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{{ | {{Status|Canon}} | ||
[[File:Covenant | [[File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px]] | ||
The '''factory''' is a [[ | The '''factory''' is a deployable [[Covenant]] structure, typically as an extension on their [[Covenant citadel|occupation citadels]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Factory.aspx|Site=Official Halo Wars Community Site|Page=Factory|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Factory}} | ||
==Overview== | |||
In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, [[Type-25 Wraith|Wraiths]] and {{Pattern|Shua'ee|Locust}}s.{{Ref/Reuse|hwsite}} It serves as a counterpart to the [[UNSC Vehicle Depot|vehicle depot]] and [[Banished Foundry|foundry]] employed by the [[United Nations Space Command]] and [[Banished]], respectively. | |||
==In-game information== | |||
===''Halo Wars''=== | |||
[[File:HW CovenantFactory Screenshot.png|thumb|250px|The Factory in-game in ''Halo Wars''.]] | |||
{{Quote|Most Covenant vehicles are pieced together and upgraded at the Factory.|In-game description}} | |||
In ''[[Halo Wars]]'', the Factory costs {{HWTech|0}} and {{HWResources|150}} to be built. | |||
== | {| class="wikitable" style="width: 75%;" | ||
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description | |||
|- | |||
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources''' | |||
|- style="height: 40px" | |||
| Ghost {{C|[[Ripa 'Moramee|Arbiter]] & [[Prophet of Regret]]}} || Scout || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit. | |||
|- style="height: 40px" | |||
| Boosted Ram Ability || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets. | |||
|- style="height: 40px" | |||
| Strafe || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Allows Ghosts to more effectively dodge incoming grenades and rockets. | |||
|- style="height: 40px" | |||
| Scout Shield || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Adds an [[Energy shielding|energy shield]] to Ghosts that deflects some incoming damage. | |||
|- style="height: 40px" | |||
| Brute Chopper {{C|[[Avitus|Brute Chieftain]]}} || Scout || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit. | |||
|- style="height: 40px" | |||
| [[Spike cannon|Autocannons]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds front-firing 35mm guns, improving the Chopper's attack. | |||
|- style="height: 40px" | |||
| Stabilizers|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Improves autocannon accuracy and damage. | |||
|- style="height: 40px" | |||
| Ramming Targe || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken. | |||
|- style="height: 40px" | |||
| Wraith || Main Vehicle || {{HWPop|3}} || {{HWTech|1}} || {{HWResources|350}} || Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle. | |||
|- style="height: 40px" | |||
| Heavy Shield || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds an energy shield which deflects some incoming damage. | |||
|- style="height: 40px" | |||
| Scorch || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables the Scorch Ability that superheats an area of terrain for extra damage. | |||
|- style="height: 40px" | |||
| Plasma Modulator || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Greatly increases the damage of the Wraith's [[Heavy plasma mortar|Plasma Mortar]]. | |||
|- style="height: 40px" | |||
| Locust || Building Killer || {{HWPop|3}} || {{HWTech|2}} || {{HWResources|300}} || Counter-building vehicle, very slow and best set to destroying unprotected enemy bases. | |||
|- style="height: 40px" | |||
| Overdrive Ability || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its [[Focus cannon|beam weapon]]. Attack power is drastically increased at the expense of the Locust's shields. | |||
|- style="height: 40px" | |||
| Shield Amplifier || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Locust shields regenerate much more quickly. | |||
|} | |||
==Gallery== | |||
<gallery> | |||
File:HW-Factory_Concept.jpg|Early concept art of the Factory. | |||
File:HW Factory Concept 1.jpg|Concept art of the Factory. | |||
File:HW Factory HiPoly.jpg|Hi-poly render of the Factory. | |||
File:HW Screenshots E3 7.jpg|Factories on a [[Covenant citadel]]. | |||
File:HW_CovenantMinibase.png|A Factory on a Covenant [[Covenant citadel#Minibase|minibase]]. | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
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== Sources == | == Sources == | ||
{{Ref/Sources}} | |||
{{HW buildings}} | |||
[[Category:Covenant buildings]] | [[Category:Covenant buildings]] |