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m (→''Halo 5: Guardians'': Link updates, replaced: Promethean Soldier → Armiger Soldier) |
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{{Status|Gameplay}} | |||
== ''Halo 4'' == | == ''Halo 4'' == | ||
* In the campaign, the Scattershot's first appearance is in ''[[Forerunner (level)|Forerunner]]''. It later appears in all subsequent missions with Promethean enemies with the sole exception of ''[[Reclaimer (level)|Reclaimer]]''. | |||
* The Scattershot is highly effective at dealing with [[Promethean Knight]]s and [[Sangheili|Elites]] up close. | * The Scattershot is highly effective at dealing with [[Promethean Knight]]s and [[Sangheili|Elites]] up close. | ||
* In [[Slayer|Infinity Slayer]], the Scattershot is a relatively common Ordnance drop weapon that also and spawns at the start of match on several maps, such as [[Adrift]], [[Abandon]], and [[Haven]]. | * In [[Slayer|Infinity Slayer]], the Scattershot is a relatively common Ordnance drop weapon that also and spawns at the start of match on several maps, such as [[Adrift]], [[Abandon]], and [[Haven]]. | ||
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* The Scattershot, while more or less identical to its previous rendition, has been changed: | * The Scattershot, while more or less identical to its previous rendition, has been changed: | ||
** The projectiles are now in a consistent spread-X pattern. | ** The projectiles are now in a consistent spread-X pattern. | ||
** With smart scoping, the weapon gains more | ** With smart scoping, the weapon gains more accuracy at longer ranges. Zooming in will cause the entire weapon to extend, and the shots become altered to form into a manageable, more constricted spread-X pattern. | ||
** The projectiles now fire in groups of 8 instead of 6. In addition, they feature moderate tracking after ricochets, opening up a wider range of kills, although the projectiles deal less damage after ricochets. | ** The projectiles now fire in groups of 8 instead of 6. In addition, they feature moderate tracking after ricochets, opening up a wider range of kills, although the projectiles deal less damage after ricochets. | ||
*** With ricochets, the Scattershot takes three shots to kill a Spartan. | |||
** The maximum projectile range is now 39.43 m (129.36 ft). | |||
* The Scattershot's first appearance in the campaign is in ''[[Osiris (level)|Osiris]]'', found in a few Forerunner weapons caches and from dead Knights. It later appears in all subsequent missions featuring Promethean enemies, unlike in ''Halo 4''. | |||
* The Scattershot is a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone. | * The Scattershot is a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone. | ||
* It is less effective for long range engagements past {{convert|10.3|m|ft|sp=us}}, though, as its range increase is not that dramatic. | * It is less effective for long range engagements past {{convert|10.3|m|ft|sp=us}}, though, as its range increase is not that dramatic. | ||
* Warzone, Arena, and Campaign include two additional variants: | * Warzone, Arena, and Campaign include two additional variants: | ||
** '''''Loathsome Thing''''': an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close. This particular weapon [[ | ** '''''[[Loathsome Thing]]''''': an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close. This particular weapon [[Special weapons (Halo 5: Guardians)|appears]] in ''Osiris'', found in a pair. | ||
** '''''Didact's Signet''''': an advanced Scattershot that fires four projectiles with | ** '''''[[Didact's Signet]]''''': an advanced Scattershot that fires four projectiles with greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to {{convert|21|m|ft|sp=us}} when scoped in, and for hitting enemies around corners and out of sight in close quarters. It has a maximum projectile range of 48.74 m (159.91 ft), 23.6% up from the standard weapon. | ||
*** This particular weapon appears in ''[[The Breaking]]'', where it comes in handy due to many tight corridors and/or obstructive scenery objects that facilitate long-range ricochet shots against [[ | *** This particular weapon appears in ''[[The Breaking]]'', where it comes in handy due to many tight corridors and/or obstructive scenery objects that facilitate long-range ricochet shots against [[Armiger Soldier]]s. | ||
*** With ricochets, the ''Didact's Signet'' takes two shots to kill a Spartan. | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |