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[[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]] | [[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]] | ||
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref> | According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref> | ||
It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map. Some of these organisms can be seen in the concept art. | It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map. Some of these organisms can be seen in the concept art. |