Riding a Pelican: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Mergefrom|Death while riding Pelican}}
{{Merge from|Death while riding Pelican}}
[[File:H2_Metropolis_PelicanGlitch.jpg|thumb|200px|The "concrete" landing zone.]]
[[File:H2 Metropolis PelicanGlitch.jpg|thumb|200px|The "concrete" landing zone.]]
 
On some levels in the [[Halo Trilogy|''Halo'' trilogy]], it is possible for a player to climb or jump on top of a [[Pelican]] and ride the ship to its destination when it's not required. -- '''Riding a Pelican'''. The glitch has been seen, so far, in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', and ''[[Halo: Reach]].
On some levels in the [[Halo Trilogy|''Halo'' trilogy]], it is possible for a player to climb or jump on top of a [[Pelican]] and ride the ship to its destination when it's not required. -- '''Riding a Pelican'''. The glitch has been seen, so far, in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', and ''[[Halo: Reach]].


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==== Metropolis ====
==== Metropolis ====
Play through [[Metropolis (Level)|Metropolis]] until you get to the part where you have to rescue some Marines trapped in a building. You will be on a street with a couple of [[Kig-yar|Jackal]] snipers, two [[Type-26 Wraith]]s, and a couple of [[Type-32 Ghost]]s. Another Wraith and two [[Phantoms]] will come momentarily, followed by two [[Pelicans]].
Play through [[Metropolis (Level)|Metropolis]] until you get to the part where you have to rescue some Marines trapped in a building. You will be on a street with a couple of [[Kig-yar|Jackal]] snipers, two {{Pattern|Zurdo|Wraith}}s, and a couple of {{Pattern|Karo'etba|Ghost}}s. Another Wraith and two [[Phantoms]] will come momentarily, followed by two [[Pelicans]].


Go to the far staircase between the streets; this is the one closer to the building the Marines were in. This is the point where the Pelican will drop off some more Marines for you. You need to be the top of this staircase before the Pelican begins its descent. As soon as the Marines have exited the Pelican, jump toward the passenger bay and hold the X button. Aim for the bottom of the Pelican, right near the back entrance. An easier way to do this is to park a vehicle where the Marines are dropped off, climb on it, and wait for the Pelican. This should allow you to climb in the cargo bay instead of boarding.
Go to the far staircase between the streets; this is the one closer to the building the Marines were in. This is the point where the Pelican will drop off some more Marines for you. You need to be the top of this staircase before the Pelican begins its descent. As soon as the Marines have exited the Pelican, jump toward the passenger bay and hold the X button. Aim for the bottom of the Pelican, right near the back entrance. An easier way to do this is to park a vehicle where the Marines are dropped off, climb on it, and wait for the Pelican. This should allow you to climb in the cargo bay instead of boarding.
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Another example is on the level [[Delta Halo]], where you continue as normal until the Pelican comes in and drops off the [[Warthog]]. Get to where the [[Shade]] turret on a small hill was, and then wait for the Pelican to come to a halt. Then [[Explosive jumping|Explosive Jump]] up to the Pelican. It will fly around with you on its back for a little while, and then accelerate, causing you to fall off of it and to your death.
Another example is on the level [[Delta Halo]], where you continue as normal until the Pelican comes in and drops off the [[Warthog]]. Get to where the [[Shade]] turret on a small hill was, and then wait for the Pelican to come to a halt. Then [[Explosive jumping|Explosive Jump]] up to the Pelican. It will fly around with you on its back for a little while, and then accelerate, causing you to fall off of it and to your death.


Another way is to continue until the part of the temple where the Pelican starts to drop off weapon pods. You can jump atop the temple by [[Crouch jumping|crouch jumping]] and grenade jumping; from there, you can jump normally onto the Pelican. It will fly off into a hill and disappear. You will be very far from where you are supposed to be, and you may need to revert to the last checkpoint as if you tried to return to your previous position without reverting, you would most likely fail.
Another way is to continue until the part of the temple where the Pelican starts to drop off weapon pods. You can jump atop the temple by [[crouch jumping]] and grenade jumping; from there, you can jump normally onto the Pelican. It will fly off into a hill and disappear. You will be very far from where you are supposed to be, and you may need to revert to the last checkpoint as if you tried to return to your previous position without reverting, you would most likely fail.


=== ''Halo 3'' ===
=== ''Halo 3'' ===
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==== The Storm ====
==== The Storm ====
At Rally Point Alpha in [[The Storm (Level)|The Storm]], right before the [[Type-47B Scarab|Scarab]] fight, a Pelican will enter the lakebed and drop off two [[Mongoose]]s. The door to the troop bay will open, and both vehicles will hastily drive out. There will be a short moment in which you can jump into the Pelican right after the second Mongoose pulls out. You will stay in for about two seconds before it closes again. Then, you will ride it for about two to five seconds before inexplicably dying.
At Rally Point Alpha in [[The Storm (Level)|The Storm]], right before the [[Deutoros-pattern Scarab|Scarab]] fight, a Pelican will enter the lakebed and drop off two [[Mongoose]]s. The door to the troop bay will open, and both vehicles will hastily drive out. There will be a short moment in which you can jump into the Pelican right after the second Mongoose pulls out. You will stay in for about two seconds before it closes again. Then, you will ride it for about two to five seconds before inexplicably dying.


This glitch can be expanded, and if done quick enough you can get a checkpoint while inside the Pelican. This glitch is easy when done if loading Rally Point Alpha.
This glitch can be expanded, and if done quick enough you can get a checkpoint while inside the Pelican. This glitch is easy when done if loading Rally Point Alpha.
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==== The Covenant ====
==== The Covenant ====
At the beginning of [[The Covenant (Level)|The Covenant]], when you destroy the [[Anti-Air Wraith]], a Pelican will drop down to deliver a Mongoose; this is your chance to jump inside the Pelican. When you do, it will stay floating for a while until it finally takes off. It will take you around to the area where you first started, and then an invisible wall will push you out. It's easier in Co-op.
At the beginning of [[The Covenant (Level)|The Covenant]], when you destroy the {{Pattern|Ogab'd|anti-aircraft Wraith}}, a Pelican will drop down to deliver a Mongoose; this is your chance to jump inside the Pelican. When you do, it will stay floating for a while until it finally takes off. It will take you around to the area where you first started, and then an invisible wall will push you out. It's easier in Co-op.


When you return to the beach after deactivating the first tower, another Pelican will appear, along with two [[Hornet]]s. You can use a Hornet to enter the Pelican. Fly up to the Pelican, and jam one of the Hornet's wings inside of the Pelican by flying up and down multiple times. You need to jam the wing on the side that your character climbs out of the Hornet. Then, simply hop out.
When you return to the beach after deactivating the first tower, another Pelican will appear, along with two [[Hornet]]s. You can use a Hornet to enter the Pelican. Fly up to the Pelican, and jam one of the Hornet's wings inside of the Pelican by flying up and down multiple times. You need to jam the wing on the side that your character climbs out of the Hornet. Then, simply hop out.
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==== Tip of the Spear ====
==== Tip of the Spear ====
There is one Pelican in this mission that comes close enough to the player to board, it appears after destroying the second [[Tyrant]] to drop off troops. If you Armor lock on it, it should take you out of the map and you can walk around in the battle below the ridge.
There is one Pelican in this mission that comes close enough to the player to board, it appears after destroying the second [[Cheru-pattern Tyrant|Tyrant]] to drop off troops. If you Armor lock on it, it should take you out of the map and you can walk around in the battle below the ridge.


==== Long Night of Solace ====
==== Long Night of Solace ====
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==Related Oddities==
==Related oddities==
=== ''Halo 2'' ===
=== ''Halo 2'' ===
<div class="thumb tright" style="width:200px;">
{{#widget:YouTube|id=NPhKsY9ZLHY|thumb|caption=Watch the Pelican spin and pass through solid ground (Around 50sec mark)}}
<div class="thumbcaption">Watch the Pelican spin and pass through solid ground (Around 50sec mark)</div>{{#widget:YouTube|id=NPhKsY9ZLHY|width=200|height=200}}
</div>
In ''Halo 2'', Pelicans' flight patterns are scripted. When they are not scripted, Pelicans often behave erratically and exhibit bizarre physics phenomena when interacting and colliding with level geometry. An invisible wall separates their troop bays and cockpits, a trait not seen in ''Halo 3''. Furthermore, Pelicans can be flipped, but the displayed message misidentifies them: "''Press '''X''' to flip [[Banshee]].''" Flipping a Pelican results in additional physics oddities including a rapid and uncontrollable rotation.
In ''Halo 2'', Pelicans' flight patterns are scripted. When they are not scripted, Pelicans often behave erratically and exhibit bizarre physics phenomena when interacting and colliding with level geometry. An invisible wall separates their troop bays and cockpits, a trait not seen in ''Halo 3''. Furthermore, Pelicans can be flipped, but the displayed message misidentifies them: "''Press '''X''' to flip [[Banshee]].''" Flipping a Pelican results in additional physics oddities including a rapid and uncontrollable rotation.