cindershot]] || Defeat [[Myriad]] || Modified firing core with a three-phase sequential detonation.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Disruptor Calcine Crop.png| | |align="center"|[[File:HINF Disruptor Calcine Crop.png|75px]]<br>[[Calcine Disruptor]] || Defeat [[Bipbap|Bipbap, the Vanquisher]] || Modified with delayed detonation rounds.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Bloodblade Crop.png|150px]]<br>[[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}} | |align="center"|[[File:HINF Bloodblade Crop.png|150px]]<br>[[Bloodblade]] || Defeat [[Jega 'Rdomnai]] || [[Energy sword (fiction)|Energy Sword]] variant belonging to [[Jega 'Rdomnai|Jega]].{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF DuelistEnergySword Crop.png|150px]]<br>[[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF DuelistEnergySword Crop.png|150px]]<br>[[Duelist Energy Sword]] || Defeat [[Okro 'Vagaduun]] || Lightweight frame allows for increased agility.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF DiminisherOfHope Crop.png|150px]]<br>[[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF DiminisherOfHope Crop.png|150px]]<br>[[Diminisher of Hope|Escharum's Axe]] || Defeat [[Escharum]] || Escharum's custom Gravity Hammer that bestows additional mobility.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF GravityHammer Crop.png|150px]]<br>[[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF GravityHammer Rushdown Crop.png|150px]]<br>[[Rushdown Hammer]] || Defeat [[En'Geddon]] || Upgraded gravitic core and composite materials increase effective range and user mobility.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Heatwave Scatterbound Crop.png|150px]]<br>[[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF Heatwave Scatterbound Crop.png|150px]]<br>[[Scatterbound Heatwave]] || Defeat [[Ordo 'Mal]] || Fires modified and repurposed [[Z-180 Scattershot|Z-180 rounds]] which seek targets after a ricochet.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Mangler Riven Crop.png| | |align="center"|[[File:HINF Mangler Riven Crop.png|75px]]<br>[[Riven Mangler]] || Defeat [[Balkarus]] || Fires a split-shard projectile at a low rate of fire.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Needler Pinpoint Crop.png| | |align="center"|[[File:HINF Needler Pinpoint Crop.png|75px]]<br>[[Pinpoint Needler]] || Defeat [[Writh Kul]] || Modified [[Posu'gelka-pattern needler|Needler]] with advanced target acquisition and lower supercombine requirement.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF PlasmaPistol Unbound Crop.png| | |align="center"|[[File:HINF PlasmaPistol Unbound Crop.png|75px]]<br>[[Unbound Plasma Pistol]] || Defeat [[Briglard]] || Bolts detonate when super-combined on target; over-charge increases detonation and tracking.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF PulseCarbine Rapidfire Crop.png|150px]]<br>[[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF PulseCarbine Rapidfire Crop.png|150px]]<br>[[Rapidfire Pulse Carbine]] || Defeat [[Inka 'Saham]] || Precision [[Erudo'ma'keth-pattern pulse carbine|Pulse Carbine]] with a rapid burst interval firing mechanism.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Ravager Rebound Crop.png|150px]]<br>[[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}} | | align="center"|[[File:HINF Ravager Rebound Crop.png|150px]]<br>[[Ravager Rebound]] || Defeat [[Arthoc]] || Modified [[Veporokk Workshop Ravager|Ravager]] that fires bouncing projectiles with multiple secondary detonations.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF SPNKr Tracker Crop.png|150px]]<br>[[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF SPNKr Tracker Crop.png|150px]]<br>[[M41 Tracker]] || Defeat [[Zeretus]] || Modified [[M41 SPNKr]] with increased lock-on capability.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF SentinelBeam Arcane Crop.png| | |align="center"|[[File:HINF SentinelBeam Arcane Crop.png|100px]]<br>[[Arcane Sentinel Beam]] || Defeat [[Thav 'Sebarim]] || Undocumented [[Sentinel beam|Sentinel Beam]] that offers lower capacity but extremely increased damage.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF ShockRifle Purging Crop.png|150px]]<br>[[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF ShockRifle Purging Crop.png|150px]]<br>[[Purging Shock Rifle]] || Defeat [[Skimmer Alpha]] || High-damage [[Sicatt Workshop shock rifle|Shock Rifle]] with improved voltaic chaining but with detonation capability.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Skewer Volatile Crop.png|150px]]<br>[[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF Skewer Volatile Crop.png|150px]]<br>[[Volatile Skewer]] || Defeat [[Ik'novus]] || Skewer refitted to fire an explosive spike that detonates on impact.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF StalkerRifle Ultra Crop.png|150px]]<br>[[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced | |align="center"|[[File:HINF StalkerRifle Ultra Crop.png|150px]]<br>[[Stalker Rifle Ultra]] || Defeat [[Barroth]] || [[Covenant]]-sourced [[Elutuzem-pattern stalker rifle|Stalker Rifle]] with increased rate of fire but reduced heat and damage output.{{Ref/Reuse|Support}} | ||
|} | |} | ||
== | ==FOB weapons== | ||
These [[human]] weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of [[Valor]] points. | These [[human]] weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of [[Valor]] points. | ||
{| class="wikitable" | {| class="wikitable" style="width: 75%;" | ||
|- | |- | ||
! Weapon !! Unlock requirement !! | ! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description | ||
|- | |- | ||
| [[File:HINF Sidekick Striker Crop.png| | |align="center"|[[File:HINF Sidekick Striker Crop.png|75px]]<br>[[Striker Sidekick]] || 2,200 Valor || Precision [[Mk50 Sidekick|Mk50 Sidekick]] modified for improved stopping power.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF MA40 Longshot Crop.png|150px]]<br>[[MA40 Longshot]] || 2,300 Valor || Precision MA40 with improved long-range performance.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF MA40 Longshot Crop.png|150px]]<br>[[MA40 Longshot]] || 2,300 Valor || Precision MA40 with improved long-range performance.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF Bulldog Convergence Crop.png|150px]]<br>[[Convergence Bulldog]] || 2,400 Valor || High-capacity magazine with tighter projectile spread and improved range.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF Bulldog Convergence Crop.png|150px]]<br>[[Convergence Bulldog]] || 2,400 Valor || High-capacity magazine with tighter projectile spread and improved range.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF VK78Commando Impact Crop.png|150px]]<br>[[Impact Commando]] || 2,700 Valor || High-capacity magazine with reduced accuracy but increased damage.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF VK78Commando Impact Crop.png|150px]]<br>[[Impact Commando]] || 2,700 Valor || High-capacity magazine with reduced accuracy but increased damage.{{Ref/Reuse|Support}} | ||
|- | |- | ||
| [[File:HINF BattleRifle Breacher Crop.png|150px]]<br>[[BR75 Breacher]] || 2,800 Valor || Improved stopping power tuned for close-range encounters.{{Ref/Reuse|Support}} | |align="center"|[[File:HINF BattleRifle Breacher Crop.png|150px]]<br>[[BR75 Breacher]] || 2,800 Valor || Improved stopping power tuned for close-range encounters.{{Ref/Reuse|Support}} | ||
|- | |||
|align="center"|[[File:HINF SniperRifle Flexfire Crop.png|150px]]<br>[[S7 Flexfire Sniper]] || 2,900 Valor || Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters.{{Ref/Reuse|Support}} | |||
|- | |||
|align="center"|[[File:HINF Hydra Pursuit Crop.png|150px]]<br>[[Pursuit Hydra]] || 3,000 Valor || Increased long-range proficiency with faster target lock and improved rocket velocity.{{Ref/Reuse|Support}} | |||
|} | |||
==Multiplayer-exclusive weapons== | |||
The Bandit Evo was released in [[Season 05: Reckoning]]. Like the M392 Bandit, it is exclusive to multiplayer and cannot be used in the campaign. | |||
{| class="wikitable" style="width: 75%;" | |||
|- | |- | ||
| | ! style="width: 10%" | Weapon !! style="width: 15%" | Unlock requirement !! style="width: 50%" | Description | ||
|- | |- | ||
| [[File:HINF | |align="center"|[[File:HINF Bandit Evo Crop.png|150px]]<br>[[Bandit Evo]] || N/A {{C|multiplayer-exclusive}} || Competitive configuration of the [[M392 Bandit]].{{Ref/Game|Id=banditevo|HINF|Forge - Bandit Evo description|Quote=Competitive configuration of the M392 Bandit.}} | ||
|} | |} | ||