Abandon: Difference between revisions

256 bytes removed ,  1 year ago
Undo revision 1602535 by Clopticon (talk) gonna need to post a citation on that one
Tag: Reverted
(Undo revision 1602535 by Clopticon (talk) gonna need to post a citation on that one)
Tag: Undo
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[[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]]
[[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]]
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref>
Initially, Abandon was envisioned as a Forerunner themed map. It progressed through its paper design and its initial blockout with this theme. It was then changed to be a UNSC themed map which called for creative problem solving for the level design team.


It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map.  Some of these organisms can be seen in the concept art.
It was originally going to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout the various different iterations of the map.  Some of these organisms can be seen in the concept art.