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'''Theater tricks''' is a name given by fans to tricks that can be performed in [[theater]] mode of ''[[Halo 3]]'', ''[[Halo: Reach]]'', and ''[[Halo 4]]''. | '''Theater tricks''' is a name given by fans to tricks that can be performed in [[theater]] mode of ''[[Halo 3]]'', ''[[Halo: Reach]]'', and ''[[Halo 4]]''. | ||
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*On [[Crow's Nest]], when the Phantoms come into the hangar, fly out to the invisible barrier, then fly downwards. If done right, the player can fly under the barrier to observe the ship (which is actually only a half-ship) and the Banshees and Hornets outside. If the player continues downwards, there is a Pelican close to the ground with no pilot or soldiers inside it. | *On [[Crow's Nest]], when the Phantoms come into the hangar, fly out to the invisible barrier, then fly downwards. If done right, the player can fly under the barrier to observe the ship (which is actually only a half-ship) and the Banshees and Hornets outside. If the player continues downwards, there is a Pelican close to the ground with no pilot or soldiers inside it. | ||
*On [[Tsavo Highway]], proceed as normal in the film until the player reaches the part where the [[ | *On [[Tsavo Highway]], proceed as normal in the film until the player reaches the part where the [[Barukaza Workshop Chopper]] runs over the [[Warthog]]. Pause it and go towards the [[Banshees]]. The green canopy is now purple, and there are no pilots in them. | ||
*On [[The Ark (level)|The Ark]], it is possible to get a better look at the ''[[Forward Unto Dawn]]'' using the [[Forward Unto Dawn glitch]]. The player can also get a better look at the Hornets and Banshees that fight each other outside the level boundaries; they're "fake", with low-resolution textures, and they vanish when the camera gets too close (if the camera's sort of close, there may be missing pieces if the player chooses to take a screenshot of them). | *On [[The Ark (level)|The Ark]], it is possible to get a better look at the ''[[Forward Unto Dawn]]'' using the [[Forward Unto Dawn glitch]]. The player can also get a better look at the Hornets and Banshees that fight each other outside the level boundaries; they're "fake", with low-resolution textures, and they vanish when the camera gets too close (if the camera's sort of close, there may be missing pieces if the player chooses to take a screenshot of them). | ||
*On the level [[Halo (Halo 3 Level)|Halo]], after the Master Chief fights [[343 Guilty Spark]], spawn outside the control room. Now pause the game, and fly to the outside entrance. The entrance will not be there, the door area will simply be white. The player cannot advance past the door. | *On the level [[Halo (Halo 3 Level)|Halo]], after the Master Chief fights [[343 Guilty Spark]], spawn outside the control room. Now pause the game, and fly to the outside entrance. The entrance will not be there, the door area will simply be white. The player cannot advance past the door. | ||
*On [[The Storm (level)|The Storm]], in the area where the Master Chief destroys the Scarab, sometimes the player can move the camera over to the door where they came from. Move as far up, forward, and to the left as possible, and then the player can move around outside the area. If the player goes to where the [[ | *On [[The Storm (level)|The Storm]], in the area where the Master Chief destroys the Scarab, sometimes the player can move the camera over to the door where they came from. Move as far up, forward, and to the left as possible, and then the player can move around outside the area. If the player goes to where the [[Skar'wa-pattern Mantis|Covenant artillery]] would be and looks down, they will see a door floating in mid-air. | ||
*At the start of [[The Storm (level)|The Storm]], during the Warthog ride, if the player detaches the camera, it will become stuck in the tunnel. | *At the start of [[The Storm (level)|The Storm]], during the Warthog ride, if the player detaches the camera, it will become stuck in the tunnel. | ||
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*In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian, the player can float below the level to the death barrier and not get teleported away.) | *In any [[Forge]] or [[Multiplayer]] video, it is possible to get to the "death" barriers and the camera will stay there or teleport back to the player. (Example - On Guardian, the player can float below the level to the death barrier and not get teleported away.) | ||
*In the level, [[The Covenant (level)|The Covenant]], when the [[ | *In the level, [[The Covenant (level)|The Covenant]], when the [[Deutoros-pattern Scarab|Scarab]]s come down, detach from the player. It is possible to move the camera through the Pelican's back door, and see the inside of the [[Pelican]]. This can also be done on [[Sierra 117 (level)|Sierra 117]] when the [[Pelican]] destroys the [[Phantom]] at the end of the level. | ||
*On [[Floodgate (level)|Floodgate]], in the final room (the outdoor area with the crashed ship), the player can fly the camera over the wall opposite the entrance. From here, turn left, fly as far forward as possible, turn left again, fly as far forward as possible, and turn left yet again to get a spectacular view of the area. The previous room will flicker, sometimes being visible, sometimes not (particularly when the player zooms in on it). | *On [[Floodgate (level)|Floodgate]], in the final room (the outdoor area with the crashed ship), the player can fly the camera over the wall opposite the entrance. From here, turn left, fly as far forward as possible, turn left again, fly as far forward as possible, and turn left yet again to get a spectacular view of the area. The previous room will flicker, sometimes being visible, sometimes not (particularly when the player zooms in on it). | ||
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===Halo: Reach=== | ===Halo: Reach=== | ||
{{Expand- | {{Expand-section}} | ||
===Halo 4=== | ===Halo 4=== | ||
{{Expand- | {{Expand-section}} | ||
==Sources== | ==Sources== |