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{{ratings}}
{{Status|RealWorld}}
{{Era
{{Music infobox
|1 = H1
|2 = RW
}}
{{Infobox song
  | name      = Covenant Dance
  | name      = Covenant Dance
  | video     = [[Video:Covenant_Dance|200px|center]]
  | yt     = YMKf6j-AFIQ
  | album      = [[Halo Original Soundtrack]]
  | album      = ''[[Halo: Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | length    = 01:57
  | length    = 1:57
  | producer  =
  | producer  =
  | last      =
  | last      = [[Devils... Monsters...]]
  | next      =
  | next      = [[Alien Corridors]]
}}
}}
 
'''Covenant Dance''' is the fourteenth track in ''[[Halo: Original Soundtrack]]''.


'''Covenant Dance''' is a piece included in the ''[[Halo: Original Soundtrack]]''.
==Overview==
As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.  


==Appearances==
==Appearances==
It is most most notably heard on the level [[Assault on the Control Room]] and during fights with the [[Flood]] on [[Two Betrayals]], [[Keyes (level)|Keyes]] and [[The Maw]]. It is also heard on the level [[Truth and Reconciliation (Level)|Truth and Reconciliation]], when you first enter the ship. It starts after about a minute, when more Covenant start pouring out to kill you and your Marines. It also makes an appearance in many Bungie Videos, most notably during the introduction of the [[Equipment]] feature in ''[[Halo 3]]''.
It can be heard:
*In the level ''[[The Truth and Reconciliation]]'', when [[John-117]] and [[Fire Team Charlie]] are ambushed after boarding the ''[[Truth and Reconciliation]]''.
*In the level ''[[Assault on the Control Room]]'', when John-117 opens the first blast door to the [[Control Room (Installation 04)|control room]] of [[Installation 04]]
*In the level ''[[Two Betrayals]]'', when John-117 encounters the first battle between the [[Covenant]] and the [[Flood]].
*In the opening cutscene of the level ''[[Keyes]]''.


==Overview==
The opening percussion plays in the ''[[Halo 2]]'' level ''[[The Great Journey]]'', when [[Arbiter]] [[Thel 'Vadam]] enters the cavern area in the [[Bastion of the Brutes]].
As its name implies, the song is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme starts off with the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.
 
==Arrangements==
The piece was arranged into ''[[Choreographite]]'' in ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
 
==Production notes==
*The percussion in this track is reminiscent of a motif from the soundtracks for [[wikipedia:Myth_The_Fallen_Lords|''Myth'']] and [[wikipedia:Myth_II_Soulblighter|''Myth II'']], including ''[https://youtu.be/bfKWKKlvhNg With Friends Like These]'' and ''[https://youtu.be/bv3cuKQOsHk Shiver]''.
*The track uses the following instruments and patches/samples:{{Ref/Site|D=01|M=6|Y=2020|URL= https://docs.google.com/spreadsheets/d/1D6ul0wsqq1oeqqOqqfx_9V4o7TxN6HvXB8RyHmNHPs4/edit?ts=5e8800a4#gid=0|Site=Google Sheets|Page=Mythic Restoration Project: Halo Patch List}}
**E-MU Procussion:
***082 Sarengeti (Main rhythmic percussion)
**E-MU Proteus 2000:
***Protozoa ROM - 082-0 GulaGula (Synth bass)
***Protozoa ROM - 067-3 Miya Daiko (Kick drum and low rumble)
***Protozoa ROM - 058-2 Percussion 1 (Drum that plays with Sarengeti)
***Composer ROM - 041-3 Snares 1 (Left channel snare)
***Composer ROM - 042-3 Snares 2 (Right channel snare)
**Kurzweil K2500X:
***Orchestral ROM - 975 Timpani
**Roland XV-5080:
***PR-D 102 Soundtraque (Synth pad)


==Sources==
{{Ref/Sources}}


{{Halo Music}}
{{Soundtrack|H1}}
[[Category:Halo Music]]
[[Category:Halo: Combat Evolved]]

Latest revision as of 17:01, January 6, 2024

Covenant Dance

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

1:57

Previous:

Devils... Monsters...

Next:

Alien Corridors

 

Covenant Dance is the fourteenth track in Halo: Original Soundtrack.

Overview[edit]

As its name implies, the piece is carried by a strong dance beat. At 00:16, the beat becomes underlaid to a more dominant snare-drum beat. Starting at 00:30, a variation of the Halo theme, followed by long ascending notes, which consists of the monkish chorus in time to the beat. At 00:52, the beat and chant grind to a halt and are replaced by a less regular synth beat, still following a tempo matching the drum beat. At 01:08, a higher synth melody arises to follow the new synth beat. At 01:15, the drumbeat starts up again. At 01:31, the chant returns, but shortly disappears again. Soon after, the drum and synth follow it, allowing the song to smoothly conclude.

Appearances[edit]

It can be heard:

The opening percussion plays in the Halo 2 level The Great Journey, when Arbiter Thel 'Vadam enters the cavern area in the Bastion of the Brutes.

Arrangements[edit]

The piece was arranged into Choreographite in Halo: Combat Evolved Anniversary: Original Soundtrack.

Production notes[edit]

  • The percussion in this track is reminiscent of a motif from the soundtracks for Myth and Myth II, including With Friends Like These and Shiver.
  • The track uses the following instruments and patches/samples:[1]
    • E-MU Procussion:
      • 082 Sarengeti (Main rhythmic percussion)
    • E-MU Proteus 2000:
      • Protozoa ROM - 082-0 GulaGula (Synth bass)
      • Protozoa ROM - 067-3 Miya Daiko (Kick drum and low rumble)
      • Protozoa ROM - 058-2 Percussion 1 (Drum that plays with Sarengeti)
      • Composer ROM - 041-3 Snares 1 (Left channel snare)
      • Composer ROM - 042-3 Snares 2 (Right channel snare)
    • Kurzweil K2500X:
      • Orchestral ROM - 975 Timpani
    • Roland XV-5080:
      • PR-D 102 Soundtraque (Synth pad)

Sources[edit]