TACMAP: Difference between revisions
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[[File:HINF | [[File:HINF Intel5 Concord.jpg|thumb|300px|A planet wide TACMAP of [[Concord]], used by the [[UNSC Army]] during the [[Defense of Concord]].{{Ref/Reuse|S2StoryHub}}]] | ||
A '''tactical map''' ('''TACMAP''') are virtualized maps utilized by personnel of the [[ | A '''tactical map''' ('''TACMAP''') are virtualized maps utilized by personnel of the [[United Nations Space Command]] armed forces.{{Ref/Novel|Id=fs2|Halo: First Strike|Chapter=2}} | ||
==Overview== | ==Overview== | ||
TACMAPs display information on terrain and geography, provided by satellite imagery and topographic surveys. Accessible through [[data pad]]s or [[heads-up display]]s, these maps can be interfaced with navigation markers to identify targets, and relevant data can be shared through the [[UNSC battle network]].{{Ref/Reuse|fs2}} A unit's TACMAP is maintained by an intelligence [[squad]], responsible for gathering new data with reconnaissance [[drone]]s and establishing TACMAP linkups to HUDs.{{Ref/Novel|Id=fs9|Halo: Silent Storm|Chapter=8}} | TACMAPs display information on terrain and geography, provided by satellite imagery and topographic surveys. Accessible through [[data pad]]s or [[heads-up display]]s, these maps can be interfaced with navigation markers to identify targets, and relevant data can be shared through the [[UNSC battle network]].{{Ref/Reuse|fs2}} A unit's TACMAP is maintained by an intelligence [[squad]], responsible for gathering new data with reconnaissance [[drone]]s and establishing TACMAP linkups to HUDs.{{Ref/Novel|Id=fs9|Halo: Silent Storm|Chapter=8}} | ||
TACMAP can be used to identify allies and squadmates,{{Ref/Novel|Id=goopro|Halo: Ghosts of Onyx|Section=Prologue}} with teammates transmitting their locating to their unit through TACMAP.{{Ref/Novel|Halo: Last Light|Chapter=15}} Hostiles appear through TACMAP in the form of red ovals.{{Ref/Reuse|goopro}} Mission objectives are also stored with TACMAP.{{Ref/Novel|Halo: Silent Storm|Chapter=2}} TACMAPs are primarily used by [[Spartans]], integrated into the HUD interface of the [[MJOLNIR Powered Assault Armor]] or [[Semi-Powered Infiltration Armor]].{{Ref/Reuse|fs9}}{{Ref/Reuse|goopro}} A similar navigation feature can also be used by the [[Orbital Drop Shock Trooper]]s, as a component of the [[Visual Intelligence System, Reconnaissance|VISR system]] in their [[ODST Ballistic Battle Armor|armor]].{{Ref/Game|Halo 3: ODST}} | TACMAP can be used to identify allies and squadmates,{{Ref/Novel|Id=goopro|Halo: Ghosts of Onyx|Section=Prologue}} with teammates transmitting their locating to their unit through TACMAP.{{Ref/Novel|Halo: Last Light|Chapter=15}} Hostiles appear through TACMAP in the form of red ovals.{{Ref/Reuse|goopro}} Mission objectives are also stored with TACMAP.{{Ref/Novel|Halo: Silent Storm|Chapter=2}} TACMAPs are primarily used by [[Spartans]], integrated into the HUD interface of the [[MJOLNIR Powered Assault Armor]] or [[Semi-Powered Infiltration Armor]].{{Ref/Reuse|fs9}}{{Ref/Reuse|goopro}} A similar navigation feature can also be used by the [[Orbital Drop Shock Trooper]]s, as a component of the [[Visual Intelligence System, Reconnaissance|VISR system]] in their [[ODST Ballistic Battle Armor|armor]].{{Ref/Game|Id=odst|Halo 3: ODST}} | ||
The scale of the TACMAP can be anywhere from a district of a [[city]]{{Ref/Reuse|odst}} to a whole [[planet]].{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/en-ca/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|Detail=Season 02 Lone Wolves - Story & Intel|D=04|M=10|Y=2022}} | |||
==Gameplay== | ==Gameplay== | ||
[[File:HINF Pre-Release TACMAP.png|thumb|250px|The TACMAP used on the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR [GEN3] armor]].]] | |||
===''Halo 3: ODST''=== | ===''Halo 3: ODST''=== | ||
In [[campaign]] and [[Firefight]], the TACMAP is available on the "NAV" tab in the [[Visual Intelligence System, Reconnaissance|VISR]] database. Players can use the TACMAP to locate objectives and beacons in each level. The TACMAP provides real-time location of enemies (shown as red dots) and other players (shown as green dots) on the map. In campaign, players can place a waypoint on the TACMAP, and its location would also appear on the HUD's compass during gameplay. | In [[campaign]] and [[Firefight]], the TACMAP is available on the "NAV" tab in the [[Visual Intelligence System, Reconnaissance|VISR]] database. Players can use the TACMAP to locate objectives and beacons in each level. The TACMAP provides real-time location of enemies (shown as red dots) and other players (shown as green dots) on the map. In campaign, players can place a waypoint on the TACMAP, and its location would also appear on the HUD's compass during gameplay. | ||
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===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | |||
==Gallery== | ==Gallery== | ||
===Concept art=== | ===Concept art=== |
Latest revision as of 17:50, August 28, 2023
A tactical map (TACMAP) are virtualized maps utilized by personnel of the United Nations Space Command armed forces.[2]
Overview[edit]
TACMAPs display information on terrain and geography, provided by satellite imagery and topographic surveys. Accessible through data pads or heads-up displays, these maps can be interfaced with navigation markers to identify targets, and relevant data can be shared through the UNSC battle network.[2] A unit's TACMAP is maintained by an intelligence squad, responsible for gathering new data with reconnaissance drones and establishing TACMAP linkups to HUDs.[3]
TACMAP can be used to identify allies and squadmates,[4] with teammates transmitting their locating to their unit through TACMAP.[5] Hostiles appear through TACMAP in the form of red ovals.[4] Mission objectives are also stored with TACMAP.[6] TACMAPs are primarily used by Spartans, integrated into the HUD interface of the MJOLNIR Powered Assault Armor or Semi-Powered Infiltration Armor.[3][4] A similar navigation feature can also be used by the Orbital Drop Shock Troopers, as a component of the VISR system in their armor.[7]
The scale of the TACMAP can be anywhere from a district of a city[7] to a whole planet.[1]
Gameplay[edit]
Halo 3: ODST[edit]
In campaign and Firefight, the TACMAP is available on the "NAV" tab in the VISR database. Players can use the TACMAP to locate objectives and beacons in each level. The TACMAP provides real-time location of enemies (shown as red dots) and other players (shown as green dots) on the map. In campaign, players can place a waypoint on the TACMAP, and its location would also appear on the HUD's compass during gameplay.
Halo Infinite[edit]
- This section needs expansion. You can help Halopedia by expanding it.
Gallery[edit]
Concept art[edit]
Early concept exploration of the TACMAP in Halo Infinite.
Concept exploration of terrain featuring Forerunner structures.
The previous concept with UI overlay. Curiously, it describes the location as being Installation 06.
Concept exploration of icons representing location held by the Banished.
Concept exploration of a region both with and without the fog of war.
Screenshots[edit]
The TACMAP provided to ODSTs via their VISR system in Halo 3: ODST.
An early build of the TACMAP in the Halo Infinite Campaign Gameplay Premiere.
List of appearances[edit]
- Halo: First Strike (First appearance)
- Halo: Ghosts of Onyx
- Halo 3: ODST
- Halo: Last Light
- Halo: Retribution
- Halo: Silent Storm
- Halo Infinite
Sources[edit]
- ^ a b Halo Waypoint, Halo Infinite: Season 02 Lone Wolves - Story & Intel (Retrieved on Oct 4, 2022) [archive]
- ^ a b Halo: First Strike, chapter 2
- ^ a b Halo: Silent Storm, chapter 8
- ^ a b c Halo: Ghosts of Onyx - Prologue
- ^ Halo: Last Light, chapter 15
- ^ Halo: Silent Storm, chapter 2
- ^ a b Halo 3: ODST