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[[File:Halo Championship Series Logo.png|250px | [[File:Halo Championship Series Logo.png|250px|thumb|Championship series logo.]] | ||
The '''Halo Championship Series''' (HCS) is the official ''[[Halo Universe|Halo]]'' eSports league created and maintained by [[343 Industries]].{{Ref/Site|Id=HCSAnnouncement|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-announced|Site=Halo Waypoint|Page=Halo Championship Series Announced}}The league establishes a standard for tournament rules and gametype settings for use in official tournaments. 343 Industries originally collaborated with Electronic Sports League (ESL) to host tournaments. However, 343 eventually shifted over to Major League Gaming (MLG) to host tournaments. Other parties would also be collaborated with, such as Dreamhack, and Ultimate Gaming Championship (UGC). | The '''Halo Championship Series''' (HCS) is the official ''[[Halo Universe|Halo]]'' eSports league created and maintained by [[343 Industries]].{{Ref/Site|Id=HCSAnnouncement|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-announced|Site=Halo Waypoint|Page=Halo Championship Series Announced}}The league establishes a standard for tournament rules and gametype settings for use in official tournaments. 343 Industries originally collaborated with Electronic Sports League (ESL) to host tournaments. However, 343 eventually shifted over to Major League Gaming (MLG) to host tournaments. Other parties would also be collaborated with, such as Dreamhack, and Ultimate Gaming Championship (UGC). | ||
The official game of the HCS was ''[[Halo 2: Anniversary]]'' during the [[2014]] to [[2015]] season.{{Ref/Site|Id=HCSIntro|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-overview|Site=Halo Waypoint|Page=Halo Championship Series Introduction}} ''[[Halo 5: Guardians]]'' replaced it for the 2016 to 2018 seasons, and ''[[Halo 3]]'' made a return to the circuit for the [[2019]] season. | The official game of the HCS was ''[[Halo 2: Anniversary]]'' during the [[2014]] to [[2015]] season.{{Ref/Site|Id=HCSIntro|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-overview|Site=Halo Waypoint|Page=Halo Championship Series Introduction}} ''[[Halo 5: Guardians]]'' replaced it for the 2016 to 2018 seasons, and ''[[Halo 3]]'' made a return to the circuit for the [[2019]] season. Eventually, ''[[Halo Infinite]]'' would become the mainline title used for Halo Championship tournaments from [[2021]] onwards. | ||
==Tournament rules== | ==Tournament rules== | ||
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Following ''Halo 2: Anniversary'', ''Halo 5: Guardians'' would get an increased eSports presence, which culminated in the first $1,000,000 tournament for the game, dubbed the Halo World Championship. Unlike most prior ''Halo'' titles which featured refined or altered gameplay settings for the competitive aspect of the game, ''Halo 5's'' first competitive tournament ran 343i's proclaimed "universal settings", which were on par with those seen in the game's matchmaking in 2015. The four core gametypes seen would be Team Slayer, Capture the Flag, [[Strongholds]], and the newly created [[Breakout]], however, following backlash from the competitive community, Breakout was removed, although not replaced. Breakout would not return in the 2017 and 2018 seasons. | Following ''Halo 2: Anniversary'', ''Halo 5: Guardians'' would get an increased eSports presence, which culminated in the first $1,000,000 tournament for the game, dubbed the Halo World Championship. Unlike most prior ''Halo'' titles which featured refined or altered gameplay settings for the competitive aspect of the game, ''Halo 5's'' first competitive tournament ran 343i's proclaimed "universal settings", which were on par with those seen in the game's matchmaking in 2015. The four core gametypes seen would be Team Slayer, Capture the Flag, [[Strongholds]], and the newly created [[Breakout]], however, following backlash from the competitive community, Breakout was removed, although not replaced. Breakout would not return in the 2017 and 2018 seasons. | ||
The 2017 season of the Halo World Championship would follow in the footsteps of ''Halo 2: Anniversary'', featuring very little in the way of widespread alterations to the gametypes, or map selection. Minor changes to weapon layout would be enforced however, including changes to power weapon reserve ammunition, along with the removal of weapons like the | The 2017 season of the Halo World Championship would follow in the footsteps of ''Halo 2: Anniversary'', featuring very little in the way of widespread alterations to the gametypes, or map selection. Minor changes to weapon layout would be enforced however, including changes to power weapon reserve ammunition, along with the removal of weapons like the {{Pattern|Kelos'vaarda|storm rifle}}, and the [[Z-400 splinter grenade]]. | ||
The 2018 season of the Halo World Championship would feature a radical shift, including the addition of new maps made in the game's [[Forge/Halo 5: Guardians|Forge editor]], [[Oddball]] as a new gametype, [[Motion tracker|the changing of the motion tracker]], and the removal of certain [[Spartan abilities]], and the [[MA5D assault rifle]] as a starting weapon. [[Overtime]], an update released in 2017 would be used as the testbed for a widespread weapon tuning update for competitive play, with many changes to the weapon sandbox being tested out leading up to the update's launch. Notably, the game's utility weapons were set to be shifted off the assault rifle and [[M6H magnum]], to the [[BR85 battle rifle]], and the Gunfighter variant of the M6H magnum. Following a few weeks of testing, plans for these fell through, and the settings shifted to purely M6H-styled gameplay. Additionally to this, [[ | The 2018 season of the Halo World Championship would feature a radical shift, including the addition of new maps made in the game's [[Forge/Halo 5: Guardians|Forge editor]], [[Oddball]] as a new gametype, [[Motion tracker|the changing of the motion tracker]], and the removal of certain [[Spartan abilities]], and the [[MA5D assault rifle]] as a starting weapon. [[Overtime]], an update released in 2017 would be used as the testbed for a widespread weapon tuning update for competitive play, with many changes to the weapon sandbox being tested out leading up to the update's launch. Notably, the game's utility weapons were set to be shifted off the assault rifle and [[M6H magnum]], to the [[BR85 battle rifle]], and the Gunfighter variant of the M6H magnum. Following a few weeks of testing, plans for these fell through, and the settings shifted to purely M6H-styled gameplay. Additionally to this, [[active camouflage]] would receive a buff, being harder to see, and having a quicker re-camo time, following shots fired or received. | ||
Spartan abilities received tweaks for the 2018 season, with Spartan Charge and Ground Pound being removed outright. Additionally, the game's motion tracker received a dramatic overhaul, only tracking players using abilities or firing their weapons, while those players who were simply walking remained unseen. | Spartan abilities received tweaks for the 2018 season, with Spartan Charge and Ground Pound being removed outright. Additionally, the game's motion tracker received a dramatic overhaul, only tracking players using abilities or firing their weapons, while those players who were simply walking remained unseen. | ||
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|[[Breakout]] | |[[Breakout]] | ||
| | | | ||
*Primary weapon: [[M20 | *Primary weapon: [[M20 PDW]] | ||
*Secondary weapon: Magnum | *Secondary weapon: Magnum | ||
*Motion sensor: Off | *Motion sensor: Off | ||
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The Rig<br>Eden<br>Empire<br>Plaza | The Rig<br>Eden<br>Empire<br>Plaza | ||
|- | |- | ||
|} | |||
===''Halo 3''=== | |||
Following the 2018 Halo World Championship, ''Halo 3'' would return to the circuit in a series of classic-marketed tournaments. Featuring similar settings from the game's time on the MLG circuit, tournaments would be played on the ''Halo: The Master Chief Collection'' edition of ''Halo 3''. | |||
===''Halo Infinite''=== | |||
''Halo Infinite'' would take the reins as the primary competitive ''Halo'' title for the 2021 and 2022 season, following the brief return of ''Halo 3'' in 2019. Unlike ''Halo 5: Guardians'', ''Infinite'' would feature its own curated settings for HCS tournaments on launch, and would include specific balance tweaks to remove elements like grenade hitmarkers. Additionally, certain arena maps would not be seen in the game's rotation at all, including [[Behemoth]] and [[Launch Site]]. | |||
Handbooks for the Halo Championship Series are listed below. | |||
*[https://wpassets.halowaypoint.com/wp-content/2022/09/HCS_2022_Program_Handbook_v1.05.pdf Halo Championship Series 2021-2022 - Handbook] | |||
*[https://content.halocdn.com/media/Default/community/hcs/handbook/hcs-code-of-conduct_version-1.01-0d10f3001f5b49928a1c0a5bde30b49b.pdf Halo Championship Series 2021-2022 - Code of Conduct] | |||
====Halo World Championship 2022==== | |||
{| class="wikitable" | |||
|-align="center" | |||
! style="width:33%; text-align:center; color:#fff;"|Gametype | |||
! style="width:33%; text-align:center; color:#fff;"|Global settings | |||
! style="width:33%; text-align:center; color:#fff;"|Map rotation | |||
|-align="center" | |||
|Tournament-wide settings | |||
| | |||
*Primary weapon: [[BR75 battle rifle]] | |||
*Motion sensor: Off | |||
*Friendly fire: On | |||
*Grenade hitmarkers: Off | |||
*Weapons, equipment, and grenades on maps will be set on static spawners, meaning they will always appear in the same location on each map and mode combination, and will respawn at the same intervals. | |||
| | |||
N/A | |||
|- | |||
|-align="center" | |||
|Team Slayer | |||
| | |||
*Score to win: 50 | |||
|[[Aquarius]]<br>[[Catalyst]]<br>[[Live Fire]]<br>[[Recharge]]<br>[[Streets]] | |||
|- | |||
|-align="center" | |||
|Capture the Flag | |||
| | |||
*Score to win: 5 | |||
|Aquarius<br>[[Bazaar]]<br>Catalyst | |||
|- | |||
|-align="center" | |||
|Strongholds | |||
| | |||
*Score to win: 250 | |||
|Live Fire<br>Recharge<br>Streets | |||
|- | |||
|-align="center" | |||
|King of the Hill | |||
| | |||
*Score to win: 4 | |||
|Live Fire<br>Recharge<br>Streets | |||
|- | |||
|-align="center" | |||
|Oddball | |||
| | |||
*Score to win: 100 | |||
|Live Fire<br>Recharge<br>Streets | |||
|} | |} | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Competitive multiplayer]] | [[Category:Competitive multiplayer]] |