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|name=Controller Sentinel | |name=Controller Sentinel | ||
|image=[[File:HW2-Controller.png|300px]] | |image=[[File:HW2-Controller.png|300px]] | ||
|role=Localized defense | |role=Localized defense{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}} | ||
|length= | |length= | ||
|height= | |height= | ||
|mass= | |mass= | ||
|armament=*[[Sentinel pulse]] | |armament=*[[Sentinel pulse]]{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}} | ||
*[[Sentinel beam]] | *[[Sentinel beam]]{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}} | ||
|armor=Forward-facing [[energy shield]] | |armor=Forward-facing [[energy shield]] | ||
}} | }} | ||
The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on | The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on Forerunner installations.{{Ref/Site|Id=CFFrosty|URL=https://www.halowaypoint.com/en-us/news/stay-frosty|Site=Halo Waypoint|Page=Canon Fodder - Stay Frosty|D=30|M=10|Y=2022}}{{Ref/Book|Id=Enc22|Enc22|Page=329}} | ||
== Design details == | ==Overview== | ||
Similar to the roles of the [[Enforcer]]s, the Controllers are deployed to guard key locations and counter escalating threats on | ===Design details=== | ||
Similar to the roles of the [[Enforcer Sentinel]]s, the Controllers are deployed to guard key locations and counter escalating threats on a given installation. Where they differ is that the Enforcers are strictly intended for use in fighting outbreaks of the [[Flood]] parasite, whereas Controllers are tasked to guard key sites and technologies. They are restricted in their mobility, and are effectively "tethered" within a set radii of their charges.{{Ref/Reuse|CFFrosty}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Controller Sentinel}} Controllers are only awakened in the event that an installation-compromising threat is detected.{{Ref/Reuse|Enc22}} | |||
== | ===Armaments=== | ||
Controllers | Controllers are equipped with a supercharged [[Sentinel pulse|wide-area pulse field emitter]] as its primary weapon and a [[Sentinel beam|persistent beam projector]] as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing [[energy shield]]ing - an improvement of the ones used by the Enforcers.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}}{{Ref/Reuse|Enc22}} | ||
==Operational history== | |||
Controllers were developed in [[2559]] in response to the outbreak of the [[Second Ark Conflict]] between the [[Banished]] and {{UNSCShip|Spirit of Fire}} on [[Installation 00]]. Their development was a response to counter the escalating threats encountered in the fighting, used to guard key sites of importance.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}} In May of that year, they were first encountered by ''Spirit of Fire'' forces during [[Operation: SPEARBREAKER]]. During the mission, a task force led by [[Sunray 1-1]] fought against multiple Controllers guarding the region surrounding the construction and launch site for a {{Class|Despair|fighter}} and its [[design seed]], alongside the [[charging column]]s supporting it.{{Ref/Level|HW2|Gatecrashers}}{{Ref/Level|HW2|Not on My Watch}} | |||
==In-game information== | |||
===''Halo Wars 2''=== | |||
Controller Sentinels are only encountered in the ''[[Halo Wars 2: Operation: SPEARBREAKER]]'' campaign. They can be fought as enemies in the levels [[Gatecrashers]] and [[Not on My Watch]]. | |||
====Phoenix Log==== | |||
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%" | |||
|+ '''[[Phoenix Logs|Phoenix Log]] - Controller Sentinel''' | |||
|- | |||
|{{:Phoenix Logs/Forerunner/Controller Sentinel}} | |||
|} | |||
==Production notes== | ==Production notes== | ||
The Controller Sentinel made its debut in the ''[[Halo Wars 2]]'' expansion ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]''. The Sentinel's early concept passes were done by [[:Category:Images by Bill Yi|Bill Yi]], and originally explored the inclusion of the [[Enforcer]] Sentinel from ''[[Halo 2]]''.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Over time, these explorations seemed to evolve into the final Controller design done by [[:Category:Images by Theo Stylianides|Theo Stylianides]].{{Ref/Site|URL=https://www.artstation.com/artwork/v2rO2E|Site=ArtStation|Page=Halo Banished|D=12|M=03|Y=2022}} | The Controller Sentinel made its debut in the ''[[Halo Wars 2]]'' expansion ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]''. The Sentinel's early concept passes were done by [[:Category:Images by Bill Yi|Bill Yi]], and originally explored the inclusion of the [[Enforcer]] Sentinel from ''[[Halo 2]]''.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Over time, these explorations seemed to evolve into the final Controller design done by [[:Category:Images by Theo Stylianides|Theo Stylianides]].{{Ref/Site|URL=https://www.artstation.com/artwork/v2rO2E|Site=ArtStation|Page=Halo Banished|D=12|M=03|Y=2022}} During some of the later concept pieces, the Sentinel appears to have been given the preliminary name "Forerunner Scourer" before the final Controller name was settled on. | ||
In the later expansion ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', a [[Cut Halo Wars 2 units|cut variant]] of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the ''Operation: SPEARBREAKER'' expansion, it has no shields. Artwork for the mission [[What Could Go Wrong?]] show three such Sentinels attacking [[Voridus]]' [[Barukaza Workshop Scarab|Scarab]], indicating it may have at one point been intended to appear in this level. | In the later expansion ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', a [[Cut Halo Wars 2 units|cut variant]] of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the ''Operation: SPEARBREAKER'' expansion, it has no shields. Artwork for the mission [[What Could Go Wrong?]] show three such Sentinels attacking [[Voridus]]' [[Barukaza Workshop Scarab|Scarab]], indicating it may have at one point been intended to appear in this level. | ||
==Gallery== | ==Gallery== | ||
===Concept=== | {{Linkbox|gallery=yes}} | ||
===Concept art and illustrations=== | |||
<gallery> | <gallery> | ||
File:HW2 Concept Enforcer1.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer. | File:HW2 Concept Enforcer1.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer. | ||
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File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel. | File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel. | ||
File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''. | File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''. | ||
File:HW2 Spearbreaker Loadscreen Sketch.jpg|An early sketch of the Operation: SPEARBREAKER keyart. | |||
File:HW2 Spearbreaker Loadscreen.jpg|Controller Sentinels in the final keyart for Operation: SPEARBREAKER. | |||
</gallery> | </gallery> | ||