65,685
edits
m (Text replacement - "[Nn]otcanon" to "Not canon") |
|||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Era|RW}} | {{Era|RW}} | ||
{{Center|For other uses, see [[armor permutations]].}} | {{Center|For other uses, see [[armor permutations]].}} | ||
{{ | {{Not canon}} | ||
[[File:HO Armor Wallpaper.jpeg|thumb|Some of the armor variants in ''Halo Online''.|250px]] | [[File:HO Armor Wallpaper.jpeg|thumb|Some of the armor variants in ''Halo Online''.|250px]] | ||
'''Armor permutations''' in ''[[Halo Online]]'' would have allowed players to customize their [[SPARTAN-IV program|Spartan]] and [[Sangheili|Elite]] player model. Individual armor pieces could be purchased with in-game currency similar to ''[[Halo: Reach]]''. | '''Armor permutations''' in ''[[Halo Online]]'' would have allowed players to customize their [[SPARTAN-IV program|Spartan]] and [[Sangheili|Elite]] player model. Individual armor pieces could be purchased with in-game currency similar to ''[[Halo: Reach]]''. | ||
== | ==Spartan Armor== | ||
===SOLDIER=== | ===SOLDIER=== | ||
*All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | *All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | ||
Line 105: | Line 77: | ||
*The GUNSLINGER design is unusual in that it is being built around the requirements of UEG police forces, with a tweaked smart-link system to increase stamina. | *The GUNSLINGER design is unusual in that it is being built around the requirements of UEG police forces, with a tweaked smart-link system to increase stamina. | ||
*GUNSLINGER is testing the potential for Mjolnir technology in a broader market. | *GUNSLINGER is testing the potential for Mjolnir technology in a broader market. | ||
<gallery> | |||
File:HO Scanner.png | |||
</gallery> | |||
===WARRIOR=== | ===WARRIOR=== | ||
Line 137: | Line 112: | ||
*All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | *All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | ||
*All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | *All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | ||
<gallery> | |||
File:HOB Prophet-class Mjolnir.png|Prophet | |||
</gallery> | |||
===PULSE=== | ===PULSE=== | ||
Line 169: | Line 147: | ||
*The JUGGERNAUT's design was thought lost during the fall of Reach. Recovered by a corporate scout team in 2553, the prototype helmets were paired with a GEN2 prototype harness and shipped to Anvil Station for integration testing. | *The JUGGERNAUT's design was thought lost during the fall of Reach. Recovered by a corporate scout team in 2553, the prototype helmets were paired with a GEN2 prototype harness and shipped to Anvil Station for integration testing. | ||
*Each JUGGERNAUT helmet is dabbed with vitrified dirt from Reach as a reminder of what is at stake. | *Each JUGGERNAUT helmet is dabbed with vitrified dirt from Reach as a reminder of what is at stake. | ||
<gallery> | |||
File:HO Juggernaut.png | |||
</gallery> | |||
===BUSHI=== | ===BUSHI=== | ||
Line 233: | Line 214: | ||
*Though it has the rights to the design of Chalybs Defense Solutions original Mk V/K armor, Naphtali has adopted the COMMANDO name for a new design fitted with high-capacity energy banks for extended tactical package usage. | *Though it has the rights to the design of Chalybs Defense Solutions original Mk V/K armor, Naphtali has adopted the COMMANDO name for a new design fitted with high-capacity energy banks for extended tactical package usage. | ||
*Marketed on the excellent reputation of the original COMMANDO, the new design has yet to prove itself. | *Marketed on the excellent reputation of the original COMMANDO, the new design has yet to prove itself. | ||
<gallery> | |||
File:HO_Hammerhead(actual).png | |||
</gallery> | |||
===OMNI=== | ===OMNI=== | ||
Line 273: | Line 257: | ||
*Though capable of efficiently utilizing the new modular tactical package system, Lethbridge has also modified several SCEPTRE suits to use the alternative plug-in upgrade system championed by Materials Group. | *Though capable of efficiently utilizing the new modular tactical package system, Lethbridge has also modified several SCEPTRE suits to use the alternative plug-in upgrade system championed by Materials Group. | ||
*The SCEPTRE belongs to a new family of Mjolnir-based armor systems. | *The SCEPTRE belongs to a new family of Mjolnir-based armor systems. | ||
<gallery> | |||
File:HO Sceptre Official Body.jpg | |||
</gallery> | |||
===TRACER=== | ===TRACER=== | ||
Line 353: | Line 340: | ||
*With its extended-range sensors, the STRIDER was paired with prototype suits that lacked their full combat suite during the desperate defense of Concord in 2551. Now finalized, the suit is undergoing final testing at Anvil Station. | *With its extended-range sensors, the STRIDER was paired with prototype suits that lacked their full combat suite during the desperate defense of Concord in 2551. Now finalized, the suit is undergoing final testing at Anvil Station. | ||
*Closely related to the VENATOR-class armor. | *Closely related to the VENATOR-class armor. | ||
<gallery> | |||
File:HO Strider.png | |||
</gallery> | |||
===GRIDRUNNER=== | ===GRIDRUNNER=== | ||
Line 360: | Line 350: | ||
===LOTUS=== | ===LOTUS=== | ||
*Prototype upgrade. All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | *Prototype upgrade. All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | ||
*Prototype upgrade. All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | *Prototype upgrade. All helmet variants include a GEN2 heads-up display, tactical/comm suite, and neural interface connectivity. | ||
==List of Elite permutations== | |||
== | ===Concepts=== | ||
<gallery> | <gallery> | ||
File: | File:HO FanaticHarness Concept.jpg|Fanatic | ||
File:HO CommanderHarness Concept.jpg|Commander | |||
File:HO | |||
</gallery> | </gallery> | ||
=== | ===Images to add=== | ||
https://imgur.com/a/Wl3St | |||
===List of names=== | |||
Base, Cleric, Dagger, Cutlass, a9, Heliobolus, Gallotia, Lacerta, Chamae, Cordylus, Penai, Platyceps, Androngo, Saiphos, Nessia, Melos, Leocephal, Meroles, Agama, Asio, Bassiana, Coronatum, Emoia, Istirus, Ladakia, Nucras, Oplurid, Platyrhi, Rakhami, Scelar, Solare, Taurus, Teira, Chalaro, Calidarum, Eremias, Horridum, Ichnotis, Jaruji, Uromastix, Tankmode_Elite, Cerronsi | |||
=== | |||
== | ===Gallery=== | ||
Here is a gallery of some of the unreleased Halo Online Elite armor. | Here is a gallery of some of the unreleased Halo Online Elite armor. | ||
<gallery> | <gallery> | ||
File:Halo Online Elite | File:Halo Online Elite 2.jpg|Base | ||
File:Halo Online Elite | File:Halo Online Elite 11.jpg|Cleric | ||
File:Halo Online Elite 3.jpg | File:Halo Online Elite 3.jpg|Cutlass | ||
File:Halo Online Elite 4.jpg | File:Halo Online Elite 4.jpg|Cordylus | ||
File:Halo Online Elite 5.jpg | File:Halo Online Elite 5.jpg|Saiphos | ||
File:Halo Online Elite 6.jpg | File:Halo Online Elite 6.jpg|Istirus | ||
File:Halo Online Elite 7.jpg | File:HO_EliteHarness1_Render.jpg|Platyhi (Render) | ||
File:Halo Online Elite 8.jpg | File:Halo Online Elite 7.jpg|Chalaro | ||
File:Halo Online Elite 9.jpg | File:Halo Online Elite 8.jpg|Calidarum | ||
File:Halo Online Elite 10.jpg | File:Halo Online Elite 9.jpg|Uromastix | ||
File:Halo Online Elite | File:Halo Online Elite 10.jpg|Tankmode | ||
File:Halo Online Elite 1.jpg|Cerronsi | |||
File:HO_CommanderHarness_Render.jpg|Commander (Render) | |||
File:HO_EliteHarness2_Render.jpg|Unknown (Render) | |||
</gallery> | </gallery> | ||
{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Halo Online]] | [[Category:Halo Online]] |