Light the Fuse: Difference between revisions

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'''{''Cutscene''}'''
'''{''Cutscene''}'''
[[File:Light The Fuse Starting.png|thumb|right|200px|Pavium and Voridus' base and the extractors.]]
[[File:Light The Fuse Starting.png|thumb|200px|Pavium and Voridus' base and the extractors.]]
''Voridus' base is under attack by the Flood while he starts up the power extractors.''
''Voridus' base is under attack by the Flood while he starts up the power extractors.''
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!"
*'''Voridus''': "Start the extractors! We'll need all the powers we can to start the salvage drills up!"
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'''{''Cutscene''}'''
'''{''Cutscene''}'''
[[File:Light The Fuse Ending.png|200px|thumb|right|Pavium and Voridus fighting off the Flood.]]
[[File:Light The Fuse Ending.png|200px|thumb|Pavium and Voridus fighting off the Flood.]]
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.''
''Two Banshees fly overhead as the Banished ground forces are holding the Flood off. The ground beneath the drill erupts, and the camera pans across cracks in the ground now glowing orange from the explosive energy sent through them towards a Flood burster near the elevator to the structure Voridus found.''
*'''Voridus''': "It's working, Pavium!"
*'''Voridus''': "It's working, Pavium!"
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**Upon reaching the threshold numbers, the Flood will intensify its attack because the numbers will be counted as the player can start all the drills.
**Upon reaching the threshold numbers, the Flood will intensify its attack because the numbers will be counted as the player can start all the drills.
**Keep Power reserves below the threshold amount if you are not ready to defend the drilling segment.
**Keep Power reserves below the threshold amount if you are not ready to defend the drilling segment.
*Even though the fog of war covers the bursters, you will still be able to hear which ones will erupt. Use this to plan the defense of your base accordingly.


===Bonus and Optional Objectives===
===Bonus and Optional Objectives===
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*The Flood Giant Bursters are invulnerable and cannot be damaged by any ordinances, but the surrounding tentacles can be damaged.
*The Flood Giant Bursters are invulnerable and cannot be damaged by any ordinances, but the surrounding tentacles can be damaged.
*Two Flood Forms are introduced on this level: Seeder Infector, which can infect air units, and Flood Spawners, which create counter units for the units that attack it.
*Two Flood Forms are introduced on this level: Seeder Infector, which can infect air units, and Flood Spawners, which create counter units for the units that attack it.
*During the ending cinematic, a [[Skitterer]] can be seen fighting the Flood, but they cannot be constructed by the player.
*During the ending cinematic, a [[Klavrig Workshop Skitterer]] can be seen fighting the Flood, but they cannot be constructed by the player.
===References===
===References===
*The power gathering method is similar to the RTS [[Wikipedia:Command & Conquer|''Command & Conquer'' series]], where units are deployed to collect resources around the battlefield.
*The power gathering method is similar to the RTS [[Wikipedia:Command & Conquer|''Command & Conquer'' series]], where units are deployed to collect resources around the battlefield.
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