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Shield door: Difference between revisions

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{{Era|Forerunner|HCW|Post}}
{{Status|Canon}}
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{{Center|For the fields used to contain pressurized spaces from a vacuum, see [[energy barrier]].}}
{{Center|For the fields used to contain pressurized spaces from a vacuum, see [[energy barrier]].}}
[[File:New Carbine Design2.jpg|thumb|tight|200px|One of the Shield Doors on [[Snowbound (Level)|Snowbound]].]]
[[File:New Carbine Design2.jpg|thumb|tight|200px|One of the Shield Doors on [[Snowbound (Level)|Snowbound]].]]

Latest revision as of 10:44, December 9, 2023

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For the fields used to contain pressurized spaces from a vacuum, see energy barrier.
One of the Shield Doors on Snowbound.

Shield doors[1] are energy fields that can repel plasma, gunfire, vehicles and virtually any other object,[2] with some types exclusively allowing living beings to pass through.[3] They are similar in design to bubble shields with differences being the color and infinite usage time. Anti-vehicle barriers are a larger-scale application of shield door technology.

The technology has been used by the Forerunners,[4][2] the Covenant,[3] and, to a limited extent, humanity.[5]

Gameplay[edit]

There are several in past Halo games and they appear in Halo 3 on the multiplayer maps Epitaph and Snowbound. In the secondary versions of the maps Snowbound and Epitaph, namely Boundless and Epilogue, the map shield doors are removed.

They are also featured as forge items in the Heroic, Legendary and Mythic map packs and Halo Reach. They can be placed in almost any door as well as anywhere else the Forge user desires.

If one stands exactly in the shield door's energy field, doing a melee or shooting in any direction will be negated by the shield. However, the player is still vulnerable from attacks from either side. This also works with the Bubble Shield. By overloading a map with shield doors (Using excessive Trip Mines to cause the map to lose control of the maps graphical and geometrical assets), the shield doors on a map will disappear.

Trivia[edit]

  • Despite the fact that shield doors protect from projectiles, plasma and vehicles, explosions can still affect players and objects on the other side of them. A perfect example of this is the underground shield on Snowbound, where the nearby power coils can be detonated to instantly kill players standing on the other side. It is unknown if this is a glitch or Bungie meant to do this.
  • The shield doors in Halo 3 all appear to be of Covenant origin and have obvious projectors while the Shield doors in Halo: Reach appear to be of Forerunner origin and appear as a simple wall of energy with no obvious projection point.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Bungie.net: Bungie Weekly Update 5/25/07
  2. ^ a b Halo 2, campaign level The Oracle
  3. ^ a b Halo 3, multiplayer map Snowbound
  4. ^ Halo 3, multiplayer map Epitaph
  5. ^ Halo 3: ODST, Firefight map Alpha Site