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{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Longbow | |name=Longbow | ||
|image= [[File:H4-E3-Multiplayer-2.jpg|350px]] | |image= [[File:H4-E3-Multiplayer-2.jpg|350px]] | ||
Line 26: | Line 25: | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of | It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves. | ||
<gallery> | <gallery> | ||
File:HMCC H4 Longbow Map.png|Longbow Map. | File:HMCC H4 Longbow Map.png|Longbow Map. | ||
File:Longbow Overhead.jpg|Overhead view of the map. | File:Longbow Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
===Callouts=== | |||
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'': | |||
*'''Blue Base''' | |||
*'''Blue Sneak''' | |||
*'''Blue Coast''' | |||
*'''Blue Garage''' | |||
*'''Blue Bridge''' | |||
*'''Blue Street''' | |||
*'''Blue Lift''' | |||
*'''Blue Caves''' | |||
*'''Facility''' | |||
*'''Trails''' | |||
*'''Caverns''' | |||
*'''Arch''' | |||
*'''Red Base''' | |||
*'''Red Sneak''' | |||
*'''Red Coast''' | |||
*'''Red Garage''' | |||
*'''Red Bridge''' | |||
*'''Red Street''' | |||
*'''Red Lift''' | |||
*'''Red Caves''' | |||
==Production notes== | |||
During the development of Longbow, it was named Gore Valley. This name would remain in use as the level's file name. | |||
343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.{{Ref/Reuse|HaloBulletin}} | |||
==Trivia== | ==Trivia== | ||
Line 44: | Line 65: | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
=== | ===Development images=== | ||
<gallery> | <gallery> | ||
File: | File:H4 SnowStation Concept.jpg|Early concept exploration for Longbow. | ||
File:H4_Longbow_Concept_MassDriverTower_1.jpg|Early concept art of the mass driver. | |||
File:H4_Longbow_Concept_MassDriverTower_2.jpg|More early concept or the mass driver tower. | |||
File:H4_Longbow_Concept_CargoLaunchPods.jpg|Concept sketches of the cargo pods that would be fired from the mass driver. | |||
File:H4_Longbow_Concept_Bridge.jpg|Early concept exploration of the map's artstyle, featuring a much different design for the mass driver. | |||
File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon. | ||
File:H4_Longbow_Concept_Centre.jpg| | File:H4_Longbow_Concept_Centre.jpg|Concept art approaching the final layout of the map. | ||
File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered. | ||
File: | File:H4 Concept LongbowFacility.jpg|Concept sketch of the central facility. | ||
File: | File:H4_Longbow_Concept.jpg|Another concept sketch of the central facility. | ||
File: | File:H4 Concept LongbowBaseEntrance.jpg|Concept art of a building entrance on Longbow. | ||
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley" | File:H4_Longbow_Concept_Layout.jpg|Concept blockout for the map's layout. | ||
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley." | |||
</gallery> | </gallery> | ||