Canon

Covenant Hall: Difference between revisions

From Halopedia, the Halo wiki

m (Removing erroneaously replaced {{Reflist}} tags. This is an unintended behaviour in AWB we can't prevent.)
No edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Era|HCW}}
{{Status|Canon}}
[[File:Covenant barracks 01.jpg|300px|thumb|right|The Covenant Hall.]]
[[File:HW CovenantHall Render.jpg|300px|thumb|The Covenant Hall.]]


The '''hall''' is a [[Covenant]] structure featured in ''[[Halo Wars]]'' that can be built on a [[Covenant citadel]].<ref name="hall">[http://www.halowars.com/GameInfo/Hall.aspx '''Halowars.com''' - ''Game Info'']</ref> It costs 150 resources and no tech level.
The '''Covenant Hall''', also known as the '''Covenant Barracks''', is a structure that can be built on a [[Covenant]] [[Covenant Citadel|Citadel]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Hall.aspx|Site=Official Halo Wars Community Site|Page=Hall|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/Covenant#Hall}}


The Covenant barracks is home to the well-trained and numerous infantry of the Covenant Forces. [[Unggoy]] [[lance]]s, [[Kig-Yar]] and [[Mgalekgolo]] are trained here. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.  
==Overview==
The Hall serves as the location where Covenant infantry, namely the [[Unggoy]], [[Kig-Yar]] and [[Mgalekgolo]], are trained. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system, performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.{{Ref/Reuse|hwsite}} The [[UNSC]] equivalent to the Hall is the [[UNSC Barracks|Barracks]], while the [[Banished]] equivalent is the [[Raid Camp]].


The hall is built onto the [[Covenant citadel|citadel]], and is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single [[Sangheili]] or a single [[Jiralhanae]], depending on the leader chosen), [[Mgalekgolo]] pairs and [[Kig-Yar]] [[Kig-Yar Sniper|Sniper]] pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse.<ref name="hall"/>
==In-game information==
===''Halo Wars''===
[[File:HW CovenantHall Screenshot.png|thumb|250px|The Hall in-game in ''Halo Wars''.]]
{{Quote|The Covenant Hall rallies infantry units to the cause. Upgrades for infantry units are also housed here.|In-game description}}
In ''[[Halo Wars]]'', the Hall costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them. It is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single [[Sangheili]] or a single [[Jiralhanae]], depending on the leader chosen), [[Mgalekgolo]] pairs, and [[Kig-Yar]] [[Kig-Yar Sniper|Sniper]] pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse.
These are some units upgrades that can be found in the Hall.


This is also where unit upgrades can be found.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Grunt Squad || Main Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Mainline troop, slow and short range yet still the best returns per cost in combat.
|- style="height: 40px"
| Peons || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Grunt squads have one additional Grunt.
|- style="height: 40px"
| [[Type-33 needler|Needler]] || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Grunt squads are now equipped with needlers.
|- style="height: 40px"
| [[Deacon]] || Upgrade || N/A || {{HWTech|3}} ||  {{HWResources|700}} || Inspires the Grunt squad, improving their combat abilities.


==Units produced and available upgrades==
|- style="height: 40px"
[[File:HW_Hall_Concept_1.jpg|thumb|250px|Concept art of the structure.]]
| Jackal || Anti-Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry.
These are some units upgrades that can be found in the Hall.
|- style="height: 40px"
*Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with [[Type-25 plasma pistol|Plasma Pistol]]. 100 resources and a tech level of 0. Takes up one population.
| [[Kig-Yar point defense gauntlet|Defense Gauntlet]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds extra shielding to deflect incoming projectiles.
**Starting special attack - [[Type-1 plasma grenade|Plasma Grenade]]
|- style="height: 40px"
**1. '''Peons''' - Adds one Grunt to each squad. 200 resources and a tech level of 1.
| [[Type-50 particle beam rifle|Beam Rifle]] || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Jackals are now equipped with particle beam rifles.
**2. '''[[Type-33 needler|Needler]]''' - Upgrades Plasma Pistol to Needler for more damage. 400 resources and a tech level of 2.
|- style="height: 40px"
**3. '''[[Deacon]]''' - Adds a Grunt Deacon to squad to boost combat values through spirituality. 700 resources and a tech level of 3.
| Supreme Gauntlet || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Jackal shields do not collapse when taking damage.
*Jackal - Counter-infantry unit. Starts with medium-range carbine. 100 resources and a tech level of 0. Takes up one population.
 
**1. '''[[Kig-Yar point defense gauntlet|Defense Gauntlet]]''' - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage). 200 resources and a tech level of 1.
|- style="height: 40px"
**2. '''[[Type-50 particle beam rifle|Beam Rifle]]''' - Upgrades weapon to particle-beam rifle for increased damage. 400 resources and a tech level of 2.
| Hunter || Anti-Vehicle || {{HWPop|2}} || {{HWTech|1}} || {{HWResources|250}} || Counter-vehicle unit, powerful [[fuel rod cannon]]s are a credible threat even against tanks.
**3. '''Supreme Gauntlet''' - Shield no longer collapses when taking damage. 700 resources and a tech level of 3.
|- style="height: 40px"
*Hunter - Counter-vehicle unit. Uses [[Fuel rod cannon|Fuel Rod Cannon]]. 250 resources and a tech level of 1. Takes up two population.
| Bonded Shield || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Equips each Hunter with a huge shield that can deflect many projectiles.  
**1. '''Bonded Shield''' - Adds the iconic Hunter Shield, which deflects projectiles. 200 resources and a tech level of 1.
|- style="height: 40px"
**2. '''Spirit Bond''' - Increases damage output while Hunters in a bonded pair are alive. 400 resources and a tech level of 2.
| Spirit Bond || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Hunters get a big damage boost while both bond brothers are alive.  
**3. '''Assault Beam''' - Fuel Rod Cannon upgrades to [[Assault cannon|Fuel Rod Beam]] for mega damage. 700 resources and a tech level of 3.
|- style="height: 40px"
| [[Assault cannon|Assault Beam]] || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Equips Hunters with a devastating beam-based weapon.
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW-Hall Concept.jpg|Early concept art of the Hall.
File:HW-Hall Concept.jpg|Early concept art of the Hall.
File:HW Hall Concept 1.jpg|Concept art of the Hall.
File:HW Hall HiPoly.jpg|A hi-poly sculpt of the Hall.
File:HW Hall HiPoly.jpg|A hi-poly sculpt of the Hall.
File:HW Citadel Screenshot 2.jpg|A Hall and several other buildings attached to a Citadel.
File:HW Screenshots E3 6.jpg|A Hall and several other buildings attached to a Citadel.
File:Halo-wars-Covenant-base.jpg|A Hall and a Hall under construction.
File:Halo-wars-Covenant-base.jpg|A Hall and a Hall under construction.
</gallery>
</gallery>

Latest revision as of 05:44, December 28, 2023

Render of a Covenant hall.
The Covenant Hall.

The Covenant Hall, also known as the Covenant Barracks, is a structure that can be built on a Covenant Citadel.[1]

Overview[edit]

The Hall serves as the location where Covenant infantry, namely the Unggoy, Kig-Yar and Mgalekgolo, are trained. The different races are housed separately according to their status in the caste system. Unggoy, the lowest of the caste system, performs many of the more demeaning tasks. The Kig-Yar tend to only socialize amongst themselves, while the Mgalekgolo communicate with each other via their collective consciousness.[1] The UNSC equivalent to the Hall is the Barracks, while the Banished equivalent is the Raid Camp.

In-game information[edit]

Halo Wars[edit]

A screenshot of the Covenant Hall building.
The Hall in-game in Halo Wars.

"The Covenant Hall rallies infantry units to the cause. Upgrades for infantry units are also housed here."
— In-game description

In Halo Wars, the Hall costs Resources 150 to be built. It produce infantry units and corresponding improvements for them. It is where Covenant infantry are trained and upgraded, such as Unggoy lances (four Unggoy led by a single Sangheili or a single Jiralhanae, depending on the leader chosen), Mgalekgolo pairs, and Kig-Yar Sniper pairs. This is also where most Covenant infantry upgrades are researched, such as increased troop power and weapons. The Hall forms the core of the Covenant ground-attack forces, especially early in the game, when vehicles are sparse. These are some units upgrades that can be found in the Hall.

Name Type Cost Description
Population Tech Resources
Grunt Squad Main Infantry Population 1 Tech level 0 Resources 100 Mainline troop, slow and short range yet still the best returns per cost in combat.
Peons Upgrade N/A Tech level 1 Resources 200 Grunt squads have one additional Grunt.
Needler Upgrade N/A Tech level 2 Resources 400 Grunt squads are now equipped with needlers.
Deacon Upgrade N/A Tech level 3 Resources 700 Inspires the Grunt squad, improving their combat abilities.
Jackal Anti-Infantry Population 1 Tech level 0 Resources 100 Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry.
Defense Gauntlet Upgrade N/A Tech level 1 Resources 200 Adds extra shielding to deflect incoming projectiles.
Beam Rifle Upgrade N/A Tech level 2 Resources 400 Jackals are now equipped with particle beam rifles.
Supreme Gauntlet Upgrade N/A Tech level 3 Resources 700 Jackal shields do not collapse when taking damage.
Hunter Anti-Vehicle Population 2 Tech level 1 Resources 250 Counter-vehicle unit, powerful fuel rod cannons are a credible threat even against tanks.
Bonded Shield Upgrade N/A Tech level 1 Resources 200 Equips each Hunter with a huge shield that can deflect many projectiles.
Spirit Bond Upgrade N/A Tech level 2 Resources 400 Hunters get a big damage boost while both bond brothers are alive.
Assault Beam Upgrade N/A Tech level 3 Resources 700 Equips Hunters with a devastating beam-based weapon.

Gallery[edit]

List of appearances[edit]

Sources[edit]