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{{Era|H1|H2|H3|H3R|RE|RW}}
{{Status|RealWorld}}
{{ratings}}
{{Wikipedia|First-person shooter}}
{{SeeWikipedia|First-person shooter}}
[[File:MJOLNIR HUD.jpg|thumb|260px|In first-person shooters, the surrounding environments are experienced through the playable characters' own eyes, as  demonstrated by this screenshot of ''[[Halo: Combat Evolved]]''.]]
'''First-person shooter''' ('''FPS''') is a [[Wikipedia:Video game genres|video game genre]]. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a [[Wikipedia:First person (video games)|first-person point of view]] -- that is, the player experiences the game through the eyes of their character.


== First-Person in ''Halo'' ==
'''First-person shooter''' ('''FPS''') is a [[Wikipedia:Video game genres|video game genre]]. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a [[Wikipedia:First person (video games)|first-person point of view]]—that is, the player experiences the game through the eyes of their character.
Nearly all of the action in the ''Halo'' games is seen from a first-person view. There are certain circumstances (such as driving a [[category:Vehicles|vehicle]]) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and [[ordnance#Weapons|weapon]] on-screen, and from ''[[Halo 2]]'' onwards, a player's legs are also visible.


In all<ref group="note">Countless [[Halo Custom Edition]] mapmakers have worked with this system, proving its usage in ''[[Halo: Combat Evolved]]'' and its derivative games, [[Halo PC]] and Halo Custom Edition. (An abundance of [[tag]]s for first-person arms exist on [[Halomaps.org]].) Two [[glitches]] ([[Corpse Respawn]] and [[Alert carry|Higher Weapons]]) prove that the system is used in ''[[Halo 3]]'' (both de-synchronize a player's third-person arms from their first-person arms). Because the system is used both before and after ''[[Halo 2]]'', it is extremely likely that it is also used in ''Halo 2''. Finally, one can safely assume that ''[[Halo 3: ODST]]'' uses this system, as it is based upon the [[Halo 3 Engine]].</ref> of the ''Halo'' games, each playable character actually has two sets of arms.<ref>[http://www.modnexus.com/forums/viewtopic.php?f=32&t=7763&p=81740 '''ModNexus Forums:''' MC Arms?] ([http://www.webcitation.org/5kkQre7MS WebCite])</ref><ref>[http://www.modnexus.com/forums/viewtopic.php?f=31&t=8306 '''ModNexus Forums:''' Halo 2 on E-Bay] ([http://www.webcitation.org/5kkSG0quc WebCite])<div style="margin-left:2em">Multiple modders discuss possible ways to create a third-person view mod for [[Halo 2 Vista]]. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.</div></ref><ref>[http://hce.halomaps.org/index.cfm?fid=4959 '''Halomaps:''' COD 4 First Person Tags]<div style="margin-left:2em">A [[Halo Custom Edition]] [[tag]] for first-person arms. The arms themselves were presumably ripped from ''[[Wikipedia:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare]]''.</div></ref> The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail.
== First-person in ''Halo'' ==
Nearly all the action in the ''[[Halo (disambiguation)#Video games|Halo]]'' games is seen from a first-person view. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and weapon on-screen, and from ''[[Halo 2]]'' onwards, a player's legs are also visible.


In ''[[Halo: Combat Evolved]]'', the entirety of a player's body is hidden, and the first-person arms are shown. ''Halo 2'' and ''[[Halo 3]]'' do not hide the player's legs, but they do hide everything else.<ref group="note">In ''Halo 2'', this is demonstrated through the [[Body Separation Glitch]]. In ''Halo 3'', this is demonstrated through the Corpse Respawn glitch. When a player corpse-spawns, they find themselves looking through their own midsection at a rubbery, black object: the "base" of their torso. The torso is not rendered invisible as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]] -- if backface culling was making the torso invisible, then at least a few "stray polygons" (polygons whose [[Wikipedia:Surface normal|normals]] still face the camera) would be visible when observing the glitch from the first-person in [[Theater]]; no such polygons can be seen from ''any angle''.</ref> Finally, there are also differences between first-person and third-person poses.
In all{{Ref/Note|Countless [[Halo Custom Edition]] mapmakers have worked with this system, proving its usage in ''[[Halo: Combat Evolved]]'' and its derivative games, [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] and Halo Custom Edition. (An abundance of [[tag]]s for first-person arms exist on [[Halomaps.org]].) Two [[glitches]] ([[Corpse Respawn]] and [[Alert carry|Higher Weapons]]) prove that the system is used in ''[[Halo 3]]'' (both desynchronize a player's third-person arms from their first-person arms). Because the system is used both before and after ''[[Halo 2]]'', it is extremely likely that it is also used in ''Halo 2''. Finally, one can safely assume that ''[[Halo 3: ODST]]'' uses this system, as it is based upon the [[Halo 3 Engine]].}} of the ''Halo'' games, each playable character actually has two sets of arms.<ref>[http://www.modnexus.com/forums/viewtopic.php?f=32&t=7763&p=81740 '''ModNexus Forums:''' MC Arms?] ([http://www.webcitation.org/5kkQre7MS WebCite])</ref><ref>[http://www.modnexus.com/forums/viewtopic.php?f=31&t=8306 '''ModNexus Forums:''' Halo 2 on E-Bay] ([http://www.webcitation.org/5kkSG0quc WebCite])<div style="margin-left:2em">Multiple modders discuss possible ways to create a third-person view mod for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.</div></ref><ref>[http://hce.halomaps.org/index.cfm?fid=4959 '''Halomaps:''' COD 4 First Person Tags]<div style="margin-left:2em">A [[Halo Custom Edition]] [[tag]] for first-person arms. The arms themselves were presumably ripped from ''[[Wikipedia:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare]]''.</div></ref> The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. If you look quickly after dying, you will see the game kind of hide your usually unseen arms.
 
In ''[[Halo: Combat Evolved]]'', the entirety of a player's body is hidden, and the first-person arms are shown. However, subsequent Halo games such as ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' do not hide the player's legs; but they do hide everything else.{{Ref/Note|In ''Halo 2'', this is demonstrated through the [[Body separation glitch]]. In ''Halo 3'', this is demonstrated through the Corpse Respawn glitch. When a player corpse-spawns, they find themselves looking through their own midsection at a rubbery, black object: the "base" of their torso. The torso is not rendered invisible as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]] -- if backface culling was making the torso invisible, then at least a few "stray polygons" (polygons whose [[Wikipedia:Surface normal|normals]] still face the camera) would be visible when observing the glitch from the first-person in [[Theater]]; no such polygons can be seen from ''any angle''.}} Finally, there are also differences between first-person and third-person poses.


== Notes ==
== Notes ==
<references group="note"/>
{{Ref/Notes}}


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}
[[Category:Terms and Phrases]]
 
[[Category:Game genres]]

Latest revision as of 20:16, August 15, 2023

Wikipedia.png
There is more information available on this subject at First-person shooter on the English Wikipedia.
In first-person shooters, the surrounding environments are experienced through the playable characters' own eyes, as demonstrated by this screenshot of Halo: Combat Evolved.

First-person shooter (FPS) is a video game genre. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a first-person point of view—that is, the player experiences the game through the eyes of their character.

First-person in Halo[edit]

Nearly all the action in the Halo games is seen from a first-person view. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and weapon on-screen, and from Halo 2 onwards, a player's legs are also visible.

In all[Note 1] of the Halo games, each playable character actually has two sets of arms.[1][2][3] The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. If you look quickly after dying, you will see the game kind of hide your usually unseen arms.

In Halo: Combat Evolved, the entirety of a player's body is hidden, and the first-person arms are shown. However, subsequent Halo games such as Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach do not hide the player's legs; but they do hide everything else.[Note 2] Finally, there are also differences between first-person and third-person poses.

Notes[edit]

  1. ^ Countless Halo Custom Edition mapmakers have worked with this system, proving its usage in Halo: Combat Evolved and its derivative games, Halo: Combat Evolved for PC and Halo Custom Edition. (An abundance of tags for first-person arms exist on Halomaps.org.) Two glitches (Corpse Respawn and Higher Weapons) prove that the system is used in Halo 3 (both desynchronize a player's third-person arms from their first-person arms). Because the system is used both before and after Halo 2, it is extremely likely that it is also used in Halo 2. Finally, one can safely assume that Halo 3: ODST uses this system, as it is based upon the Halo 3 Engine.
  2. ^ In Halo 2, this is demonstrated through the Body separation glitch. In Halo 3, this is demonstrated through the Corpse Respawn glitch. When a player corpse-spawns, they find themselves looking through their own midsection at a rubbery, black object: the "base" of their torso. The torso is not rendered invisible as a result of backface culling -- if backface culling was making the torso invisible, then at least a few "stray polygons" (polygons whose normals still face the camera) would be visible when observing the glitch from the first-person in Theater; no such polygons can be seen from any angle.

Sources[edit]

  1. ^ ModNexus Forums: MC Arms? (WebCite)
  2. ^ ModNexus Forums: Halo 2 on E-Bay (WebCite)
    Multiple modders discuss possible ways to create a third-person view mod for Halo 2 for Windows Vista. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.
  3. ^ Halomaps: COD 4 First Person Tags
    A Halo Custom Edition tag for first-person arms. The arms themselves were presumably ripped from Call of Duty 4: Modern Warfare.