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This article contains details | This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
==Equipment== | ==Equipment== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object | ||
|name=[[Active Camo]] | |name=[[Active camouflage|Active Camo]] | ||
|description=Activated upon contact with a player, Active Camo makes a player invisible. | |description=Activated upon contact with a player, Active Camo makes a player invisible. | ||
|protip=Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center. | |protip=Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Bubble Shield]] | |name=[[Bubble shield|Bubble Shield]] | ||
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. | |description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded. | ||
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. | |protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Custom Powerup]] | |name=[[Custom Powerup]] | ||
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom | |description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom game|Custom Game]]s. The default effect is to increase the player's movement speed by 50%. | ||
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. | |protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Deployable Cover]] | |name=[[Deployable cover|Deployable Cover]] | ||
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. | |description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front. | ||
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]]. | |protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Firebomb Grenade]] | |name=[[Orgudam Workshop firebomb|Firebomb Grenade]] | ||
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. | |description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds. | ||
|protip= | |protip= | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=8 | |DefaultMax=8 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Flare]] | |name=[[Flare]] | ||
|description=Flares blind any nearby players who look in their general direction. | |description=Flares blind any nearby players who look in their general direction. | ||
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment | |protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Frag Grenade]] | |name=[[M9 fragmentation grenade|Frag Grenade]] | ||
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. | |description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies. | ||
|protip= | |protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Grav Lift]] | |name=[[Gravity lift|Grav Lift]] | ||
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places. | |description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places. | ||
|protip= | |protip= | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Overshield]] | |name=[[Overshield]] | ||
|description=Activated upon contact with a player, Overshields double a player's shields temporarily. | |description=Activated upon contact with a player, Overshields double a player's shields temporarily. | ||
Line 145: | Line 65: | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Plasma Grenade]] | |name=[[Anskum-pattern plasma grenade|Plasma Grenade]] | ||
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. | |description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge. | ||
|protip= | |protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]]. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Power Drain]] | |name=[[Power drain|Power Drain]] | ||
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. | |description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills. | ||
|protip=There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators. | |protip=There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Radar Jammer]] | |name=[[Radar jammer|Radar Jammer]] | ||
|description=Radar Jammers show several "ghost" enemies on the [[Motion | |description=Radar Jammers show several "ghost" enemies on the [[Motion tracker]]s of nearby players. Note that Jammers also affect the players who deploy them. | ||
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment | |protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Regenerator]] | |name=[[Regenerator]] | ||
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. | |description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death. | ||
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|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Spike Grenade]] | |name=[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] | ||
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. | |description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical. | ||
|protip= | |protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]]. | ||
|DefaultCost=1 | |DefaultCost=1 | ||
|DefaultMax=32 | |DefaultMax=32 | ||
}} | }} | ||
{{ | {{Forge Object | ||
|name=[[Trip Mine]] | |name=[[TR/9 Antipersonnel Mine|Trip Mine]] | ||
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat. | |description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat. | ||
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload | |protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]]. | ||
|DefaultCost=2 | |DefaultCost=2 | ||
|DefaultMax=4 | |DefaultMax=4 | ||
}} | }} | ||
</ul> | </ul> | ||
{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Forge | [[Category:Forge objects]] |