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C. Paul Johnson: Difference between revisions

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{{Era|H1|H2|H3|H3R|RW|BS}}
{{Status|RealWorld}}
{{Ratings}}
{{Center|''For other uses, see [[Johnson (disambiguation)]].''}}
'''C Paul Johnson''', Also known as '''C Paul''', is a Sound Designer and musician at [[Bungie Studios]]. He was made a full time Bungie staff member in September of 2004. He helps create the Bungie Podcasts. [http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/BungiePodcast_Episode_1.mp3 Listen to the first Bungie Podcast - 22 Sep 2006]  
[[File:JayWeinland & CPaulJohnson.png|thumb|250px|[[Jay Weinland]] (left) and C. Paul Johnson (right).]]


C Paul is a sound synthesis major from the Berkley School of Music in [[Boston]].
'''C. Paul Johnson''', also known as '''C Paul''', is a sound designer and musician at [[Bungie|Bungie Studios]]. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the ''[[Halo: Reach Original Soundtrack]]''.


==Bio==
C. Paul is a sound synthesis major from the Berkley School of Music in [[Boston]].
Nickname: Classified
 
Classification: OldSkool
 
Current Job: Halo 2 Guy
 
Origin: Classified
 
Blood Type: Classified
 
Age: Classified
 
Weight: Classified
 
Height: Classified
 
Girth: Classified
 
First Job: Classified
 
Hobby: Classified
 
Ultimate Halo Match: Classified
 
Ultimate Snack: Classified
 
Ultimate Website: Classified
 
Mode of Transport: Classified
 
Fake Weapon: Classified


==Trivia==
==Trivia==
* He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: [[Marty O'Donnell]], [[Jay Weinland]], and himself.
* He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: [[Martin O'Donnell|Marty O'Donnell]], Jay Weinland, and himself.
*He was originally an intern under Martin O'Donnell.
* He was originally an intern under Martin O'Donnell.
* During initial Halo 2 production involvements, C. Paul produced sound effects and music with [[User:Neo_Te_Aika/Audio_Production_Notes#cite_ref-11|Propellerhead Reason]].


==Gameography==
==Gameography==
*[[Halo 2: Multiplayer Map Pack]] (2005), [[Microsoft Game Studios]]
*[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]] (2005), [[Microsoft Game Studios]]
*[[Halo 2]] (2004), Microsoft Game Studios.
*''[[Halo 2]]'' (2004), Microsoft Game Studios.
*Halo 3 (2007), Microsoft Game Studios.
*''[[Halo 3]]'' (2007), Microsoft Game Studios.
*Halo 3: ODST (2009), Bungie Studios
*''[[Halo 3: ODST]]'' (2009), Bungie Studios
*''[[Halo: Reach Original Soundtrack]]'' (2010), Bungie Studios


==Sources==
[[Category:Bungie staff]]
<references/>
{{DEFAULTSORT:Johnson, C. Paul}}
[[Category:People]]

Latest revision as of 20:32, December 25, 2023

For other uses, see Johnson (disambiguation).
Jay Weinland (left) and C. Paul Johnson (right).

C. Paul Johnson, also known as C Paul, is a sound designer and musician at Bungie Studios. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the Halo: Reach Original Soundtrack.

C. Paul is a sound synthesis major from the Berkley School of Music in Boston.

Trivia[edit]

  • He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: Marty O'Donnell, Jay Weinland, and himself.
  • He was originally an intern under Martin O'Donnell.
  • During initial Halo 2 production involvements, C. Paul produced sound effects and music with Propellerhead Reason.

Gameography[edit]